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Tudo que Vitinhowcq postou
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cola isso esclui o acces <outfit id="29"> <list gender="0" lookType="253" name="Headsplitter"/> <list gender="1" lookType="253" name="Headsplitter"/> </outfit> se quise que so char male esclui a linha que tem gender="0",e para só female esclui gender="1" se quiser por premiun coloque no lugar do id isso <outfit id="29" premium="yes"> para n ter que substituir é so abri as sourcers e procura a parte das outfits e muda o numero maximo(n sei fase isso direito pois isso e so para os serves que tem aquela sourcers c++ ,o meu nem tem) obs:se n tive o arquivo c++ das sourcers n sei como fas ja procurei,mais se ponhe no google "sourcer de tibia" ou algo do tipo, sai mais resutados de cs(counter-striker)foda isso Bem ja tá explicado
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eh so tu pegar o id dessa outfit e colocar no outfit.xml , mas lembrando que ela removerá 1 outfit pois sempre tem 1 max de outfit a ser colocada num serv
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Ajude Um Membro Com Script De Storage Com Tempo
tópico respondeu ao Vitinhowcq de Vitinhowcq em Lixeira Pública
Se tem como me ajudar, é que eu não lembro mas o menos como mexer em script pois faz um tempo que eu não mexo tipo 1 ano, e eu entendi oque vc quiz dizer, mas vai ser preciso criar na database um table com os dias que serao contados? O que eu quero é assim é tipo parecido com o npc que vende passagem de trem no global, quando vc comprar vc tera acesso a 7 dias e dps quando acabar tera que pagar novamente. Mas o meu é assim tem uma area que tem uma porta e essa porta para entrar terá que falar com o npc que tá no lado e ele vende por 6k (7dias) e quando acabar esses 7 dias tera que pagar dinovo é assim que eu quero não sei mas talves de pra cria só pelo script, mas eu nao sei porq eu nao sou de manjar de script mas eu sei mexer e editar algumas funçoes. Mas vlw ae -
Ajude Um Membro Com Script De Storage Com Tempo
um tópico no fórum postou Vitinhowcq Lixeira Pública
Eai, faz tempo que nao jogo mais tibia e nem otserv ou seja eu parei e só pretendo voltar em dezembro (ferias) dai eu to construindo um serv, eu ja tinha porem tou começando um novo pois o outro tava enjoado e ninguem mais jogava e com esse retorno vai entrar muitos. Entao se voce quer me ajudar no script é assim queria saber como que eu faço um script que tipo pra entrar na area de tps vai ter que pagar pra entrar numa porta e ou seja 7 dias iria ser 6k dai essa porta iria dar pra abrir durante 7 dias que essa pessoa pagar depois ela teria que pagar dinovo. Então eu já sei faze o npc, mas se vcs construirem pra mim tbm fico grato, só nao sei faze esse script de durar 7 dias . vlw , ah e se quizerem jogar meu server em breve (Fyfs Server) www.fyfspvp.com e IP: fyfspvp.servegame.com -
tem uma opção no config.lua se n me engano se é só numeros ou nomes
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Como Eu Tiro O +.... Que Mostra Healando Em Cima Do Player...
tópico respondeu ao joaoscalise de Vitinhowcq em Lixeira Pública
wtf man, cara eu tinha postado e apagaram meus posts eu tinha colado o post igual o do cara q respondeu eu ate vi ele -
eu acho que isso não é ajudar e sim mostrar o conteudo pro povo. Magias são facil de criar deste tipo, mais como vc é iniciante tá bom. o Heal tá muito exagerado, mais é so trocar mesmo.
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[Encerrado] Player Morre Mais Não Morre
tópico respondeu ao misterrox de Vitinhowcq em Tópicos Sem Resposta
Velho, eu tó quase 1 ano fora de ot e de tibia. Mais eu lembro que isso tem a ver lá em creaturescripts e vc procura lá o script death (alguma coisa). lua e ai troca ele por um outro script de server. -
[Encerrado] Tirando O +190 Que Mostra Quando Heala Vida Ou Mana.
tópico respondeu ao joaoscalise de Vitinhowcq em Tópicos Sem Resposta
Cara, é bem facinho, vai no seu config.lua E procura isso em seu. showHealingDamage = true Troque isso por: -
os caras ai q falam ah soh isso pra hunt de spider ... Inventa outra coisa por exemplo bota uma Giant Spider pronto. Ja fica bem bom
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[Arquivado]Como Tornar Um Ot Um Sucesso?
tópico respondeu ao Rafael Medeiros de Vitinhowcq em Noticias - Arquivo
eu ja fiz tudo num server para ter sucesso, rpg e muito mais, porém ninguem mais jogava meu serveer mais era mo legal, hoje estou criando um mapa proprio ou seja começando des do começo. Meu antigo ot era uma copia de um outro + tipo era antigo o mapa mais eu editei pra ate versao 8.6 e ele era 8.5, ou seja fiz muitas coisas -
[Spell] Knight/druid/paladin/sorcerer Transform 8.6+
tópico respondeu ao Vitinhowcq de Vitinhowcq em Globalevents e Spells
Olá gente estou devolta com Tibia, eu dei uma parada não jogo tibia desde janeiro. Desculpem pelos erros eu não lembro quase nada destes scripts estou com preguissa de olhar, por isso to começando dinovo reaprendendo kkkkkkkkk -
[Spell] Knight/druid/paladin/sorcerer Transform 8.6+
tópico respondeu ao Vitinhowcq de Vitinhowcq em Globalevents e Spells
Faz ae fodão, se tu for dar uma olhada em qualquer ot duvido que tenha um parecido como o meu ganhando atributos e se transformando num bicho. Bem como você é troll nem vou bater papo com voce ;/ -
[Spell] Knight/druid/paladin/sorcerer Transform 8.6+
tópico respondeu ao Vitinhowcq de Vitinhowcq em Globalevents e Spells
claro né, voce sempre que tem que ter uma cópia, para as outras pessoas funcionou ela. -
Você colocou alguma coisa influente a morte por exemplo. -War System -Bounty system ???? ou se não aconteçeu nada tenta apagatudo do seu e bota isso dentro do seu playerdeath.lua local config = { deathListEnabled = getBooleanFromString(getConfigInfo('deathListEnabled')), sqlType = getConfigInfo('sqlType'), maxDeathRecords = getConfigInfo('maxDeathRecords') } config.sqlType = config.sqlType == "sqlite" and DATABASE_ENGINE_SQLITE or DATABASE_ENGINE_MYSQL function onDeath(cid, corpse, lastHitKiller, mostDamageKiller) if(config.deathListEnabled ~= TRUE) then return end local hitKillerName = "field item" local damageKillerName = "" if(lastHitKiller ~= FALSE) then if(isPlayer(lastHitKiller) == TRUE) then hitKillerName = getPlayerGUID(lastHitKiller) else hitKillerName = getCreatureName(lastHitKiller) end if(mostDamageKiller ~= FALSE and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then if(isPlayer(mostDamageKiller) == TRUE) then damageKillerName = getPlayerGUID(mostDamageKiller) else damageKillerName = getCreatureName(mostDamageKiller) end end end db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");") local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";") if(rows:getID() ~= -1) then local amount = rows:getRows(true) - config.maxDeathRecords if(amount > 0) then if(config.sqlType == DATABASE_ENGINE_SQLITE) then for i = 1, amount do db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);") end else db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT " .. amount .. ";") end end end end Se conseguiu, se quizer REP+ Se não conseguiu poste aqui.
