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DretiDemon

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  1. Eu fiz isso sem sabe como mexe no Adobe photoshop, tanto q eu usei o Paint ^^
  2. Está completo agora Avatar http://img166.imageshack.us/img166/2254/animeavatarrb6.jpg Sing http://img211.imageshack.us/img211/6321/animesingiu8.jpg Fan Bar http://img229.imageshack.us/img229/940/animefanlv7.png ~Coments PLxxx~ OBS> Meu Primeiro trabalho
  3. Tah baixei o Adobe Photoshop agora como fasso isso de pinta a imagem ?
  4. Como fasso pa colorir uma imagem por dentro, sem ter que usar Paint (tem que clika em pontinho em pontinho); Qual programa vcs recomendam? E como fazer isso?
  5. Muito bom, tbm tem magia minha ae =D zueira Muito bom msm
  6. Oh estou postando mais uma spell: -Ice Golem Energy Beam: (8.0) Na pasta "spells/scripts" local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -.2, 0, 0, 0) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) setCombatCondition(combat, condition) local arr = { {0, 1, 0}, {0, 1, 0}, {0, 1, 0}, {0, 3, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end e na "spells.xml" <instant name="Ice Golem Energy Beam" words="ice golem energy beam" lvl="1" maglv="0" mana="0" soul="0" exhaustion="1" prem="1" enabled="1" script="ice golem energy beam.lua"></instant> -Exori Mas: (8.0) Na pasta "spells/scripts" local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 34) setCombatFormula(combat, COMBAT_FORMULA_SKILL, -0.2, -20, -0.5, 0) local arr = { {0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 3, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0} } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end E na "spells.xml" <instant name="exori mas" words="exori mas" lvl="33" maglv="4" mana="160" exhaustion="1" prem="1" enabled="1" script="exori mas.lua"> <vocation id="8"/> </instant> Espero q gostem das novas spells. ~Coments~
  7. soh pra sabe se eu consegui melhorar um poko oh map, estou colokando meu ice map q estou criando ainda n esta terminado quando terminar postarei por inteiro, esta aki soh uma palinha:
  8. ^^ eu fiz as pressa trminei em 2 dias tbm ^^
  9. DretiDemon

    Cidade De Pedra

    Estou postando um map q add uma cidade vejam se gostam. Espero que gostem e .... COMENTS PLXX OBs-> oh chao foi escolhido dessa cor para n fikar igaul ao outros (q jah vieram no map).
  10. toh na secçao cert sim mano
  11. DretiDemon

    Meu Trabalho

    Estou postando um map q add uma cidade vejam se gostam. Espero que gostem e .... COMENTS PLXX OBs-> oh chao foi escolhido dessa cor para n fikar igaul ao outros (q jah vieram no map).
  12. chei muito bom, mas ao mesmo tempo vc tah passndo sites para baixarem xiter -.-
  13. as magias sao boas mas oh espaco q atigem sao pequenos tem q ter saco pa esperar oh bixo chega du teu lado ou atras ou na frente pa vc ataka. Do nota 6.
  14. DretiDemon

