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gustavo3754

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Tudo que gustavo3754 postou

  1. beddy Foi o que eu disse, : "Todos errados, está certo os outfit quanto as spells, para centralizar prescisa faser a spells de transformação com a função correta, que ira centralizar o efeito. Ou se desejar refaça todas as outfits de personagem." São cegos ou lesados ? ¬¬
  2. Gostei bastante, quem sabe começo a tentar faser, é que nunca estamos com tempo.
  3. SmiX Essas sprites são do DBOBR ele não recortou e sim exportou, é algum spriter de alto nivel? Leia melhor antes de criticar.
  4. Todos errados, está certo os outfit quanto as spells, para centralizar prescisa faser a spells de transformação com a função correta, que ira centralizar o efeito. Ou se desejar refaça todas as outfits de personagem.
  5. Grato, tentarei arrumar isso aqui, e testarei para ver se funciona agora.
  6. Estou com um problema no OTItemEditor 8.54, que quando vou abrir ele aparece esse erro "Error while loading client's tibia.spr." Se alguem poder ajudar fico agradecido, e do REP.
  7. Olá, primeiramente quero explicar o script que desejo para não haver muitas perguntas :x Certo, queria um script assim, o player falar "hi" eo NPC ja teleportar ele para as coordenadas. Script para TFS 8.54 Player: Hi NPC: Boa Viagem! Se alguem poder ajudar, ficaria muito agradecido. Att, CrazzyMaster
  8. PiabetaMan01 Tipo eu baixei tentei configurar e tudo, o host pede a data base queria que explicasse mais um pouco com mais detalhes como colocar a sua database, se poder fasendo um favor. E ele tem alguns erros qual host voce usa? Eu falo host quero diser xampp, wamp, esses ai.
  9. gostei desse site eh um site facil de se editar nada muito dificil.
  10. kk legal, esse site é meu cade os creditos? está disponibilizado pra download junto com meus servidores. Facil editar site de dbo isso se aprende sozinho.
  11. Reborn.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local config = { --[Vocation] = ( Nova Vocation, New Outfit ) [21] = { 22, 137}, [254] = { 255, 351}, [36] = { 37, 148}, [51] = { 52, 144}, [65] = { 66, 152}, [378] = { 379, 451}, [80] = { 81, 150}, [93] = { 94, 150}, [107] = { 108, 509}, [118] = { 119, 118}, [131] = { 132, 34}, [144] = { 145, 15}, [155] = { 156, 15}, [167] = { 168, 173}, [179] = { 180, 178}, [191] = { 192, 184}, [205] = { 206, 190}, [217] = { 218, 221}, [229] = { 230, 281}, [242] = { 243, 60}, [254] = { 255, 351}, [265] = { 266, 334}, [275] = { 276, 80}, [286] = { 287, 338}, [296] = { 297, 198}, } function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'reborn') and getPlayerStorageValue(cid,30025) == 4 then selfSay('You are reborn.', cid) focus = 0 talk_start = 0 elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 250 and getPlayerStorageValue(cid,30025) ~= 4 then selfSay('Hehe, I say If you READY. You do not have 250 level.', cid) elseif msgcontains(msg, 'reborn') then selfSay('Are you sure? {yes}', cid) talkState[talkUser] = 2 elseif msgcontains(msg, 'yes') and talkState[talkUser] ==2 and getPlayerLevel(cid) >= 250 then local voc = config[getPlayerVocation(cid)] doPlayerSetVocation(cid, voc[1]) local outfit = {lookType = voc[2]} doCreatureChangeOutfit(cid, outfit) doPlayerAddExp(cid, -(getPlayerExperience(cid)-getExperienceForLevel(1))) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+20000) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+30000) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid)) setPlayerStorageValue(cid,30025,4) talkState[talkUser] = 0 elseif msgcontains(msg, 'yes') and getPlayerLevel(cid) ~= 250 then selfSay('Desculpe, ' .. getCreatureName(cid) .. '! You need level 250 to reborn.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! You must revert or transform to reborn.