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Amigo, tópico em lugar errado e isso que você fez não foi criar vocação vip so foi alterar os nomes. é muito masi facil adicionar novas vocations do que faze isso que nao adianta nada
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[Spell] Knight/druid/paladin/sorcerer Transform 8.6+
tópico respondeu ao Vitinhowcq de Vitinhowcq em Globalevents e Spells
Meu ot é o- Styller yourots Versão- 8.6 se acha a solução REP+ Cara, tas colocando no local certo as magias? e tambem vai na pasta lib e abre o 000-constant e apaga tudo e bota isso: NORTH = 0 EAST = 1 SOUTH = 2 WEST = 3 SOUTHWEST = 4 SOUTHEAST = 5 NORTHWEST = 6 NORTHEAST = 7 COMBAT_FORMULA_UNDEFINED = 0 COMBAT_FORMULA_LEVELMAGIC = 1 COMBAT_FORMULA_SKILL = 2 COMBAT_FORMULA_DAMAGE = 3 CONDITION_PARAM_OWNER = 1 CONDITION_PARAM_TICKS = 2 CONDITION_PARAM_OUTFIT = 3 CONDITION_PARAM_HEALTHGAIN = 4 CONDITION_PARAM_HEALTHTICKS = 5 CONDITION_PARAM_MANAGAIN = 6 CONDITION_PARAM_MANATICKS = 7 CONDITION_PARAM_DELAYED = 8 CONDITION_PARAM_SPEED = 9 CONDITION_PARAM_LIGHT_LEVEL = 10 CONDITION_PARAM_LIGHT_COLOR = 11 CONDITION_PARAM_SOULGAIN = 12 CONDITION_PARAM_SOULTICKS = 13 CONDITION_PARAM_MINVALUE = 14 CONDITION_PARAM_MAXVALUE = 15 CONDITION_PARAM_STARTVALUE = 16 CONDITION_PARAM_TICKINTERVAL = 17 CONDITION_PARAM_FORCEUPDATE = 18 CONDITION_PARAM_SKILL_MELEE = 19 CONDITION_PARAM_SKILL_FIST = 20 CONDITION_PARAM_SKILL_CLUB = 21 CONDITION_PARAM_SKILL_SWORD = 22 CONDITION_PARAM_SKILL_AXE = 23 CONDITION_PARAM_SKILL_DISTANCE = 24 CONDITION_PARAM_SKILL_SHIELD = 25 CONDITION_PARAM_SKILL_FISHING = 26 CONDITION_PARAM_STAT_MAXHEALTH = 27 CONDITION_PARAM_STAT_MAXMANA = 28 CONDITION_PARAM_STAT_SOUL = 29 CONDITION_PARAM_STAT_MAGICLEVEL = 30 CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31 CONDITION_PARAM_STAT_MAXMANAPERCENT = 32 CONDITION_PARAM_STAT_SOULPERCENT = 33 CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34 CONDITION_PARAM_SKILL_MELEEPERCENT = 35 CONDITION_PARAM_SKILL_FISTPERCENT = 36 CONDITION_PARAM_SKILL_CLUBPERCENT = 37 CONDITION_PARAM_SKILL_SWORDPERCENT = 38 CONDITION_PARAM_SKILL_AXEPERCENT = 39 CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40 CONDITION_PARAM_SKILL_SHIELDPERCENT = 41 CONDITION_PARAM_SKILL_FISHINGPERCENT = 42 CONDITION_PARAM_PERIODICDAMAGE = 43 CONDITION_PARAM_BUFF = 44 CONDITION_PARAM_SUBID = 45 COMBAT_PARAM_TYPE = 1 COMBAT_PARAM_EFFECT = 2 COMBAT_PARAM_DISTANCEEFFECT = 3 COMBAT_PARAM_BLOCKSHIELD = 4 COMBAT_PARAM_BLOCKARMOR = 5 COMBAT_PARAM_TARGETCASTERORTOPMOST = 6 COMBAT_PARAM_CREATEITEM = 7 COMBAT_PARAM_AGGRESSIVE = 8 COMBAT_PARAM_DISPEL = 9 COMBAT_PARAM_USECHARGES = 10 COMBAT_PARAM_TARGETPLAYERSORSUMMONS = 11 COMBAT_PARAM_DIFFERENTAREADAMAGE = 12 COMBAT_PARAM_HITEFFECT = 13 COMBAT_PARAM_HITCOLOR = 14 CALLBACK_PARAM_LEVELMAGICVALUE = 1 CALLBACK_PARAM_SKILLVALUE = 2 CALLBACK_PARAM_TARGETTILE = 3 CALLBACK_PARAM_TARGETCREATURE = 4 COMBAT_NONE = 0 COMBAT_PHYSICALDAMAGE = 1 COMBAT_ENERGYDAMAGE = 2 COMBAT_EARTHDAMAGE = 4 COMBAT_POISONDAMAGE = 4 COMBAT_FIREDAMAGE = 8 COMBAT_UNDEFINEDDAMAGE = 16 COMBAT_LIFEDRAIN = 32 COMBAT_MANADRAIN = 64 COMBAT_HEALING = 128 COMBAT_DROWNDAMAGE = 256 COMBAT_ICEDAMAGE = 512 COMBAT_HOLYDAMAGE = 1024 COMBAT_DEATHDAMAGE = 2048 CONDITION_NONE = 0 CONDITION_POISON = 1 CONDITION_FIRE = 2 CONDITION_ENERGY = 4 CONDITION_PHYSICAL = 8 CONDITION_HASTE = 16 CONDITION_PARALYZE = 32 CONDITION_OUTFIT = 64 CONDITION_INVISIBLE = 128 CONDITION_LIGHT = 256 CONDITION_MANASHIELD = 512 CONDITION_INFIGHT = 1024 CONDITION_DRUNK = 2048 CONDITION_EXHAUST = 4096 CONDITION_FOOD = 8192 CONDITION_REGENERATION = 8192 CONDITION_SOUL = 16384 CONDITION_DROWN = 32768 CONDITION_MUTED = 65536 CONDITION_ATTRIBUTES = 131072 CONDITION_FREEZING = 262144 CONDITION_DAZZLED = 524288 CONDITION_CURSED = 1048576 CONDITION_PACIFIED = 2097152 CONDITION_GAMEMASTER = 4194304 CONDITION_HUNTING = 8388608 EXHAUST_OTHER = 0 EXHAUST_COMBAT = 1 EXHAUST_HEALING = 2 EXHAUST_WEAPON = 3 MUTED_BUFFER = 0 MUTED_YELL = 1 MUTED_TRADE = 2 MUTED_TRADE_ROOK = 3 GAMEMASTER_INVISIBLE = 0 GAMEMASTER_IGNORE = 1 GAMEMASTER_TELEPORT = 2 CONST_SLOT_FIRST = 1 CONST_SLOT_HEAD = CONST_SLOT_FIRST CONST_SLOT_NECKLACE = 2 CONST_SLOT_BACKPACK = 3 CONST_SLOT_ARMOR = 4 CONST_SLOT_RIGHT = 5 CONST_SLOT_LEFT = 6 CONST_SLOT_LEGS = 7 CONST_SLOT_FEET = 8 CONST_SLOT_RING = 9 CONST_SLOT_AMMO = 10 CONST_SLOT_LAST = CONST_SLOT_AMMO CONST_ME_DRAWBLOOD = 0 CONST_ME_LOSEENERGY = 1 CONST_ME_POFF = 2 CONST_ME_BLOCKHIT = 3 CONST_ME_EXPLOSIONAREA = 4 CONST_ME_EXPLOSIONHIT = 5 CONST_ME_FIREAREA = 6 CONST_ME_YELLOW_RINGS = 7 CONST_ME_GREEN_RINGS = 8 CONST_ME_HITAREA = 9 CONST_ME_TELEPORT = 10 CONST_ME_ENERGYHIT = 11 CONST_ME_MAGIC_BLUE = 12 CONST_ME_MAGIC_RED = 13 CONST_ME_MAGIC_GREEN = 14 CONST_ME_HITBYFIRE = 15 CONST_ME_HITBYPOISON = 16 CONST_ME_MORTAREA = 17 CONST_ME_SOUND_GREEN = 18 CONST_ME_SOUND_RED = 19 CONST_ME_POISONAREA = 20 CONST_ME_SOUND_YELLOW = 21 CONST_ME_SOUND_PURPLE = 22 CONST_ME_SOUND_BLUE = 23 CONST_ME_SOUND_WHITE = 24 CONST_ME_BUBBLES = 25 CONST_ME_CRAPS = 26 CONST_ME_GIFT_WRAPS = 27 CONST_ME_FIREWORK_YELLOW = 28 CONST_ME_FIREWORK_RED = 29 CONST_ME_FIREWORK_BLUE = 30 CONST_ME_STUN = 31 