lucasbro 0 Postado Agosto 9, 2007 Share Postado Agosto 9, 2007 (editado) Fonte : Tibia RL local focus = 0local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. creatureGetName(cid) .. '! I buy and sell swords, clubs and axes.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() ------------------------------ falas if msgcontains(msg, 'swords') then selfSay('Daggers, Rapiers, Short Swords, Sabres, Machetes, Carlin swords, Swords, Katanas, Longswords, Poison Daggers, Spike Swords and Two-Handed Swords.') elseif msgcontains(msg, 'clubs') then selfSay('Crowbars, Clubs, Scythes, Staffs, Maces, Battle Hammers, Morning Stars, Clerical Mace and War Hammers.') elseif msgcontains(msg, 'axes') then selfSay('Hand Axes, Axes, Hatchets, Battle Axes, Barbarian Axes, Double Axes and Halberds.') ------------------------------ Swords elseif msgcontains(msg, 'sell dagger') then selfSay('Do you want to sell a dagger for 2 gold?') talk_state = 1 elseif msgcontains(msg, 'buy dagger') then selfSay('Do you want to buy a dagger for 5 gold?') talk_state = 2 elseif msgcontains(msg, 'sell rapier') then selfSay('Do you want to sell a rapier for 5 gold?') talk_state = 3 elseif msgcontains(msg, 'buy rapier') then selfSay('Do you want to buy a rapier for 15 gold?') talk_state = 4 elseif msgcontains(msg, 'sell short sword') then selfSay('Do you want to sell a short sword for 10 gold?') talk_state = 5 elseif msgcontains(msg, 'sell sabre') then selfSay('Do you want to sell a sabre for 12 gold?') talk_state = 6 elseif msgcontains(msg, 'buy sabre') then selfSay('Do you want to buy a sabre for 35 gold?') talk_state = 7 elseif msgcontains(msg, 'buy machete') then selfSay('Do you want to buy a machete for 35 gold?') talk_state = 8 elseif msgcontains(msg, 'buy carlin sword') then selfSay('Do you want to buy a carlin sword for 473 gold?') talk_state = 9 elseif msgcontains(msg, 'sell carlin sword') then selfSay('Do you want to sell a carlin sword for 118 gold?') talk_state = 10 elseif msgcontains(msg, 'sell sword') then selfSay('Do you want to sell a sword for 25 gold?') talk_state = 11 elseif msgcontains(msg, 'buy sword') then selfSay('Do you want to buy a sword for 85 gold?') talk_state = 12 elseif msgcontains(msg, 'sell katana') then selfSay('Do you want to sell a katana for 8 gold?') talk_state = 13 elseif msgcontains(msg, 'sell long sword') or msgcontains (msg, 'sell longsword') then selfSay('Do you want to sell a longsword for 51 gold?') talk_state = 14 elseif msgcontains(msg, 'buy long sword') or msgcontains (msg, 'buy longsword') then selfSay('Do you want to buy a longesword for 160 gold?') talk_state = 15 elseif msgcontains(msg, 'sell poison dagger') then selfSay('Do you want to sell a poison agger for 1 gold?') talk_state = 16 elseif msgcontains(msg, 'sell spike sword') then selfSay('Do you want to sell a spike sword for 240 gold?') talk_state = 17 elseif msgcontains(msg, 'sell two handed sword') then selfSay('Do you want to sell a two handed sword for 450 gold?') talk_state = 18 elseif msgcontains(msg, 'buy two handed sword') then selfSay('Do you want to buy a two handed sword for 950 gold?') talk_state = 19 ------------------------------ Clubs elseif msgcontains(msg, 'sell crowbar') then selfSay('Do you want to sell a crowbar for 50 gold?') talk_state = 20 elseif msgcontains(msg, 'buy crowbar') then selfSay('Do you want to buy a crowbar for 260 gold?') talk_state = 21 elseif msgcontains(msg, 'sell club') then selfSay('Do you want to sell a club for 1 gold?') talk_state = 22 elseif msgcontains(msg, 'buy club') then selfSay('Do you want to buy a club for 5 gold?') talk_state = 23 elseif msgcontains(msg, 'sell scythe') then selfSay('Do you want to sell a scythe for 15 gold?') talk_state = 24 elseif msgcontains(msg, 'buy scythe') then selfSay('Do you want to buy a scythe for 50 gold?') talk_state = 25 elseif msgcontains(msg, 'buy staff') then selfSay('Do you want to buy a staff for 40 gold?') talk_state = 26 elseif msgcontains(msg, 'buy mace') then selfSay('Do you want to buy a mace for 90 gold?') talk_state = 27 elseif msgcontains(msg, 'sell mace') then selfSay('Do you want to sell a mace for 30 gold?') talk_state = 28 elseif msgcontains(msg, 'buy battle hammer') then selfSay('Do you want to buy a battle hammer for 350 gold?') talk_state = 29 elseif msgcontains(msg, 'sell battle hammer') then selfSay('Do you want to sell a battle hammer for 120 gold?') talk_state = 30 elseif msgcontains(msg, 'sell morning star') then selfSay('Do you want to sell a morning star for 100 gold?') talk_state = 31 elseif msgcontains(msg, 'buy morning star') then selfSay('Do you want to buy a morning star for 430 gold?') talk_state = 32 elseif msgcontains(msg, 'buy clerical mace') then selfSay('Do you want to buy a clerical mace for 540 gold?') talk_state = 33 elseif msgcontains(msg, 'sell clerical mace') then selfSay('Do you want to sell a clerical mace for 170 gold?') talk_state = 34 elseif msgcontains(msg, 'sell war hammer') then selfSay('Do you want to sell a dagger for 470 gold?') talk_state = 35 ------------------------------ Axes elseif msgcontains(msg, 'sell hand axe') then selfSay('Do you want to sell a hand axe for 4 gold?') talk_state = 36 elseif msgcontains(msg, 'buy hand axe') then selfSay('Do you want to buy a hand axe for 8 gold?') talk_state = 37 elseif msgcontains(msg, 'sell axe') then selfSay('Do you want to sell an axe for 7 gold?') talk_state = 38 elseif msgcontains(msg, 'buy axe') then selfSay('Do you want