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye.', cid) focus = 0 talk_start = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) to meio em duvida tb.. se o de cima n pegar tenta esse: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local config = { --[Vocation] = ( Nova Vocation, New Outfit ) [21] = { 22, 137}, [254] = { 255, 351}, [36] = { 37, 148}, [51] = { 52, 144}, [65] = { 66, 152}, [378] = { 379, 451}, [80] = { 81, 150}, [93] = { 94, 150}, [107] = { 108, 509}, [118] = { 119, 118}, [131] = { 132, 34}, [144] = { 145, 15}, [155] = { 156, 15}, [167] = { 168, 173}, [179] = { 180, 178}, [191] = { 192, 184}, [205] = { 206, 190}, [217] = { 218, 221}, [229] = { 230, 281}, [242] = { 243, 60}, [254] = { 255, 351}, [265] = { 266, 334}, [275] = { 276, 80}, [286] = { 287, 338}, [296] = { 297, 198}, } function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'reborn') and getPlayerStorageValue(cid,30025) == 4 then selfSay('You are reborn.', cid) focus = 0 talk_start = 0 elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 250 and getPlayerStorageValue(cid,30025) ~= 4 then selfSay('Hehe, I say If you READY. You do not have 250 level.', cid) elseif msgcontains(msg, 'reborn') then selfSay('Are you sure? {yes}', cid) talkState[talkUser] = 2 elseif msgcontains(msg, 'yes') and talkState[talkUser] ==2 and getPlayerLevel(cid) > 250 then local voc = config[getPlayerVocation(cid)] doPlayerSetVocation(cid, voc[1]) local outfit = {lookType = voc[2]} doCreatureChangeOutfit(cid, outfit) doPlayerAddExp(cid, -(getPlayerExperience(cid)-getExperienceForLevel(1))) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+20000) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+30000) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid)) setPlayerStorageValue(cid,30025,4) talkState[talkUser] = 0 elseif msgcontains(msg, 'yes') and getPlayerLevel(cid) ~= 250 then selfSay('Desculpe, ' .. getCreatureName(cid) .. '! You need level 250 to reborn.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! You must revert or transform to reborn.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye.', cid) focus = 0 talk_start = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
  12. Reborn.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local config = { --[Vocation] = ( Nova Vocation, New Outfit ) [21] = { 22, 137}, [254] = { 255, 351}, [36] = { 37, 148}, [51] = { 52, 144}, [65] = { 66, 152}, [378] = { 379, 451}, [80] = { 81, 150}, [93] = { 94, 150}, [107] = { 108, 509}, [118] = { 119, 118}, [131] = { 132, 34}, [144] = { 145, 15}, [155] = { 156, 15}, [167] = { 168, 173}, [179] = { 180, 178}, [191] = { 192, 184}, [205] = { 206, 190}, [217] = { 218, 221}, [229] = { 230, 281}, [242] = { 243, 60}, [254] = { 255, 351}, [265] = { 266, 334}, [275] = { 276, 80}, [286] = { 287, 338}, [296] = { 297, 198}, } function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'reborn') and getPlayerStorageValue(cid,30025) == 4 then selfSay('You are reborn.', cid) focus = 0 talk_start = 0 elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 250 and getPlayerStorageValue(cid,30025) ~= 4 then selfSay('Hehe, I say If you READY. You do not have 250 level.', cid) elseif msgcontains(msg, 'reborn') then selfSay('Are you sure? {yes}', cid) talkState[talkUser] = 2 elseif msgcontains(msg, 'yes') and talkState[talkUser] ==2 and getPlayerLevel(cid) == 250 then local voc = config[getPlayerVocation(cid)] doPlayerSetVocation(cid, voc[1]) local outfit = {lookType = voc[2]} doCreatureChangeOutfit(cid, outfit) doPlayerAddExp(cid, -(getPlayerExperience(cid)-getExperienceForLevel(1))) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+20000) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+30000) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid)) setPlayerStorageValue(cid,30025,4) talkState[talkUser] = 0 elseif msgcontains(msg, 'yes') and getPlayerLevel(cid) >= 250 then selfSay('Desculpe, ' .. getCreatureName(cid) .. '! You need level 250 to reborn.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! You must revert or transform to reborn.', cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye.', cid) focus = 0 talk_start = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) to fora uns tempo ate me arrumar..
