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Neymar Jr

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  1. Ficou perfeito veey para eu não precisar criar outro tópico você pode atender outro pedido aquii nesse? é uma imagem pra fundo de client só que não queria igual a do facebook '--' Tamanho: 640x480 Tema: Pokémon Pedido: Capa para facebook Tipografia: Pokémon Crystal Outros: Queria que na tipografia tivesse algo bem legal relacionado com cristal meu reps acabaram quando voltarem eu lhe dou todos
  2. Te amo zipter98 <3
  3. Obrigado mestre, está funcionando perfeitamente <3 só que quando o player está com o pokemon sumonado e tenta usar a stone nele diz essa mensagem > Use this item on a pokeball in the pokeball slot ao invés dessa > Retorne seu pokemon para poder usar a boost stone teria como ajuda só nessa parte?
  4. Não funcionou , eu coloco o id do item e mesmo assim quando vou usar manda a mensagem de erro não teria alguma função que desse apenas pra reconhecer o pokemon que está no slot principal? olha um script de outra stone ai que pode ajudar local evo = { ["Charizard"] = {"Shiny Charizard", 1}, ["Venusaur"] = {"Shiny Venusaur", 1}, ["Blastoise"] = {"Shiny Blastoise", 1}, ["Butterfree"] = {"Shiny Butterfree", 1}, ["Beedrill"] = {"Shiny Beedrill", 1}, ["Pidgeot"] = {"Shiny Pidgeot", 1}, ["Raticate"] = {"Shiny Raticate", 1}, ["Fearow"] = {"Shiny Fearow", 1}, ["Pikachu"] = {"Shiny Pikachu", 1}, ["Raichu"] = {"Shiny Raichu", 1}, ["Nidoking"] = {"Shiny Nidoking", 1}, ["Ninetales"] = {"Shiny Ninetales", 1}, ["Golbat"] = {"Shiny Golbat", 1}, ["Vileplume"] = {"Shiny Vileplume", 1}, ["Parasect"] = {"Shiny Parasect", 1}, ["Venomoth"] = {"Shiny Venomoth", 1}, ["Arcanine"] = {"Shiny Arcanine", 1}, ["Alakazam"] = {"Shiny Alakazam", 1}, ["Tentacruel"] = {"Shiny Tentacruel", 1}, ["Golem"] = {"Shiny Golem", 1}, ["Farfetch'd"] = {"Shiny Farfetch'd", 1}, ["Muk"] = {"Shiny Muk", 1}, ["Gengar"] = {"Shiny Gengar", 1}, ["Onix"] = {"Shiny Onix", 1}, ["Hypno"] = {"Shiny Hypno", 1}, ["Kingler"] = {"Shiny Kingler", 1}, ["Electrode"] = {"Shiny Electrode", 1}, ["Cubone"] = {"Shiny Cubone", 1}, ["Marowak"] = {"Shiny Marowak", 1}, ["Hitmonlee"] = {"Shiny Hitmonlee", 1}, ["Hitmonchan"] = {"Shiny Hitmonchan", 1}, ["Hitmontop"] = {"Shiny Hitmontop", 1}, ["Scyther"] = {"Shiny Scyther", 1}, ["Jynx"] = {"Shiny Jynx", 1}, ["Electabuzz"] = {"Shiny Electabuzz", 1}, ["Gyarados"] = {"Shiny Gyarados", 1}, ["Vaporeon"] = {"Shiny Vaporeon", 1}, ["Jolteon"] = {"Shiny Jolteon", 1}, ["Flareon"] = {"Shiny Flareon", 1}, ["Snorlax"] = {"Shiny Snorlax", 1}, ["Dragonite"] = {"Shiny Dragonite", 1}, ["Mr. Mime"] = {"Shiny Mr. Mime", 1}, ["Rhydon"] = {"Shiny Rhydon", 1}, ["Magneton"] = {"Shiny Magneton", 1}, ["Espeon"] = {"Shiny Espeon", 1}, ["Umbreon"] = {"Shiny Umbreon", 1}, ["Meganium"] = {"Shiny Meganium", 1}, ["Feraligatr"] = {"Shiny Feraligatr", 1}, ["Typhlosion"] = {"Shiny Typhlosion", 1}, ["Aerodactyl"] = {"Shiny Aerodactyl", 1}, ["Rhyperior"] = {"Shiny Rhyperior", 1}, ["Larvitar"] = {"Shiny Larvitar", 1}, ["Pupitar"] = {"Shiny Pupitar", 1}, ["Tyranitar"] = {"Shiny Tyranitar", 1}, ["Magmar"] = {"Shiny Magmar", 1}, ["Magmortar"] = {"Shiny Magmortar", 1}, ["Magby"] = {"Shiny Magby", 1}, ["Absol"] = {"Shiny Absol", 1}, ["Aggron"] = {"Shiny Aggron", 1}, ["Elekid"] = {"Shiny Elekid", 1}, ["Electivire"] = {"Shiny Electivire", 1}, ["Tropius"] = {"Shiny Tropius", 1}, ["Manectric"] = {"Shiny