    Novas Magias

    Espero que Gostem! -Uber exori: area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_HIT_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_HIT_AREA damageEffect = NM_ME_HIT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 200 UltimateExplosionObject.maxDmg = 9000 else -- UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30 -- UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0 UltimateExplosionObject.minDmg = (level * 1.5 + maglv * 1.5) * 1.2 UltimateExplosionObject.maxDmg = (level * 1.5 + maglv * 1.5) * 2.3 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end E lah no arquivo "spells.xml" <spell name="Super Berzeker" words="uber exori" maglv="6" mana="50" enabled="1"><vocation id="4" /></spell> -Death Star area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_MORT_AREA animationEffect = NM_ANI_SUDDENDEATH hitEffect = NM_ME_MORT_AREA damageEffect = NM_ME_MORT_AREA animationColor = 250 offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 4.0 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 5.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end E lah no arquivo "spells.xms" <spell name="death star" words="death star" maglv="70" mana="100" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id="4" /></spell> -Ultimate hur attackType = ATTACK_NONE animationEffect = NM_ANI_NONE hitEffect = NM_ME_NONE damageEffect = NM_ME_MAGIC_POISEN animationColor = GREEN offensive = false drawblood = false GreatHasteObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, GreatHasteObject:ordered()) if(ret) then speed = getSpeed(cid) time = 10000000 --in seconds addspeed = (speed*9.9)-0 changeSpeed(cid, addspeed, time) end return ret end Lah na Pasta "spells.xml" <spell name="Strong Haste" words="ultimate hur" maglv="10" mana="150" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id="4" /></spell> -Exevo gran mas Mort area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_MORT_AREA animationEffect = NM_ANI_SUDDENDEATH hitEffect = NM_ME_MORT_AREA damageEffect = NM_ME_MORT_AREA animationColor = RED offensive = true drawblood = true GreatEnergyBeamObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} GreatEnergyBeamObject.minDmg = (level * 10 + maglv *10) * 5.0 GreatEnergyBeamObject.maxDmg = (level * 10 + maglv *10) * 10.0 return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatEnergyBeamObject:ordered()) end e lah na pasta "spells.xml" <spell name="Ultimate Mort" words="exevo gran mas mort" maglv="100" mana="400" enabled="1"><vocation id="1" /></spell> -Crux Divina area = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_HIT_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_HIT_AREA damageEffect = NM_ME_HIT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end E lah no arquivo "spells.xml" <spell name="Super Berzeker" words="cruz divina" maglv="6" mana="80" enabled="1"><vocation id="4" /></spell> -Bp function onCast(cid, creaturePos, level, maglv, var) n = makeArrows(cid,1988,1); return n end Lah no "spells.xml" (na parte conjure senao n da certo) <conjure name="Backpack" words="bp" conjureId="1988" conjureCount="1" aggressive="0" lvl="0" maglv="0" mana="10" soul="3" prem="1" promotion="1" enabled="1" function="conjureItem"><vocation name="Paladin"/><vocation name="Sorcerer"/><vocation name="Druid"/><vocation name="Knight"/></conjure> Oh estou postando mais uma spell: -Ice Golem Energy Beam: (8.0) Na pasta "spells/scripts" local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -.2, 0, 0, 0) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) setCombatCondition(combat, condition) local arr = { {0, 1, 0}, {0, 1, 0}, {0, 1, 0}, {0, 3, 0}, } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end e na "spells.xml" <instant name="Ice Golem Energy Beam" words="ice golem energy beam" lvl="1" maglv="0" mana="0" soul="0" exhaustion="1" prem="1" enabled="1" script="ice golem energy beam.lua"></instant> -Exori Mas: (8.0) Na pasta "spells/scripts" local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 34) setCombatFormula(combat, COMBAT_FORMULA_SKILL, -0.2, -20, -0.5, 0) local arr = { {0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 3, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0} } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end E na "spells.xml" <instant name="exori mas" words="exori mas" lvl="33" maglv="4" mana="160" exhaustion="1" prem="1" enabled="1" script="exori mas.lua"> <vocation id="8"/> </instant> Estou Postando Mais 2 Spells -Mana Drain (Knight): Na "spells/scripts" area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = 9 needDirection = false areaEffect = 10 animationEffect = 4 hitEffect = 23 damageEffect = 10 animationColor = 71 offensive = false drawblood = false UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 100 UltimateExplosionObject.maxDmg = 600 else UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end E na "spells.xml" <spell name="mana drain" words="mana drain" maglv="3" mana="80" enabled="1"><vocation id="4" /></spell> -Exevo Gran mas Sundeth: Na "spells/scripts" area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = 4 needDirection = false areaEffect = 0 animationEffect = 10 hitEffect = 17 damageEffect = 0 animationColor = 255 offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 1000 UltimateExplosionObject.maxDmg = 9000 else UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end E na "spells.xml" <spell name="exevo gram mas sundeth" words="exevo gram mas death" maglv="90" mana="130" enabled="1"><vocation id="1" /></spell> Estão aki minhas spells espero q gostem delas ~Coments PLXX~ Atualizado dia 1/setembro/2007
  15. tipo a maioria dessas magias nem funciona aki da uma mexida ai pq aki n deu nenhum adas tuas -.- e n tem virus!
  16. Ou vc pode mi ajudar num negocio tipo meu npc de criar acc sumiu como eu fasso pa kolokar di volta nu map??
  17. Tipo kolokei ele na pasta mas como coloko ele no map??
  18. Fiko roxxx, mas n deixei de notar q vc koloko na 1 entrada q a montanha tah em cima do mar soh na frente tem terra vc podia melhorar na 1 entrada, porem na 2 vc melhorou , mas n dos lados q ainda tem agua sem mostrar sinal di terra, como si fosse uma montanha sobre a agua ^^ .
  19. Mano Olha baixei o programa mas o icone e o progama n aparwece Me da uma ajudinha ae ^^ :google_lt: :google_lt: :google_lt: :google_lt: :google_lt: :google_lt: :getlost:
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