

SkyLigh
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Tudo que SkyLigh postou
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@Fillzy voce usa um script de lvl ou um que sempre quase tem nos servidores e simples so voce por este id na port 1100 - Pode ver que fico o "1" na frente então e so adicionar isso na frente do numero que voce quer q seja o level
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8.6 Baiak Extreme Otprojects (8.60) Funcionando
tópico respondeu ao SkyLigh de SkyLigh em OTServ Comum
O Servidor E Mysql usado com gesior mais talvez este tópico lhe ajude http://www.xtibia.com/forum/topic/134963-sql-lite-por-mysql/ -
NOVO! Baiak Extreme Otprojects 0.7 - O Melhor Baiak! - Com Woe,dota, Coliseum,war System
tópico respondeu ao SirPotter de SkyLigh em OTServ Comum
Diogo leia o post acima sempre veja este http://www.xtibia.com/forum/topic/193245-baiak-extreme-otprojects-860-funcionando/page__fromsearch__1 e tudo igual funcionando -
Ja Tento ir com o meu pank ? que achoque vai agora
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function onUse(cid, item, frompos, item2, topos) local name = "Rat" -- Nick Do Monster local money = 1000 -- Quantos Gp's Ira Remover if item.itemid == 4852 then -- id da lavaca elseif doPlayerRemoveMoney(cid,money) then doPlayerSendCancel(cid,"Sorry you do not have enough money.") return true elseif doSummonCreature(name, getPlayerPosition(cid)) then doPlayerSendTextMessage(cid, 22, "Monster summoned Successfully") return true end end Acho que vai.
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Título irregular reportado
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Tente Com este function onUse(cid, item, frompos, item2, topos) local name = "Rat" -- Nick Do Monster local money = 1000 -- Quantos Gp's Ira Remover if item.itemid == 4852 then -- id da lavaca elseif doPlayerRemoveMoney(cid,money) then doPlayerSendCancel(cid,"Sorry you do not have enough money.") return true elseif doSummonCreature(name, getThingPos) then doPlayerSendTextMessage(cid, 22, "Monster summoned Successfully") return true end end
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NOVO! Baiak Extreme Otprojects 0.7 - O Melhor Baiak! - Com Woe,dota, Coliseum,war System
tópico respondeu ao SirPotter de SkyLigh em OTServ Comum
Leia Sempre Os Comentários Acima Visite este http://www.xtibia.com/forum/topic/193245-baiak-extreme-otprojects-860-funcionando/page__fromsearch__1 -
Mais Akilo e definido por minutos so voce arruma
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Pronto Edited Desculpe , na proxima eu vejo isto
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Arrumei tinha esquecido de por o "config."
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Comando O Player Fala !stamina ai ali tem os minutos ai se poem quantos minutos o player vai ficar com a stamina
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Brigado , Brigado Breve Trago Mais Umas Censuradas
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E Mesmo e verdade '-' NOSSA MESMO !
