

nmaster
Campones-
Total de itens
14 -
Registro em
-
Última visita
Tudo que nmaster postou
-
action [Action] Mudando De Acesso Após Usar Um Item!
um tópico no fórum postou nmaster Actions e Talkactions
Olá amantes Xtibianos! Hoje vim trazer a vocês um scritp desenvolvido pelo NoobLess O Script faz com que o player mude de Group (acesso) após usar um item. Vá em Data/Actions/Scripts e crie acessitem.lua, dentro você poe: local config = { group_id = ID, id_item = xxxx } function onUse(cid, item, fromPosition, itemEx, toPosition) if item.itemid == config.id_item then doPlayerSetGroupId(cid, config.group_id) doPlayerSendTextMessage(cid, 22, 'Your group id is '.. config.group_id ..'!') end return true end XXXX = ID do items que você vai escolher para mudar o acesso. Logo depois volta a pasta anterior de actions onde tem o actions.xml e adicione a linha: <action itemid="xxxx" script="acessitem.lua"/> XXXX = ID do items que você vai escolher para mudar o acesso. OBS: O Mesmo xxxx do script lua é o mesmo do actions.xml (MUDE NOS 2) Atenciosamente, NucklesMaster (Noynac) ~ Bom Proveito!. -
OLÁ, EU ESTOU COM UM PROBLEMA.. JA FIS DE TUDO NO MEU SERVER PARA A BLESS NÃO DROPAR ITENS... ATÉ AGORA NADA FUNCIONOU. EU GOSTARIA DE PEDIR PARA VOCÊS ESCOLHEREM UMA DAS OPÇÕES E POSTAR UM TIPO DE AJUDA PARA MEU CASO... 1º AS MANEIRAS QUE VOCÊ SOUBER PARA ARRUMAR ESSE SCRIPT (SE FOR O DISTRO E NO CONFIG.LUA JA FIS TUDO) 2º SE NÃO TEM NADA QUE POSSA FAZER, EU PENSEI EM UM CREATURESCRIPT PARECIDO COM ISSO: IF ALLBLESSINGS = TRUE NÃOPERDERITEMS. ALGUM BOM SER PODE ME AJUDAR A RESOLVER ESSE PROBLEMA? EU AGRADEÇO COM TUDO! REP++
-
<?xml version="1.0" encoding="UTF-8"?> <mod name="Buy premium command" version="1.0" author="The Forgotten Server" contact="otland.net" enabled="yes"> <config name="buypremium_config"><![CDATA[ config = { days = 30, cost = 10000, maxDays = 360 } ]]></config> <talkaction words="!buypremium; !pacc; !buypremmy" event="buffer"><![CDATA[ domodlib('buypremium_config') if(getPlayerPremiumDays(cid) > config.maxDays) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You can not buy more than " .. config.days + config.maxDays .. " days of Premium Account.") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) return end if(not doPlayerRemoveMoney(cid, config.cost)) then doPlayerSendCancel(cid, "You don't have enough money, " .. config.days .. " days premium account costs " .. config.cost .. " gold coins.") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) return end doPlayerAddPremiumDays(cid, config.days) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have bought " .. config.days .. " days of premium account.") ]]></talkaction> </mod>
-
Meu Site Estava 100% Ai Do Nada Fika Mostrando Offline.
tópico respondeu ao nmaster de nmaster em Lixeira Pública
Minha maquina é windowns e fika no mesmo pc é claro:X mano n mudei anda... eu so reinciei o server tava botando ums systemas novo no ot ai na hora que o server deu global save que reinicio ele volto assim :X uso a 3 mes nunca deu isso :X ae GM pode mandar seu msn? nois conversa melhor, eu tlgd que vc entende pakas do assunto! -
Meu Site Estava 100% Ai Do Nada Fika Mostrando Offline.
