Gente , tipow eu instalei um zombie event e talz...
Só que tipow anuncia que o evento começou o teleport nao aparece e fica aparecendo que o player Aldo entrou -.-
Sendo que o server ta off e Aldo é um npc ...
E perto de onde era pra nasce o TP nao tem nenhum npc Aldo ^^
Nao to intendendo isso !!
Da um help ai ^^
Dai quando "enche" o evento começa a dar erro nos movements...
Meu ot é 8.6,TSF 0.4
MOVEMENTS:
local config = {
playerCount = 2001, -- Global storage for counting the players in the event
maxPlayers = 15, -- Max players who can participate
}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
else
doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
end
else
addEvent(tpBack, 1000, cid, fromPosition)
doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the quest.")
return false
end
print(getStorage(config.playerCount) .. " Players in the zombie event.")
return true
end
function tpBack(cid, fromPosition)
doTeleportThing(cid, fromPosition, true)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end