  13. gustavo3754

    [Removido]

    @PostadorHunter Mesmo assim cara pode ser tibia pode ser pirata mais ele se mato pra modificar e é avatar ou seja não é mais tibia apenas o grafico, quando voce abrir um server vo la ripa ele tambem vamo ve se você acha legal. Existe os direitos mesmo sendo pirata.
  14. @soyjho Cara eu ja te respondi ali em cima, é como eu disse esse erro é do seu pc mesmo alguns computadores não rodam servidores de wodbo tipo o meu pc tambem não roda.
  15. Me manda uma ideia de uma spriter que voce queira eu faço agora mesmo.
  16. Se ainda prescisar de spriter me mande suas itenções, tipo servidor? Tibia? Por que faço spriter top down e tibia. Me manda isso ai que ja faço uma spriter e você decide se esta boa ou não.
  17. Olá pessoal, bom eu procurei tanto no xtibia quanto em outros forum até nos internacionais e não encontrei Guild War System para modern aac. Se alguem tiver poder disponibilizar e dizer como eu instalo ficaria agradecido, a mais uma coisa se ja existir um tópico falando sobre isso e tals, me desculpem se ja tiver podem fechar esse aqui. Me respondam, essa sprite ta legal ? Fiz o possivel pra ficar boa.
  18. @soyjho Cara aqui tambem da esse erro é do seu pc mesmo depende do seu processador, tem que ser muito rapido tipo se não eu ja teria aberto um server a muito tempo.
  19. Bom la vamos nós de novo. Vai em data/npc cria um Yama.xml <?xml version="1.0"?> <npc name="Yama" script="data/npc/scripts/yama.lua" walkinterval="0" floorchange="0"> <health now="1" max="1"/> <look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/> </npc> Ok, agora vai em data/npc/script cria um yama.lua local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos, item, itemEx) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi')) and getDistanceToCreature(cid) < 4 then selfSay("Olá ".. getCreatureName(cid) ..", siga pelo caminho a sua esquerda e encontrara seu destino.") focus = 0 talk_start = 0 end end function onCreatureChangeOutfit(creature) end Bom é isso se não funcionar me avisa FLW ABRAÇO. REP?
  20. Dúvida Sanada. Pedido para Fechamento.
  21. Bom ja que você pediu no msn vou ter que ajudar ... Vai em data/npc e cria um Citizen.xml <?xml version="1.0"?> <npc name="Citizen" script="data/npc/scripts/tele.lua" walkinterval="0" floorchange="0"> <health now="1" max="1"/> <look type="57" head="20" body="30" legs="40" feet="50" corpse="3128"/> </npc> Depois vai em data/npc/script e cria um tele.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if (not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, 'young') and not isPlayerPzLocked(cid) then if doPlayerRemoveItem(cid, 2152, 0) == true then doTeleportThing(cid,{x=1021, y=1072, z=7}) self:releaseFocus(cid) else npcHandler:say('You don\'t have enought money to travel!', cid) self:releaseFocus(cid) end end if msgcontains(msg, 'templo') and not isPlayerPzLocked(cid) then if doPlayerRemoveItem(cid, 2152, 15) == true then doTeleportThing(cid,{x=32387, y=31821, z=6}) self:releaseFocus(cid) else npcHandler:say('You don\'t have enought money to travel!', cid) self:releaseFocus(cid) end end if isPlayerPzLocked(cid) then npcHandler:say('You can\'t travel, you have pz!', cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Eu posso te levar para: {templo}, {young}.'}) npcHandler:addModule(FocusModule:new()) Nessa parte : if msgcontains(msg, 'young') and not isPlayerPzLocked(cid) then if doPlayerRemoveItem(cid, 2152, 0) == true then doTeleportThing(cid,{x=1021, y=1072, z=7}) self:releaseFocus(cid) else npcHandler:say('You don\'t have enought money to travel!', cid) self:releaseFocus(cid) end end Se você quiser colocar mais cidade copia essa e edita.. Eu tirei o dinheiro tipo o npc teleporta de graça se você quiser colocar pra cobrar basta add isso. if doPlayerRemoveItem(cid, 2152, 10) == true then Legenda: Azul: Coordenadas Vermelho: Custo da viagem Verde: Nome da cidade Ajudei? REP Ai
  22. @Bartpelado Não sei se estão bugado vou verificar na v3, o bug do player virar god provavelmente deve ser código do client na v3 eu tiro e fica tudo numa boa
  23. @Mupy13 Va no seu banco de dados no phpmyadmin, vai na parte dos bans e os players que ele baniu vai estar lá, é só você excluir eles de la. Se não funcionar vou ver outro mode é que estou meio ocupado. @Bartpelado Tenta faser a mesma coisa que falei pro @Mupy13. E me manda o site desse seu ot, quero jogar Ae na v4 vai ter kagome e tals, estou até pensando em colocar uma nova vocation criada por mim mesmo, se eu for colocar vai se chamar Yuuki.
