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Lucaswc15

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Tudo que Lucaswc15 postou

  1. Lucaswc15

    Monstros Nao Hitam

    Pode postar aqui a solução do problema pra se outros tiverem a mesma duvida?
  2. Tem certeza que coloco a tag no login.lua?
  3. Nao intendi tua pergunta. Pode traduzir?
  4. Nao achei o que tem de errado no meu script, vai em actions e procure pelo id dessa antidote potion, e apague-o.
  5. Lucaswc15

    [Pedido] Npc Teleport

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'travel')) then selfSay('Ola |PLAYERNAME|, me de o item xxx e posso te teleportar. Ok?', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if getPlayerItemCount(cid,ID DO ITEM) >= 1 then if(doPlayerRemoveItem(cid, ID DO ITEM,1) == true) then selfSay('Boa Viagem!', cid) talkState[talkUser] = 0 else selfSay('Voc\ê n\ão tem o iten.', cid) talkState[talkUser] = 0 end else selfSay('Voc\ê n\ão tem o iten.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  6. Lucaswc15

    [Pedido] Quest Door

    data/actios/scripts crie um arquivo.lua e coloque isso dentro function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerLevel(cid) >= 70000 then doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce precisa level 70000 para passar.") end return true end data/actions/actions.xml coloca isso <action uniqueid="36401" script="nome do arquivo.lua"/> coloque o uniqueid 36401 na porta, e o action voce dexa 0.
  7. Noss cara quanto bug, voce pego esse server da onde? Quer um server sem bug? Procura por styller belk, eu que postei só que agora estou sem tempo nao to achando ele.
  8. se for com o god fala. /i 1387 vai na frente dele e fala /attr pos x y z x,y,z sao as positions.
  9. Tenta esse. Se nao der certo, onde tiver return 0, mude pra return 1 pra ver se funciona. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local msg = string.lower(msg) local promote = { ["promote"] = {level = 20, price = 20000, promotion = 1, premium = false}, ["vip"] = {level = 20, price = 50000, promotion = 2, premium = true} } if promote[msg] then if promote[msg].premium == true and not isPremium(cid) then npcHandler:say('You need a premium account in order to get promoted', cid) return 0 end if not isPremium(cid) then if getPlayerPromotionLevel(cid) < promote[msg].promotion then if getPlayerLevel(cid) >= promote[msg].level then if doPlayerRemoveMoney(cid, promote[msg].price) then setPlayerPromotionLevel(cid, promote[msg].promotion) npcHandler:say('Congratulations! You are now promoted!', cid) npcHandler:say('You need a premium account in order to get promoted', cid) return 1 end else npcHandler:say('You need '..promote[msg].price..' gps to buy this promotion.', cid) end else npcHandler:say('I am sorry, but I can only promote you once you have reached level '..promote[msg].level, cid) end else npcHandler:say('You are already promoted!', cid) end end return 1 end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  10. tklucas, voce poderia postar todo o script pra agente poder usar tmb?
  11. Esse script da potion é como se fosse uma runa.
  12. Lucaswc15

