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Tudo que fawkz12 postou
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Mas explica, aonde eu coloco tals :x
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Bug : Coloquei um SISTEMA de Ditto Memory por Comando... mas quando eu transformo meu ditto no pokemon e uso /memory save 1 Fala - Coloque o seu DITTO no Slot do POKEMON '-' Script - local maxSlots = 3 --Quantia máxima de slots. function getDittoSlots(item) if not item or item < 1 then return false elseif getItemAttribute(item, "poke") and getItemAttribute(item, "poke") ~= "Ditto" then return false end local slots = {} for i = 1, maxSlots do local attr = getItemAttribute(item, "memory"..i) if attr then slots[i] = attr end end return slots end function hasDittoSavedPokemon(item, name) if not item or item < 1 then return false elseif getItemAttribute(item, "poke") and getItemAttribute(item, "poke") ~= "Ditto" then return false end local check for i = 1, maxSlots do local attr = getItemAttribute(item, "memory"..i) if attr and attr == name then check = true break end end return check end function onSay(cid, words, param) local item = getPlayerSlotItem(cid, 8).uid if item < 1 then doPlayerSendCancel(cid, "Put a pokeball in the pokeball slot.") elseif getItemAttribute(item, "poke") ~= "Ditto" then doPlayerSendCancel(cid, "Put a pokeball with a Ditto in the pokeball slot.") elseif param == "" then doPlayerSendCancel(cid, "Especify a param.") else param = param:lower() if param == "check" then local str = "" for i = 1, maxSlots do local attr = getItemAttribute(item, "memory"..i) or "No memory" if str == "" then str = i.." - "..attr else str = str.."\n"..i.." - "..attr end end doPlayerPopupFYI(cid, "Ditto Memory:\n"..str.."") elseif param:find("forget") then local slot = tonumber(param:match("forget (.+)")) if slot and slot <= maxSlots and slot > 0 then if getDittoSlots(item)[slot] then doItemSetAttribute(item, "memory"..slot, false) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "[Ditto Memory] Slot "..slot.." deleted.") else doPlayerSendCancel(cid, "This slot is empty.") end else doPlayerSendCancel(cid, "Invalid slot.") end else local summons = getCreatureSummons(cid) if #summons == 0 then doPlayerSendCancel(cid, "You don't have any pokemon out of the pokeball.") else if param:find("save") then local transformedPoke = getItemAttribute(item, "transName") if transformedPoke and type(transformedPoke) == "string" then local slot = tonumber(param:match("save (.+)")) if slot and slot <= maxSlots and slot > 0 then if not getDittoSlots(item)[slot] and not hasDittoSavedPokemon(item, transformedPoke) then doItemSetAttribute(item, "memory"..slot, transformedPoke) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "[Ditto Memory] You saved at the slot "..slot..": "..transformedPoke..".") else doPlayerSendCancel(cid, "This slot isn't empty or your Ditto already has this pokemon saved in his memory.") end else doPlayerSendCancel(cid, "Invalid slot.") end else doPlayerSendCancel(cid, "Your Ditto isn't transformed in any pokemon.") end else local slot = tonumber(param) local transformPoke = getDittoSlots(item)[slot] if not slot then doPlayerSendCancel(cid, "Invalid param.") elseif slot <= 0 or slot > maxSlots then doPlayerSendCancel(cid, "Use a valid slot.") elseif not transformPoke then doPlayerSendCancel(cid, "This slot is empty.") elseif getPlayerStorageValue(summons[1], 1010) == transformPoke then doPlayerSendCancel(cid, "Your Ditto is already transformed in this pokemon.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "[Ditto Memory] Using the slot "..slot..", your Ditto transformed into a "..transformPoke..".") setPlayerStorageValue(summons[1], 1010, transformPoke) doSetCreatureOutfit(summons[1], {lookType = getPokemonXMLOutfit(transformPoke)}, -1) doSendMagicEffect(getThingPos(summons[1]), 184) doCreatureSay(summons[1], "TRANSFORM!", TALKTYPE_MONSTER) doItemSetAttribute(item, "transName", transformPoke) doItemSetAttribute(item, "transOutfit", getPokemonXMLOutfit(transformPoke)) if useKpdoDlls then doUpdateMoves(cid) end if dittoCopiesStatusToo then setPlayerStorageValue(summons[1], 1001, dittoBonus * pokes[transformPoke].offense * getPlayerLevel(cid)) setPlayerStorageValue(summons[1], 1002, dittoBonus * pokes[transformPoke].defense) setPlayerStorageValue(summons[1], 1003, pokes[transformPoke].agility) setPlayerStorageValue(summons[1], 1004, dittoBonus * pokes[transformPoke].vitality * getPlayerLevel(cid)) setPlayerStorageValue(summons[1], 1005, dittoBonus * pokes[transformPoke].specialattack * getPlayerLevel(cid)) local pct = getCreatureHealth(summons[1]) / getCreatureMaxHealth(summons[1]) local vit = getVitality(summons[1]) * getPlayerLevel(cid) / 100 setCreatureMaxHealth(summons[1], vit * HPperVITsummon) doCreatureAddHealth(summons[1], pct * vit * HPperVITsummon) end end end end end end return true end
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ID da MAQUINA - 1955 ID dos itens para eu TROCAR - 13976, 13948, 13969, 13990, 13941, 13983 ID dos ITENS para RECEBER Aleatorios - 13976, 13948, 13969, 13990, 13941, 13983 Mesmo ID, pois tipo, tenho que dar algum dos ITENS ali em cima, para receber um ITEM aleatorio nos ID de baixo ! se for fazer o SCRIPT, me passe também como modificar, adicionar mais e tals
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Pedido : O pedido é o seguinte... queria um SCRIPT que eu colocaria em uma MAQUINA, ai nessa maquina ela trocaria itens de minha BAG por ITENS Aleatorios !