um tópico no fórum postou nmaster Lixeira Pública
Ontem 23:00 reinciei meu server e SEM MAIS NEM MENOS O SITE FIKA MOSTRANDO OFFLINE ONDE TEM "WHO IS ONLINE?" FIKA DISENDO QUE NÃO TEM PLAYER ONLINE MAIS DA PRA CRIAR CHAR NORMALMENTE E JOGAR NORMALMENTE.... NÂO SEI O QUE É.. ALGUEM SABE? REP+! ADRADEÇO! -
O sistema de refinamento perfeito do Mock 2.0 paro de funcionar algumas funções depois que eu pus 0.4_SVN Alguem consegue adaptar? Agradeço muito! --- Perfect refine system by Mock the bear (MTB). --- Email: [email]mock_#####@hotmail.com[/email] local gain = { gainArmor='&p+1',loseArmor='&p-1', gainShield='&s+#',loseShield='&s-(#+1)', gainAttack='&a+(2*(#))',loseAttack='&a-(2*(#+1))', gainDefense='&d+(2*(#))',loseDefense='&d-(2*(#+1))', chance='100/((#*(1/(@/2)))*(@/2))', -- Eu fiz essa equação para variar de +0 a +7 o item --- Essa equação deve retornar em % a chance do item se refinar (0-100) 100 = sempre, 0 = nunca maxlvl = 7, blocked_ids = {2488,8881} } -- &a = weapon attack -- &d = weapon defense -- &s = shield defense -- &p = armor defense -- # = nivel do item -- @ = max level if not setItemName then function setItemName(uid,name) return doItemSetAttribute(uid,'name',name) end function setItemArmor(uid,name) return doItemSetAttribute(uid,'armor',name) end function setItemDefense(uid,name) return doItemSetAttribute(uid,'defense',name) end function setItemAttack(uid,name) return doItemSetAttribute(uid,'attack',name) end function getItemAttack(uid) return getItemAttribute(uid,'attack') end function getItemDefense(uid) return getItemAttribute(uid,'defense') end function getItemArmor(uid) if type(uid) == 'number' then return getItemAttribute(uid,'armor') else return getItemInfo(uid.itemid).armor end end end function isArmor(uid) -- Function by Mock the bear. if (getItemArmor(uid) and getItemArmor(uid) ~= 0 and not getItemInfo(uid.itemid,'attack') and not getItemInfo(uid.itemid,'defense') and getItemWeaponType(uid.uid) == 0) then return true end return false end function isWeapon(uid) -- Function by Mock the bear. uid = uid or 0 local f = getItemWeaponType(uid) if f == 1 or f == 2 or f == 3 then return TRUE end return FALSE end function isShield(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 4 then return TRUE end return FALSE end function getWeaponLevel(uid) -- Function by Mock the bear. uid = uid or 0 local name = getItemName(uid) local lvl = string.match(name,'+(%d)') return tonumber(lvl) or 0 end function doTransform(s,i) -- Function by Mock the bear. local c = string.gsub(s,'@',gain.maxlvl) local c = string.gsub(c,'&a',getItemAttack(i.uid) or getItemInfo(i.itemid).attack) local c = string.gsub(c,'&d',getItemDefense(i.uid) or getItemInfo(i.itemid).defense) local c = string.gsub(c,'&s',getItemDefense(i.uid) or getItemInfo(i.itemid).defense) local c = string.gsub(c,'&p',getItemArmor(i.uid) or getItemInfo(i.itemid).armor) local c = string.gsub(c,'#',getWeaponLevel(i.uid)) local q,err = loadstring('return '..c) assert(q,err) return assert(q()) end function onUse(cid, item, fromPosition, itemEx, toPosition) toPosition.stackpos = 255 if isInArray(gain.blocked_ids, itemEx.itemid) == TRUE or getItemWeaponType(itemEx.uid) > 4 or (getItemWeaponType(itemEx.uid) == 0 and isArmor(itemEx) == FALSE) or itemEx.itemid == 0 then doPlayerSendTextMessage(cid, 24,"You cant refine this item.") return TRUE end if isCreature(itemEx.uid) == TRUE then return FALSE end local level = getWeaponLevel(itemEx.uid) local chance = doTransform(gain.chance,itemEx) if chance >= math.random(0,100) or item.actionid >= 1000 or (item.actionid == 500 and math.random(0,100) <= 25) then if level+1 > gain.maxlvl then doSendMagicEffect(toPosition, 2) return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)) doPlayerSendTextMessage(cid, 24,"Your item has been upgrated to +"..(level+1)..".") doSendMagicEffect(toPosition, 12) if isArmor(itemEx) == TRUE then local get = doTransform(gain.gainArmor,itemEx) setItemArmor(itemEx.uid,get) elseif isWeapon(itemEx.uid) == TRUE then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx)) elseif isShield(itemEx.uid) == TRUE then setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx)) end end else if level == 0 then doPlayerSendTextMessage(cid, 24,"No effect.") doSendMagicEffect(toPosition, 2) elseif level == gain.maxlvl then doSendMagicEffect(toPosition, 2) return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.") elseif level > 0 then if level == 1 then setItemName(itemEx.uid, getItemNameById(itemEx.itemid)) doPlayerSendTextMessage(cid, 24,"Your item back to normal.