    Task System

    Voce poderia postar o script inteiro para mim entender melhor o script?
  13. Olha, acho que pra arrumar isso tem que ser nas sources. Porq nao conheço nem uma action que deve pra usar o item de longe. Pra usar o item de longe o unico que da é o Spells, ou seja, as runas, mas la nao da pra por o script da pokeball. Obs; nao sei mexer nas sources.
  14. Tenta esse mudei td local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end npcHandler:setMessage(MESSAGE_GREET, "Greetings |PLAYERNAME|. Will you help me? If you do, I'll reward you with nice addons! Just say {addons} or {help} if you don't know what to do.") function playerBuyAddonNPC(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if (parameters.confirm ~= true) and (parameters.decline ~= true) then if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then npcHandler:say('Desculpe, mas este addon e apenas para jogadores premium!', cid) npcHandler:resetNpc() return true end if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then npcHandler:say('Voce ja tem esse addon!', cid) npcHandler:resetNpc() return true end local itemsTable = parameters.items local items_list = '' if table.maxn(itemsTable) > 0 then for i = 1, table.maxn(itemsTable) do local item = itemsTable[i] items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1]) if i ~= table.maxn(itemsTable) then items_list = items_list .. ', ' end end end local text = '' if (parameters.cost > 0) and table.maxn(parameters.items) then text = items_list .. ' and ' .. parameters.cost .. ' gp' elseif (parameters.cost > 0) then text = parameters.cost .. ' gp' elseif table.maxn(parameters.items) then text = items_list end npcHandler:say('Quer mesmo esse addon?', cid) return true elseif (parameters.confirm == true) then local addonNode = node:getParent() local addoninfo = addonNode:getParameters() local items_number = 0 if table.maxn(addoninfo.items) > 0 then for i = 1, table.maxn(addoninfo.items) do local item = addoninfo.items[i] if (getPlayerItemCount(cid,item[1]) >= item[2]) then items_number = items_number + 1 end end end if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then doPlayerRemoveMoney(cid, addoninfo.cost) if table.maxn(addoninfo.items) > 0 then for i = 1, table.maxn(addoninfo.items) do local item = addoninfo.items[i] doPlayerRemoveItem(cid,item[1],item[2]) end end doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon) doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon) setPlayerStorageValue(cid,addoninfo.storageID,1) npcHandler:say('Ficou lindo em voce!', cid) else npcHandler:say('O que disse? Nao ouvi!!', cid) end npcHandler:resetNpc() return true elseif (parameters.decline == true) then npcHandler:say('Se nao lhe agrada, va embora!', cid) npcHandler:resetNpc() return true end return false end local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true}) local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true}) -- citizen (done) local outfit_node = keywordHandler:addKeyword({'first citizen addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5878,100}}, outfit_female = 136, outfit_male = 128, addon = 1, storageID = 60001}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second citizen addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5890,100}, {5902,50}, {2480,1}}, outfit_female = 136, outfit_male = 128, addon = 2, storageID = 60002}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- hunter (done) local outfit_node = keywordHandler:addKeyword({'second hunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5947,1}, {5876,100}, {5948,100}, {5891,5}, {5887,1}, {5889,1}, {5888,1}}, outfit_female = 137, outfit_male = 129, addon = 1, storageID = 60003}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'first hunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5875,1}}, outfit_female = 137, outfit_male = 129, addon = 2, storageID = 60004}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- knight (done) local outfit_node = keywordHandler:addKeyword({'first knight addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5880,100}, {5892,1}}, outfit_female = 139, outfit_male = 131, addon = 1, storageID = 60055}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second knight addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5893,100}, {5924,1}, {5885,1}, {5887,1}}, outfit_female = 139, outfit_male = 131, addon = 2, storageID = 60056}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- mage (done) local outfit_node = keywordHandler:addKeyword({'first mage addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{2182,1}, {2185,1}, {8911,1}, {2183,1}, {2190,1}, {2191,1}, {2188,1}, {2187,1}, {5904,10}, {5809,1}, {2193,20}}, outfit_female = 141, outfit_male = 130, addon = 1, storageID = 60005}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second mage addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5903,1}}, outfit_female = 141, outfit_male = 130, addon = 2, storageID = 60006}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- summoner (done) local outfit_node = keywordHandler:addKeyword({'first summoner addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5958,1}}, outfit_female = 138, outfit_male = 133, addon = 1, storageID = 60009}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second summoner addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5894,70}, {5911,20}, {5883,40}, {5922,35}, {5879,10}, {5881,60}, {5882,40}, {5904,1}, {5905,30}}, outfit_female = 138, outfit_male = 133, addon = 2, storageID = 60010}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- barbarian (done) local outfit_node = keywordHandler:addKeyword({'first barbarian addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5884,1}, {5885,1}, {5910,50}, {5911,50}, {5886,10}}, outfit_female = 147, outfit_male = 143, addon = 1, storageID = 60011}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second barbarian addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5880,100}, {5892,1}, {5893,50}, {5876,50}}, outfit_female = 147, outfit_male = 143, addon = 2, storageID = 60012}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- druid (done) local outfit_node = keywordHandler:addKeyword({'first druid addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5896,50}, {5897,50}}, outfit_female = 148, outfit_male = 144, addon = 1, storageID = 60013}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second druid addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5906,100}, {8303,1}, {5940,1}}, outfit_female = 148, outfit_male = 144, addon = 2, storageID = 60014}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- nobleman (done) local outfit_node = keywordHandler:addKeyword({'first nobleman addon'}, playerBuyAddonNPC, {premium = false, cost = 150000, items = {}, outfit_female = 140, outfit_male = 132, addon = 1, storageID = 60015}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second nobleman addon'}, playerBuyAddonNPC, {premium = false, cost = 150000, items = {}, outfit_female = 140, outfit_male = 132, addon = 2, storageID = 60016}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- oriental (done) local outfit_node = keywordHandler:addKeyword({'first oriental addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5945,1}}, outfit_female = 150, outfit_male = 146, addon = 1, storageID = 60017}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second oriental addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5883,100}, {5895,100}, {5891,2}, {5912,100}}, outfit_female = 150, outfit_male = 146, addon = 2, storageID = 