na sua lib adc
function getPlayerFrags(cid)
local time = os.time()
local times = {today = (time - 86400), week = (time - (7 * 86400))}
local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(result:getID() ~= -1) then
repeat
local content = {date = result:getDataInt("date")}
if(content.date > times.today) then
table.insert(contents.day, content)
elseif(content.date > times.week) then
table.insert(contents.week, content)
else
table.insert(contents.month, content)
end
until not result:next()
result:free()
end
local size = {day = table.maxn(contents.day),week = table.maxn(contents.week),month = table.maxn(contents.month)}
return size.day + size.week + size.month
end
agr o script
function onStepIn(cid, item, position, fromPosition)
if item.actionid == 14800 and isPlayer(cid) and getPlayerFrags(cid) < 5 then
doTeleportThing(cid, fromPosition, true)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ter 5 frags para passar sobre esse tile.")
doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
return true
end
return true
end
<movevent type="StepIn" actionid="14800" event="script" value="nome do seu script.lua"/>