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)) doPlayerSendTextMessage(cid, 24,"Your item back to +"..(level-1)..".") end if isArmor(itemEx) == TRUE then setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx)) elseif isWeapon(itemEx.uid) == TRUE then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx)) elseif isShield(itemEx.uid) == TRUE then setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx)) end end doSendMagicEffect(toPosition, 9) end doRemoveItem(item.uid,1) return TRUE end
-
Bem Vindos ao BaiakRPGServer Guild War System com Escudos! Criem suas Accounts ~ HOSTER DEDICADO EM DALAS (TEXAS) 0 LAG! SEM LAG! ~ INAUGURADO!!! SITE: BaiakRPGServer.no-ip.org IP: BaiakRPGServer.no-ip.org PORT: 7171 -- Rates: * 1-100: 500x * 101-150: 400x * 151-200: 300x * 201-250: 200x * 251-300: 150x * 301-350: 100x * 351-400: 50x * 401-450: 25x * 451-500: 10x * 501+: 3x * Skills: 100x * Magic Level: 100x * Loot:3x -- Frags & Skull system * Protection level 100 * PZ Lock: 60 segundos * PZ Kill: 5 Minutos * Black Skull System * Red skull Time: 1 Dia * Black skull Time: 2 Dias Red Skull * 20 frags por dia * 100 frags por semana * 250 frags por mes Black Skull * 40 frags por dia * 200 frags por semana * 500 frags por mes -- Quests * Poi * Inqui * Dh * Anihi * Armor de Axe Skill * Armor de Club Skill * Dragon Scale Legs * Demon Oak * Great Shield (Ferumbras Tower) * Demon Legs / Golden Boots * Soft Boots * Golden Helmet / Blessed Shield * Yalahar Quest -- Cidades * Baiak Sity * Liberty Bay * HydraLand * Yalahar * Thais * Outras;; -- Nossos Systemas e Outros * GUILD WAR SYSTEM COM ESCUDOS (IGUAL TIBIA RL) * Templo Exclusivo * Dobro de Hunts * Systema Vip Super Exclusivo e Dedicado * Cidade VIP (Yalahar) * Cidade Free Global (Thais) * Eventos Exclusivos e Diários * Invasão de Dragons * Invasão de Warlocks * Coliseum Event * Evento Dota (Dota Event) * Arena War (Novo) * Alavanca de Runas e Potions * NPCs Novo de Items * Systema de Refinamento (Ainda sendo Trabalhado) -- Commands Comandos Para House * alana res (Buy house) * alana grav (Sell house) * alana som (Abandonar a casa) * aleta grav (Convidar membro para abrir a porta (comando tem que ser feito virado de frente a porta) ) * aleta som (vice dono) * aleta sio (Invita membro visitante (não pode abrir porta) ) * alana sio (kikar membro) Outros * !frags * !aol * !bless * !go (muda outfit da Guild ~ Só usado pelo líder da guild) * !vipdays * !notice * !skulls * !spells * !shopinfo Mais informações ingame com os Tutores e ADM's
-
Ae gente, queria por pra refinar bolt nesse script que n está funcionando: -- &a = weapon attack -- &d = weapon defense -- &s = shield defense -- &p = armor defense -- # = nivel do item -- @ = max level local gain = { gainArmor='&p+(1)',loseArmor='&p-(1)', gainAttack='&a+(1*(#))',loseAttack='&a-(1*(#+1))', gainShield='&s+(1*(#))',loseshield='&s-(1*(#+1))', gainDefense='&d+(1*(#))',loseDefense='&d-(1*(#+1))', chance='(100/math.sqrt((((@/4)+(#*2))/@)*#))', maxlvl = 10, blocked_ids = {} } local it = { --[itemid] = [percent] [8306] = 0, -- 0% additional [8305] = 100, -- 50% } if not setItemName then function setItemName(uid,name) return doItemSetAttribute(uid,'name',name) end function setItemArmor(uid,name) return doItemSetAttribute(uid,'armor',name) end function setItemDefense(uid,name) return doItemSetAttribute(uid,'defense',name) end function setItemAttack(uid,name) return doItemSetAttribute(uid,'attack',name) end function getItemAttack(uid) return getItemAttribute(uid,'attack') end function getItemDefense(uid) return getItemAttribute(uid,'defense') end function getItemArmor(uid) if type(uid) == 'number' then return getItemAttribute(uid,'armor') else return getItemInfo(uid.itemid).armor end end end local function isArmor(uid) -- Function by Mock the bear. if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then return true end return false end local function isWeapon(uid) -- Function by Mock the bear. uid = uid or 0 local f = getItemWeaponType(uid) if f == 1 or f == 2 or f == 3 then