60018}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- warrior (done) local outfit_node = keywordHandler:addKeyword({'first warrior addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5925,100}, {5899,100}, {5884,1}, {10020,1}}, outfit_female = 142, outfit_male = 134, addon = 1, storageID = 60019}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second warrior addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5880,100}, {5887,1}}, outfit_female = 142, outfit_male = 134, addon = 2, storageID = 60020}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- wizard (done) local outfit_node = keywordHandler:addKeyword({'first wizard addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{2536,1}, {2492,1}, {2488,1}, {2123,1}}, outfit_female = 149, outfit_male = 145, addon = 1, storageID = 60021}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second wizard addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5922,50}}, outfit_female = 149, outfit_male = 145, addon = 2, storageID = 60022}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- assassin (done) local outfit_node = keywordHandler:addKeyword({'first assassin addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5912,50}, {5910,50}, {5911,50}, {5913,50}, {5914,50}, {5909,50}, {5886,10}}, outfit_female = 156, outfit_male = 152, addon = 1, storageID = 60023}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second assassin addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5804,1}, {5930,1}}, outfit_female = 156, outfit_male = 152, addon = 2, storageID = 60024}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- beggar (done) local outfit_node = keywordHandler:addKeyword({'first beggar addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5883,100}, {2160,2}}, outfit_female = 157, outfit_male = 153, addon = 1, storageID = 60025}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second beggar addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6107,1}}, outfit_female = 157, outfit_male = 153, addon = 2, storageID = 60026}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- pirate (done) local outfit_node = keywordHandler:addKeyword({'first pirate addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6098,100}, {6126,100}, {6097,100}}, outfit_female = 155, outfit_male = 151, addon = 1, storageID = 60027}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second pirate addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6101,1}, {6102,1}, {6100,1}, {6099,1}}, outfit_female = 155, outfit_male = 151, addon = 2, storageID = 60028}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- shaman (done) local outfit_node = keywordHandler:addKeyword({'first shaman addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5810,5}, {3955,5}, {5015,1}}, outfit_female = 158, outfit_male = 154, addon = 1, storageID = 60029}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second shaman addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{3966,5}, {3967,5}}, outfit_female = 158, outfit_male = 154, addon = 2, storageID = 60030}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- norseman (done) local outfit_node = keywordHandler:addKeyword({'first norseman addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{7290,5}}, outfit_female = 252, outfit_male = 251, addon = 1, storageID = 60031}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second norseman addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{7290,10}}, outfit_female = 252, outfit_male = 251, addon = 2, storageID = 60032}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- nightmare (done) local outfit_node = keywordHandler:addKeyword({'first nightmare addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,500}}, outfit_female = 269, outfit_male = 268, addon = 1, storageID = 60033}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second nightmare addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,1000}}, outfit_female = 269, outfit_male = 268, addon = 2, storageID = 60034}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- jester (done)(custom) local outfit_node = keywordHandler:addKeyword({'first jester addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5911,1}, {5912,1}, {5914,1}, {5910,1}}, outfit_female = 270, outfit_male = 273, addon = 1, storageID = 60035}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second jester addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5911,50}, {5912,50}, {5914,50}, {5910,50}}, outfit_female = 270, outfit_male = 273, addon = 2, storageID = 60036}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- brotherhood (done) local outfit_node = keywordHandler:addKeyword({'first brotherhood addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,500}}, outfit_female = 279, outfit_male = 278, addon = 1, storageID = 60037}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second brotherhood addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,1000}}, outfit_female = 279, outfit_male = 278, addon = 2, storageID = 60038}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- demonhunter (done)(custom) local outfit_node = keywordHandler:addKeyword({'first demonhunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,20}}, outfit_female = 288, outfit_male = 289, addon = 1, storageID = 60039}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second demonhunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,20}, {5905,20}}, outfit_female = 288, outfit_male = 289, addon = 2, storageID = 60040}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- yalaharian (done)(custom) local outfit_node = keywordHandler:addKeyword({'first yalaharian addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,10}}, outfit_female = 324, outfit_male = 325, addon = 1, storageID = 60041}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second yalaharian addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{6500,10}, {5905,10}}, outfit_female = 324, outfit_male = 325, addon = 2, storageID = 60042}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- warmaster (done) local outfit_node = keywordHandler:addKeyword({'first warmaster addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{11111,1}}, outfit_female = 336, outfit_male = 335, addon = 1, storageID = 60043}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second warmaster addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{11112,1}}, outfit_female = 336, outfit_male = 335, addon = 2, storageID = 60044}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- wayfarer (done) local outfit_node = keywordHandler:addKeyword({'first wayfarer addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{12618,1},{5944,1500},{5880,600},{5888,150}}, outfit_female = 366, outfit_male = 367, addon = 1, storageID = 60045}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second wayfarer addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{12617,1},{5890,1500},{5948,600},{5886,100}}, outfit_female = 366, outfit_male = 367, addon = 2, storageID = 60046}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) keywordHandler:addKeyword({'addons'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can give you citizen, hunter, mage, knight, nobleman, summoner, warrior, barbarian, druid, wizard, oriental, pirate, assassin, beggar, shaman, norseman, nighmare, jester, brotherhood, demonhunter, yalaharian, warmaster and wayfarer addons.'}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To buy the first addon say \'first NAME addon\', for the second addon say \'second NAME addon\'.'}) npcHandler:addModule(FocusModule:new())
  15. Lucaswc15