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pedido [Encerrado] Me Ajudem :) ,otserver 7.6
tópico respondeu ao tammys2 de SkyLigh em Tópicos Sem Resposta
Achei o download em outro lugar http://filetram.com/download/file/8946587522/tibiafun3-rar -
hm veja agora -- configurações: local NOME_MONSTRO = "Cooperative Mode" -- nome do monstro local LIMITE_MONSTROS = 6 -- max de monstros sumonados pelo player de uma só vez local CUSTO_PRA_SUMONAR = 0 -- preço a pagar em gold (para cada monstro sumonado, se sumonar 2 de uma vez, vai pagar 2x o preço) local QUANTIDADE_CRIADA_POR_VEZ = 2 -- quantos monstros vão ser criados a cada puxada local EFEITO_AO_CRIAR_MONSTRO = CONST_ME_TELEPORT -- efeito que aparece quando o monstro é criado local playerMonsterCount = {} function onUse(cid, item, frompos, item2, topos) local summonedCount = 0 if not playerMonsterCount[getPlayerGUID(cid)] then playerMonsterCount[getPlayerGUID(cid)] = {} else for _, mid in pairs (playerMonsterCount[getPlayerGUID(cid)]) do if not isCreature(mid) then playerMonsterCount[getPlayerGUID(cid)][_] = nil else summonedCount = summonedCount + 1 end end end if summonedCount >= LIMITE_MONSTROS then return doPlayerSendCancel(cid, "Você não pode sumonar mais monstros.") end local removeMoney, newMonsters = false, {} for sCount = 1, QUANTIDADE_CRIADA_POR_VEZ do local newMonster = doCreateMonster(NOME_MONSTRO, getThingPos(cid), false) if not newMonster then break end table.insert(newMonsters, newMonster) removeMoney = true if newMonsters + summonedCount >= LIMITE_MONSTROS then break end end if removeMoney and doPlayerRemoveMoney(cid, CUSTO_PRA_SUMONAR * newMonsters) then for _, mid in pairs (newMonsters) do doSendMagicEffect(getThingPos(mid), EFEITO_AO_CRIAR_MONSTRO) table.insert(playerMonsterCount[getPlayerGUID(cid)], mid) end else for _, mid in pairs (newMonsters) do doRemoveCreature(mid) end return doPlayerSendCancel(cid, "Você não tem dinheiro suficiente para sumonar monstros.") end return doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945) end
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editei o dele -- configurações: local NOME_MONSTRO = "Cooperative Mode" -- nome do monstro local LIMITE_MONSTROS = 6 -- max de monstros sumonados pelo player de uma só vez local CUSTO_PRA_SUMONAR = 0 -- preço a pagar em gold (para cada monstro sumonado, se sumonar 2 de uma vez, vai pagar 2x o preço) local QUANTIDADE_CRIADA_POR_VEZ = 2 -- quantos monstros vão ser criados a cada puxada local EFEITO_AO_CRIAR_MONSTRO = CONST_ME_TELEPORT -- efeito que aparece quando o monstro é criado local playerMonsterCount = {} function onUse(cid, item, frompos, item2, topos) local summonedCount = 0 if not playerMonsterCount[getPlayerGUID(cid)] then playerMonsterCount[getPlayerGUID(cid)] = {} else for _, mid in pairs (playerMonsterCount[getPlayerGUID(cid)]) do if not isCreature(mid) then playerMonsterCount[getPlayerGUID(cid)][_] = nil else summonedCount = summonedCount + 1 end end end if summonedCount >= LIMITE_MONSTROS then return doPlayerSendCancel(cid, "Você não pode sumonar mais monstros.") end local removeMoney, newMonsters = false, {} for sCount = 1, QUANTIDADE_CRIADA_POR_VEZ do local newMonster = doCreateMonster(NOME_MONSTRO, getThingPos(cid), false) if not newMonster then break end table.insert(newMonsters, newMonster) removeMoney = true if newMonsters + summonedCount >= LIMITE_MONSTROS then break end end if removeMoney and doPlayerRemoveMoney(cid, CUSTO_PRA_SUMONAR * #newMonsters) then for _, mid in pairs (newMonsters) do doSendMagicEffect(getThingPos(mid), EFEITO_AO_CRIAR_MONSTRO) table.insert(playerMonsterCount[getPlayerGUID(cid)], mid) end else for _, mid in pairs (newMonsters) do doRemoveCreature(mid) end return doPlayerSendCancel(cid, "Você não tem dinheiro suficiente para sumonar monstros.") end return doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945) end
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Iae galera hoje eu venho trazer um script que as vezes e muito necessário em ot's Como , Funciona Quase Todos Sabem O Que E A Stamina Mais Para Os Que Não Sabe Irei Explicar : Stamina E Uma Forma De Definir A Experiência Do Personagem Ou Player Que Faz Com Que Eles Upem Mais Rápido Ou Mais Devagar Quanto Mais Cheia Estiver A Stamina Significa Que E Rápido E Se Tiver Baixa E Devagar Então Vamos La Va Em Data / Talkaction / Scripts / Renome Algum Arquivo Para Stamina E Adicione function onSay(cid, words, param) local config = { stamina = 10, -- Quantos Minutos O Player Vai Ter De Stamina price = 10000, -- Quanto Vai Ser A Stamina s = 11548, -- Nao Mexa exhau = 600 -- Quantos Segundos Para Usar O Comando Denovo } if getPlayerStorageValue(cid, config.s) <= os.time() then doPlayerSendTextMessage(cid,22,"Desculpe Espere 90 Minutos Para Usar O Comando Novamente") return true elseif not doPlayerRemoveMoney(cid, config.price) then doPlayerSendTextMessage(cid,22,"Você Não Tem Dinheiro Suficiente") return true end doPlayerAddStamina(cid, config.stamina) setPlayerStorageValue(cid, config.s,os.time()+config.exhau) doPlayerSendTextMessage(cid,22,"Você Comprou Stamina Por 10 Minutos") return true end Em Talkactions.xml <talkaction words="!stamina" script="stamina.lua"/> Créditos Skyligh 100 % (Postagem E Criação)
