acho que não, mas em todo caso
function onDeath(cid, corpse, deathList)
local pos, monstName = {x = 3114, y = 3049, z = 7}, "Mizuki"
local storage = 3939
if isMonster(cid) and string.lower(getCreatureName(cid)) == string.lower(monstName) then
for _, pid in pairs(deathList) do
if isPlayer(pid) then
doTeleportThing(pid, pos)
setPlayerStorageValue(pid, storage, 1)
end
end
return true
end
return true
end