    Guild War 8.60

    vai em mods cria um arquivo xml <?xml version="1.0" encoding="UTF-8"?> <mod name="Guild War System" version="0.3.5+" author="Lucas" contact="otland.net" enabled="true"> <config name="function_config"><![CDATA[ DelayToCancel = 24 -- HOURS <-> [max: 47 -- min: 24] --> default: 24 hours [1 day] Maps = { ["map1"] = { Guild1Pos = {x=1005, y=1082, z=7}, Guild2Pos = {x=1020, y=1087, z=7} }, ["map2"] = { Guild1Pos = {x=1083, y=1017, z=7}, Guild2Pos = {x=1077, y=1025, z=7} } } TimeToTeleport = 1 --minutes, when start a challenge StopBattle = TRUE --Stop battle after X time ? TRUE / FALSE TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE. --Cancel messages~ CancelMessagesWar = { --Message when player try accept/reject/cancel a war but there is no a invitation. [1] = "Not pending invitations.", --Message when the player is not the guild leader. [2] = "Only Guild Leader can execute this command.", --Message when try Cancel the invitation but the war is already accepted. [3] = "The war is already accepted.", --MEssage when the invited guild name is not correct or does not exist. [4] = "Not correct guild name.", --Message when try invite any guild to a war but his guild already have a war or a pending invitation. [5] = "Your guild is already in war or have a pending invitation.", --Same of the cancel message 5 but the the enemy guild. [6] = "This guild is already in war or have a pending invitation.", --Message when use invite command but not write guild name. [7] = "Command needs param.", --Message when try invite his guild. [8] = "You can\'t invite you guild.", --Message when the map name is not correct. [9] = "Please write a correct name.", --Message when try go to any map but the guild is have no received/sent any war invitation [10] = "Your guild is not in any war.", --When try to cancel a war before the delay [11] = "You should wait ".. DelayToCancel .." hours to cancel the war" } --Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces. BroadCast_Type = MESSAGE_EVENT_ADVANCE BroadCast = { --Message when inviting [1] = { "Guild ", --Here will be the guild name " have invited guild ", --Here will be the invited guild name " to have a war." }, --Message when accept. [2] = { "Guild ", --Here will be the guild name " have accepted the invitation of the guild " , --Here will be the name of the guild who have invited em. " to have a war." }, --Message when reject. [3] = { "Guild ", --Here will be the guild name " have rejected the invitation of the guild " , --Here will be the name of the guild who have invited em. " to have a war." }, --Message when cancel. [4] = { "Guild ", --Here will be the guild name " have canceled the invitation to the guild " , --Here will be the name of the guild who have invited em. " to have a war." }, --Message whenstar a battle.. [5] = { "Guild ", --Here will be the guild name " and guild " , --Here will be the name of the guild who have invited em. " will have a battle in the map :" }, --message when a battle ends. [6] = { "The battle betwen guild ", --Here will be the guild name " and guild " , --Here will be the name of the guild who have invited em. " its over." }, } --Functions ~. function getShowInfo(id) local Info = db.getResult("SELECT `show` FROM `guilds` WHERE `id` = " .. id .. "") if Info:getID() ~= -1 then local showy = Info:getDataInt("show") Info:free() return showy end return -1 end function getKills(name) local Info = db.getResult("SELECT `kills` FROM `guilds` WHERE `name` = '"..name.."'") if Info:getID() ~= -1 then local killy = Info:getDataInt("kills") Info:free() return killy end return -1 end function getGuildWarInfo(id) local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "") if Info:getID() ~= -1 then local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time") Info:free() return {To = invTo, By = invBy, With = warWith, T = Time} end return -1 end function getGuildNameById(id) local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "") if Info:getID() ~= -1 then local Name = Info:getDataString("name") Info:free() return Name end return -1 end function GuildIsInPEace(id) local Info = getGuildWarInfo(id) return (Info.To == 0 and Info.By == 0 and Info.With == 0) end function doInviteToWar(myGuild, enemyGuild) local StartTime = os.time() db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild ..", `war_time` = ".. StartTime .." WHERE `id` = ".. myGuild .."") db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."") end function WarAccept(myGuild, enemyGuild) local StartTime = os.time() db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `in_war_with` = ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."") db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with` = ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."") end function cleanInfo(myGuild) db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with` = 0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."") end function registerDeathOne(myGuild, enemyGuild, cid, target) db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 1, 0);") db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."") end function registerDeathTwo(myGuild, enemyGuild, cid, target) db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 0, 1);") db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."") end function removeDeaths(id) db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";") end function StopWar(myGuild, enemyGuild) cleanInfo(myGuild) cleanInfo(enemyGuild) removeDeaths(myGuild) removeDeaths(enemyGuild) end