  24. Sim prescisa essa é a função que vai mudar o outfit do player. Não posso adiciona msn por que o meu ta lotado Olha dei uma olhada no script vo postar outro ve se funciona.. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_OUTFIT) setConditionParam(condition, CONDITION_PARAM_TICKS, 86400000) addOutfitCondition(condition, 0, 71, 0, 0, 0, 0) setCombatCondition(combat, condition) c16 = {lookType=467} c161 = {lookType=471} c162 = {lookType=468} c163 = {lookType=469} c164 = {lookType=470} c165 = {lookType=472} c166 = {lookType=473} c167 = {lookType=474} c168 = {lookType=475} gotenksgtssj = {lookType=169} gotenksgtssj3 = {lookType=170} shenrons1 = {lookType=198} shenrons2 = {lookType=77} shenrons3 = {lookType=257} shenrons4 = {lookType=232} shenrons5 = {lookType=20} shenrons6 = {lookType=265} ext = 1000 ---C16--- function trans(cid) if getPlayerVocation(cid) == 412 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans,ext,cid) end end end ---End c16--- ---Reborn c16--- function trans4(cid) if getPlayerVocation(cid) == 416 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid),278) addEvent(trans4,ext,cid) end end end function trans5(cid) if getPlayerVocation(cid) == 417 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans5,ext,cid) end end end function trans6(cid) if getPlayerVocation(cid) == 418 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans6,ext,cid) end end end function trans7(cid) if getPlayerVocation(cid) == 419 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans7,ext,cid) end end end function trans8(cid) if getPlayerVocation(cid) == 514 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 294) addEvent(trans8,ext,cid) end end end --- Reborn c16 End --- --- Gotenks --- function trans(cid) if getPlayerVocation(cid) == 84 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusion,ext,cid) end end end function fusion1(cid) if getPlayerVocation(cid) == 85 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusion1,ext,cid) end end end function fusionchibi(cid) if getPlayerVocation(cid) == 317 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusionchibi,ext,cid) end end end function fusionchibi2(cid) if getPlayerVocation(cid) == 318 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusionchibi2,ext,cid) end end end --- Gotenks End --- --- Gotenks Reborn --- function fusion2(cid) if getPlayerVocation(cid) == 320 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusion2,ext,cid) end end end function fusion3(cid) if getPlayerVocation(cid) == 321 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusion3,ext,cid) end end end function fusionchibigt(cid) if getPlayerVocation(cid) == 323 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusionchibigt,ext,cid) end end end function fusionchibigt1(cid) if getPlayerVocation(cid) == 324 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusionchibigt1,ext,cid) end end end --- Chibi Trunks Transform --- --- Gotenks Reborn End --- --- Shenron --- function shenron(cid) if getPlayerVocation(cid) == 330 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 331 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 332 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron3,ext,cid) end end end function shenron4(cid) if getPlayerVocation(cid) == 333 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron4,ext,cid) end end end function shenron5(cid) if getPlayerVocation(cid) == 334 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron5,ext,cid) end end end function shenron6(cid) if getPlayerVocation(cid) == 335 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron6,ext,cid) end end end --- Shenron Reborn --- function shenrongt(cid) if getPlayerVocation(cid) == 337 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 338 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt1,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 339 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt2,ext,cid) end end end function shenrongt3(cid) if getPlayerVocation(cid) == 340 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt3,ext,cid) end end end --- Shenron End --- function onCastSpell(cid, var) ---Janemba--- if getPlayerVocation(cid) == 303 then if getPlayerLevel(cid) >= 50 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,304) doSetCreatureOutfit(cid, outfit, -1) addEvent(trans,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "You need 50 level to first transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 304 then if getPlayerLevel(cid) >= 100 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,305) addEvent(trans1,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 33) doSetCreatureOutfit(cid, outfit1, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 305 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,306) addEvent(trans2,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 18) doSetCreatureOutfit(cid, outfit2, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 306 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,307) addEvent(trans3,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 243) doSetCreatureOutfit(cid, outfit3, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- elseif getPlayerVocation(cid) == 308 then if getPlayerLevel(cid) >= 50 