CONST_ME_SLEEP = 32 CONST_ME_WATERCREATURE = 33 CONST_ME_GROUNDSHAKER = 34 CONST_ME_HEARTS = 35 CONST_ME_FIREATTACK = 36 CONST_ME_ENERGYAREA = 37 CONST_ME_SMALLCLOUDS = 38 CONST_ME_HOLYDAMAGE = 39 CONST_ME_BIGCLOUDS = 40 CONST_ME_ICEAREA = 41 CONST_ME_ICETORNADO = 42 CONST_ME_ICEATTACK = 43 CONST_ME_STONES = 44 CONST_ME_SMALLPLANTS = 45 CONST_ME_CARNIPHILA = 46 CONST_ME_PURPLEENERGY = 47 CONST_ME_YELLOWENERGY = 48 CONST_ME_HOLYAREA = 49 CONST_ME_BIGPLANTS = 50 CONST_ME_CAKE = 51 CONST_ME_GIANTICE = 52 CONST_ME_WATERSPLASH = 53 CONST_ME_PLANTATTACK = 54 CONST_ME_TUTORIALARROW = 55 CONST_ME_TUTORIALSQUARE = 56 CONST_ME_MIRRORHORIZONTAL = 57 CONST_ME_MIRRORVERTICAL = 58 CONST_ME_SKULLHORIZONTAL = 59 CONST_ME_SKULLVERTICAL = 60 CONST_ME_ASSASSIN = 61 CONST_ME_STEPSHORIZONTAL = 62 CONST_ME_BLOODYSTEPS = 63 CONST_ME_STEPSVERTICAL = 64 CONST_ME_YALAHARIGHOST = 65 CONST_ME_BATS = 66 CONST_ME_SMOKE = 67 CONST_ME_INSECTS = 68 CONST_ME_DRAGONHEAD = 69 CONST_ME_NONE = 255 CONST_ME_LAST = CONST_ME_DRAGONHEAD CONST_ANI_SPEAR = 0 CONST_ANI_BOLT = 1 CONST_ANI_ARROW = 2 CONST_ANI_FIRE = 3 CONST_ANI_ENERGY = 4 CONST_ANI_POISONARROW = 5 CONST_ANI_BURSTARROW = 6 CONST_ANI_THROWINGSTAR = 7 CONST_ANI_THROWINGKNIFE = 8 CONST_ANI_SMALLSTONE = 9 CONST_ANI_DEATH = 10 CONST_ANI_LARGEROCK = 11 CONST_ANI_SNOWBALL = 12 CONST_ANI_POWERBOLT = 13 CONST_ANI_POISON = 14 CONST_ANI_INFERNALBOLT = 15 CONST_ANI_HUNTINGSPEAR = 16 CONST_ANI_ENCHANTEDSPEAR = 17 CONST_ANI_REDSTAR = 18 CONST_ANI_GREENSTAR = 19 CONST_ANI_ROYALSPEAR = 20 CONST_ANI_SNIPERARROW = 21 CONST_ANI_ONYXARROW = 22 CONST_ANI_PIERCINGBOLT = 23 CONST_ANI_WHIRLWINDSWORD = 24 CONST_ANI_WHIRLWINDAXE = 25 CONST_ANI_WHIRLWINDCLUB = 26 CONST_ANI_ETHEREALSPEAR = 27 CONST_ANI_ICE = 28 CONST_ANI_EARTH = 29 CONST_ANI_HOLY = 30 CONST_ANI_SUDDENDEATH = 31 CONST_ANI_FLASHARROW = 32 CONST_ANI_FLAMMINGARROW = 33 CONST_ANI_SHIVERARROW = 34 CONST_ANI_ENERGYBALL = 35 CONST_ANI_SMALLICE = 36 CONST_ANI_SMALLHOLY = 37 CONST_ANI_SMALLEARTH = 38 CONST_ANI_EARTHARROW = 39 CONST_ANI_EXPLOSION = 40 CONST_ANI_CAKE = 41 CONST_ANI_WEAPONTYPE = 254 CONST_ANI_NONE = 255 CONST_ANI_LAST = CONST_ANI_CAKE TALKTYPE_FIRST = 1 TALKTYPE_SAY = TALKTYPE_FIRST TALKTYPE_WHISPER = 2 TALKTYPE_YELL = 3 TALKTYPE_PRIVATE_PN = 4 TALKTYPE_PRIVATE_NP = 5 TALKTYPE_PRIVATE = 6 TALKTYPE_CHANNEL_Y = 7 TALKTYPE_CHANNEL_W = 8 TALKTYPE_RVR_CHANNEL = 9 TALKTYPE_RVR_ANSWER = 10 TALKTYPE_RVR_CONTINUE = 11 TALKTYPE_BROADCAST = 12 TALKTYPE_CHANNEL_RN = 13 TALKTYPE_PRIVATE_RED = 14 TALKTYPE_CHANNEL_O = 15 TALKTYPE_CHANNEL_RA = 17 TALKTYPE_MONSTER = 19 TALKTYPE_MONSTER_YELL = 20 TALKTYPE_LAST = TALKTYPE_MONSTER_YELL TALKTYPE_TYPES = { ["say"] = TALKTYPE_SAY, ["whisper"] = TALKTYPE_WHISPER, ["yell"] = TALKTYPE_YELL, ["private-playernpc"] = TALKTYPE_PRIVATE_PN, ["private-npcplayer"] = TALKTYPE_PRIVATE_NP, ["private"] = TALKTYPE_PRIVATE, ["channel-yellow"] = TALKTYPE_CHANNEL_Y, ["channel-white"] = TALKTYPE_CHANNEL_W, ["rvr-channel"] = TALKTYPE_RVR_CHANNEL, ["rvr-answer"] = TALKTYPE_RVR_ANSWER, ["rvr-continue"] = TALKTYPE_RVR_CONTINUE, ["broadcast"] = TALKTYPE_BROADCAST, ["channel-red"] = TALKTYPE_CHANNEL_RN, ["channel-orange"] = TALKTYPE_CHANNEL_O, ["channel-redanonymous"] = TALKTYPE_CHANNEL_RA, ["monster"] = TALKTYPE_MONSTER, ["monster-yell"] = TALKTYPE_MONSTER_YELL } MESSAGE_FIRST = 18 MESSAGE_STATUS_CONSOLE_RED = MESSAGE_FIRST MESSAGE_EVENT_ORANGE = 19 MESSAGE_STATUS_CONSOLE_ORANGE = 20 MESSAGE_STATUS_WARNING = 21 MESSAGE_EVENT_ADVANCE = 22 MESSAGE_EVENT_DEFAULT = 23 MESSAGE_STATUS_DEFAULT = 24 MESSAGE_INFO_DESCR = 25 MESSAGE_STATUS_SMALL = 26 MESSAGE_STATUS_CONSOLE_BLUE = 27 MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_BLUE MESSAGE_TYPES = { ["advance"] = MESSAGE_EVENT_ADVANCE, ["event"] = MESSAGE_EVENT_DEFAULT, ["white"] = MESSAGE_EVENT_DEFAULT, ["orange"] = MESSAGE_STATUS_CONSOLE_ORANGE, ["info"] = MESSAGE_INFO_DESCR, ["green"] = MESSAGE_INFO_DESCR, ["small"] = MESSAGE_STATUS_SMALL, ["blue"] = MESSAGE_STATUS_CONSOLE_BLUE, ["red"] = MESSAGE_STATUS_CONSOLE_RED, ["warning"] = MESSAGE_STATUS_WARNING, ["status"] = MESSAGE_STATUS_DEFAULT } COLOR_BLACK = 0 COLOR_BLUE = 5 COLOR_GREEN = 18 COLOR_LIGHTGREEN = 66 COLOR_DARKBROWN = 78 COLOR_LIGHTBLUE = 89 COLOR_DARKRED = 108 COLOR_DARKPURPLE = 112 COLOR_BROWN = 120 COLOR_GREY = 129 COLOR_TEAL = 143 COLOR_DARKPINK = 152 COLOR_PURPLE = 154 COLOR_DARKORANGE = 156 COLOR_RED = 180 COLOR_PINK = 190 COLOR_ORANGE = 192 COLOR_DARKYELLOW = 205 COLOR_YELLOW = 210 COLOR_WHITE = 215 COLOR_NONE = 255 MAPMARK_TICK = 0 MAPMARK_QUESTION = 1 MAPMARK_EXCLAMATION = 2 MAPMARK_STAR = 3 MAPMARK_CROSS = 4 MAPMARK_TEMPLE = 5 MAPMARK_KISS = 6 MAPMARK_SHOVEL = 7 MAPMARK_SWORD = 8 MAPMARK_FLAG = 9 MAPMARK_LOCK = 10 MAPMARK_BAG = 11 MAPMARK_SKULL = 12 MAPMARK_DOLLAR = 13 MAPMARK_REDNORTH = 14 MAPMARK_REDSOUTH = 15 MAPMARK_REDEAST = 16 MAPMARK_REDWEST = 17 MAPMARK_GREENNORTH = 18 MAPMARK_GREENSOUTH = 19 ITEM_TYPE_NONE = 0 ITEM_TYPE_DEPOT = 1 ITEM_TYPE_MAILBOX = 2 ITEM_TYPE_TRASHHOLDER = 3 ITEM_TYPE_CONTAINER = 4 ITEM_TYPE_DOOR = 5 ITEM_TYPE_MAGICFIELD = 6 ITEM_TYPE_TELEPORT = 7 ITEM_TYPE_BED = 8 ITEM_TYPE_KEY = 9 ITEM_TYPE_RUNE = 10 ITEM_GROUP_NONE = 0 ITEM_GROUP_GROUND = 