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poketibia [Pokemon] Servidor PokeStage
tópico respondeu ao Bluester de fawkz12 em OTServer Alternativo (ATS)
Blue, como assim? me explique melhor por favor?rs Pode fazer isso e me passar por favor? não consigo -
Amanha dou rep mais pra vocês que me ajudaram <3
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Agora ficou 11646494 horas '='
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Tudo bem mano ! Obrigado <3
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Poh funcionou certinho, meu REP mais pra você :3 amanha dou outro REP. e viu, aparece mais ou menos assim ''você ja usou esse item hoje, espere 84800 horas pra usar novamente'' mas tlg, esse numero é os segundos, não tem como colocar em horas tipo, espere 24 horas pra usar novamente
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Tipo, 24 horas pra usar novamente, mas queria também um limite de tempo pra usar tlg. tipo só pode usar o item por 2 horas, dps n da mais, só apos 24 horas [Warning - Spells::registerEvent] Duplicate registered instant spell with words: spell022 [21/03/2016 20:30:48] [Error - LuaScriptInterface::loadFile] data/actions/scripts/simple_pet.lua:27: ')' expected near '24' [21/03/2016 20:30:48] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/simple_pet.lua) [21/03/2016 20:30:48] data/actions/scripts/simple_pet.lua:27: ')' expected near '24'
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function onUse(cid, item, frompos, item2, topos) local dolls = { [2344] = {pet = "Mewtwo"}, [2139] = {pet = "Mew"}, } local go = dolls[item.itemid] local summon = getCreatureSummons(cid) --------------------------------------------------- if #summon >= 1 then for _, pid in ipairs(summon) do doRemoveCreature(pid) doCreatureSay(cid, "Can go rest ["..go.pet.."]", TALKTYPE_ORANGE_1) end return true end doConvinceCreature(cid, doSummonCreature(go.pet, getCreaturePosition(cid))) doCreatureSay(cid, "Let battle ["..go.pet.."]", TALKTYPE_ORANGE_1) return true end Para usar os 2 items, ai tipo ele teria um tempo limite pra ficar acionado. exemplo: você só pode usar ele por 2 horas, ai depois ele para de usar e tem q esperar 24 horas pra usar dnv
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Pedido : Sistema de EXAUST Motivo : Quero colocar em um item, tipo, quando usar, só vai poder usa-lo de novo após 24 HORAS !
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okay Então eu comparei aqui, e vi que esta tudo certo
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poketibia [Pokemon] Servidor PokeStage
tópico respondeu ao Bluester de fawkz12 em OTServer Alternativo (ATS)
poh, a shiny meganium ta bugada... ela duplica -
Erro: Error - LuaScriptInterface::loadFile] data/talkactions/scripts/giveitem.lua:1: unexpected symbol near 'ï' [21/03/2016 14:19:11] [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/giveitem.lua) [21/03/2016 14:19:11] data/talkactions/scripts/giveitem.lua:1: unexpected symbol near 'ï' Script : function onSay(cid, words, param) local param = param.explode(param, ',') if param then if isPlayer(getCreatureByName(param[1])) == TRUE then doPlayerSendTextMessage(getCreatureByName(param[1]), 22, "Você acabou de receber um item da Staff!") doPlayerAddItem(getCreatureByName(param[1]), param[2], param[3]) end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.") end return TRUE end
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Então quando eu vou colar, da CRASH no SITE '-' tipo PARA de pegar... mas vou mandar download com o SCAN Configuration Scan
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Então, eu receio q seja algo errado no GOback
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Bug : é o seguinte, baixei o POKE STAGE, mas a SHINY MEGANIUM está totalmente bugada... ela está assim, eu crio ela tals, hora que vou colocar ela pra fora, não aparece o EFEITO da pokebola, mas a meganium aparece... ai, se eu tento colocar ela pra dentro da pokeball, cria outra MEGANIUM...
