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\Mattheus ~*

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  1. Nossa mano, excelente tutorial, tudo explicado e uma excelente formatação irá ajudar e muito aqueles que estão começando com Scripting. Tutorial Aprovado. Abraços.
  2. Acho que só vale a pena para chares High leveis, porque você com um char level 45 mais ou menos, não vale a pena você pagar 20 dólares. Mais acho que eu trocaria sim, dependendo do meu level. Abraços.
  3. Gostei da idéia ainda mais da sugestão do Daniel, quando o pessoa ficasse Off por uns 30 dias em média a pip erá adicionada automaticamente. Gostei da idéia. Abraços.
  4. Pedido entregue. Tópico reportado :button_cancel: Abraços.
  5. Poste o Script da quest para que nos vermos o erro. Abraços.
  6. Samex Monster: Samex Monster Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Samex Monster.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Samex Monster" nameDescription="a Samex Monster" race="blood" species="fire" experience="20000" speed="900" manacost="0"> <health now="300000" max="300000"/> <look type="129" head="0" body="94" legs="0" feet="0" addons="3" corpse="6080"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-600" max="-800"/> <attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-600" max="-800"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-600" max="-800"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="12" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="energy" interval="3000" chance="10" range="1" target="1" min="-600" max="-800"> <attribute key="areaEffect" value="purpleenergy"/> </attack> <attack name="poison" interval="3000" chance="18" range="7" min="-600" max="-800"> <attribute key="shootEffect" value="earth"/> <attribute key="areaEffect" value="poison"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="2000" max="3500"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Samex o melhor ot do Brasil"/> </voices> <loot> <item id="10518" countmax="1" chance1="20000" chancemax="10"/> <item id="2160" countmax="1" chance1="100000" chancemax="0"/> <item id="2471" countmax="4" chance1="100000" chancemax="0"/> <item id="2472" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Samex Monster" file="demons/Samex Monster.xml"/> ScreenShot: Se gostou do meu trabalho use a FanBar ;D Abraços.
  7. Você teria que mudar muitas coisas, muitas coisas mesmo. Como actions, movements, globalevents praticamente tudo. Abraços.
  8. Apenas passa para a versão 8.52 do seu OT. Copie a Tag da magia e depois bote no seu OT 8.52 . Abraços.
  9. Black Kina: Black Kina Feito .Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Black Kina.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Black Kina" nameDescription="a Black Kina" race="blood" species="fire" experience="99999999" speed="9999" manacost="0"> <health now="2000000000" max="2000000000"/> <look type="131" head="95" body="95" legs="95" feet="95" addons="3" corpse="6080"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-99999" max="-9999999"/> <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-99999" max="-9999999"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="12" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-99999" max="-9999999"> <attribute key="areaEffect" value="mortarea"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="999999999" max="999999999"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <summons maxSummons="3"> <summon name="Hydros" interval="2500" chance="15"/> </summons> <voices interval="2000" chance="5"> <voice sentence="Eu sou o servo do Kinador!"/> <voice sentence="se aproxime e morra"/> </voices> <loot> <item id="2160" countmax="100" chance1="20000" chancemax="10"/> <item id="2160" countmax="100" chance1="100000" chancemax="0"/> <item id="2160" countmax="100" chance1="100000" chancemax="0"/> <item id="2160" countmax="100" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Black Kina" file="demons/Black Kina.xml"/> ScreenShot: Spike Nemesis: Spike Nemesis Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Spike Nemesis.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Spike Nemesis" nameDescription="a Spike Nemesis" race="blood" species="fire" experience="10000" speed="650" manacost="0"> <health now="7000" max="7000"/> <look type="152" head="95" body="95" legs="95" feet="107" addons="3" corpse="6080"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1000" max="-2000"/> <attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-1000" max="-2000"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="ice" interval="2000" chance="22" radius="3" target="0" min="1000" max="-2000"> <attribute key="areaEffect" value="icetornado"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="200" max="2000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Spike Nemesis forever never died for human"/> </voices> <loot> <item id="2160" countmax="1" chance1="20000" chancemax="10"/> <item id="2645" countmax="5" chance1="100000" chancemax="0"/> <item id="2514" countmax="4" chance1="100000" chancemax="0"/> <item id="2472" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Spike Nemesis" file="demons/Spike Nemesis.xml"/> ScreenShot: Zompire: Zompire Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Zompire.