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NOVO! Baiak Extreme Otprojects 0.7 - O Melhor Baiak! - Com Woe,dota, Coliseum,war System
tópico respondeu ao SirPotter de SkyLigh em OTServ Comum
Infinity veja este meu tópico http://www.xtibia.com/forum/topic/193245-baiak-extreme-otprojects-860-funcionando/page__fromsearch__1 esta 100 % o download e tudo igual so que funcionando o download -
pedido Alavanca Que Teletransporta Com Item
pergunta respondeu ao ewertonsilva157 de SkyLigh em Scripts
duvida sanada reportado- 8 respostas
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- alavanca + item + teleport
- tibia
- (e 2 mais)
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duvida sanada reportado
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tente assim local special = specialevo local types = { ["leaf"] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern"}, ["water"] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra"}, ["venom"] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"}, ["thunder"] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"}, ["rock"] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar"}, ["punch"] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"}, ["fire"] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby"}, ["coccon"] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"}, ["crystal"] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra"}, ["dark"] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"}, ["earth"] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar"}, ["enigma"] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum"}, ["heart"] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"}, ["ice"] = {"Seel", "Shellder", "Smoochum", "Swinub"}, ["king"] = {"Slowpoke", "Poliwhirl"}, ["metal"] = {"Onix", "Scyther"}, ["dragon"] = {"Seadra"}, ["upgrade"] = {"Porygon"}, ["sun"] = {"Sunkern", "Gloom"}, ["sfire"] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"}, ["swater"] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"}, ["sleaf"] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"}, ["sheart"] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"}, ["senigma"] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"}, ["srock"] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"}, ["svenom"] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"}, ["sice"] = {"Shiny Seel", "Shiny Shellder"}, ["sthunder"] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"}, ["scrystal"] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"}, ["scoccon"] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"}, ["sdarkness"] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"}, ["spunch"] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"}, ["searth"] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"} } function onUse(cid, item, frompos, item2, topos) local pokeball = getPlayerSlotItem(cid, 8) if not isMonster(item2.uid) or not isSummon(item2.uid) then return true end if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end local pevo = poevo[getCreatureName(item2.uid)] if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "This pokemon can't evolve.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "You can only use stones on pokemons you own.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.") return true end end local minlevel = 0 if getPokemonName(item2.uid) == "Eevee" then local eevee = "" if item.itemid == thunder then eevee = "Jolteon" elseif item.itemid == water then eevee = "Vaporeon" elseif item.itemid == fire then eevee = "Flareon" elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then eevee = "Espeon" elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then eevee = "Umbreon" else doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Eevee" then local eevee = "" if item.itemid == sthunder then eevee = "Shiny Jolteon" elseif item.itemid == swater then eevee = "Shiny Vaporeon" elseif item.itemid == sfire then eevee = "Shiny Flareon" else doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if isInArray(specialevo, getPokemonName(item2.uid)) then if getPokemonName(item2.uid) == "Poliwhirl" then local evolution = 0 local theevo = "" local nlevel = 45 if item.itemid == water then if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then evolution = king theevo = "Politoed" elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then evolution = punch theevo = "Poliwrath" else if allEvolutionsCanBeInduzedByStone then