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Erro : [20/03/2016 23:55:50] [Error - CreatureScript Interface] [20/03/2016 23:55:51] data/creaturescripts/scripts/exp2.0.lua:onStatsChange [20/03/2016 23:55:51] Description: [20/03/2016 23:55:51] (luaGetItemAttribute) Item not found Script : local combats = { --alterado v1.6 \/ [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC}, [GRASSDAMAGE] = {cor = COLOR_GRASS}, [POISONEDDAMAGE] = {cor = COLOR_GRASS}, [FIREDAMAGE] = {cor = COLOR_FIRE2}, [BURNEDDAMAGE] = {cor = COLOR_BURN}, [WATERDAMAGE] = {cor = COLOR_WATER}, [ICEDAMAGE] = {cor = COLOR_ICE}, [NORMALDAMAGE] = {cor = COLOR_NORMAL}, [FLYDAMAGE] = {cor = COLOR_FLYING}, [GHOSTDAMAGE] = {cor = COLOR_GHOST}, [GROUNDDAMAGE] = {cor = COLOR_GROUND}, [ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC}, [ROCKDAMAGE] = {cor = COLOR_ROCK}, [BUGDAMAGE] = {cor = COLOR_BUG}, [FIGHTDAMAGE] = {cor = COLOR_FIGHTING}, [DRAGONDAMAGE] = {cor = COLOR_DRAGON}, [POISONDAMAGE] = {cor = COLOR_POISON}, [DARKDAMAGE] = {cor = COLOR_DARK}, [STEELDAMAGE] = {cor = COLOR_STEEL}, [MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC}, [DARK_EYEDAMAGE] = {cor = COLOR_GHOST}, [SEED_BOMBDAMAGE] = {cor = COLOR_GRASS}, [SACREDDAMAGE] = {cor = COLOR_FIRE2}, [MUDBOMBDAMAGE] = {cor = COLOR_GROUND} } --alterado v1.5 tabelas agora estao em lib/configuration.lua local function sendPlayerDmgMsg(cid, text) if not isCreature(cid) then return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text) end local races = { [4] = {cor = COLOR_FIRE2}, [6] = {cor = COLOR_WATER}, [7] = {cor = COLOR_NORMAL}, [8] = {cor = COLOR_FIRE2}, [9] = {cor = COLOR_FIGHTING}, [10] = {cor = COLOR_FLYING}, [11] = {cor = COLOR_GRASS}, [12] = {cor = COLOR_POISON}, [13] = {cor = COLOR_ELECTRIC}, [14] = {cor = COLOR_GROUND}, [15] = {cor = COLOR_PSYCHIC}, [16] = {cor = COLOR_ROCK}, [17] = {cor = COLOR_ICE}, [18] = {cor = COLOR_BUG}, [19] = {cor = COLOR_DRAGON}, [20] = {cor = COLOR_GHOST}, [21] = {cor = COLOR_STEEL}, [22] = {cor = COLOR_DARK}, [1] = {cor = 180}, [2] = {cor = 180}, [3] = {cor = 180}, [5] = {cor = 180}, } local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE} local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE} local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6 local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE} function onStatsChange(cid, attacker, type, combat, value) if combat == FLYSYSTEMDAMAGE then return false end if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV if not isCreature(attacker) then --alterado v1.5 cid == attacker if not isInArray(fixdamages, combat) and combats[combat] then doSendAnimatedText(getThingPos(cid), value, combats[combat].cor) end return true end local damageCombat = combat -------------------------------------------------- --alterado v1.6 retirado os combats sleep_powder e poison_powder daki! -------------------------------------------------- if type == STATSCHANGE_HEALTHGAIN then if cid == attacker then return true end if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then return false end return true end -------------------------------------------------- if isMonster(cid) then local valor = value if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) * playerDamageReduction doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs return false elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) return false end end -------------------------------------------------- if isPlayer(attacker) then local valor = value if valor > getCreatureHealth(cid) then valor = getCreatureHealth(cid) end if combat == COMBAT_PHYSICALDAMAGE then return false end if combat == PHYSICALDAMAGE then doSendMagicEffect(getThingPos(cid), 3) doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor) end if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then --doPlayerSendTextMessage(attacker, cid, 20, "Seu "..getPokeName(getCreatureSummons(attacker)[1]).." causou "..valor.." de dano no "..getSomeoneDescription(cid)..".") end return true end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then --if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) >= 1 then --doSendAnimatedText(getThingPosWithDebug(attacker), "Hmpfg!", 215) --doMonsterSetTarget(attacker, getCreatureSummons(cid)[1]) --end return false end --if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then --if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) <= 0 then --doSendAnimatedText(getThingPosWithDebug(attacker), "Grrr!", 215) --doMonsterSetTarget(attacker, cid) --end --return true --end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then if isSummon(attacker) or isPlayer(attacker) then if canAttackOther(cid, attacker) == "Cant" then return false end end local valor = 0 if combat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) else valor = getSpecialAttack(attacker) end valor = valor * playerDamageReduction valor = valor * math.random(83, 117) / 100 if valor >= getCreatureHealth(cid) then valor = getCreatureHealth(cid) end valor = math.floor(valor) if valor >= getCreatureHealth(cid) then if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then setPlayerStorageValue(cid, 6598754, -1) setPlayerStorageValue(cid, 6598755, -1) doRemoveCondition(cid, CONDITION_OUTFIT) doTeleportThing(cid, {x = 1001, y = 1026, z = 14}, false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) return false --alterado v1.8 elseif getPlayerStorageValue(cid, 577869) >= 1 then setPlayerStorageValue(cid, 577869, 0) doTeleportThing(cid, {x = 1009, y = 1084, z = 14}, false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) return false elseif getPlayerStorageValue(cid, 20000) >= 1 then setPlayerStorageValue(cid, 20000, 0) setPlayerStorageValue(cid,30,0) doTeleportThing(cid, {x = 1172, y = 1366, z = 7}, false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doPlayerSendTextMessage(cid, 20, "Você morreu no Saffari por Favor volte mais tarde!") return false elseif getPlayerStorageValue(cid, 20001) >= 1 then setPlayerStorageValue(cid,20001,0) doTeleportThing(cid, {x = 1371, y = 1240, z = 7}, false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doRemoveCondition(cid, CONDITION_OUTFIT) doPlayerSendTextMessage(cid, 20, "You are died in demon room, please come back!") return false end ------------------------------------------- --- if getPlayerStorageValue(cid, 18) >= 1 then setPlayerStorageValue(cid,18,0) doRemoveCondition(cid, CONDITION_OUTFIT) end ------------Saffari---------------------------------- if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, 0) setPlayerStorageValue(cid, 17001, 0) setPlayerStorageValue(cid, 63215, -1) doChangeSpeed(cid, PlayerSpeed) local item = getPlayerSlotItem(cid, 8) local btype = getPokeballType(item.itemid) if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) end end end ------------Edited Golden Arena------------------ if getPlayerStorageValue(cid, 22545) == 1 then if getGlobalStorageValue(22550) == 1 then doPlayerSendTextMessage(cid, 20, "Você foi o último sobrevivente da Golden Arena! Tome sua recompensa!") doPlayerAddItem(cid, 2160, getPlayerStorageValue(cid, 22551)*30/4) doPlayerAddExperience(cid, 1000, getPlayerStorageValue(cid, 22551)*30) setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) --setPlayerRecordWaves(cid) endGoldenArena() return false --alterado v1.8 else setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1) setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false) doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) --setPlayerRecordWaves(cid) return true end end ---------------------------------- if getPlayerSex(cid) == 1 then local corpse = doCreateItem(3058, 1, getThingPos(cid)) doDecayItem(corpse) doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". He was killed by a ".. getCreatureName(attacker) .."") elseif getPlayerSex(cid) == 0 then local corpse = doCreateItem(3065, 1, getThingPos(cid)) doDecayItem(corpse) doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". She was killed by a ".. getCreatureName(attacker) .."") end end doCreatureAddHealth(cid, -valor, 3, 180) if not isPlayer(cid) then addEvent(sendPlayerDmgMsg, 5, cid, "Você perdeu "..valor.." em pontos de vida por um attack de "..getSomeoneDescription(attacker)..".") end return false end -------------------------------------------------- --if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then -- if isPlayer(cid) then -- return false -- end -- if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then -- return false -- end --end --------------------------------------------------- --if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then -- if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then -- return false -- end --end -------------------------------------------------- if ehMonstro(cid) and ehMonstro(attacker) then return false --edited monstro nao atacar monstro end -------------------------------------------------- --------------------REFLECT----------------------- if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then doSendMagicEffect(getThingPosWithDebug(cid), 135) doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS) addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102)) if getCreatureName(cid) == "Wobbuffet" then doRemoveCondition(cid, CONDITION_OUTFIT) end setPlayerStorageValue(cid, 21099, -1) --alterado v1.6 setPlayerStorageValue(cid, 21100, 1) setPlayerStorageValue(cid, 21101, attacker) setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f) setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType) return false end end ------------------------------------------------- local multiplier = 1 if isCreature(cid) then poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6 poketype2 = pokes[getCreatureName(cid)].type2 end if not poketype1 or not poketype2 then return false end --alterado v1.6 if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].super, poketype1) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].super, poketype2) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].weak, poketype2) then multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5 multiplier = 0.5 end --alterado v1.6 end -- X-Attack -- if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then local TierArray = {8, 9, 10, 11, 12, 13, 14} local Tiers = { [8] = {bonus = AtkBonus1}, [9] = {bonus = AtkBonus2}, [10] = {bonus = AtkBonus3}, [11] = {bonus = AtkBonus4}, [12] = {bonus = AtkBonus5}, [13] = {bonus = AtkBonus6}, [14] = {bonus = AtkBonus7}, } local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8) local Tier = getItemAttribute(ball.uid, "heldx") local bonusatk = {} if isInArray(TierArray, getItemAttribute(ball.uid, "heldx")) then bonusatk = Tiers[Tier].bonus else bonusatk = 1 end multiplier = multiplier * bonusatk end -- X-Attack -- elseif combat == COMBAT_PHYSICALDAMAGE then if isGhostPokemon(cid) then --alterado v1.3 if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!! doSendMagicEffect(getThingPos(cid), 3) return false end end local cd = getPlayerStorageValue(attacker, conds["Miss"]) local cd2 = getPlayerStorageValue(attacker, conds["Confusion"]) local cd3 = getPlayerStorageValue(attacker, conds["Stun"]) if cd >= 0 or cd2 >= 0 or cd3 >= 0 then if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5 return false end end end -------------------------------------------------- local valor = value if multiplier == 1.5 and poketype2 == "no type" then multiplier = 2 --alterado v1.6 elseif multiplier == 1.5 and poketype2 ~= "no type" then multiplier = 1.75 elseif multiplier == 1.25 then --edited effetivines = pxg multiplier = 1 end -------------------------------------------------- if isSummon(cid) and isSummon(attacker) then if getCreatureMaster(cid) == getCreatureMaster(attacker) then return false end if canAttackOther(cid, attacker) == "Cant" then return false end end valor = valor * multiplier if isSummon(attacker) then valor = valor * getHappinessRate(attacker) else valor = valor * summonReduction end valor = math.floor(valor) if combat == COMBAT_PHYSICALDAMAGE then block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) valor = getOffense(attacker) * block if isInArray(specialabilities["counter"], getCreatureName(cid)) then if math.random(1, 100) <= 10 then doCreatureAddHealth(attacker, -valor, 3, 180) valor = 0 doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215) end end -- Return -- if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then local returnbonus = {} local ball = getPlayerSlotItem(getCreatureMaster(cid), 8) local Tiers = { [15] = {bonus = DmgReturn1}, [16] = {bonus = DmgReturn2}, [17] = {bonus = DmgReturn3}, [18] = {bonus = DmgReturn4}, [19] = {bonus = DmgReturn5}, [20] = {bonus = DmgReturn6}, [21] = {bonus = DmgReturn7}, } local Tier = getItemAttribute(ball.uid, "heldx") if Tier and Tier > 14 and Tier < 22 then returnbonus = math.floor((valor * Tiers[Tier].bonus)) elseif not isInArray(Tiers, Tier) then returnbonus = 0 end doCreatureAddHealth(attacker, -returnbonus) end -- Return -- else -- Return -- if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then local returnbonus = {} local ball = getPlayerSlotItem(getCreatureMaster(cid), 8) local Tiers = { [15] = {bonus = DmgReturn1}, [16] = {bonus = DmgReturn2}, [17] = {bonus = DmgReturn3}, [18] = {bonus = DmgReturn4}, [19] = {bonus = DmgReturn5}, [20] = {bonus = DmgReturn6}, [21] = {bonus = DmgReturn7}, } local Tier = getItemAttribute(ball.uid, "heldx") if Tier and Tier > 14 and Tier < 22 then returnbonus = math.floor((valor * Tiers[Tier].bonus)) elseif not isInArray(Tiers, Tier) then returnbonus = 0 end doCreatureAddHealth(attacker, -returnbonus) end -- Return -- valor = valor / getDefense(cid) end -------------------------Edited CLAN SYSTEM----------------------------------- if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") --alterado v1.3 elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2)) end ----------------------------------------------------------------------- ---------------------- FEAR / ROAR ------------------------------------ if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!! return true end -------------------------------------------------------------------------- if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6 valor = valor * 0 --alterado v1.5 end end end if damageCombat == GROUNDDAMAGE then if isInArray(specialabilities["levitate"], getCreatureName(cid)) then valor = 0 --alterado v1.5 end end ----------------------------------------------------------------------------- local p = getThingPos(cid) if p.x == 1 and p.y == 1 and p.z == 10 then return false end if getPlayerStorageValue(cid, 9658783) == 1 then return false --imune end ----------------------------------------------------------------------------- if valor >= getCreatureHealth(cid) then if isInArray(cannotKill, combat) and isPlayer(cid) then valor = getCreatureHealth(cid) - 1 else valor = getCreatureHealth(cid) end end valor = math.floor(valor) --alterado v1.6 ------------------ SKILLs Q CURAM O ATTACKER --------------------------------- local function doHeal(cid, amount) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6 doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then if getPlayerStorageValue(attacker, 95487) >= 1 then doHeal(attacker, valor) setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6 end elseif damageCombat == SEED_BOMBDAMAGE then doHeal(attacker, valor) end -------------------------------------------- ----------SACRED FIRE----------------------- if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6 local ret = {} ret.id = cid ret.cd = 9 ret.check = getPlayerStorageValue(cid, conds["Silence"]) ret.eff = 39 ret.cond = "Silence" doCondition2(ret) end --------------------------------------------- --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Crobat" then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Golbat" then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Zubat" then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Shiny Crobat" then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Shiny Golbat" then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Shiny Zubat" then --alterado v1.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- valor = math.abs(valor) --alterado v1.9 if isSummon(cid) and valor >= getCreatureHealth(cid) then onPokeHealthChange(getCreatureMaster(cid), true) elseif isSummon(cid) then onPokeHealthChange(getCreatureMaster(cid)) end if isSummon(attacker) then if combat == COMBAT_PHYSICALDAMAGE then doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6 else doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255) end else if combat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) else doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6 end if isSummon(cid) and valor ~= 0 then --addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Seu "..getCreatureName(cid).." perdeu "..valor.." de vida pelo attack do "..getSomeoneDescription(attacker)..".") end end if damageCombat == FIREDAMAGE and not isBurning(cid) then local ret = {} ret.id = cid ret.cd = math.random(5, 12) ret.check = getPlayerStorageValue(cid, conds["Burn"]) ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker) ret.cond = "Burn" doCondition2(ret) elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then local ret = {} ret.id = cid ret.cd = math.random(6, 15) ret.check = getPlayerStorageValue(cid, conds["Poison"]) local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker) ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2) ret.cond = "Poison" doCondition2(ret) end --[[---------------CD BAR----------------------- if isSummon(cid) then doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread") end ]] ------------------------------------POTIONS------------------------------------------- if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then if getPlayerStorageValue(cid, 173) >= 1 then if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then setPlayerStorageValue(cid, 173, -1) --alterado v1.6 doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144) end end end ----------------------------------------PASSIVAS------------------------------------- --alterado v1.6 \/ todas as passivas agora estao em lib/pokemon moves.lua -------------------------------------------Counter Helix------------------------------------ if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then docastspell(cid, "Counter Helix") end -------------------------------------------Lava-Counter---------------------------- if passivesChances["Lava"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Lava"][getCreatureName(cid)] then docastspell(cid, "Lava-Counter") end -------------------------------------------Shock-Counter---------------------------- if passivesChances["Shock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Shock"][getCreatureName(cid)] then docastspell(cid, "Shock-Counter") end -------------------------------------------Bone Spin---------------------------- if passivesChances["Bone"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Bone"][getCreatureName(cid)] then docastspell(cid, "Bone-Spin") end ---------------------------------------Stunning Confusion----------------------------------------- if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then docastspell(cid, "Stunning Confusion") end --------------------------------------Electric Charge--------------------------------------------- if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then docastspell(cid, "Electric Charge", 0, 0) end -------------------------------------Melody------------------------------------ if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then docastspell(cid, "Melody") end ------------------------------------- Dragon Fury / Fury --------------------------------------- if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then docastspell(cid, "Dragon Fury", 0, 0) end ------------------------------------- Mega Drain --------------------------------------- if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then docastspell(cid, "Mega Drain") end ------------------------------------- Spores Reaction --------------------------------------- if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then docastspell(cid, "Spores Reaction") end ------------------------------------ Amnesia ---------------------------------------- if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then docastspell(cid, "Amnesia", 0, 0) end ----------------------------------- Zen Mind ----------------------------------------- if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then docastspell(cid, "Zen Mind", 0, 0) end ---------------------------------- Mirror Coat --------------------------------------- if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 80) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then docastspell(cid, "Mirror Coat", 0, 0) end --------------------------------- Illusion ----------------------------------------- return false end
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Notle Reputado, belo COMANDO <3
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Sempre quando abro meu OT, da essa erro - [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/login.lua:239: '<eof>' expected near 'end' [20/03/2016 19:21:47] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/login.lua) [20/03/2016 19:21:47] data/creaturescripts/scripts/login.lua:239: '<eof>' expected near 'end' Meu login.lua local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) local accountManager = getPlayerAccountManager(cid) if getPlayerLevel(cid) >= 1 and getPlayerLevel(cid) <= 80 then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 90) doCreatureSetDropLoot(cid, false) end if getPlayerLevel(cid) >= 81 and getPlayerLevel(cid) <= 149 then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 80) doCreatureSetDropLoot(cid, false) end if getPlayerLevel(cid) >= 150 then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 75) doCreatureSetDropLoot(cid, false) end if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?") elseif(accountManager == MANAGER_ACCOUNT) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.") end if getCreatureName(cid) == "Account Manager" then local outfit = {} if accountManagerRandomPokemonOutfit then outfit = {lookType = getPokemonXMLOutfit(oldpokedex[math.random(151)][1])} else outfit = accountManagerOutfit end doSetCreatureOutfit(cid, outfit, -1) return true end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end local outfit = {} if getPlayerVocation(cid) == 0 then doPlayerSetMaxCapacity(cid, 0) doPlayerSetVocation(cid, 1) setCreatureMaxMana(cid, 6) doPlayerAddSoul(cid, -getPlayerSoul(cid)) setPlayerStorageValue(cid, 19898, 0) if getCreatureOutfit(cid).lookType == 128 then outfit = {lookType = 510, lookHead = math.random(0, 132), lookBody = math.random(0, 132), lookLegs = math.random(0, 132), lookFeet = math.random(0, 132)} elseif getCreatureOutfit(cid).lookType == 136 then outfit = {lookType = 511, lookHead = math.random(0, 132), lookBody = math.random(0, 132), lookLegs = math.random(0, 132), lookFeet = math.random(0, 132)} end doCreatureChangeOutfit(cid, outfit) end registerCreatureEvent(cid, "dropStone") registerCreatureEvent(cid, "ExpVip") registerCreatureEvent(cid, "upganha") registerCreatureEvent(cid, "ShowPokedex") --alterado v1.6 registerCreatureEvent(cid, "ClosePokedex") --alterado v1.6 registerCreatureEvent(cid, "WatchTv") registerCreatureEvent(cid, "StopWatchingTv") registerCreatureEvent(cid, "WalkTv") registerCreatureEvent(cid, "RecordTv") registerCreatureEvent(cid, "PlayerLogout") registerCreatureEvent(cid, "WildAttack") registerCreatureEvent(cid, "Idle") registerCreatureEvent(cid, "PokemonIdle") registerCreatureEvent(cid, "EffectOnAdvance") registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "ReportBug") registerCreatureEvent(cid, "LookSystem") registerCreatureEvent(cid, "T1") registerCreatureEvent(cid, "T2") registerCreatureEvent(cid, "task_count") registerCreatureEvent(cid, "TP") registerCreatureEvent(cid, "RepLogin") registerCreatureEvent(cid, "NewLogin") registerCreatureEvent(cid, "pokemons") registerCreatureEvent(cid, "TP") addEvent(doSendAnimatedText, 500, getThingPosWithDebug(cid), "Bem Vindo !", COLOR_BURN) if getPlayerStorageValue(cid, 99284) == 1 then setPlayerStorageValue(cid, 99284, -1) end if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then setPlayerStorageValue(cid, 6598754, -1) setPlayerStorageValue(cid, 6598755, -1) doRemoveCondition(cid, CONDITION_OUTFIT) --alterado v1.9 \/ doTeleportThing(cid, posBackPVP, false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) end doChangeSpeed(cid, -(getCreatureSpeed(cid))) --///////////////////////////////////////////////////////////////////////////-- local storages = {17000, 63215, 17001, 13008, 5700} for s = 1, #storages do if not