utiliza o meu e vê se dá
local ranks =
{
['fist'] = {SKILL_FIST},
['club'] = {SKILL_CLUB},
['sword'] = {SKILL_SWORD},
['axe'] = {SKILL_AXE},
['distance'] = {SKILL_DISTANCE},
['shield'] = {SKILL_SHIELD},
['fish'] = {SKILL_FISHING},
['magic'] = {SKILL__MAGLEVEL},
['level'] = {SKILL__LEVEL}
}
function onSay(cid, words, param)
local msg = string.lower(param)
if ranks[msg] ~= nil then
str = getHighscoreString((ranks[msg][1]))
else
str = getHighscoreString((SKILL__LEVEL))
end
doPlayerPopupFYI(cid, str)
return TRUE
end