to buy an axe for 20 gold?') talk_state = 39 elseif msgcontains(msg, 'sell hatchet') then selfSay('Do you want to sell a hatchet for 25 gold?') talk_state = 40 elseif msgcontains(msg, 'sell battle axe') then selfSay('Do you want to sell a battle axe for 80 gold?') talk_state = 41 elseif msgcontains(msg, 'buy battle axe') then selfSay('Do you want to buy a battle axe for 235 gold?') talk_state = 42 elseif msgcontains(msg, 'buy barbarian axe') then selfSay('Do you want to buy a barbarian axe for 590 gold?') talk_state = 43 elseif msgcontains(msg, 'sell barbarian axe') then selfSay('Do you want to sell a barbarian axe for 185 gold?') talk_state = 44 elseif msgcontains(msg, 'sell double axe') then selfSay('Do you want to sell a double axe for 260 gold?') talk_state = 45 elseif msgcontains(msg, 'sell halberd') then selfSay('Do you want to sell a halberd for 400 gold?') talk_state = 46 ----------------------------- Confirmação Swords elseif talk_state == 1 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2379,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,2) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 2 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2379,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,5) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 3 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2384,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,5) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 4 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2384,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,15) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 5 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2406,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,10) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 6 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2385,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,12) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 7 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2385,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,35) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 8 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2420,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,35) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 9 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2395,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2152,4) doPlayerRemoveItem(cid,2148,73) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 10 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2395,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,18) doPlayerAddItem(cid,2152,1) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 11 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2376,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,25) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 12 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2376,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,85) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 13 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2412,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,8) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 14 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2397,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,51) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 15 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2397,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,60) doPlayerRemoveItem(cid,2152,1) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 16 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2411,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,1) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 17 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2383,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,40) doPlayerAddItem(cid,2152,2) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 18 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2377,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,50) doPlayerAddItem(cid,2152,4) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 19 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2377,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,50) doPlayerRemoveItem(cid,2152,9) selfSay('Thanks for this item.') end end talk_state = 0 ----------------------------- Confirmação Clubs elseif talk_state == 20 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2416,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,50) selfSay('Thanks for this item.') end end talk_state = 0 elseif talk_state == 21 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2416,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,60) doPlayerRemoveItem(cid,2152,2) selfSay('Thanks for this item.') end end talk_state = 0 elseif talk_state == 22 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2382,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,1) selfSay('Thanks for this item.') end end talk_state = 0 elseif talk_state == 23 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2382,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,5) selfSay('Thanks for this item.') end end talk_state = 0 elseif talk_state == 24 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2550,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,15) selfSay('Thanks for this item.') end end talk_state = 0 elseif talk_state == 