function WeAreInWar(myGuild, enemyGuild) local myGuildInfo = getGuildWarInfo(myGuild) local enemyGuildInfo = getGuildWarInfo(enemyGuild) if myGuild == enemyGuildInfo.With and enemyGuild == myGuildInfo.With then if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then return TRUE end end return FALSE end function getOnlineMembers(id) local PlayersOnline = getPlayersOnline() local MembersOnline = {} for i, pid in ipairs(PlayersOnline) do if id == getPlayerGuildId(PlayersOnline[i]) then table.insert(MembersOnline, PlayersOnline[i]) end end return MembersOnline end function teleportGuild(id, pos) local Members = getOnlineMembers(id) if #Members > 0 then for i = 1, #Members do if #Members > 1 then if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then doTeleportThing(Members[i], pos, FALSE) doSendMagicEffect(pos, CONST_ME_TELEPORT) doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF) doPlayerSendTextMessage(Members[i], 22, 'Prepare to fight!') else doPlayerPopupFYI(Members[i], 'GuildWar challenge error:\n\nBoth guild members must stay in Protection Zone.') end else doPlayerPopupFYI(Members[i], 'GuildWar challenge error:\n\nBoth guilds must have more than one player online (leader & any member, at least).') end end end end function getGuildsWithWar() local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0") local GuildW = {} if res:getID() ~= -1 then while true do table.insert(GuildW, res:getDataInt "id") if not res:next() then break end end res:free() end return GuildW end function guildExist(nom) local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";") if Get:getID() ~= -1 then local ret = Get:getDataInt("id") Get:free() return ret end return -1 end function StartWar(x) teleportGuild(x.myGuild, Maps[x.map].Guild1Pos) teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos) if StopBattle == TRUE then addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild}) end end function StopWarNow(c) StopWar(c.myGuild, c.enemyGuild) doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type) end function putWarOn(myGuild, enemyGuild) db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. myGuild .."") db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. enemyGuild .."") end]]></config> <talkaction words="!disband; /war-invite; /war-accept; /war-reject; /war-cancel-invite; /war-cancel" event="script"><![CDATA[ domodlib('function_config') function onSay(cid, words, param, channel) if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then local myGuild = getPlayerGuildId(cid) if words == "/war-invite" then if GuildIsInPEace(myGuild) == true then if param ~= "" then if guildExist(param) ~= -1 then local invitedGuild = getGuildId(param) if invitedGuild ~= -1 then if invitedGuild ~= myGuild then if GuildIsInPEace(invitedGuild) == true then if getPlayerStorageValue(cid, 65570) <= os.time() then doInviteToWar(myGuild, invitedGuild) doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type) setPlayerStorageValue(cid, 65570, os.time()+(20*60)) else local waitTime = (getPlayerStorageValue(cid, 65570) - os.time()) doPlayerSendCancel(cid, "You must wait " .. os.date("%M", waitTime) .. " minutes and " .. os.date("%S", waitTime) .. " seconds until declare another war.") end else doPlayerSendCancel(cid, CancelMessagesWar[6]) end else doPlayerSendCancel(cid, CancelMessagesWar[8]) end else doPlayerSendCancel(cid, CancelMessagesWar[4]) end else doPlayerSendCancel(cid, CancelMessagesWar[4]) end else doPlayerSendCancel(cid, CancelMessagesWar[7]) end else doPlayerSendCancel(cid, CancelMessagesWar[5]) end elseif words == "/war-accept" then if getGuildWarInfo(myGuild).By ~= 0 then local enemyGuild = getGuildWarInfo(myGuild).By doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type) WarAccept(myGuild, enemyGuild) else doPlayerSendCancel(cid, CancelMessagesWar[1]) end elseif words == "/war-reject" then if getGuildWarInfo(myGuild).By ~= 0 then doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type) cleanInfo(getGuildWarInfo(myGuild).By) cleanInfo(myGuild) else doPlayerSendCancel(cid, CancelMessagesWar[1]) end elseif words == "/war-cancel-invite" then if getGuildWarInfo(myGuild).To ~= 0 then if getGuildWarInfo(myGuild).With == 0 then doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type) cleanInfo(getGuildWarInfo(myGuild).To) cleanInfo(myGuild) else doPlayerSendCancel(cid, CancelMessagesWar[3]) end else doPlayerSendCancel(cid, CancelMessagesWar[1]) end elseif words == "/war-challenge" then local map = Maps[param] if map then if enemy ~= 0 then local enemyGuild = getGuildWarInfo(myGuild).With addEvent(StartWar, 15000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param}) doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type) else doPlayerSendCancel(cid, CancelMessagesWar[10]) end else doPlayerSendCancel(cid, CancelMessagesWar[9]) end elseif words == "/war-cancel" then local enemy = getGuildWarInfo(myGuild).With if enemy ~= 0 then if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then StopWar(myGuild, enemy) doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type) else local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel) local timeLeft = timeEnd - os.time() local hours = (os.date("%H", timeLeft) + 23) doPlayerSendCancel(cid, "Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.") end else doPlayerSendCancel(cid, CancelMessagesWar[10]) end elseif words == "!disband" then local enemy = getGuildWarInfo(myGuild).With if enemy > 0 then if channel == CHANNEL_GUILD then if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then StopWar(myGuild, enemy) doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type) else local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel) local timeLeft = timeEnd - os.time() local hours = (os.date("%H", timeLeft) + 23) doPlayerSendCancel(cid, "Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.") end else doPlayerSendCancel(cid, "You have to say this command in your guild channel.") end else return FALSE end return FALSE end else doPlayerSendCancel(cid, CancelMessagesWar[2]) end local file = io.open("data/logs/Wars.txt", "a") file:write("".. os.date("%d %B %Y %X ", os.time()) .." --> "..getCreatureName(cid)..": "..words.." "..param.."