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,309) addEvent(trans4,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 7) doSetCreatureOutfit(cid, outfits, -1) else doPlayerSendCancel(cid, "You need 50 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 309 then if getPlayerLevel(cid) >= 100 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,310) addEvent(trans5,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 33) doSetCreatureOutfit(cid, outfits1, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 310 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,311) addEvent(trans6,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 18) doSetCreatureOutfit(cid, outfits2, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 311 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,312) addEvent(trans7,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 243) doSetCreatureOutfit(cid, outfits3, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Janemba? --- --- Gotenks --- elseif getPlayerVocation(cid) == 313 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,314) addEvent(fusion,ext,cid) doSetCreatureOutfit(cid, gotenksssj, -1) setPlayerStorageValue(cid,20235,1) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 314 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,315) addEvent(fusion1,ext,cid) doSetCreatureOutfit(cid, gotenksssj3, -1) setPlayerStorageValue(cid,20235,2) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Chibi --- elseif getPlayerVocation(cid) == 316 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,317) addEvent(fusionchibi,ext,cid) doSetCreatureOutfit(cid, gotenksssj, -1) setPlayerStorageValue(cid,20235,1) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 317 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,318) addEvent(fusionchibi2,ext,cid) doSetCreatureOutfit(cid, gotenksssj3, -1) setPlayerStorageValue(cid,20235,2) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- --- Goten --- elseif getPlayerVocation(cid) == 319 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,320) addEvent(fusion,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj, -1) setPlayerStorageValue(cid,20236,3) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 320 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,321) addEvent(fusion1,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj3, -1) setPlayerStorageValue(cid,20236,4) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Chibi Trunks --- elseif getPlayerVocation(cid) == 322 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,323) addEvent(fusionchibigt,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj, -1) setPlayerStorageValue(cid,20236,3) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 323 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,324) addEvent(fusionchibigt1,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj3, -1) setPlayerStorageValue(cid,20236,4) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Janemba--- --- Shenron --- elseif getPlayerVocation(cid) == 329 then if getPlayerLevel(cid) >= 30 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,330) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, shenrons1, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 330 then if getPlayerLevel(cid) >= 50 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,331) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, shenrons2, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 331 then if getPlayerLevel(cid) >= 75 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,332) addEvent(shenron3,ext,cid) doSetCreatureOutfit(cid, shenrons3, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 75 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 332 then if getPlayerLevel(cid) >= 100 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,333) addEvent(shenron4,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 333 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,334) addEvent(shenron5,ext,cid) doSetCreatureOutfit(cid, shenrons5, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 334 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,335) addEvent(shenron6,ext,cid) doSetCreatureOutfit(cid, shenrons6, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron Reborn --- elseif getPlayerVocation(cid) == 336 then if getPlayerLevel(cid) >= 50 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,337) addEvent(shenrongt,ext,cid) doSetCreatureOutfit(cid, shenrons2, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 337 then if getPlayerLevel(cid) >= 100 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,338) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, shenrons3, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 338 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,339) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 233) doPlayerSendCancel(cid, "Success Transform.") else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 339 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,340) addEvent(shenrongt3,ext,cid) doSetCreatureOutfit(cid, shenrons6, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron End --- else doPlayerSendCancel(cid, "You cannot transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end end Se não funciona usa o meu server que ta na minha assinatura. Ele tem muit mais coisa e sem bugs.