Manectric", 1}, ["Metagross"] = {"Shiny Metagross", 1}, ["Shiftry"] = {"Shiny Shiftry", 1}, ["Salamence"] = {"Shiny Salamence", 1}, ["Steelix"] = {"Shiny Steelix", 1}, } local balls = { [11827] = {newBall = 11738}, -- PokeBall [11833] = {newBall = 11741}, -- GreatBall [11836] = {newBall = 11744}, -- SuperBall [11830] = {newBall = 11747}, -- UltraBall [10976] = {newBall = 12622}, -- Saffari Ball [11738] = {newBall = 11738}, -- Shiny Pokeball [11741] = {newBall = 11741}, -- Shiny GreatBall [11744] = {newBall = 11744}, -- Shiny SuperBall [11747] = {newBall = 11747}, -- Shiny UltraBall [12622] = {newBall = 12622}, -- Shiny Saffari Ball } function onUse(cid, item, fromPosition, itemEx, toPosition) local pokeball = getPlayerSlotItem(cid, 8) if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if not balls[pokeball.itemid] then doPlayerSendCancel(cid, "Seu pokemon esta em uma pokebola invalida.") return true end if evo[monster] then if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!") local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doSendMagicEffect(getThingPos(itemEx.uid), 242) doRemoveCreature(itemEx.uid) doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1) doRemoveItem(item.uid, 1) doSummonMonster(cid,evo[monster][1]) doItemSetAttribute(pokeball.uid, "poke", evo[monster][1]) doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level) doItemSetAttribute(pokeball.uid, "hp", 1) doItemSetAttribute(pokeball.uid, "happy", 110) local pk = getCreatureSummons(cid)[1] doTransformItem(pokeball.uid, balls[pokeball.itemid].newBall) adjustStatus(pk, pokeball.uid, true, false, true) return TRUE else return doPlayerSendTextMessage(cid, 27, "Voce precisa de pelo menos ".. evo[monster][2] .." stones para faze-lo vira shiny!") end end end return false end quando estou usando em qualquer lugar e não tem pokemon no slot principal dar esse erro ai [31/07/2015 18:29:45] [Error - Action Interface] [31/07/2015 18:29:45] data/actions/scripts/booststone.lua:onUse [31/07/2015 18:29:45] Description: [31/07/2015 18:29:45] (luaGetItemAttribute) Item not found [31/07/2015 18:29:54] [Error - Action Interface] [31/07/2015 18:29:54] data/actions/scripts/booststone.lua:onUse [31/07/2015 18:29:54] Description: [31/07/2015 18:29:54] (luaGetItemAttribute) Item not found
  5. Tamanho: 851x315 (tamanho de uma capa normal de facebook) Tema: Pokémon Pedido: Capa para facebook Tipografia: Pokémon Crystal Outros: Queria que na tipografia tivesse algo bem legal relacionado com cristal Tamanho: 160x160 (imagem de perfil do facebook) Tema: Pokémon Pedido: Perfil pra facebook Tipografia: PkC
  6. Tamanho: 851x315 (tamanho de uma capa normal de facebook) Tema: Pokémon Pedido: Capa para facebook Tipografia: Pokémon Crystal Outros: Queria que na tipografia tivesse algo bem legal relacionado com cristal Tamanho: 160x160 (imagem de perfil do facebook) Tema: Pokémon Pedido: Perfil pra facebook Tipografia: PkC
  7. veja > http://www.xtibia.com/forum/topic/234860-auto-loot-system-automatico-help/ acho que pode ajudar '-'
  8. Eu já tinha resolvido , foi desse mesmo jeito que você ensinou mais pra eu chegar nessa conclusão baixei um servidor que os pokemons iam até level 300 e vii a diferença , ai modifiquei o level tables.lua e o level system.lua! mais mesmo assim obrigado sua resposta está correta