return true end return false end local function isShield(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 4 then return true end return false end local function isBow(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 5 then return true end return false end local function getWeaponLevel(uid) -- Function by Mock the bear. uid = uid or 0 local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or '' local lvl = string.match(name,'%s%+(%d+)%s*') return tonumber(lvl) or 0 end local function doTransform(s,i) -- Function by Mock the bear. local c = string.gsub(s,'@',gain.maxlvl) local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack)) local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor)) local c = string.gsub(c,'#',getWeaponLevel(i)) local q = assert(loadstring('return '..c)) return math.floor(assert(q())) end function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid == 0 or item.itemid == 0 then return false end toPosition.stackpos = 255 if isInArray(gain.blocked_ids, itemEx.itemid) or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5) or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx)) or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then doPlayerSendTextMessage(cid, 24,"Você não pode refinar este item.") return TRUE end if isCreature(itemEx.uid) == TRUE then return FALSE end local level = getWeaponLevel(itemEx) local chance = doTransform(gain.chance,itemEx) if level == gain.maxlvl then doSendMagicEffect(toPosition, 2) return doPlayerSendTextMessage(cid, 24,"Seu item está no nivel máximo .") end doPlayerSendTextMessage(cid, 24,"Tentativa de refinamento... "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."%!") if chance+it[item.itemid] >= math.random(0,100) then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^ slot = slot~='' and ' '..slot or slot setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot) addEvent(doPlayerSendTextMessage,500,cid, 24,"Seu item foi refinado para +"..(level+1)..slot..".") doSendMagicEffect(toPosition, 12) if isArmor(itemEx) then local get = doTransform(gain.gainArmor,itemEx) setItemArmor(itemEx.uid,get) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx)) end else if level == 0 then addEvent(doPlayerSendTextMessage,500,cid, 24,"No effect.") doSendMagicEffect(toPosition, 2) elseif level > 0 then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^ slot = slot~='' and ' '..slot or slot if level == 1 then setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot) addEvent(doPlayerSendTextMessage,500,cid, 24,"Seu item voltou ao normal.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-1)..slot) addEvent(doPlayerSendTextMessage,500,cid, 24,"Tentativa fracassada. Seu item voltou para +"..(level-1)..slot..".") end if isArmor(itemEx) then setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx)) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx)) end end doSendMagicEffect(toPosition, 9) end doRemoveItem(item.uid,1) return true end AGRADEÇO A TODOS!
-
Eu tentei criar uma conta, mais n tem senha? nem na hora do cadastro e nem no email eles ofereçem senha.. como loga em uma coisa sem senha? --' eu acho que to fazendo algo errado mais eu juro que fi so cadastro (eles n pediram senha) e dps me enviaram um email confirmando o cadastro (e tambem n me deram senha nenhum) como funciona essa bagui realmente? :S
-
Dúvida Config.lua Houserentasprice E Housepriceasrent
tópico respondeu ao nmaster de nmaster em Lixeira Pública
alguem em dis a função de cada uma dessas? -
O que da a promotion do player é o NPC que fas ele subir pra 2... sem npc só por função onlogin ele so muda o número da vocation n adicionar promotion="2" não... com isso no meu site não aparece os player que tem vocation 5 6 7 e 8 porque ele obedeçe pelo promotion="1" e "2"... ai so queria essa função pra adicionar isso pra poder aparecer no site...
-
Bem, meu systema de Vocation VIP é por CreatureScript intão não tem como alterar o número da promotion do char pra poder apareder no meu site a vocation diferente... ai eu queria um script que quando o char for vocation vip 5 6 7 e 8 ele ganha-se promotion="2" e quando fosse 1 2 3 ou 4 fica-se com promotion="1" d novo isso com função onlogin... alguem pode me ajudar? parece ser facil. Adradeço a todo! boa tarde REP+
-