1 ITEM_GROUP_CONTAINER = 2 ITEM_GROUP_CHARGES = 6 ITEM_GROUP_SPLASH = 11 ITEM_GROUP_FLUID = 12 CONST_PROP_BLOCKSOLID = 0 CONST_PROP_HASHEIGHT = 1 CONST_PROP_BLOCKPROJECTILE = 2 CONST_PROP_BLOCKPATHFIND = 3 CONST_PROP_ISVERTICAL = 4 CONST_PROP_ISHORIZONTAL = 5 CONST_PROP_MOVABLE = 6 CONST_PROP_BLOCKINGANDNOTMOVABLE = 7 CONST_PROP_SUPPORTHANGABLE = 8 CHASEMODE_STANDSTILL = 0 CHASEMODE_FOLLOW = 1 FIGHTMODE_ATTACK = 0 FIGHTMODE_BALANCED = 1 FIGHTMODE_DEFENSE = 2 SECUREMODE_ON = 0 SECUREMODE_OFF = 1 TRADE_NONE = 0 TRADE_INITIATED = 1 TRADE_ACCEPT = 2 TRADE_ACKNOWLEDGE = 3 TRADE_TRANSFER = 4 MANAGER_NONE = 0 MANAGER_NEW = 1 MANAGER_ACCOUNT = 2 MANAGER_NAMELOCK = 3 PLAYERSEX_FEMALE = 0 PLAYERSEX_MALE = 1 PLAYERSEX_GAMEMASTER = 2 PLAYERLOSS_EXPERIENCE = 0 PLAYERLOSS_MANA = 1 PLAYERLOSS_SKILLS = 2 PLAYERLOSS_CONTAINERS = 3 PLAYERLOSS_ITEMS = 4 STATSCHANGE_HEALTHGAIN = 0 STATSCHANGE_HEALTHLOSS = 1 STATSCHANGE_MANAGAIN = 2 STATSCHANGE_MANALOSS = 3 SKILL_FIRST = 0 SKILL_FIST = SKILL_FIRST SKILL_CLUB = 1 SKILL_SWORD = 2 SKILL_AXE = 3 SKILL_DISTANCE = 4 SKILL_SHIELD = 5 SKILL_FISHING = 6 SKILL__MAGLEVEL = 7 SKILL__LEVEL = 8 SKILL_LAST = SKILL_FISHING SKILL__LAST = SKILL__LEVEL SKILL_NAMES = { [sKILL_FIST] = "fist fighting", [sKILL_CLUB] = "club fighting", [sKILL_SWORD] = "sword fighting", [sKILL_AXE] = "axe fighting", [sKILL_DISTANCE] = "distance fighting", [sKILL_SHIELD] = "shielding", [sKILL_FISHING] = "fishing", [sKILL__LEVEL] = "level", [sKILL__MAGLEVEL] = "magic level" } SKILL_IDS = { ["fist"] = SKILL_FIST, ["club"] = SKILL_CLUB, ["sword"] = SKILL_SWORD, ["axe"] = SKILL_AXE, ["distance"] = SKILL_DISTANCE, ["dist"] = SKILL_DISTANCE, ["shielding"] = SKILL_SHIELD, ["shield"] = SKILL_SHIELD, ["fishing"] = SKILL_FISHING, ["fish"] = SKILL_FISHING, ["level"] = SKILL__LEVEL, ["magic"] = SKILL__MAGLEVEL } GUILD_MEMBER = 1 GUILD_VICE = 2 GUILD_LEADER = 3 SKULL_NONE = 0 SKULL_YELLOW = 1 SKULL_GREEN = 2 SKULL_WHITE = 3 SKULL_RED = 4 SKULL_BLACK = 5 SKULL_LAST = SKULL_BLACK SHIELD_NONE = 0 SHIELD_WHITEYELLOW = 1 SHIELD_WHITEBLUE = 2 SHIELD_BLUE = 3 SHIELD_YELLOW = 4 SHIELD_BLUE_SHAREDEXP = 5 SHIELD_YELLOW_SHAREDEXP = 6 SHIELD_BLUE_NOSHAREDEXP_BLINK = 7 SHIELD_YELLOW_NOSHAREDEXP_BLINK = 8 SHIELD_BLUE_NOSHAREDEXP = 9 SHIELD_YELLOW_NOSHAREDEXP = 10 SHIELD_LAST = SHIELD_YELLOW_NOSHAREDEXP EMBLEM_NONE = 0 EMBLEM_GREEN = 1 EMBLEM_RED = 2 EMBLEM_BLUE = 3 WORLDTYPE_OPTIONAL = 1 WORLDTYPE_OPEN = 2 WORLDTYPE_HARDCORE = 3 DATABASE_NONE = 0 DATABASE_MYSQL = 1 DATABASE_SQLITE = 2 DATABASE_POSTGRESQL = 3 DATABASE_ODBC = 4 GAMESTATE_STARTUP = 1 GAMESTATE_INIT = 2 GAMESTATE_NORMAL = 3 GAMESTATE_MAINTAIN = 4 GAMESTATE_CLOSED = 5 GAMESTATE_CLOSING = 6 GAMESTATE_SHUTDOWN = 7 RELOAD_ACTIONS = 1 RELOAD_CHAT = 2 RELOAD_CONFIG = 3 RELOAD_CREATUREEVENTS = 4 RELOAD_GAMESERVERS = 5 RELOAD_GLOBALEVENTS = 6 RELOAD_GROUPS = 7 RELOAD_HIGHSCORES = 8 RELOAD_HOUSEPRICES = 9 RELOAD_ITEMS = 10 RELOAD_MONSTERS = 11 RELOAD_MOVEEVENTS = 12 RELOAD_NPCS = 13 RELOAD_OUTFITS = 14 RELOAD_QUESTS = 15 RELOAD_RAIDS = 16 RELOAD_SPELLS = 17 RELOAD_STAGES = 18 RELOAD_TALKACTIONS = 19 RELOAD_VOCATIONS = 20 RELOAD_WEAPONS = 21 RELOAD_MODS = 22 RELOAD_ALL = 23 BAN_NONE = 0 BAN_IP = 1 BAN_PLAYER = 2 BAN_ACCOUNT = 3 BAN_NOTATION = 4 BAN_STATEMENT = 5 PLAYERBAN_NONE = 0 PLAYERBAN_REPORT = 1 PLAYERBAN_LOCK = 2 PLAYERBAN_BANISHMENT = 3 CHANNEL_GUILD = 0 CHANNEL_PARTY = 1 CHANNEL_RVR = 3 CHANNEL_HELP = 9 CHANNEL_DEFAULT = 0xFFFE CHANNEL_PRIVATE = 0xFFFF STACKPOS_GROUND = 0 STACKPOS_TOP_CREATURE = 253 STACKPOS_TOP_FIELD = 254 STACKPOS_TOP_MOVABLE_ITEM_OR_CREATURE = 255 WEAPON_NONE = 0 WEAPON_SWORD = 1 WEAPON_CLUB = 2 WEAPON_AXE = 3 WEAPON_DIST = 4 WEAPON_SHIELD = 5 WEAPON_FIST = 6 WEAPON_WAND = 7 WEAPON_AMMO = 8 ACTION_NOTATION = 0 ACTION_NAMEREPORT = 1 ACTION_BANISHMENT = 2 ACTION_BANREPORT = 3 ACTION_BANFINAL = 4 ACTION_BANREPORTFINAL = 5 ACTION_STATEMENT = 6 ACTION_DELETION = 7 ACTION_NAMELOCK = 8 ACTION_BANLOCK = 9 ACTION_BANLOCKFINAL = 10 ACTION_PLACEHOLDER = 11 ITEM_GOLD_COIN = 2148 ITEM_PLATINUM_COIN = 2152 ITEM_CRYSTAL_COIN = 2160 ITEM_SCARAB_COIN = 2159 ITEM_FISH = 2667 ITEM_WORM = 3976 ITEM_MECHANICAL_FISH = 10224 ITEM_NAIL = 8309 ITEM_MECHANICAL_FISHING_ROD = 10223 ITEM_GREEN_PERCH = 7159 ITEM_RAINBOW_TROUT = 7158 ITEM_NORTHERN_PIKE = 2669 ITEM_PARCEL = 2595 ITEM_LABEL = 2599 RETURNVALUE_DONTSHOWMESSAGE = 0 RETURNVALUE_NOERROR = 1 RETURNVALUE_NOTPOSSIBLE = 2 RETURNVALUE_NOTENOUGHROOM = 3 RETURNVALUE_PLAYERISPZLOCKED = 4 RETURNVALUE_PLAYERISNOTINVITED = 5 RETURNVALUE_CANNOTTHROW = 6 RETURNVALUE_THEREISNOWAY = 7 RETURNVALUE_DESTINATIONOUTOFREACH = 8 RETURNVALUE_CREATUREBLOCK = 9 RETURNVALUE_NOTMOVABLE = 10 RETURNVALUE_DROPTWOHANDEDITEM = 11 RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12 RETURNVALUE_CANONLYUSEONEWEAPON = 13 RETURNVALUE_NEEDEXCHANGE = 14 RETURNVALUE_CANNOTBEDRESSED = 15 RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16 RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17 RETURNVALUE_TOOFARAWAY = 18 RETURNVALUE_FIRSTGODOWNSTAIRS = 19 RETURNVALUE_FIRSTGOUPSTAIRS = 20 RETURNVALUE_CONTAINERNOTENOUGHROOM = 21 RETURNVALUE_NOTENOUGHCAPACITY = 22 RETURNVALUE_CANNOTPICKUP = 23 RETURNVALUE_THISISIMPOSSIBLE = 24 RETURNVALUE_DEPOTISFULL = 25 RETURNVALUE_CREATUREDOESNOTEXIST = 26 RETURNVALUE_CANNOTUSETHISOBJECT = 27 RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28 RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29 RETURNVALUE_YOUAREALREADYTRADING = 30 RETURNVALUE_THISPLAYERISALREADYTRADING = 31 RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32 RETURNVALUE_DIRECTPLAYERSHOOT = 33 RETURNVALUE_NOTENOUGHLEVEL = 34 RETURNVALUE_NOTENOUGHMAGICLEVEL = 35 RETURNVALUE_NOTENOUGHMANA = 36 RETURNVALUE_NOTENOUGHSOUL = 37 RETURNVALUE_YOUAREEXHAUSTED = 38 RETURNVALUE_PLAYERISNOTREACHABLE = 39 RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40 RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41 RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42 RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43 RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44 RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45 RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46 RETURNVALUE_CREATUREISNOTREACHABLE = 47 RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48 RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49 RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50 RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51 RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52 RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53 RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54 RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55 RETURNVALUE_YOUCANNOTLOGOUTHERE = 56 RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57 RETURNVALUE_CANNOTCONJUREITEMHERE = 58 RETURNVALUE_TILEISFULL = 59 RETURNVALUE_NAMEISTOOAMBIGUOUS = 60 RETURNVALUE_CANONLYUSEONESHIELD = 61 RETURNVALUE_YOUARENOTTHEOWNER = 62 RETURNVALUE_YOUMAYNOTCASTAREAONBLACKSKULL = 63 CONTAINER_POSITION = 0xFFFF EMPTY_STORAGE = -1 EMPTY_RESULT = -1 ITEMCOUNT_MAX = 100 AUTOID_PLAYERS = 0x10000000 AUTOID_MONSTERS = 0x40000000 AUTOID_NPCS = 0x80000000 PLAYERFLAG_CANNOTUSECOMBAT = 0 PLAYERFLAG_CANNOTATTACKPLAYER = 1 PLAYERFLAG_CANNOTATTACKMONSTER = 2 PLAYERFLAG_CANNOTBEATTACKED = 3 PLAYERFLAG_CANCONVINCEALL = 4 PLAYERFLAG_CANSUMMONALL = 5 PLAYERFLAG_CANILLUSIONALL = 6 PLAYERFLAG_CANSENSEINVISIBILITY = 7 PLAYERFLAG_IGNOREDBYMONSTERS = 8 PLAYERFLAG_NOTGAININFIGHT = 9 PLAYERFLAG_HASINFINITEMANA = 10 PLAYERFLAG_HASINFINITESOUL = 11 PLAYERFLAG_HASNOEXHAUSTION = 12 PLAYERFLAG_CANNOTUSESPELLS = 13 PLAYERFLAG_CANNOTPICKUPITEM = 14 PLAYERFLAG_CANALWAYSLOGIN = 15 PLAYERFLAG_CANBROADCAST = 16 PLAYERFLAG_CANEDITHOUSES = 17 PLAYERFLAG_CANNOTBEBANNED = 18 PLAYERFLAG_CANNOTBEPUSHED = 19 PLAYERFLAG_HASINFINITECAPACITY = 20 PLAYERFLAG_CANPUSHALLCREATURES = 21 PLAYERFLAG_CANTALKREDPRIVATE = 22 PLAYERFLAG_CANTALKREDCHANNEL = 23 PLAYERFLAG_TALKORANGEHELPCHANNEL = 24 PLAYERFLAG_NOTGAINEXPERIENCE = 25 PLAYERFLAG_NOTGAINMANA = 26 PLAYERFLAG_NOTGAINHEALTH = 27 PLAYERFLAG_NOTGAINSKILL = 28 PLAYERFLAG_SETMAXSPEED = 29 PLAYERFLAG_SPECIALVIP = 30 PLAYERFLAG_NOTGENERATELOOT = 31 PLAYERFLAG_CANTALKREDCHANNELANONYMOUS = 32 PLAYERFLAG_IGNOREPROTECTIONZONE = 33 PLAYERFLAG_IGNORESPELLCHECK = 34 PLAYERFLAG_IGNOREWEAPONCHECK = 35 PLAYERFLAG_CANNOTBEMUTED = 36 PLAYERFLAG_ISALWAYSPREMIUM = 37 PLAYERFLAG_CANANSWERRULEVIOLATIONS = 38 PLAYERFLAG_39 = 39 -- ignore PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION = 40 PLAYERFLAG_HASINFINITESTAMINA = 41 PLAYERFLAG_CANNOTMOVEITEMS = 42 PLAYERFLAG_CANNOTMOVECREATURES = 43 PLAYERFLAG_CANREPORTBUGS = 44 PLAYERFLAG_45 = 45 -- ignore PLAYERFLAG_CANNOTBESEEN = 46 PLAYERFLAG_HIDEHEALTH = 47 PLAYERCUSTOMFLAG_ALLOWIDLE = 0 PLAYERCUSTOMFLAG_CANSEEPOSITION = 1 PLAYERCUSTOMFLAG_CANSEEITEMDETAILS = 2 PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS = 3 PLAYERCUSTOMFLAG_NOTSEARCHABLE = 4 PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES = 5 PLAYERCUSTOMFLAG_CANTHROWANYWHERE = 6 PLAYERCUSTOMFLAG_CANPUSHALLITEMS = 7 PLAYERCUSTOMFLAG_CANMOVEANYWHERE = 8 PLAYERCUSTOMFLAG_CANMOVEFROMFAR = 9 PLAYERCUSTOMFLAG_CANLOGINMULTIPLECHARACTERS = 10 PLAYERCUSTOMFLAG_HASFULLLIGHT = 11 PLAYERCUSTOMFLAG_CANLOGOUTANYTIME = 12 PLAYERCUSTOMFLAG_HIDELEVEL = 13 PLAYERCUSTOMFLAG_ISPROTECTED = 14 PLAYERCUSTOMFLAG_ISIMMUNE = 15 PLAYERCUSTOMFLAG_NOTGAINSKULL = 16 PLAYERCUSTOMFLAG_NOTGAINUNJUSTIFIED = 17 PLAYERCUSTOMFLAG_IGNOREPACIFICATION = 18 PLAYERCUSTOMFLAG_IGNORELOGINDELAY = 19 PLAYERCUSTOMFLAG_CANSTAIRHOP = 20 PLAYERCUSTOMFLAG_CANTURNHOP = 21 PLAYERCUSTOMFLAG_IGNOREHOUSERENT = 22 PLAYERCUSTOMFLAG_CANWEARALLADDONS = 23 PLAYERCUSTOMFLAG_ISWALKABLE = 24 PLAYERCUSTOMFLAG_CANWALKTHROUGH = 25 maleOutfits = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325, 328, 335, 367} femaleOutfits = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324, 329, 336, 366} doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [10780] = 10781, [10782] = 10783, [10784] = 10786, [10785] = 10786, [10789] = 10790, [10791] = 10792} closingDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10781, 10783, 10790, 10792} verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10483, 10485, 10790, 10792} horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10474, 10476, 10781, 