  9. Olá tem uma boost stone em meu servidor que está com um bug e espero que vocês me ajudem eu tenho uma stone que uso no pokémon , ela está funcionando normal o único problema é que não importa onde eu der use no item , tipo se eu clicar no item e der use no chão o efeito vai funcionar no pokemon que estiver no slot. Mais eu queria que o efeito da stone só funcionasse se eu usasse o item na ball e não como está que eu posso usar em qualquer coisa que o efeito funciona no pokemon que está no slot principal script da boost stone rep+ para quem me ajudar
  10. Obrigado, esperando ...
  11. acho que foram definidas por dedução
  12. Não , apenas até o 100 e queria colocar pra chegar no 200 UP
  13. Já sim , na pasta data\lib tem um arquivo chamado level tables.lua mais eu verifiquei e fiz umas mudanças nele e não aconteceu nada se quiser ver o arquivo ta ai Obrigado por responder
  14. Eai galera tô aqui com uma duvida muito chata não to conseguindo aumentar o max lvl dos pokes ex: o maximo é até 100 e queria por o máximo até 200 se alguem sabe como aumentar o level máximo dos pokes poderia me dizer como faço isso? uso PDA, espero ajuda
  15. Olá pessoal estou editando um servidor de pokemon (PDA) e esses dias me deparei com um bug meio chato para os players. é o seguinte tem alguns pokemons que tem umas spells que além de atingir o pokémon selvagem também atingi o pokémon do outro player , ou seja está lá eu e um amigo tentando matar um pokemon selvagem ai uso um "Sleep Power" que tem a função de deixar o pokémon dormindo ai além de atingir o pokémon selvagem também atingi o do meu amigo tbm print de uma explicação in-game UP
  16. Neymar Jr

    Script de item

    Obrigado resolvido
  17. Olá estou precisando de um script para uma porta, que só pode passar se tiver x item na bp do player
  18. esse erro agora e depois da vários erros com outros arquivos [23/06/2015 19:22:55] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number' [23/06/2015 19:22:55] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [23/06/2015 19:22:55] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number' [23/06/2015 19:22:55] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [23/06/2015 19:22:56] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number' [23/06/2015 19:22:56] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [23/06/2015 19:22:57] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number' [23/06/2015 19:22:57] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [23/06/2015 19:22:58] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number' [23/06/2015 19:22:58] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [23/06/2015 19:22:58] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number' [23/06/2015 19:22:58] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [23/06/2015 19:22:59] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:325: 'then' expected near 'number' [23/06/2015 19:22:59] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
  19. olha ai os erros [22/06/2015 16:56:21] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '=' [22/06/2015 16:56:21] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [22/06/2015 16:56:21] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '=' [22/06/2015 16:56:21] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [22/06/2015 16:56:22] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '=' [22/06/2015 16:56:22] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [22/06/2015 