\n") file:close() return TRUE end]]></talkaction> <event type="login" name="WarLogin" event="script"><![CDATA[ domodlib('function_config') function onLogin(cid) registerCreatureEvent(cid, "WarKill") return true end]]></event> <event type="kill" name="WarKill" event="script"><![CDATA[ domodlib('function_config') local PZ = createConditionObject(CONDITION_INFIGHT) setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('whiteSkullTime')) function onKill(cid, target, lastHit) if isPlayer(cid) == TRUE and isPlayer(target) == TRUE then local config = { removeFrags = true -- If 'true' player won't gain frags from a player that is versus him; else, player will gain frags as normal. } local GUID = getPlayerGUID(cid) local namec = getPlayerName(cid) local namet = getPlayerName(target) local skull = getCreatureSkullType(cid) local skullend = getPlayerSkullEnd(cid) local playerPos = getPlayerPosition(cid) local targetPos = getPlayerPosition(target) local cidd = cid local timeA = os.time() local timesA = {today = (timeA - 86400), week = (timeA - (7 * 86400))} local contentsA, resultA = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeA - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") if(resultA:getID() ~= -1) then repeat local contentA = { name = resultA:getDataString("name"), level = resultA:getDataInt("level"), date = resultA:getDataInt("date") } if(contentA.date > timesA.today) then table.insert(contentsA.day, contentA) elseif(contentA.date > timesA.week) then table.insert(contentsA.week, contentA) else table.insert(contentsA.month, contentA) end until not resultA:next() resultA:free() end local sizeA = { day = table.maxn(contentsA.day), week = table.maxn(contentsA.week), month = table.maxn(contentsA.month) } local function removeFrag(cid) local timeB = os.time() local timesB = {today = (timeB - 86400), week = (timeB - (7 * 86400))} local contentsB, resultB = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. GUID .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeB - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") if(resultB:getID() ~= -1) then repeat local contentB = { name = resultB:getDataString("name"), level = resultB:getDataInt("level"), date = resultB:getDataInt("date") } if(contentB.date > timesB.today) then table.insert(contentsB.day, contentB) elseif(contentB.date > timesB.week) then table.insert(contentsB.week, contentB) else table.insert(contentsB.month, contentB) end until not resultB:next() resultB:free() end local sizeB = { day = table.maxn(contentsB.day), week = table.maxn(contentsB.week), month = table.maxn(contentsB.month) } if sizeB.day > sizeA.day or sizeB.week > sizeA.week or sizeB.month > sizeA.month then db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = "..GUID..") ORDER BY `death_id` DESC LIMIT 1;") doPlayerSendTextMessage(cidd, 21, "Frag from "..namet.." wasn't counted.") end if skull == SKULL_RED then if getCreatureSkullType(cidd) == SKULL_BLACK then doPlayerSetSkullEnd(cidd, skullend, SKULL_RED) doCreatureSetSkullType(cidd, SKULL_RED) end elseif skull == SKULL_WHITE then if getCreatureSkullType(cidd) == SKULL_RED then doPlayerSetSkullEnd(cidd, timeB, SKULL_RED) doCreatureSetSkullType(cidd, SKULL_WHITE) end end end local myGuild = getPlayerGuildId(cid) local enemyGuild = getPlayerGuildId(target) if myGuild ~= 0 and enemyGuild ~= 0 then if enemyGuild == getGuildWarInfo(myGuild).With then local guildc = getPlayerGuildName(cid) local guildt = getPlayerGuildName(target) doAddCondition(cid, PZ) if lastHit == TRUE then if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0 then if getShowInfo(myGuild) == 1 then registerDeathOne(myGuild, enemyGuild, cid, target) else registerDeathTwo(myGuild, enemyGuild, cid, target) end else doPlayerSendTextMessage(cid, 19, "Remember: in PvP zone the system doesn't register the frag.") end end if config.removeFrags == true then addEvent(removeFrag, 150) end local gsim = getShowInfo(myGuild) local gsie = getShowInfo(enemyGuild) if gsim > gsie then resulta = getKills(guildc) resultb = getKills(guildt) else resulta = getKills(guildt) resultb = getKills(guildc) end local players = getOnlinePlayers() for i,playerName in ipairs(players) do local player = getPlayerByName(playerName); if getPlayerGuildId(player) == myGuild then if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0 then doPlayerSendChannelMessage(player, "", "Opponent "..namet.." of the "..guildt.." was killed by "..namec..". The new score is "..resulta..":"..resultb.." frags.", TALKTYPE_CHANNEL_W, CHANNEL_GUILD) end end end end end end return TRUE end]]></event> </mod>
  16. Posta ae para mim poder verificar o problema. 1)data/npc/lib/npc.lua 2)data/npc/lic/npcsystem/npchandler.lua
  17. Lucaswc15