if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") return true end else if getPlayerItemCount(cid, king) <= 0 then doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.") return true end end end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.") return true end if evolution == 0 then if allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") else doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.") end return true end if evolution ~= 0 then doEvolvePokemon(cid, item2, theevo, evolution, water) return true end elseif item.itemid == punch then minlevel = pokes["Poliwrath"].level if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.") return true end local theevo = "Poliwrath" doEvolvePokemon(cid, item2, theevo, water, punch) elseif item.itemid == king then minlevel = pokes["Politoed"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.") return true end local theevo = "Politoed" doEvolvePokemon(cid, item2, theevo, water, king) end elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then local evolution = 0 local theevo = "" local nlevel = 45 if item.itemid == swater then if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then evolution = spunch theevo = "Shiny Poliwrath" else if allEvolutionsCanBeInduzedByStone then if getPlayerItemCount(cid, punch) <= 0 then doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone to evolve this pokemon.") return true end else end end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.") return true end if evolution == 0 then if allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone to evolve this pokemon.") else doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.") end return true end if evolution ~= 0 then doEvolvePokemon(cid, item2, theevo, evolution, swater) return true end elseif item.itemid == spunch then minlevel = pokes["Shiny Poliwrath"].level if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.") return true end if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, swater) <= 0 then doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.") return true end local theevo = "Shiny Poliwrath" doEvolvePokemon(cid, item2, theevo, swater, spunch) end elseif getPokemonName(item2.uid) == "Gloom" then if item.itemid == leaf then local theevo = "" local evolution = 0 if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.") return true end if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.") return true end if getPlayerItemCount(cid, venom) >= 1 then theevo = "Vileplume" evolution = venom elseif getPlayerItemCount(cid, sun) >= 1 then theevo = "Bellossom" evolution = sun end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, theevo, evolution, leaf) elseif item.itemid == venom then minlevel = pokes["Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Vileplume", venom, leaf) elseif item.itemid == sun then minlevel = pokes["Bellossom"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Bellossom", sun, leaf) end elseif getPokemonName(item2.uid) == "Shiny Gloom" then if item.itemid == sleaf then local theevo = "" local evolution = 0 if getPlayerItemCount(cid, svenom) >= 1 then doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.") return true end if getPlayerItemCount(cid, svenom) <= 0 then doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone to evolve this pokemon.") return true end if getPlayerItemCount(cid, svenom) >= 1 then theevo = "Shiny Vileplume" evolution = svenom end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, theevo, evolution, sleaf) elseif item.itemid == svenom then minlevel = pokes["Shiny Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, sleaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf) end elseif getPokemonName(item2.uid) == "Slowpoke" then if item.itemid == enigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowbro", enigma, 0) elseif item.itemid == king then minlevel = pokes["Slowking"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowking", king, 0) end elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then if item.itemid == senigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Shiny Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0) end elseif getPokemonName(item2.uid) == "Tyrogue" then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.") return true end local evolution = "" evolution = choose("Hitmonlee", "Hitmonchan", "Hitmontop") minlevel = pokes[evolution].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, evolution, punch, 0) end return true end local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return true end if getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end minlevel = pokes[evo].level if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if count >= 2 then stnid2 = stnid end doEvolvePokemon(cid, item2, evo, stnid, stnid2) return TRUE end
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