tonumber(getPlayerStorageValue(cid, storages[s])) then if s == 3 then setPlayerStorageValue(cid, storages[s], 1) elseif s == 4 then setPlayerStorageValue(cid, storages[s], -1) else if isBeingUsed(getPlayerSlotItem(cid, 8).itemid) then setPlayerStorageValue(cid, storages[s], 1) else setPlayerStorageValue(cid, storages[s], -1) end end doPlayerSendTextMessage(cid, 27, "Sorry, but a problem occurred on the server, but now it's alright") end end --/////////////////////////////////////////////////////////////////////////-- if getPlayerStorageValue(cid, 17000) >= 1 then -- fly local item = getPlayerSlotItem(cid, 8) local poke = getItemAttribute(item.uid, "poke") doChangeSpeed(cid, getPlayerStorageValue(cid, 54844)) doRemoveCondition(cid, CONDITION_OUTFIT) doSetCreatureOutfit(cid, {lookType = flys[poke][1] + 351}, -1) local apos = getFlyingMarkedPos(cid) apos.stackpos = 0 if getTileThingByPos(apos).itemid <= 2 then doCombatAreaHealth(cid, FIREDAMAGE, getFlyingMarkedPos(cid), 0, 0, 0, CONST_ME_NONE) doCreateItem(460, 1, getFlyingMarkedPos(cid)) end doTeleportThing(cid, apos, false) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) >= 1 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end local posicao = getTownTemplePosition(getPlayerTown(cid)) markFlyingPos(cid, posicao) elseif getPlayerStorageValue(cid, 63215) >= 1 then -- surf local item = getPlayerSlotItem(cid, 8) local poke = getItemAttribute(item.uid, "poke") doSetCreatureOutfit(cid, {lookType = surfs[poke].lookType + 351}, -1) --alterado v1.6 doChangeSpeed(cid, getPlayerStorageValue(cid, 54844)) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) >= 1 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end elseif getPlayerStorageValue(cid, 17001) >= 1 then -- ride local item = getPlayerSlotItem(cid, 8) local poke = getItemAttribute(item.uid, "poke") if rides[poke] then doChangeSpeed(cid, getPlayerStorageValue(cid, 54844)) doRemoveCondition(cid, CONDITION_OUTFIT) doSetCreatureOutfit(cid, {lookType = rides[poke][1] + 351}, -1) if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) >= 1 then sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8 end else setPlayerStorageValue(cid, 17001, -1) doRegainSpeed(cid) end local posicao2 = getTownTemplePosition(getPlayerTown(cid)) markFlyingPos(cid, posicao2) elseif getPlayerStorageValue(cid, 13008) >= 1 then -- dive if not isInArray({5405, 5406, 5407, 5408, 5409, 5410}, getTileInfo(getThingPos(cid)).itemid) then setPlayerStorageValue(cid, 13008, 0) doRegainSpeed(cid) doRemoveCondition(cid, CONDITION_OUTFIT) return true end if getPlayerSex(cid) == 1 then doSetCreatureOutfit(cid, {lookType = 1034, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet}, -1) else doSetCreatureOutfit(cid, {lookType = 1035, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet}, -1) end doChangeSpeed(cid, 800) elseif getPlayerStorageValue(cid, 5700) > 0 then --bike doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, getPlayerStorageValue(cid, 5700)) --alterado v1.8 if getPlayerSex(cid) == 1 then doSetCreatureOutfit(cid, {lookType = 2099}, -1) else doSetCreatureOutfit(cid, {lookType = 2098}, -1) end elseif getPlayerStorageValue(cid, 75846) >= 1 then --alterado v1.9 \/ doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false) setPlayerStorageValue(cid, 75846, -1) sendMsgToPlayer(cid, 20, "You have been moved to your town!") else doRegainSpeed(cid) end if getPlayerStorageValue(cid, 22545) >= 1 then setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false) setPlayerRecordWaves(cid) end if useKpdoDlls then doUpdateMoves(cid) doUpdatePokemonsBar(cid) onPokeHealthChange(cid) end end if useKpdoDlls then doUpdateMoves(cid) doUpdatePokemonsBar(cid) end return true end Ja Resolvi -- no final do SCRIPT tem if useKpdoDlls then doUpdateMoves(cid) doUpdatePokemonsBar(cid) onPokeHealthChange(cid) end end if useKpdoDlls then doUpdateMoves(cid) doUpdatePokemonsBar(cid) end return true end Removi o ultimo end if useKpdoDlls then doUpdateMoves(cid) doUpdatePokemonsBar(cid) end e deu certo
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Duvida: Meu Anti MC não funfa... CONSIGO abrir 2 clientes ao mesmo tempo Ajuda: Como colocar para apenas poder abrir 1 cliente? SCRIPT do ANTI MC --[[ Anti Multi-Client System Modify but preserve credits Developed by Notorious ]]-- local config = { msg = "Notorious Anti-MC System has detected that you are multi clienting.", maxMultiClients = 2, allowGroupId = 2, ignoreIps = {"ip1", "ip2"} } function onLogin(cid) if getPlayerGroupId(cid) >= config.allowGroupId then return TRUE end local number local playersOnline = getPlayersOnline() for _, pid in pairs(playersOnline) do local pip = getPlayerIp(pid) if cid ~= pid and getPlayerIp(cid) == pip and not isInArray(config.ignoreIps, doConvertIntegerToIp(getPlayerIp(cid))) then number = (number or 0) + 1 if number > config.maxMultiClients then return FALSE, doPlayerPopupFYI(cid, config.msg) end end end return TRUE end
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