Dúvida Config.lua Houserentasprice E Housepriceasrent
um tópico no fórum postou nmaster Lixeira Pública
Alguem sabe pra que serve essas 2 linhas do config.lua? houseRentAsPrice = false housePriceAsRent = false Eu botei no meu ot pra parar alugueu das houses semanalmente e não ta funfando , creio que sera porcausa de alguma dessas 2 linhas! AJudem eu pleasee! REP+ -
esse akspersky não vai blokear o acesso remoto o dedicado não? porque um dos firewall que botei ele impediu e foi um mola da poha pra entra d novo:X
-
PRIMEIRO GOSTARIA DE LEMBRAR QUE AKELE SCRIPT DA OTLAND ANTI DDOS NÃO FUNCIONOU NO MEU SITE.. ESTÃO NUKANDO MEU SITE DIRETO EU TENHO QUE FIKAR REINCIIANDO APACHE E DPS DE 20 SEGUNDOS CAI D NOVO.. ALGUEM PODE ME DISER O QUE É ISSO? PRA FALAR A VERDADE NEM SEI SE É NUKER MESMO EU TIVE QUE MUDAR A PORTA DO MEU SITE PARA 8090 PORENQUANTO
-
Olá Gente! EU tenho no meu server 2 magias de BUFF 1 que almenta 30% do HP e outro que Almenta 30% da MANA Mais quando usa uma e dps a outra a primeira é anulada.. Alguem pode me ajudar pra não anular? SCRIPT DA 30% DE HP: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 7) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 300000) setConditionParam(condition, CONDITION_PARAM_STAT_MAXHEALTHPERCENT, 130) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) function onCastSpell(cid, var) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você aumentou o HP em 30% por 5 minutos!") return doCombat(cid, combat, var) end SCRIPT DA 30% DE MANA: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 7) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, 300000) setConditionParam(condition, CONDITION_PARAM_STAT_MAXMANAPERCENT, 130) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) function onCastSpell(cid, var) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você aumentou a Mana em 30% por 5 minutos!") return doCombat(cid, combat, var) end
-
Ae gente, esse scripts de Talckactions que nois pega na internet, pego muito, so que quando executo eles aparece a mensgaem no defaul to comando por exemplo: o meu comando /invadl pra ter invasão de dl na frente do templo tem que isar varias vezes para restaurar o respow ai fika mostrando no default "/invadl" "/invadl" "/invadl" "/invadl" Sabe por pra ele tipo aparece Vermelhinho so pra min? Aqui está script: VALEW! -- [( Invasion Talk created by Doidin for XTibia.com )] -- function onSay(cid, words, param, channel) local pos_invas = {x=75,y=36,z=7} -- Coordenada da invasão! (Basta configurar essa) local monster1 = "Dragon lord" -- Boss que irá aparecer na invasão! local monster2 = "Dragon" -- Boss que irá aparecer na invasão! doSummonCreature(monster1, {x=169, y=49, z=7}) doSummonCreature(monster1, {x=169, y=50, z=7}) doSummonCreature(monster1, {x=169, y=51, z=7}) doSummonCreature(monster1, {x=169, y=52, z=7}) doSummonCreature(monster1, {x=169, y=53, z=7}) doSummonCreature(monster1, {x=169, y=54, z=7}) doSummonCreature(monster1, {x=169, y=55, z=7}) doSummonCreature(monster1, {x=169, y=56, z=7}) doSummonCreature(monster1, {x=169, y=57, z=7}) doSummonCreature(monster1, {x=169, y=58, z=7}) doSummonCreature(monster1, {x=169, y=59, z=7}) doSummonCreature(monster1, {x=170, y=49, z=7}) doSummonCreature(monster1, {x=170, y=50, z=7}) doSummonCreature(monster1, {x=170, y=51, z=7}) doSummonCreature(monster1, {x=170, y=52, z=7}) doSummonCreature(monster1, {x=170, y=53, z=7}) doSummonCreature(monster1, {x=170, y=54, z=7}) doSummonCreature(monster1, {x=170, y=55, z=7}) doSummonCreature(monster1, {x=170, y=56, z=7}) doSummonCreature(monster1, {x=170, y=57, z=7}) doSummonCreature(monster1, {x=170, y=58, z=7}) doSummonCreature(monster1, {x=170, y=59, z=7}) doSummonCreature(monster1, {x=137, y=44, z=7}) doSummonCreature(monster1, {x=137, y=45, z=7}) doSummonCreature(monster1, {x=137, y=46, z=7}) doSummonCreature(monster1, {x=137, y=47, z=7}) doSummonCreature(monster1, {x=137, y=48, z=7}) doSummonCreature(monster1, {x=137, y=49, z=7}) doSummonCreature(monster1, {x=137, y=50, z=7}) doSummonCreature(monster1, {x=137, y=51, z=7}) doSummonCreature(monster1, {x=137, y=52, z=7}) doSummonCreature(monster1, {x=137, y=53, z=7}) doSummonCreature(monster1, {x=137, y=54, z=7}) doSummonCreature(monster1, {x=137, y=55, z=7}) doSummonCreature(monster1, {x=137, y=56, z=7}) doSummonCreature(monster1, {x=137, y=57, z=7}) doSummonCreature(monster1, {x=137, y=58, z=7}) doSummonCreature(monster1, {x=137, y=59, z=7}) doSummonCreature(monster1, {x=137, y=60, z=7}) doSummonCreature(monster1, {x=137, y=61, z=7}) doSummonCreature(monster1, {x=124, y=60, z=7}) doSummonCreature(monster1, {x=125, y=60, z=7}) doSummonCreature(monster1, {x=126, y=60, z=7}) doSummonCreature(monster1, {x=127, y=60, z=7}) doSummonCreature(monster1, {x=128, y=60, z=7}) doSummonCreature(monster1, {x=129, y=60, z=7}) doSummonCreature(monster1, {x=130, y=60, z=7}) doSummonCreature(monster1, {x=124, y=61, z=7}) doSummonCreature(monster1, {x=125, y=61, z=7}) doSummonCreature(monster1, {x=126, y=61, z=7}) doSummonCreature(monster1, {x=127, y=61, z=7}) doSummonCreature(monster1, {x=128, y=61, z=7}) doSummonCreature(monster1, {x=129, y=61, z=7}) doSummonCreature(monster1, {x=130, y=61, z=7}) doSummonCreature(monster2, {x=170, y=49, z=7}) doSummonCreature(monster2, {x=167, y=59, z=7}) doSummonCreature(monster2, {x=166, y=59, z=7}) doSummonCreature(monster2, {x=165, y=59, z=7}) doSummonCreature(monster2, {x=164, y=59, z=7}) doSummonCreature(monster2, {x=163, y=59, z=7}) doSummonCreature(monster2, {x=162, y=59, z=7}) doSummonCreature(monster2, {x=161, y=59, z=7}) doSummonCreature(monster2, {x=160, y=59, z=7}) doSummonCreature(monster2, {x=159, y=59, z=7}) doSummonCreature(monster2, {x=158, y=59, z=7}) doSummonCreature(monster2, {x=157, y=59, z=7}) doSummonCreature(monster2, {x=146, y=59, z=7}) doSummonCreature(monster2, {x=145, y=59, z=7}) doSummonCreature(monster2, {x=144, y=59, z=7}) doSummonCreature(monster2, {x=143, y=59, z=7}) end
-
Queria adaptar esse script \/ para quando a pessoa estive-se com o corpo da montaria não pude-se usar o corpo para montar de novo! Alguem consegue adaptar? -- Montaria system by Chain and Modified for Saymon14 ;D local function montar(parametros) cid = params[1] if getPlayerStorageValue(cid, 5555) == 1 then setPlayerStorageValue(cid,montado,-1) doPlayerSendTextMessage(cid,22,"Voce desceu da montaria.") if voc == 1 or voc == 5 then elseif voc == 2 or voc == 6 then elseif voc == 3 or voc == 7 then elseif voc == 4 or voc == 8 then end end end function onUse(cid, item, frompos, item2, itemEx, topos) --Configs-- local mount_creature = 6009 -- id do corpo da criatura local vipstorage = 1111 -- id do storagevalue do vip local voc = getPlayerVocation(cid) local sex = getPlayerSex(cid) params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml } roupamontado1 = {lookType = 4} roupamontado2 = {lookType = 4} roupamontado3 = {lookType = 4} roupamontado4 = {lookType = 4} local speed = 40 getCreatureSpeed(cid) montado = getPlayerStorageValue(cid,5555) vip = getPlayerStorageValue(cid,vipstorage) --end of configs-- --ACTION TIME!-- if item.itemid == mount_creature then addEvent(montar, 120000, params) --Sorc if voc == 1 or voc == 5 then doSendAnimatedText(getPlayerPosition(cid), "Uhuuuu!...", TEXTCOLOR_ORANGE) setPlayerStorageValue(cid,montado,1) doChangeSpeed(cid, speed) doRemoveItem(item.uid, 1) doSendMagicEffect(roupamontado1, 14) doSetCreatureOutfit(cid,roupamontado1, 120000) --Druid elseif voc == 2 or voc == 6 then doSendAnimatedText(getPlayerPosition(cid), "Uhuuuu!...", TEXTCOLOR_ORANGE) setPlayerStorageValue(cid,montado,1) doChangeSpeed(cid, speed) doRemoveItem(item.uid, 1) doSendMagicEffect(roupamontado1, 14) doSetCreatureOutfit(cid,roupamontado2, 12000) --Pally elseif voc == 3 or voc == 7 then doSendAnimatedText(getPlayerPosition(cid), "Uhuuuu!...", TEXTCOLOR_ORANGE) setPlayerStorageValue(cid,montado,1) doChangeSpeed(cid, speed) doRemoveItem(item.uid, 1) doSendMagicEffect(roupamontado1, 14) doSetCreatureOutfit(cid,roupamontado3, 120000) --Kina elseif voc == 4 or voc == 8 then doSendAnimatedText(getPlayerPosition(cid), "Uhuuuu!...", TEXTCOLOR_ORANGE) setPlayerStorageValue(cid,montado,1) doChangeSpeed(cid, speed) doRemoveItem(item.uid, 1) doSendMagicEffect(roupamontado1, 14) doSetCreatureOutfit(cid,roupamontado4, 120000) --No Voc elseif voc == 0 then doPlayerSay(cid,"Eu nao tenho voc!", 17) --- else return 0 end end return TRUE end
-
QUANDO UM PLAYER ATAKA PK ELE CONSEGUE ENTRAR TEMPLO, ALGUEM SABE ARRUMAR ISSO? TIPO YELLOW SKULL NÃO PODER ENTRAR TEMPLO..
-
Mage Usa Great Mana Potion Em Knight (Como Corrigir?)