    Adaptar Spell

    Substitua tudo por isso: local outfit = {lookType = 8} local tempo = 600 * 1000 local efeito = 7 local ml = 6 -- quantos ira aumentar o skill de ML local skillfist = 6 -- quantos ira aumentar o skill de Fist local skillsword = 6 -- quantos ira aumentar o skill de Sword local skillaxe = 6 -- quantos ira aumentar o skill de Axe local skillclub = 6 -- quantos ira aumentar o skill de Club local skilldistance = 0 -- quantos ira aumentar o skill de Distance local skillshield = 6 -- quantos ira aumentar o skill de Shield local health = 50 -- A cada 1 segundo quantos aumentar de vida local ml1 = -6 local skillfist1 = -6 local skillsword1 = -6 local skillaxe1 = -6 local skillclub1 = -6 local skilldistance1 = 0 local skillshield1 = -6 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, efeito) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 50) setCombatCondition(combat, condition) local sys = createConditionObject(CONDITION_OUTFIT) setConditionParam(sys, CONDITION_PARAM_TICKS, tempo) addOutfitCondition(sys, outfit) setCombatCondition(combat, sys) function onCastSpell(cid, var) doCombat(cid, combat, var) setPlayerStorageValue(cid, 21598, 1) setPlayerStorageValue(cid, 8099, 1) doHealPlayer(cid) return true end function doHealPlayer(cid) local delay = 3 -- de quanto em quanto tempo irá tirar (no caso, 3 segundos) local minmana = getCreatureMana(cid) if getPlayerStorageValue(cid, 8099) == 1 then doCreatureAddMana(cid, -5) addEvent(doHealPlayer, delay*1000, cid) end if minmana == 0 then local condition2 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml1) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist1) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword1) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe1) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub1) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance1) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield1) setCombatCondition(combat, condition2) setPlayerStorageValue(cid, 8099, -1) doRemoveCondition(cid, CONDITION_OUTFIT) doRemoveCondition(cid, CONDITION_REGENERATION) doRemoveCondition(cid, CONDITION_HASTE) end return 1 end
  18. Vá em Spells.xml <rune name="Potion Attack" id="ID DA POTIOM" allowfaruse="1" lvl="0" maglv="0" exhaustion="2000" needtarget="1" blocktype="solid" event="script" value="potionattack.lua"/> spells/scripts/ crie um arquivo chamado potionattack.lua local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -20, -1, -25, 2, 4, 4, 6) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Agora se quiser editar é só mudar os efeitos, se nao sabe mudar isso aqui esta um tutorial: http://www.xtibia.co...utorial-spells/
  19. Lucaswc15

    Adaptar Spell

    Mas voce tento antes de desloga se o player perdia o skill? E pra arrumar esse bug do login nao sei como faz, mas é em creaturescripts, Vodkart deve saber.
  20. Lucaswc15