10783} specialDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10782, 10791} keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032, 10091} enchantableGems = {2147, 2146, 2149, 2150} enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905} enchantingAltars = { {7504, 7505, 7506, 7507}, {7508, 7509, 7510, 7511}, {7516, 7517, 7518, 7519}, {7512, 7513, 7514, 7515} } enchantedGems = {7760, 7759, 7761, 7762} enchantedItems = { [2383] = {7744, 7763, 7854, 7869}, [7383] = {7745, 7764, 7855, 7870}, [7384] = {7746, 7765, 7856, 7871}, [7406] = {7747, 7766, 7857, 7872}, [7402] = {7748, 7767, 7858, 7873}, [2429] = {7749, 7768, 7859, 7874}, [2430] = {7750, 7769, 7860, 7875}, [7389] = {7751, 7770, 7861, 7876}, [7380] = {7752, 7771, 7862, 7877}, [2454] = {7753, 7772, 7863, 7878}, [2423] = {7754, 7773, 7864, 7879}, [2445] = {7755, 7774, 7865, 7880}, [7415] = {7756, 7775, 7866, 7881}, [7392] = {7757, 7776, 7867, 7882}, [2391] = {7758, 7777, 7868, 7883}, [2544] = {7840, 7839, 7850, 7838}, [8905] = {8906, 8907, 8909, 8908} } Config_meta = { __index = function(t, k) if(k == "type") then return function() return "Config" end end return getConfigValue(k) end, __newindex = function(t, k, v) return false end } CONFIG = {} setmetatable(CONFIG, Config_meta) Storage_meta = { __index = function(t, k) if(k == "type") then return function() return "Storage" end end return getStorage(k) end, __newindex = function(t, k, v) return doSetStorage(k, v) end } STORAGE = {} setmetatable(STORAGE, Storage_meta) e abre também o 100-compat e retira tudo dentro e bota isso: --[[ * File containing deprecated functions and constants used by alot of scripts and other engines ]]-- --bit = require("bit") TRUE = true FALSE = false LUA_ERROR = false LUA_NO_ERROR = true LUA_NULL = nil TALKTYPE_CHANNEL_R1 = TALKTYPE_CHANNEL_RN TALKTYPE_CHANNEL_R2 = TALKTYPE_CHANNEL_RA TALKTYPE_ORANGE_1 = TALKTYPE_MONSTER TALKTYPE_ORANGE_2 = TALKTYPE_MONSTER_YELL TEXTCOLOR_BLACK = COLOR_BLACK TEXTCOLOR_BLUE = COLOR_BLUE TEXTCOLOR_GREEN = COLOR_GREEN TEXTCOLOR_LIGHTGREEN = COLOR_LIGHTGREEN TEXTCOLOR_DARKBROWN = COLOR_DARKBROWN TEXTCOLOR_LIGHTBLUE = COLOR_LIGHTBLUE TEXTCOLOR_DARKRED = COLOR_DARKRED TEXTCOLOR_DARKPURPLE = COLOR_DARKPURPLE TEXTCOLOR_BROWN = COLOR_BROWN TEXTCOLOR_GREY = COLOR_GREY TEXTCOLOR_TEAL = COLOR_TEAL TEXTCOLOR_DARKPINK = COLOR_DARKPINK TEXTCOLOR_PURPLE = COLOR_PURPLE TEXTCOLOR_DARKORANGE = COLOR_DARKORANGE TEXTCOLOR_RED = COLOR_RED TEXTCOLOR_PINK = COLOR_PINK TEXTCOLOR_ORANGE = COLOR_ORANGE TEXTCOLOR_DARKYELLOW = COLOR_DARKYELLOW TEXTCOLOR_YELLOW = COLOR_YELLOW TEXTCOLOR_WHITE = COLOR_WHITE TEXTCOLOR_NONE = COLOR_NONE CONDITION_PARAM_STAT_MAXHITPOINTS = CONDITION_PARAM_STAT_MAXHEALTH CONDITION_PARAM_STAT_MAXMANAPOINTS = CONDITION_PARAM_STAT_MAXMANA CONDITION_PARAM_STAT_SOULPOINTS = CONDITION_PARAM_STAT_SOUL CONDITION_PARAM_STAT_MAGICPOINTS = CONDITION_PARAM_STAT_MAGICLEVEL CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = CONDITION_PARAM_STAT_MAXHEALTHPERCENT CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = CONDITION_PARAM_STAT_MAXMANAPERCENT CONDITION_PARAM_STAT_SOULPOINTSPERCENT = CONDITION_PARAM_STAT_SOULPERCENT CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = CONDITION_PARAM_STAT_MAGICLEVELPERCENT STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1 STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2 STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3 STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4 STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5 WORLD_TYPE_NO_PVP = WORLDTYPE_OPTIONAL WORLD_TYPE_PVP = WORLDTYPE_OPEN WORLD_TYPE_PVP_ENFORCED = WORLDTYPE_HARDCORE WORLDTYPE_NO_PVP = WORLDTYPE_OPTIONAL WORLDTYPE_PVP = WORLDTYPE_OPEN WORLDTYPE_PVP_ENFORCED = WORLDTYPE_HARDCORE GUILDLEVEL_MEMBER = GUILD_MEMBER GUILDLEVEL_VICE = GUILD_VICE GUILDLEVEL_LEADER = GUILD_LEADER DATABASE_ENGINE_NONE = DATABASE_NONE DATABASE_ENGINE_MYSQL = DATABASE_MYSQL DATABASE_ENGINE_SQLITE = DATABASE_SQLITE DATABASE_ENGINE_POSTGRESQL = DATABASE_POSTGRESQL DATABASE_ENGINE_ODBC = DATABASE_ODBC CHANNEL_STAFF = 2 CHANNEL_COUNSELOR = 4 CHANNEL_GAMECHAT = 5 CHANNEL_TRADE = 6 CHANNEL_TRADEROOK = 7 CHANNEL_RLCHAT = 8 BANTYPE_IP_BANISHMENT = 1 BANTYPE_NAMELOCK = 2 BANTYPE_BANISHMENT = 3 BANTYPE_NOTATION = 4 BANTYPE_DELETION = 3 CONST_PROP_MOVEABLE = CONST_PROP_MOVABLE CONST_PROP_BLOCKINGANDNOTMOVEABLE = CONST_PROP_BLOCKINGANDNOTMOVABLE STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = STACKPOS_TOP_MOVABLE_ITEM_OR_CREATURE RETURNVALUE_NOTMOVEABLE = RETURNVALUE_NOTMOVABLE SKILLS = SKILL_NAMES table.getPos = table.find doSetCreatureDropLoot = doCreatureSetDropLoot doPlayerSay = doCreatureSay doPlayerAddMana = doCreatureAddMana playerLearnInstantSpell = doPlayerLearnInstantSpell doPlayerRemOutfit = doPlayerRemoveOutfit pay = doPlayerRemoveMoney broadcastMessage = doBroadcastMessage getPlayerName = getCreatureName getCreaturePosition = getThingPosition getPlayerPosition = getCreaturePosition getCreaturePos = getCreaturePosition creatureGetPosition = getCreaturePosition getPlayerMana = getCreatureMana getPlayerMaxMana = getCreatureMaxMana hasCondition = getCreatureCondition isMoveable = isMovable