25 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2550,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,50) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 26 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2401,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,40) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 27 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2398,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,90) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 28 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2398,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,30) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 29 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2417,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,50) doPlayerRemoveItem(cid,2152,3) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 30 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2417,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,20) doPlayerAddItem(cid,2152,1) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 31 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2394,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2152,1) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 32 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2394,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,30) doPlayerRemoveItem(cid,2152,4) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 33 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2423,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,40) doPlayerRemoveItem(cid,2152,5) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 34 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2423,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,70) doPlayerAddItem(cid,2152,1) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 35 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2391,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,70) doPlayerAddItem(cid,2152,4) selfSay('Thanks for items.') end end talk_state = 0 ----------------------------- Confirmação Axes elseif talk_state == 36 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2380,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,4) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 37 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2380,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,8) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 38 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2386,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,7) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 39 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2386,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,20) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 40 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2388,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,25) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 41 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2378,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,80) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 42 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2378,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,35) doPlayerRemoveItem(cid,2152,2) selfSay('Thanks for items.') end end talk_state = 0 elseif talk_state == 43 then if msgcontains(msg, 'yes') then itemstatus = doPlayerAddItem(cid,2429,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerRemoveItem(cid,2148,90) doPlayerRemoveItem(cid,2152,5) selfSay('Thanks for money.') end end talk_state = 0 elseif talk_state == 44 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2429,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,85) doPlayerAddItem(cid,2152,1) selfSay('Thanks for this item.') end end talk_state = 0 elseif talk_state == 45 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2387,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2148,60) doPlayerAddItem(cid,2152,2) selfSay('Thanks for this item.') end end talk_state = 0 elseif talk_state == 46 then if msgcontains(msg, 'yes') then itemstatus = doPlayerRemoveItem(cid,2381,1) if itemstatus == 0 then selfSay('Sorry, you not have items.') else doPlayerAddItem(cid,2152,4) selfSay('Thanks for this item.') end end talk_state = 0 elseif string.find(msg, '(%a*)bye(%a*)') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end Créditos: LuNaTiC (eu) Editado Agosto 9, 2007 por lucasbro Link para o comentário Compartilhar em outros sites More sharing options...
Dekooo 0 Postado Agosto 9, 2007 Share Postado Agosto 9, 2007 (editado) lolz como assim Tibia RL?? esse npc vende que armas? Editado Agosto 9, 2007 por Dekoo Sorcerer xD Link para o comentário Compartilhar em outros sites More sharing options...
HunterHero 2 Postado Agosto 9, 2007 Share Postado Agosto 9, 2007 lolz como assim Tibia RL?? esse pc vende que armas? @dekoww Você tenha atenção ao que escreve. Escreveu "esse pc vende armas? @tópico Parece bom. Mas foi mesmo você que fez??? Não há problema se postar: "Créditos 80%: por ter feito, Créditos 20%: a mim por ter trazido para o Xtibia. De qualquer maneira está bom, mas falta uma coisa. Link para o comentário Compartilhar em outros sites More sharing options...
Dekooo 0 Postado Agosto 9, 2007 Share Postado Agosto 9, 2007 Voce editou eu n escrevi errado vc edito no Quote ~ Link para o comentário Compartilhar em outros sites More sharing options...