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Zompire" nameDescription="a Zompire" race="blood" species="fire" experience="25000" speed="350" manacost="0"> <health now="35000" max="35000"/> <look type="68" head="20" body="30" legs="40" feet="50" corpse="6006"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1000" max="-3000"/> <attack name="lifedrain" interval="2000" chance="19" range="1" min="-1000" max="-3000"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="speed" interval="1000" chance="8" radius="6" target="0" speedchange="-600" duration="60000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="2000" max="2500"/> <defense name="outfit" interval="1500" chance="20" monster="vampire" duration="6000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence=""/> </voices> <loot> <item id="2160" countmax="7" chance1="20000" chancemax="10"/> <item id="0" countmax="0" chance1="100000" chancemax="0"/> <item id="0" countmax="0" chance1="100000" chancemax="0"/> <item id="0" countmax="0" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Zompire" file="demons/Zompire.xml"/> ScreenShot: Magze: Magze Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Magze.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Magze" nameDescription="a Magze" race="blood" species="fire" experience="15000" speed="700" manacost="0"> <health now="40000" max="40000"/> <look type="12" head="107" body="114" legs="114" feet="114" corpse="6068"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-400" max="-900"/> <attack name="manadrain" interval="2000" chance="13" range="7" min="400" max="-900"/> <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-400" max="-900"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="12" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="lifedrain" interval="1000" chance="12" length="8" spread="0" min="-400" max="-900"> <attribute key="areaEffect" value="purpleenergy"/> </attack> <attack name="speed" interval="2000" chance="15" target="1" speedchange="-750" duration="30000"> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="energy" interval="3000" chance="10" range="1" target="1" min="-400" max="-900"> <attribute key="areaEffect" value="purpleenergy"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="200" max="1000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <summons maxSummons="3"> <summon name="demon" interval="1000" chance="12"/> </summons> <voices interval="2000" chance="5"> <voice sentence="So eu nao se lembra? Aquele que te derroto hoje"/> <voice sentence="Muhahahaha"/> </voices> <loot> <item id="2148" countmax="50" chance1="20000" chancemax="10"/> <item id="2392" countmax="5" chance1="100000" chancemax="0"/> <item id="2396" countmax="4" chance1="100000" chancemax="0"/> <item id="2520" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Magze" file="demons/Magze.xml"/> ScreenShot: PiabetaMan01 me adicione no msn para que possa lhe falar. Abraços.
  10. Não crie outro tópico, espere até que um moderador mova esse tópico. Abraços.
  11. Seção incorreta, seção certa seria Pedidos de Scripts. Tópico Reportado Abraços.
  12. Cara pelo oque você ta descrevendo no projeto ele vai ser um Servidor com um RPG perfeito, aquele servidor com história não é aquele servidor nada a ver, com as novas promoções (Promotion) bem balanceadas para ter um ótimo PvP, com esses novos sprites ainda o servidor vai ficar melhor do que está falando. Acho que esse projeto vai se dar bem, muito bem e uma excelente equipe. Se precisar de alguem na equipe estou aqui. (Contado pelo Msn.) Abraços.
  13. Para o Makers: (Já é meu socio.) Hydros: Hydros Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Hydros.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Hydros" nameDescription="a Hydros" race="blood" species="fire" experience="220000" speed="650" manacost="0"> <health now="120000" max="120000"/> <look type="275" head="0" body="0" legs="0" feet="0" corpse="8307"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-2500" max="-7000"/> <attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-2500" max="-7000"> <attribute key="areaEffect" value="bigplants"/> </attack> <attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-2500" max="-7000"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="drown" interval="1000" chance="11" radius="4" target ="1" min ="-2500" max="-7000"> <attribute key="areaEffect" value="bluebubble"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="2000" max="2500"/> <defense name="invisible" interval="1000" chance="3" duration="4000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence=""/> </voices> <loot> <item id="2160" countmax="100" chance1="20000" chancemax="10"/> <item id="7840" countmax="5" chance1="100000" chancemax="0"/> <item id="7839" countmax="4" chance1="100000" chancemax="0"/> <item id="2361" countmax="2" chance1="100000" chancemax="0"/> <item id="7894" chance="6666"/> <item id="9776" chance="2000"/> <item id="8926" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Hydros" file="demons/Hydros.xml"/> ScreenShot: (Essa foi a outfit que encontrei.) Tyria: Tyria Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Tyria.