isItemMoveable = isItemMovable saveData = saveServer savePlayers = saveServer getPlayerSkill = getPlayerSkillLevel getPlayerSkullType = getCreatureSkullType getCreatureSkull = getCreatureSkullType getAccountNumberByName = getAccountIdByName getIPByName = getIpByName getPlayersByIP = getPlayersByIp getThingfromPos = getThingFromPos getPlayersByAccountNumber = getPlayersByAccountId getIPByPlayerName = getIpByName getPlayersByIPNumber = getPlayersByIp getAccountNumberByPlayerName = getAccountIdByName convertIntToIP = doConvertIntegerToIp convertIPToInt = doConvertIpToInteger queryTileAddThing = doTileQueryAdd getTileHouseInfo = getHouseFromPos executeRaid = doExecuteRaid saveServer = doSaveServer cleanHouse = doCleanHouse cleanMap = doCleanMap shutdown = doShutdown mayNotMove = doCreatureSetNoMove doPlayerSetNoMove = doCreatureSetNoMove getPlayerNoMove = getCreatureNoMove getConfigInfo = getConfigValue doPlayerAddExp = doPlayerAddExperience isInArea = isInRange doPlayerSetSkillRate = doPlayerSetRate getCreatureLookDir = getCreatureLookDirection getPlayerLookDir = getCreatureLookDirection getPlayerLookDirection = getCreatureLookDirection doCreatureSetLookDir = doCreatureSetLookDirection getPlayerLookPos = getCreatureLookPosition setPlayerStamina = doPlayerSetStamina setPlayerPromotionLevel = doPlayerSetPromotionLevel setPlayerGroupId = doPlayerSetGroupId setPlayerPartner = doPlayerSetPartner doPlayerSetStorageValue = doCreatureSetStorage setPlayerStorageValue = doPlayerSetStorageValue getPlayerStorageValue = getCreatureStorage getGlobalStorageValue = getStorage setGlobalStorageValue = doSetStorage setPlayerBalance = doPlayerSetBalance doAddMapMark = doPlayerAddMapMark doSendTutorial = doPlayerSendTutorial getWaypointsList = getWaypointList getPlayerLastLoginSaved = getPlayerLastLogin getThingPos = getThingPosition doAreaCombatHealth = doCombatAreaHealth doAreaCombatMana = doCombatAreaMana doAreaCombatCondition = doCombatAreaCondition doAreaCombatDispel = doCombatAreaDispel getItemDescriptionsById = getItemInfo hasProperty = hasItemProperty hasClient = hasPlayerClient print = std.cout getPosByDir = getPositionByDirection db.updateQueryLimitOperator = db.updateLimiter db.stringComparisonOperator = db.stringComparer db.stringComparison = db.stringComparer db.executeQuery = db.query isNumber = isNumeric doSetItemActionId = doItemSetActionId db.quote = db.escapeString PlayerFlag_CannotUseCombat = 0 PlayerFlag_CannotAttackPlayer = 1 PlayerFlag_CannotAttackMonster = 2 PlayerFlag_CannotBeAttacked = 3 PlayerFlag_CanConvinceAll = 4 PlayerFlag_CanSummonAll = 5 PlayerFlag_CanIllusionAll = 6 PlayerFlag_CanSenseInvisibility = 7 PlayerFlag_IgnoredByMonsters = 8 PlayerFlag_NotGainInFight = 9 PlayerFlag_HasInfiniteMana = 10 PlayerFlag_HasInfiniteSoul = 11 PlayerFlag_HasNoExhaustion = 12 PlayerFlag_CannotUseSpells = 13 PlayerFlag_CannotPickupItem = 14 PlayerFlag_CanAlwaysLogin = 15 PlayerFlag_CanBroadcast = 16 PlayerFlag_CanEditHouses = 17 PlayerFlag_CannotBeBanned = 18 PlayerFlag_CannotBePushed = 19 PlayerFlag_HasInfiniteCapacity = 20 PlayerFlag_CanPushAllCreatures = 21 PlayerFlag_CanTalkRedPrivate = 22 PlayerFlag_CanTalkRedChannel = 23 PlayerFlag_TalkOrangeHelpChannel = 24 PlayerFlag_NotGainExperience = 25 PlayerFlag_NotGainMana = 26 PlayerFlag_NotGainHealth = 27 PlayerFlag_NotGainSkill = 28 PlayerFlag_SetMaxSpeed = 29 PlayerFlag_SpecialVIP = 30 PlayerFlag_NotGenerateLoot = 31 PlayerFlag_CanTalkRedChannelAnonymous = 32 PlayerFlag_IgnoreProtectionZone = 33 PlayerFlag_IgnoreSpellCheck = 34 PlayerFlag_IgnoreWeaponCheck = 35 PlayerFlag_CannotBeMuted = 36 PlayerFlag_IsAlwaysPremium = 37 PlayerFlag_CanAnswerRuleViolations = 38 PlayerFlag_39 = 39 -- ignore PlayerFlag_ShowGroupNameInsteadOfVocation = 40 PlayerFlag_HasInfiniteStamina = 41 PlayerFlag_CannotMoveItems = 42 PlayerFlag_CannotMoveCreatures = 43 PlayerFlag_CanReportBugs = 44 PlayerFlag_45 = 45 -- ignore PlayerFlag_CannotBeSeen = 46 PlayerFlag_HideHealth = 47 PlayerCustomFlag_AllowIdle = 0 PlayerCustomFlag_CanSeePosition = 1 PlayerCustomFlag_CanSeeItemDetails = 2 PlayerCustomFlag_CanSeeCreatureDetails = 3 PlayerCustomFlag_NotSearchable = 4 PlayerCustomFlag_GamemasterPrivileges = 5 PlayerCustomFlag_CanThrowAnywhere = 6 PlayerCustomFlag_CanPushAllItems = 7 PlayerCustomFlag_CanMoveAnywhere = 8 PlayerCustomFlag_CanMoveFromFar = 9 PlayerCustomFlag_CanLoginMultipleCharacters = 10 PlayerCustomFlag_HasFullLight = 11 PlayerCustomFlag_CanLogoutAnytime = 12 PlayerCustomFlag_HideLevel = 13 PlayerCustomFlag_IsProtected = 14 PlayerCustomFlag_IsImmune = 15 PlayerCustomFlag_NotGainSkull = 16 PlayerCustomFlag_NotGainUnjustified = 17 PlayerCustomFlag_IgnorePacification = 18 PlayerCustomFlag_IgnoreLoginDelay = 19 PlayerCustomFlag_CanStairhop = 20 PlayerCustomFlag_CanTurnhop = 21 PlayerCustomFlag_IgnoreHouseRent = 22 -
mano aconselho voce nao usar esse tipo de servidor pois eu realmente acho uma mer** só tem coisa edited. sem mais
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cara vc precisa pagar pra poder usar o TSF 0.4 DEV
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[Outfit] Adicionando Bônus A Seus Addons Usando Funções.