  25. @Diarmaint Cara tira esse e coloca esse aqui no lugar, abaixo do script vo explicar por que deu erro. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_OUTFIT) setConditionParam(condition, CONDITION_PARAM_TICKS, 86400000) addOutfitCondition(condition, 0, 71, 0, 0, 0, 0) setCombatCondition(combat, condition) c16 = {lookType=467} c161 = {lookType=471} c162 = {lookType=468} c163 = {lookType=469} c164 = {lookType=470} c165 = {lookType=472} c166 = {lookType=473} c167 = {lookType=474} c168 = {lookType=475} gotenksgtssj = {lookType=169} gotenksgtssj3 = {lookType=170} shenrons1 = {lookType=198} shenrons2 = {lookType=77} shenrons3 = {lookType=257} shenrons4 = {lookType=232} shenrons5 = {lookType=20} shenrons6 = {lookType=265} ext = 1000 ---C16--- function trans(cid) if getPlayerVocation(cid) == 412 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans,ext,cid) end end end ---End c16--- ---Reborn c16--- function trans4(cid) if getPlayerVocation(cid) == 416 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid),278) addEvent(trans4,ext,cid) end end end function trans5(cid) if getPlayerVocation(cid) == 417 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans5,ext,cid) end end end function trans6(cid) if getPlayerVocation(cid) == 418 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans6,ext,cid) end end end function trans7(cid) if getPlayerVocation(cid) == 419 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans7,ext,cid) end end end function trans8(cid) if getPlayerVocation(cid) == 514 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 294) addEvent(trans8,ext,cid) end end end --- Reborn c16 End --- --- Gotenks --- function trans(cid) if getPlayerVocation(cid) == 84 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusion,ext,cid) end end end function fusion1(cid) if getPlayerVocation(cid) == 85 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusion1,ext,cid) end end end function fusionchibi(cid) if getPlayerVocation(cid) == 317 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusionchibi,ext,cid) end end end function fusionchibi2(cid) if getPlayerVocation(cid) == 318 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusionchibi2,ext,cid) end end end --- Gotenks End --- --- Gotenks Reborn --- function fusion2(cid) if getPlayerVocation(cid) == 320 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusion2,ext,cid) end end end function fusion3(cid) if getPlayerVocation(cid) == 321 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusion3,ext,cid) end end end function fusionchibigt(cid) if getPlayerVocation(cid) == 323 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusionchibigt,ext,cid) end end end function fusionchibigt1(cid) if getPlayerVocation(cid) == 324 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusionchibigt1,ext,cid) end end end --- Chibi Trunks Transform --- --- Gotenks Reborn End --- --- Shenron --- function shenron(cid) if getPlayerVocation(cid) == 330 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 331 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 332 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron3,ext,cid) end end end function shenron4(cid) if getPlayerVocation(cid) == 333 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron4,ext,cid) end end end function shenron5(cid) if getPlayerVocation(cid) == 334 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron5,ext,cid) end end end function shenron6(cid) if getPlayerVocation(cid) == 335 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron6,ext,cid) end end end --- Shenron Reborn --- function shenrongt(cid) if getPlayerVocation(cid) == 337 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 338 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt1,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 339 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt2,ext,cid) end end end function shenrongt3(cid) if getPlayerVocation(cid) == 340 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt3,ext,cid) end end end --- Shenron End --- function onCastSpell(cid, var) ---Janemba--- if getPlayerVocation(cid) == 303 then if getPlayerLevel(cid) >= 50 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,304) doSetCreatureOutfit(cid, outfit, -1) addEvent(trans,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "You need 50 level to first transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 304 then if getPlayerLevel(cid) >= 100 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,305) addEvent(trans1,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 33) doSetCreatureOutfit(cid, outfit1, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 305 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,306) addEvent(trans2,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 18) doSetCreatureOutfit(cid, outfit2, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 306 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,307) addEvent(trans3,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 243) doSetCreatureOutfit(cid, outfit3, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- elseif getPlayerVocation(cid) == 308 then if getPlayerLevel(cid) >= 50 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,309) addEvent(trans4,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 7) doSetCreatureOutfit(cid, outfits, -1) else doPlayerSendCancel(cid, "You need 50 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 309 then if getPlayerLevel(cid) >= 100 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,310) addEvent(trans5,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 33) doSetCreatureOutfit(cid, outfits1, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 