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NathanAmaro's Achievements
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Obrigado amigos! Deu certo.
- 3 respostas
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- erro
- mapa pokemon bugado
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(e 2 mais)
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Olá galera do XTibia Bom, baixei um server de pokemon, fui editar o mapa, tudo certo né, localizei tudo certinho e tal. Mas quando eu abri o mapa ficou assim: Não faço a minima ideia do que aconteceu! Por favor, me ajudem. Obrigado!
- 3 respostas
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- erro
- mapa pokemon bugado
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(e 2 mais)
Tags:
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Agradeço pela colaboração de todos! Dúvida sanada, podem mover o tópico.
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É acho que sim. Obrigado meu amigo!
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Galera, tenho visto muito tutoriais sobre o famoso "OTClient", pois bem. Procurei, procurei mas não encontrei um download do OTCliente decente. O OTCliente com as soucers e tudo mais. Sempre vem um com bug, ou outro com os todos os arquivos assim: Já baixei do site oficial e o meu veio desta forma que mostra a foto acima /\ Então por meio disto, venho pedir um download do OTClient que esteja melhor
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Cara, eu testei e não funcionou
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Ok, vou testar e já digo se funcionou. Obrigado! #DuuhCarvalho --------------------Editado---------------- Desculpe a demora, eu testei e não funcionou Deu esse error:
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Sim! Obrigado meu amigo.
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Olá galera Vim aqui pedir uma ajuda a vocês. Um script de elevador, que fará o seguinte: Basicamente o número "1" seria a posição que o jogador deveria estar para subir. O número "2" é a alavanca (troquei a sprite pra ficar mais bonito), que ao clicar iria subir para o andar 2, e lá teria outra alavanca que ao clicar subiria pro andar 3, e assim por diante, são 7 andares, então quando chegar no sétimo andar quando o player clicar na alavanca novamente iria descer para o 6, depois o 5, e assim por diante. Se for preciso pode usar duas alavancas também. Quem quiser melhorar a ideia como por exemplo, escolher o número do andar que queira ir, seria uma boa também. Obrigado a todos!
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dúvida [Encerrado] Mudando o server para WAR
tópico respondeu ao NathanAmaro de NathanAmaro em Tópicos Sem Resposta
Nem um desses =/ deve ser algo com meu config.lua, vou postar ele aqui: -- The Forgotten Server Config -- GTA Server, por Beddy -- Account manager accountManager = true namelockManager = false newPlayerChooseVoc = false newPlayerSpawnPosX = 1133 newPlayerSpawnPosY = 1238 newPlayerSpawnPosZ = 6 newPlayerTownId = 1 newPlayerLevel = 10 newPlayerMagicLevel = 0 generateAccountNumber = false generateAccountSalt = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. useFragHandler = true redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true advancedFragList = true -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "open" protectionLevel = 50 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = false removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 5 stairhopDelay = 2 * 1000 pushCreatureDelay = 0 * 1000 deathContainerId = 1988 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true fistBaseAttack = 7 -- Connection config worldId = 0 ip = "127.0.0.1" bindOnlyGlobalAddress = false loginPort = 7171 gamePort = 7172 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 300 motd = "Bem vindoServer WAR!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = false serverName = "Server" loginMessage = "Bem vindo ao Server WAR" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- RSA -- NOTE: These should not be changed unless you know what your doing! -- Prime1 - known as p; Prime2 - known as q; Public - known as e; -- Modulus - known as n; Private - known as d. rsaPrime1 = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113" rsaPrime2 = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101" rsaPublic = "65537" rsaModulus = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413" rsaPrivate = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073" -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. -- encryptionType can be plain, md5, sha1, sha256, sha512 or vahash. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "gtaserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "sha1" -- Deathlist deathListEnabled = false deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 50 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 20 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 50 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 hotkeyAimbotEnabled = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "libertymap.otbm" mapAuthor = "Marcelo" randomizeTiles = true storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "" -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- niceLevel works only on *nix systems -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup startupDatabaseOptimization = true updatePremiumStateAtStartup = true confirmOutdatedVersion = false -- Spells formulaLevel = 1.0 formulaMagic = 5.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = true unifiedSpells = true -- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = true -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" logsDirectory = "data/logs/" bankSystem = true displaySkillLevelOnAdvance = false promptExceptionTracerErrorBox = true maximumDoorLevel = 500 maxMessageBuffer = 4 tradeLimit = 100 -- VIP list separateVipListPerCharacter = false vipListDefaultLimit = 20 vipListDefaultPremiumLimit = 100 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = true useHouseDataStorage = false storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 25 -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 reportsExpirationAfterReads = 1 playerQueryDeepness = 2 tileLimit = 0 protectionTileLimit = 0 houseTileLimit = 0 -- Premium-related freePremium = true premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessings = true blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecrement = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 10 to disable. experienceStages = true rateExperience = 250.0 rateExperienceFromPlayers = 0 rateSkill = 3.0 rateMagic = 2.0 rateLoot = 1.0 rateSpawn = 1.5 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is multiplying every second of logged out time, eg: -- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off. -- rateStaminaThresholdGain is dividing in case the normal gain (that is -- multiplied by rateStaminaGain, btw.) passed above threshold, eg: -- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute). -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 40 * 60 staminaRatingLimitBottom = 14 * 60 staminaLootLimit = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 globalSaveMinute = 0 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 2 teleportAllSummons = true teleportPlayerSummons = true -- Status statusPort = 7171 ownerName = "Beddy" ownerEmail = "gtaot@otserv.com" url = "gtaot.blogspot.com" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outputLog = "" truncateLogOnStartup = false -- Manager -- NOTE: managerPassword left blank disables manager. managerPort = 7171 managerLogs = true managerPassword = "" managerLocalhostOnly = true managerConnectionsLimit = 1 -- Admin -- NOTE: adminPassword left blank disables manager. -- Set to anything if you set adminRequireLogin to false. -- adminEncryption available options: rsa1024xtea; -- remember to set correct data! adminPort = 7171 adminLogs = true adminPassword = "" adminLocalhostOnly = true adminConnectionsLimit = 1 adminRequireLogin = true adminEncryption = "" adminEncryptionData = "" não sei se ajudaria em alguma coisa, mas tá aí. -
dúvida [Encerrado] Mudando o server para WAR
tópico respondeu ao NathanAmaro de NathanAmaro em Tópicos Sem Resposta
Também não funcionou =/ -
dúvida [Encerrado] Tirar "spellrune" do nome
um tópico no fórum postou NathanAmaro Tópicos Sem Resposta
Olá Galera do XTibia Vim aqui pedir uma ajuda urgente de vocês, no meu servidor eu adicionei algumas sprites no lugar das spell runes, mas quando eu troco o nome delas no items.xml o nome "spellrune" continua no item dentro do game. Por favor me ajudem a resolver isto. Pelo otitemeditor já tentei, mas parece que nem um otitemeditor não aceita o items.otb do meu server. -
dúvida [Encerrado] Mudando o server para WAR
tópico respondeu ao NathanAmaro de NathanAmaro em Tópicos Sem Resposta
Mesma coisa, nem um dos dois deu certo :s -
dúvida [Encerrado] Mudando o server para WAR
tópico respondeu ao NathanAmaro de NathanAmaro em Tópicos Sem Resposta
Testei mas não funcionou, deu esse error: O meu wolrdtype sempre fica em "worldType = "open"
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