um tópico no fórum postou Vitinhowcq Actions e Talkactions
Primeiro de tudo, vou avisando tirei do OTLAND.NET Créditos: -Kawon 100% -Vitinhowcq, 3% por postar aqui no xTibia Vamos oque interessa! Explicando: Está função só funciona se você estiver usando um addon full. Então só darão atributos a addons fulls. Vá em data/XML/outfits.xml -Primeiro lembre que você pode editar seus atributos aos addons. e por exemplo há varios tipos de atributos ao usar vou postar aqui: manaShield invisible healthGain/healthTicks manaGain/manaTicks speed -------------- reflect percentAll reflect percentElements reflect percentMagic reflect percentEnergy reflect percentFire reflect percentPoison reflect percentIce reflect percentHoly reflect percentDeath reflect percentLifeDrain reflect percentManaDrain reflect percentDrown reflect percentPhysical reflect percentHealing reflect percentUndefined reflect chanceAll reflect chanceElements reflect chanceMagic reflect chanceEnergy reflect chancetFire reflect chancePoison reflect chanceIce reflect chanceHoly reflect chanceDeath reflect chanceLifeDrain reflect chanceManaDrain reflect chanceDrown reflect chancePhysical reflect chanceHealing reflect chanceUndefined -------------- absorb percentAll absorb percentElements absorb percentMagic absorb percentEnergy absorb percentFire absorb percentPoison absorb percentIce absorb percentHoly absorb percentDeath absorb percentLifeDrain absorb percentManaDrain absorb percentDrown absorb percentPhysical absorb percentHealing absorb percentUndefined -------------- skills fist skills club skills axe skills sword skills distance skills shielding skills fishing skills melee (fist, club, sword y axe) skills weapon (club, sword, axe, dist) skills fistPercent skills clubPercent skills axePercent skills swordPercent skills distancePercent skills shieldingPercent skills fishingPercent skills meleePercent (fist, club, sword y axe) skills weaponPercent (club, sword, axe, dist) -------------- stats maxHealth stats maxMana stats soul stats level stats magLevel stats maxHealthPercent stats maxManaPercent stats soulPercent stats levelPercent stats magLevelPercent -------------- supress poison supress fire supress energy supress physical supress haste supress paralyze supress invisible supress light supress manaShield supress drunk supress drown supress muted Agora vou mostrar como colocar no seu outfit.xml Por exemplo vou editar aqui a outfit hunter. Tag: Lembre que sempre edite corretamente os "/>" no final dos atributos. e sempre adicione a tag no final dos atributos .Use esse exeplo da outfit hunter como montar para botar para os addons darem atributos. ATÉ MAIS. SE GOSTOU. REP+ ^^ -
Olha, você tem que diminuir o tempo de salve. E tire esse !save, pois pode haver players que estão tentando bugar seu server usando toda hora. Se ajudei REP+
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Depende tipo se for 8.4+ eu acho que funciona porém, pode dar as veses erros, e depende as veses da versão do tfs.
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[Config/distro] Black Skull Não Funciona
tópico respondeu ao zani123 de Vitinhowcq em Lixeira Pública
to ligado o meu tbm é 0.4 dev e ta tudo certo, ainda mais que meu server começo versao 8.5 e foi até 8.6 sem trocar de servidor nada. no meu o black skull funciona direitinho o meu tfs 0.4 dev versao 8.6 -
Script: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function oracle(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end local cityNode = node:getParent():getParent() local vocNode = node:getParent() local destination = cityNode:getParameters().destination local town = cityNode:getParameters().town local vocation = vocNode:getParameters().vocation if(destination ~= nil and vocation ~= nil and town ~= nil) then if(getPlayerLevel(cid) < parameters.level) then npcHandler:say('You must first reach level ' .. parameters.level .. '!', cid) else if getPlayerVocation(cid) > 0 then npcHandler:say('Sorry, You already have a vocation!') else doPlayerSetVocation(cid, vocation) doPlayerSetTown(cid, town) doTeleportThing(cid, destination) doSendMagicEffect(destination, CONST_ME_MAGIC_BLUE) end end end npcHandler:resetNpc() return true end function greetCallback(cid) if(getPlayerLevel(cid) < 8) then npcHandler:say('COME BACK WHEN YOU GROW UP, CHILD!') return false else return true end end npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?') local yesNode = KeywordNode:new({'yes'}, oracle, {level = 8}) local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'}) local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in Main? say {yes}'}) local node2 = node1:addChildKeyword({'Yasha'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 2, destination = {x=996, y=1031, z=5}, text = 'Yasha, eh? So what vocation do you wish to become? {Sorcerer}, {druid}, {paladin} or {knight}?'}) local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, vocation = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node2 = node1:addChildKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 2, destination = {x=996, y=1031, z=5}, text = 'Yasha, eh? So what vocation do you wish to become? {Sorcerer}, {druid}, {paladin} or {knight}?'}) local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, vocation = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node2 = node1:addChildKeyword({'Yasha2'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, town = 2, destination = {x=996, y=1031, z=5}, text = 'Yasha, eh? So what vocation do you wish to become? {Sorcerer}, {druid}, {paladin} or {knight}?'}) local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, vocation = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, vocation = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, vocation = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, vocation = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'}) node3:addChildKeywordNode(yesNode) node3:addChildKeywordNode(noNode) keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'}) npcHandler:addModule(FocusModule:new())
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Cria na sua database uma coisa" esqueci como que fala na tabela "players" com o nome frags. Se quizer manda ss, dai eu vejo qual é o erro dai ja arrumo pra você porque é facil.
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