    Adaptar Spell

    Nao tenho certeza se vai dar certo, eu nao intendi aquele time, se nao der certo pode me explicar ele? aqui vai, tenta ae: local outfit = {lookType = 8} local tempo = 600 * 1000 local efeito = 7 local ml = 6 -- quantos ira aumentar o skill de ML local skillfist = 6 -- quantos ira aumentar o skill de Fist local skillsword = 6 -- quantos ira aumentar o skill de Sword local skillaxe = 6 -- quantos ira aumentar o skill de Axe local skillclub = 6 -- quantos ira aumentar o skill de Club local skilldistance = 0 -- quantos ira aumentar o skill de Distance local skillshield = 6 -- quantos ira aumentar o skill de Shield local health = 50 -- A cada 1 segundo quantos aumentar de vida local ml1 = -6 local skillfist1 = -6 local skillsword1 = -6 local skillaxe1 = -6 local skillclub1 = -6 local skilldistance1 = 0 local skillshield1 = -6 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, efeito) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 50) setCombatCondition(combat, condition) local sys = createConditionObject(CONDITION_OUTFIT) setConditionParam(sys, CONDITION_PARAM_TICKS, tempo) addOutfitCondition(sys, outfit) setCombatCondition(combat, sys) function onCastSpell(cid, var) doCombat(cid, combat, var) setPlayerStorageValue(cid, 21598, 1) setPlayerStorageValue(cid, 8099, 1) doHealPlayer(cid) return true end function doHealPlayer(cid) local delay = 3 -- de quanto em quanto tempo irá tirar (no caso, 3 segundos) local minmana = getCreatureMana(cid) if getPlayerStorageValue(cid, 8099) == 1 then doCreatureAddMana(cid, -5) addEvent(doHealPlayer, delay*1000, cid) end if minmana == 0 then local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml1) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist1) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword1) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe1) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub1) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance1) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield1) setCombatCondition(combat, condition) setPlayerStorageValue(cid, 8099, -1) doRemoveCondition(cid, CONDITION_OUTFIT) doRemoveCondition(cid, CONDITION_REGENERATION) doRemoveCondition(cid, CONDITION_HASTE) end return 1 end
  21. Voce quer receber outfit ou addon? Se for outfit voce precisa colocar uma storage no XML/outfits.xml Vou dar um exemplo com assassin outfit: <outfit id="14" quest="10023"> premium="yes"> <list gender="0" lookType="156" name="Assassin"/> <list gender="1" lookType="152" name="Assassin"/> </outfit> A storage é quest="10023"> Entao voce tem que criar um npc que de essa storage, entao o player poderá usar a outfit. Vai em data/npc e crie um npc chamado Assassin Brother.xml e coloque isso dentro: <?xml version="1.0" encoding="UTF-8"?> <npc name="Assassin Brother" script="assassin.lua" floorchange="0" speed="460"> <health now="100" max="100"/> <look type="152" head="40" body="126" legs="114" feet="0" addons="2"/> </npc> Agora vá em npc/scripts e crie um arquivo chamado assassin.lua e coloque isso dentro: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid if(msgcontains(msg, 'itens')) then selfSay('Me traga 5k que lhe fa\ço a {outfit}.', cid) elseif(msgcontains(msg, 'outfit')) then selfSay('Voc\ê me trouxe 5k para o assassin outfit?', cid) talkState[talkUser] = 1 elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if getPlayerStorageValue(cid, 10023) == -1 then if(doPlayerRemoveMoney(cid, 5000) == true) then selfSay('Sua roupa esta pronta, pode vestir!', cid) setPlayerStorageValue(cid, 10023,1) talkState[talkUser] = 0 else selfSay('Voc\ê n\ão tem dinheiro.', cid) talkState[talkUser] = 0 end else selfSay('Voc\ê ja tem essa roupa.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  22. Nao funcionou aqui.
  23. Lucaswc15

    Nova Promotion

    Desculpe nao intendi muito bem o erro, pode explicar melhor?
  24. Uma coisa que Vodkart esqueceu de falar tb, voce tem que add esses itens no movements.xml, se nao nao add mana. Exemplo de uma armor: <movevent type="Equip" itemid="ID DO ITEM" slot="armor" event="function" value="onEquipItem"/>
  25. Lucaswc15

    Adaptar Spell

    Ok.Obrigado local outfit = {lookType = 8} local tempo = 600 * 1000 local efeito = 7 local ml = 6 -- quantos ira aumentar o skill de ML local skillfist = 6 -- quantos ira aumentar o skill de Fist local skillsword = 6 -- quantos ira aumentar o skill de Sword local skillaxe = 6 -- quantos ira aumentar o skill de Axe local skillclub = 6 -- quantos ira aumentar o skill de Club local skilldistance = 0 -- quantos ira aumentar o skill de Distance local skillshield = 6 -- quantos ira aumentar o skill de Shield local health = 50 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, efeito) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 50) setCombatCondition(combat, condition) local sys = createConditionObject(CONDITION_OUTFIT) setConditionParam(sys, CONDITION_PARAM_TICKS, tempo) addOutfitCondition(sys, outfit) setCombatCondition(combat, sys) function onCastSpell(cid, var) doCombat(cid, combat, var) setPlayerStorageValue(cid, 21598, 1) setPlayerStorageValue(cid, 8099, 1) doHealPlayer(cid) return true end function doHealPlayer(cid) local delay = 3 -- de quanto em quanto tempo irá tirar (no caso, 3 segundos) local minmana = getCreatureMana(cid) if getPlayerStorageValue(cid, 8099) == 1 then doCreatureAddMana(cid, -5) addEvent(doHealPlayer, delay*1000, cid) end if minmana == 0 then setPlayerStorageValue(cid, 8099, -1) doRemoveCondition(cid, CONDITION_OUTFIT) doRemoveCondition(cid, CONDITION_REGENERATION) doRemoveCondition(cid, CONDITION_HASTE) doRemoveCondition(cid, CONDITION_ATRIBUTES) end return 1 end
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