16:56:23] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '=' [22/06/2015 16:56:23] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [22/06/2015 16:56:24] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '=' [22/06/2015 16:56:24] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [22/06/2015 16:56:25] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '=' [22/06/2015 16:56:25] [Warning - LuaScriptInterface::initState] Cannot load data/lib/ [22/06/2015 16:56:25] [Error - LuaScriptInterface::loadFile] data/lib/level system.lua:324: 'then' expected near '=' [22/06/2015 16:56:25] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
  20. ai o arquivo UP
  21. dar esse erro ao compilar alguém ajuda? 28 C:\Users\Caotic\Desktop\source 3.0\items.h:23, from ..\item.h In file included from ../items.h:23, from ../item.h 23 C:\Users\Caotic\Desktop\source 3.0\item.h:28, from ..\tile.h from ../item.h:28, from ../tile.h 23 C:\Users\Caotic\Desktop\source 3.0\tile.h:23, from ..\creatureevent.h from ../tile.h:23, from ../creatureevent.h 22 C:\Users\Caotic\Desktop\source 3.0\creatureevent.h:23, from ..\creatureevent.cpp from ../creatureevent.h:23, from ../creatureevent.cpp 22 C:\Users\Caotic\Desktop\source 3.0\creatureevent.cpp from ../creatureevent.cpp 732:7 C:\Users\Caotic\Desktop\source 3.0\const.h [Warning] no newline at end of file 29 C:\Users\Caotic\Desktop\source 3.0\raids.h:28, from ..\item.h In file included from ../raids.h:28, from ../item.h 23 C:\Users\Caotic\Desktop\source 3.0\item.h:29, from ..\tile.h from ../item.h:29, from ../tile.h 23 C:\Users\Caotic\Desktop\source 3.0\tile.h:23, from ..\creatureevent.h from ../tile.h:23, from ../creatureevent.h 22 C:\Users\Caotic\Desktop\source 3.0\creatureevent.h:23, from ..\creatureevent.cpp from ../creatureevent.h:23, from ../creatureevent.cpp 22 C:\Users\Caotic\Desktop\source 3.0\creatureevent.cpp from ../creatureevent.cpp 139:7 C:\Users\Caotic\Desktop\source 3.0\tools.h [Warning] no newline at end of file 24 C:\Users\Caotic\Desktop\source 3.0\creature.h:29, from ..\player.h In file included from ../creature.h:29, from ../player.h 23 C:\Users\Caotic\Desktop\source 3.0\player.h:24, from ..\creatureevent.cpp from ../player.h:24, from ../creatureevent.cpp 23 C:\Users\Caotic\Desktop\source 3.0\creatureevent.cpp from ../creatureevent.cpp 377:7 C:\Users\Caotic\Desktop\source 3.0\condition.h [Warning] no newline at end of file 20 C:\Users\Caotic\Desktop\source 3.0\tools.h:23, from ..\map.h In file included from ../tools.h:23, from ../map.h 26 C:\Users\Caotic\Desktop\source 3.0\map.h:20, from ..\game.h from ../map.h:20, from ../game.h 18 C:\Users\Caotic\Desktop\source 3.0\game.h:26, from ..\game.cpp from ../game.h:26, from ../game.cpp 18 C:\Users\Caotic\Desktop\source 3.0\game.cpp from ../game.cpp 732:7 C:\Users\Caotic\Desktop\source 3.0\const.h [Warning] no newline at end of file 26 C:\Users\Caotic\Desktop\source 3.0\map.h:20, from ..\game.h In file included from ../map.h:20, from ../game.h 18 C:\Users\Caotic\Desktop\source 3.0\game.h:26, from ..\game.cpp from ../game.h:26, from ../game.cpp 18 C:\Users\Caotic\Desktop\source 3.0\game.cpp from ../game.cpp 139:7 C:\Users\Caotic\Desktop\source 3.0\tools.h [Warning] no newline at end of file 22 C:\Users\Caotic\Desktop\source 3.0\creature.h:29, from ..\monsters.h In file included from ../creature.h:29, from ../monsters.h 21 C:\Users\Caotic\Desktop\source 3.0\monsters.h:22, from ..