HunterHero 2 Postado Agosto 9, 2007 Share Postado Agosto 9, 2007 Seu tópico tá edited cara. Você emendou E já agora o meu nao ta edited!!! Link para o comentário Compartilhar em outros sites More sharing options...
Dekooo 0 Postado Agosto 9, 2007 Share Postado Agosto 9, 2007 (editado) Seu tópico tá edited cara.Você emendou E já agora o meu nao ta edited!!! Lol voce que editou e olha isso "seu tópico tá edited cara" sehauehasuehaue vc quer post naum tópico naum eh?! #Edit Tamo fazenu coisa errada...tamo discutino no tópico do kara... parei! Editado Agosto 9, 2007 por Dekoo Sorcerer xD Link para o comentário Compartilhar em outros sites More sharing options...
lucasbro 0 Postado Agosto 10, 2007 Autor Share Postado Agosto 10, 2007 @tópicoParece bom. Mas foi mesmo você que fez??? Não há problema se postar: "Créditos 80%: por ter feito, Créditos 20%: a mim por ter trazido para o Xtibia. De qualquer maneira está bom, mas falta uma coisa. lol, só porque eu tenho poucos posts vocês pensam isso? Se eu fosse famoso geral ia falar muito bom e talz... Para sua informação sou Scripter a 4 anos, e sei muitas coisas que muitos que acham que sabem fazer um NPC e talz. Fiquei uma hora no site, pegando as fontes dos itens, ele tem uma Fonte que no caso o XTibia proibe que eu coloque o nome dela aqui... E falando, fui eu que fiz sim, todinho, eu ja fiz o de armadura, mais ainda não atualizei para ele falar "sell chain armor" "yes", só está "sell chain armor", então já que o script de armaduras é bem maior, só atualizei o de Armas, então para todos que acham que eu não fiz, acho uma tremenda babaquice! OBS: Não estou querendo te ofender, só acho que você tem preconceito para os novos no fórum, sendo que tem forúm muito mais famosos sobre otserver do que o XTibia! Link para o comentário Compartilhar em outros sites More sharing options...
Conde Sapo 4 Postado Agosto 22, 2007 Share Postado Agosto 22, 2007 (editado) Para sua informação sou Scripter a 4 anos Você tem 12 anos Você diz que é scripter ha (com H) 4 anos Você tinha 8 anos quando começou ??? nessa aula de matemática eu não faltei 12 - 4 = 8 Ps.: Se eu tiver 20 itens vou ter que "sell" 20 vezes... tem como "ler" o número de itens que tá sendo vendido (sell 20 item) -> tem como ler esse 20 acerta isso que o NPC vai ficar muito bom. Parabéns. Editado Agosto 23, 2007 por Conde Sapo Link para o comentário Compartilhar em outros sites More sharing options...
lucasbro 0 Postado Agosto 23, 2007 Autor Share Postado Agosto 23, 2007 Sim, comecei com 8 anos sim! Sobre o NPC eu fiz pro ServFull, que nele não tem a configuração de getcount(msg), eu fiz postei desse jeito, mais o original pode vender ate 20 itens juntos! Link para o comentário Compartilhar em outros sites More sharing options...
Conde Sapo 4 Postado Agosto 23, 2007 Share Postado Agosto 23, 2007 Você Nascido em: Set-2-1994 Eu Nascido em: Set-5-1958 Você nasceu 3 dias antes de mim... Você é + veiow que eu.... Link para o comentário Compartilhar em outros sites More sharing options...
skynagerloas 1 Postado Agosto 25, 2007 Share Postado Agosto 25, 2007 Conde Sapo, o que isso tem a ver? Cuidado rapaz posts desse gênero são considerados flood. Abraços. Link para o comentário Compartilhar em outros sites More sharing options...
Dark Lost 2 Postado Setembro 9, 2007 Share Postado Setembro 9, 2007 o Script Parece Bom Mas Ele Vende Armas Ou Ele Compra De Você??? O Rl é um Unico Npc Que Faz as Duas Coisas Abraços Link para o comentário Compartilhar em outros sites More sharing options...
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