um tópico no fórum postou nmaster Lixeira Pública
Ae alguem pode fazer com que os mage não possam usar great mana potion no knights e sim cada uma com os devidos potions mesmo usando no outro so poder se o outro puder usar sozinho ... alguem ajuda? acho que é bug :X meu script de pot: local config = { removeOnUse = "no", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", realAnimation = "no", -- make text effect visible only for players in range 1x1 healthMultiplier = 1.0, manaMultiplier = 1.0 } config.removeOnUse = getBooleanFromString(config.removeOnUse) config.usableOnTarget = getBooleanFromString(config.usableOnTarget) config.splashable = getBooleanFromString(config.splashable) config.realAnimation = getBooleanFromString(config.realAnimation) local POTIONS = { [8704] = {empty = 0, splash = 2, health = {50, 130}}, -- small health potion [7618] = {empty = 0, splash = 2, health = {100, 230}}, -- health potion [7588] = {empty = 0, splash = 2, health = {200, 430}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion [7591] = {empty = 0, splash = 2, health = {500, 730}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion [8473] = {empty = 0, splash = 2, health = {800, 1030}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion [7620] = {empty = 0, splash = 7, mana = {70, 160}}, -- mana potion [7589] = {empty = 0, splash = 7, mana = {150, 230}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion [7590] = {empty = 0, splash = 7, mana = {300, 380}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion [8472] = {empty = 0, splash = 3, health = {230, 430}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion } local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) function onUse(cid, item, fromPosition, itemEx, toPosition) local potion = POTIONS[item.itemid] if(not potion) then return false end if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then if(not config.splashable) then return false end if(toPosition.x == CONTAINER_POSITION) then toPosition = getThingPos(item.uid) end doDecayItem(doCreateItem(2016, potion.splash, toPosition)) return TRUE end if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) return TRUE end if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) return TRUE end local health = potion.health if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then return false end local mana = potion.mana if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then return false end doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE) if(not realAnimation) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1) else for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do if(isPlayer(tid)) then doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid) end end end doAddCondition(cid, exhaust) if(not potion.empty or config.removeOnUse) then return TRUE end doPlayerAddItem(cid, potion.empty) doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) return TRUE end -
Olá gostaria de algum script que fizesse as vocations 1 2 3 e 4 tivessem loss_experience 10% e as 5 6 7 e 8 tivessem 3% Alguem pode me arranjar e me diser onde botar ele tambÊm? vlw!
-
Editar A Porcentagem De Perda De Xp Após Morte
tópico respondeu ao nmaster de nmaster em Lixeira Pública
Mais isso é pra todo oserver queria dividir entre as vocações.. alguem sabe? -
Tenho vocations id 1 a 8 queria que a 1 e 4 perdessem 10% após morte e 5 a 6 perdessem só 3% AGRADEÇO DE JÁ! Meu script: <?xml version="1.0" encoding="UTF-8"?> <vocations> <vocation id="0" name="None" description="none" needpremium="0" gaincap="5" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1" manamultiplier="4.0" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="0" attackable="no"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="1" name="Master Sorcerer" description="a Master Sorcerer" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="3" gainhpamount="100" gainmanaticks="3" gainmanaamount="200" manamultiplier="1.1" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="1"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="2" name="Elder Druid" description="a Elder Druid" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="3" gainhpamount="100" gainmanaticks="3" gainmanaamount="200" manamultiplier="1.1" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="2"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="1.8" sword="1.8" axe="1.8" distance="1.8" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="3" name="Royal Paladin" description="a Royal Paladin" needpremium="0" gaincap="20" gainhp="10" gainmana="15" gainhpticks="3" gainhpamount="150" gainmanaticks="3" gainmanaamount="150" manamultiplier="1.4" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="3"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.2" club="1.2" sword="1.2" axe="1.2" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <vocation id="4" name="Elite Knight" description="a Elite Knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="3" gainhpamount="200" gainmanaticks="3" gainmanaamount="100" manamultiplier="3.0" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="4"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <vocation id="5" name="[VIP] Master Sorcerer" description="a [VIP] Master Sorcerer" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="3" gainhpamount="200" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="1" lessloss="30"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="6" name="[VIP] Elder Druid" description="an [VIP] Elder Druid" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="3" gainhpamount="200" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="2" lessloss="30"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="1.8" sword="1.8" axe="1.8" distance="1.8" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="7" name="[VIP] Royal Paladin" description="a [VIP] Royal Paladin" needpremium="0" gaincap="20" gainhp="10" gainmana="15" gainhpticks="3" gainhpamount="250" gainmanaticks="3" gainmanaamount="300" manamultiplier="1.4" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="3" lessloss="30"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.2" club="1.2" sword="1.2" axe="1.2" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <vocation id="8" name="[VIP] Elite Knight" description="an [VIP] Elite Knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="3" gainhpamount="400" gainmanaticks="3" gainmanaamount="200" manamultiplier="3.0" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="4" lessloss="30"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <!-- <vocation id="9" name="Epic Master Sorcerer" description="an epic master sorcerer" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="4" gainhpamount="300" gainmanaticks="2" gainmanaamount="400" manamultiplier="1.1" attackspeed="00" soulmax="200" gainsoulticks="15" fromvoc="5" lessloss="50"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="10" name="Epic Elder Druid" description="an epic elder druid" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="4" gainhpamount="300" gainmanaticks="2" gainmanaamount="400" manamultiplier="1.1" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="6" lessloss="50"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="1.8" sword="1.8" axe="1.8" distance="1.8" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="11" name="Epic Royal Paladin" description="an epic royal paladin" needpremium="0" gaincap="20" gainhp="10" gainmana="15" gainhpticks="3" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.4" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="7" lessloss="50"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.2" club="1.2" sword="1.2" axe="1.2" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <vocation id="12" name="Epic Elite Knight" description="an epic elite knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="8" gainhpamount="500" gainmanaticks="4" gainmanaamount="300" manamultiplier="3.0" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="8" lessloss="50"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> --> </vocations>
-
Tenho vocations id 1 a 8 queria que a 1 e 4 perdessem 10% após morte e 5 a 6 perdessem só 3% AGRADEÇO DE JÁ! Meu script: <?xml version="1.0" encoding="UTF-8"?> <vocations> <vocation id="0" name="None" description="none" needpremium="0" gaincap="5" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1" manamultiplier="4.0" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="0" attackable="no"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="1" name="Master Sorcerer" description="a Master Sorcerer" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="3" gainhpamount="100" gainmanaticks="3" gainmanaamount="200" manamultiplier="1.1" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="1"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="2" name="Elder Druid" description="a Elder Druid" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="3" gainhpamount="100" gainmanaticks="3" gainmanaamount="200" manamultiplier="1.1" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="2"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="1.8" sword="1.8" axe="1.8" distance="1.8" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="3" name="Royal Paladin" description="a Royal Paladin" needpremium="0" gaincap="20" gainhp="10" gainmana="15" gainhpticks="3" gainhpamount="150" gainmanaticks="3" gainmanaamount="150" manamultiplier="1.4" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="3"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.2" club="1.2" sword="1.2" axe="1.2" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <vocation id="4" name="Elite Knight" description="a Elite Knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="3" gainhpamount="200" gainmanaticks="3" gainmanaamount="100" manamultiplier="3.0" attackspeed="400" soulmax="100" gainsoulticks="120" fromvoc="4"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <vocation id="5" name="[VIP] Master Sorcerer" description="a [VIP] Master Sorcerer" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="3" gainhpamount="200" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="1" lessloss="30"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="6" name="[VIP] Elder Druid" description="an [VIP] Elder Druid" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="3" gainhpamount="200" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="2" lessloss="30"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="1.8" sword="1.8" axe="1.8" distance="1.8" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="7" name="[VIP] Royal Paladin" description="a [VIP] Royal Paladin" needpremium="0" gaincap="20" gainhp="10" gainmana="15" gainhpticks="3" gainhpamount="250" gainmanaticks="3" gainmanaamount="300" manamultiplier="1.4" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="3" lessloss="30"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.2" club="1.2" sword="1.2" axe="1.2" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <vocation id="8" name="[VIP] Elite Knight" description="an [VIP] Elite Knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="3" gainhpamount="400" gainmanaticks="3" gainmanaamount="200" manamultiplier="3.0" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="4" lessloss="30"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <!-- <vocation id="9" name="Epic Master Sorcerer" description="an epic master sorcerer" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="4" gainhpamount="300" gainmanaticks="2" gainmanaamount="400" manamultiplier="1.1" attackspeed="00" soulmax="200" gainsoulticks="15" fromvoc="5" lessloss="50"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="10" name="Epic Elder Druid" description="an epic elder druid" needpremium="0" gaincap="10" gainhp="5" gainmana="30" gainhpticks="4" gainhpamount="300" gainmanaticks="2" gainmanaamount="400" manamultiplier="1.1" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="6" lessloss="50"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.5" club="1.8" sword="1.8" axe="1.8" distance="1.8" shielding="1.5" fishing="1.1" experience="1.0"/> </vocation> <vocation id="11" name="Epic Royal Paladin" description="an epic royal paladin" needpremium="0" gaincap="20" gainhp="10" gainmana="15" gainhpticks="3" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.4" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="7" lessloss="50"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.2" club="1.2" sword="1.2" axe="1.2" distance="1.1" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> <vocation id="12" name="Epic Elite Knight" description="an epic elite knight" needpremium="0" gaincap="25" gainhp="15" gainmana="5" gainhpticks="8" gainhpamount="500" gainmanaticks="4" gainmanaamount="300" manamultiplier="3.0" attackspeed="400" soulmax="200" gainsoulticks="15" fromvoc="8" lessloss="50"> <formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/> <skill fist="1.1" club="1.1" sword="1.1" axe="1.1" distance="1.4" shielding="1.1" fishing="1.1" experience="1.0"/> </vocation> --> </vocations>
-
Apagar Coluna De Tabela Do Banco De Dados Phpmyadmin
um tópico no fórum postou nmaster Lixeira Pública
Ae gentem eu pus um warsystem no meu ot, mais ele n funfou E quando pus eu adicionei comando de sql no BD pra gerar colunas na Tabela Guilds.. e agora eu quero retiralas... Alguem sabe se é possivel?? ja usei varios comandos como: DELETE FROM `guilds` WHERE `invited_to E não funfa :X , alguem sabe?? agradeço de já!
-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.