\monster.h from ../monsters.h:22, from ../monster.h 26 C:\Users\Caotic\Desktop\source 3.0\monster.h:21, from ..\spawn.h from ../monster.h:21, from ../spawn.h 27 C:\Users\Caotic\Desktop\source 3.0\spawn.h:26, from ..\game.h from ../spawn.h:26, from ../game.h 18 C:\Users\Caotic\Desktop\source 3.0\game.h:27, from ..\game.cpp from ../game.h:27, from ../game.cpp 18 C:\Users\Caotic\Desktop\source 3.0\game.cpp from ../game.cpp 377:7 C:\Users\Caotic\Desktop\source 3.0\condition.h [Warning] no newline at end of file 24 C:\Users\Caotic\Desktop\source 3.0\creature.h:25, from ..\player.h In file included from ../creature.h:25, from ../player.h 26 C:\Users\Caotic\Desktop\source 3.0\player.h:24, from ..\luascript.cpp from ../player.h:24, from ../luascript.cpp 26 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp from ../luascript.cpp 732:7 C:\Users\Caotic\Desktop\source 3.0\const.h [Warning] no newline at end of file 28 C:\Users\Caotic\Desktop\source 3.0\map.h:20, from ..\creature.h In file included from ../map.h:20, from ../creature.h 24 C:\Users\Caotic\Desktop\source 3.0\creature.h:28, from ..\player.h from ../creature.h:28, from ../player.h 26 C:\Users\Caotic\Desktop\source 3.0\player.h:24, from ..\luascript.cpp from ../player.h:24, from ../luascript.cpp 26 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp from ../luascript.cpp 139:7 C:\Users\Caotic\Desktop\source 3.0\tools.h [Warning] no newline at end of file 24 C:\Users\Caotic\Desktop\source 3.0\creature.h:29, from ..\player.h In file included from ../creature.h:29, from ../player.h 26 C:\Users\Caotic\Desktop\source 3.0\player.h:24, from ..\luascript.cpp from ../player.h:24, from ../luascript.cpp 26 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp from ../luascript.cpp 377:7 C:\Users\Caotic\Desktop\source 3.0\condition.h [Warning] no newline at end of file 377:7 C:\Users\Caotic\Desktop\source 3.0\condition.h In static member function `static int32_t LuaScriptInterface::luaOpenChannelDialog(lua_State*)': 3524 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp no matching function for call to `Player::sendChannelsDialog()' note C:\Users\Caotic\Desktop\source 3.0\player.h:648 candidates are: void Player::sendChannelsDialog(bool) note C:\Users\Caotic\Desktop\source 3.0\player.h:648 In static member function `static int32_t LuaScriptInterface::luaDoRemovePlayerTv(lua_State*)': 4538 C:\Users\Caotic\Desktop\source 3.0\luascript.cpp [Warning] converting to non-pointer type `unsigned int' from NULL C:\Users\Caotic\Desktop\source 3.0\dev-cpp\Makefile.win [build Error] [obj//luascript.o] Error 1 UP
  22. quando meu pokemon upa aparece esse erro na distro [13/06/2015 11:11:39] [Error - CreatureScript Interface] [13/06/2015 11:11:39] data/creaturescripts/scripts/pokeexp.lua:onDeath [13/06/2015 11:11:39] Description: [13/06/2015 11:11:39] data/lib/level system.lua:324: bad argument #1 to 'floor' (number expected, got nil) [13/06/2015 11:11:39] stack traceback: [13/06/2015 11:11:39] [C]: in function 'floor' [13/06/2015 11:11:39] data/lib/level system.lua:324: in function 'doMathDecimal' [13/06/2015 11:11:39] data/lib/level system.lua:393: in function 'adjustPokemonLevel' [13/06/2015 11:11:39] data/lib/level system.lua:285: in function 'givePokemonExp' [13/06/2015 11:11:39] data/creaturescripts/scripts/pokeexp.lua:47: in function <data/creaturescripts/scripts/pokeexp.lua:10> script up
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