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Tyria" nameDescription="a The Sea Goddnes" race="blood" species="fire" experience="320000" speed="650" manacost="0"> <health now="220000" max="220000"/> <look type="149" head="0" body="47" legs="105" feet="105" addons="3" corpse="6081"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-7000" max="-7000"/> <attack name="outfit" interval="1000" chance="10" range="7" item="7172" duration="8000"> <attribute key="areaEffect" value="blueshimmer"/> </attack> <attack name="ice" interval="1000" chance="7" length="6" spread="3" min="7000" max="-14000"> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="ice" interval="2000" chance="15" length="4" spread="2" min="-7000" max="-14000"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="ice" interval="1000" chance="9" range="7" target="1" min="-7000" max="-14000"> <attribute key="shootEffect" value="snowball"/> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="speed" interval="1000" chance="11" range="7" speedchange="-700" duration="20000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="2000" max="2500"/> <defense name="invisible" interval="1000" chance="3" duration="4000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <summons maxSummons="3"> <summon name="Hydros" interval="2500" chance="15"/> </summons> <voices interval="2000" chance="5"> <voice sentence=""/> </voices> <loot> <item id="2160" countmax="100" chance1="20000" chancemax="10"/> <item id="7840" countmax="5" chance1="100000" chancemax="0"/> <item id="7839" countmax="4" chance1="100000" chancemax="0"/> <item id="2361" countmax="2" chance1="100000" chancemax="0"/> <item id="7894" chance="6666"/> <item id="9776" chance="2000"/> <item id="8926" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Tyria" file="demons/Tyria.xml"/> ScreenShot: Para mathemas: Skapul: Skapul Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Skapul.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Skapul" nameDescription="a Skapul" race="blood" species="fire" experience="1500" speed="900" manacost="0"> <health now="50000" max="50000"/> <look type="12" head="95" body="128" legs="128" feet="128" corpse="6068"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-400" max="-1200"/> <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-400" max="-1200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="12" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="600" max="1200"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <summons maxSummons="2"> <summon name="Demon" interval="1000" chance="12"/> </summons> <voices interval="2000" chance="5"> <voice sentence="Nao esta com medo esta?"/> <voice sentence="Seu moleque medroso-Eu voltei"/> <voice sentence="Muhahahaha"/> </voices> <loot> <item id="2148" countmax="100" chance1="20000" chancemax="10"/> <item id="2472" countmax="5" chance1="100000" chancemax="0"/> <item id="2470" countmax="4" chance1="100000" chancemax="0"/> <item id="0" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Skapul" file="demons/Skapul.xml"/> ScreenShot: Abraços.
  14. Você pode adicionar novas outfits no seu OT, vá na pasta XML entre em Outfits.xml e lá dentro coloque o ID da outfit que quiser. (Os Id's você pode pegar em monsters.) Exemplo: Agora botando pra Outfit do demon: Vá na pasta monster entre na pasta demons abra o arquivo demon.xml localize o looktype dele que seria <look type="35" ai você coloca assim no seu outfit.xml: Apesar seção incorreta. Reportado :button_cancel: Abraços.
  15. @ Spell Misturou bem os elementos, gostei das suas formas, magia bastante desenvolvida, parabéns. @ FELIPEraio Tente não reviver os tópicos com mais um mês de inatividade, pois poderá ser alertado. Abraços.
  16. Sim, eu sabia que muitas pessoas pensavam que era por alguma Action aquela Large Gems, mais não era só botar o teleport em cima. Abraços.
  17. Simples, peguei o exemplo de uma Ice Rapier: Negritado: Troco "sword" por "shield" apenas.
  18. Diga mais informações sobre o seu servidor como a versão dele, oque você fez, qual servidor é por exemplo: Slayer YouRots entre outras informações, com isso a sua dúvida sera sanada mais rapidamente. Abraços.
  19. Dúvida sanada, seção incorreta. Reportado para os dois casos :button_cancel: Abraços.
  20. Acho que você poderia postar mais algumas informações sobre o seu OT, acho que o tópico está muito "simples" você pode melhorar esse tópico, postando mais informações do que você modificou e fez no seu OT. Abraços.
  21. Dúvida sanada. Tópico reportado :button_cancel: Qualquer coisa e só falar, ou manda PM. Abraços.
  22. Então tente trocar por isto: Edite os tópicos a partir de agora. Abraços.
  23. Tente trocar por aquele que eu lhe passei, pois acho que ira funcionar. Abraços.
  24. Sim acho que vídeo aula sempre ajudará mais que alguns tutoriais. Obrigado por aprova-lo. Abraços.
  25. Vá na pasta XML la haverá um arquivo chamado outfits.xml estará mais ou menos assim: As outfits que estiverem com premium="1"/> são as que só podem ser usadas por players premium. Espero ter ajudado. Abraços.
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