310 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,311) addEvent(trans6,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 18) doSetCreatureOutfit(cid, outfits2, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 311 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,312) addEvent(trans7,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 243) doSetCreatureOutfit(cid, outfits3, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Janemba? --- --- Gotenks --- elseif getPlayerVocation(cid) == 313 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,314) addEvent(fusion,ext,cid) doSetCreatureOutfit(cid, gotenksssj, -1) setPlayerStorageValue(cid,20235,1) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 314 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,315) addEvent(fusion1,ext,cid) doSetCreatureOutfit(cid, gotenksssj3, -1) setPlayerStorageValue(cid,20235,2) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Chibi --- elseif getPlayerVocation(cid) == 316 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,317) addEvent(fusionchibi,ext,cid) doSetCreatureOutfit(cid, gotenksssj, -1) setPlayerStorageValue(cid,20235,1) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 317 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,318) addEvent(fusionchibi2,ext,cid) doSetCreatureOutfit(cid, gotenksssj3, -1) setPlayerStorageValue(cid,20235,2) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- --- Goten --- elseif getPlayerVocation(cid) == 319 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,320) addEvent(fusion,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj, -1) setPlayerStorageValue(cid,20236,3) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 320 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,321) addEvent(fusion1,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj3, -1) setPlayerStorageValue(cid,20236,4) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Chibi Trunks --- elseif getPlayerVocation(cid) == 322 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,323) addEvent(fusionchibigt,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj, -1) setPlayerStorageValue(cid,20236,3) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 323 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,324) addEvent(fusionchibigt1,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj3, -1) setPlayerStorageValue(cid,20236,4) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Janemba and others--- --- Shenron --- elseif getPlayerVocation(cid) == 329 then if getPlayerLevel(cid) >= 30 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,330) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, shenrons1, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 330 then if getPlayerLevel(cid) >= 50 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,331) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, shenrons2, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 331 then if getPlayerLevel(cid) >= 75 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,332) addEvent(shenron3,ext,cid) doSetCreatureOutfit(cid, shenrons3, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 75 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 332 then if getPlayerLevel(cid) >= 100 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,333) addEvent(shenron4,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 333 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,334) addEvent(shenron5,ext,cid) doSetCreatureOutfit(cid, shenrons5, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 334 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,335) addEvent(shenron6,ext,cid) doSetCreatureOutfit(cid, shenrons6, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron Reborn --- elseif getPlayerVocation(cid) == 336 then if getPlayerLevel(cid) >= 50 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,337) addEvent(shenrongt,ext,cid) doSetCreatureOutfit(cid, shenrons2, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 337 then if getPlayerLevel(cid) >= 100 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,338) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, shenrons3, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 338 then if getPlayerLevel(cid) >= 150 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,339) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 233) doPlayerSendCancel(cid, "Success Transform.") else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 339 then if getPlayerLevel(cid) >= 200 then doPlayerSay(cid, 'Transforms', TALKTYPE_ORANGE_1) doPlayerSetVocation(cid,340) addEvent(shenrongt3,ext,cid) doSetCreatureOutfit(cid, shenrons6, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron End --- else doPlayerSendCancel(cid, "You cannot transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end end Simples, ocorreu aquele erro por que você fez uma coisa nessa parte. ---C16--- function trans(cid) if getPlayerVocation(cid) == 412 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 278) addEvent(trans,ext,cid) end end end function trans1(cid) if getPlayerVocation(cid) == 413 then if getPlayerMana(cid) >= 0 then addEvent(trans1,ext,cid) end end end Percebeu? Na segunda vez que você copiou e colou voce não colocou efeito, que é a quarta (4º) linha. doSendMagicEffect(getPlayerPosition(cid), 278) Então nao tinha nescecidade de você faser tantas copias se somente uma vocation ia sair efeito, tinha que ser somente uma linha com uma função e não varias sem função, deve ser por isso que o server não estava lendo o script. Preste mais atenção Se funcionar REP+ Ae, pra me ajudar
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