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Tutoriais de Infraestrutura

Veja aqui tutoriais de sistemas operacionais, redes e segurança, banco de dados e outros assuntos relacionados à infraestrutura.


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    • Frontier Airlines Charlotte Office in North Carolina Frontier Airlines, a leading ultra-low-cost carrier in the United States, has cemented its position as a go-to airline for budget-conscious travelers. Its presence in Charlotte, North Carolina, reflects the airline's strategic efforts to serve one of the most dynamic and growing metropolitan areas in the Southeastern United States. The Charlotte office plays a pivotal role in facilitating customer service, regional operations, and strengthening Frontier Airlines' footprint in the region. From its beginnings in the area to its current status as a key operational hub, the Frontier Airlines Charlotte office underscores the airline's commitment to affordability, efficiency, and customer satisfaction. The Role of the Frontier Airlines Charlotte Office The Frontier Airlines office in Charlotte is a one-stop destination for customers seeking assistance with various travel-related needs. The office provides services that include booking flights, managing reservations, processing ticket changes, handling baggage-related inquiries, and offering detailed information about the airline's policies and programs. The staff in Charlotte are trained to deliver exceptional customer support, embodying Frontier's focus on providing value-driven service without compromising on quality. Frontier Airlines' "Low Fares Done Right" philosophy is the cornerstone of its operations, and the Charlotte office ensures this ethos is reflected in its interactions with customers. Whether travelers are seeking clarification on add-on services such as seat selection, baggage options, or in-flight purchases, the Charlotte team ensures transparency and efficiency in communication. Additionally, the office serves as a vital connection point for local travel agencies and businesses that partner with Frontier Airlines to cater to the region's robust travel demand. Charlotte Douglas International Airport: A Key Hub Charlotte Douglas International Airport (CLT) is one of the busiest airports in the United States and serves as a critical gateway for travelers in the Southeast. Frontier Airlines leverages this strategic location to offer flights to a variety of domestic and international destinations. The Charlotte office collaborates closely with the airline's operations at CLT, ensuring seamless coordination for passengers embarking on their journeys. Frontier Airlines' routes from Charlotte include popular destinations such as Orlando, Las Vegas, Denver, and Cancun, catering to both leisure and business travelers. The airline's emphasis on direct, no-frills service resonates with Charlotte residents and visitors looking for affordable travel options. The Charlotte office also plays a crucial role in promoting seasonal and special fare deals, making it easier for travelers to access Frontier's competitive pricing. Community Engagement and Economic Impact Frontier Airlines' presence in Charlotte extends beyond its office and airport operations. The airline is actively involved in community engagement initiatives, aligning with local organizations and events to foster a sense of connection with the city’s residents. Through sponsorships, partnerships, and participation in local fairs and festivals, Frontier Airlines demonstrates its commitment to contributing to Charlotte's cultural and economic vibrancy. The Charlotte office is also a source of employment, providing job opportunities in customer service, sales, and administrative roles. Frontier Airlines' investment in the region generates economic benefits, not only through job creation but also by supporting the travel and tourism industry. By connecting Charlotte to various destinations at affordable rates, Frontier Airlines helps stimulate local businesses and tourism, making the city an even more attractive destination for visitors. Sustainability and Frontier Airlines' Green Initiatives Frontier Airlines is widely recognized for its commitment to sustainability, and the Charlotte office is no exception to this initiative. The airline operates one of the most fuel-efficient fleets in the industry, primarily comprising Airbus A320neo aircraft. This focus on efficiency aligns with the airline's broader environmental goals, which include reducing carbon emissions and minimizing its ecological footprint. The Charlotte office plays a role in communicating Frontier Airlines' sustainability initiatives to customers, emphasizing the airline's dedication to eco-friendly travel. By promoting greener choices, such as offsetting carbon emissions through the airline’s optional programs, the Charlotte office helps raise awareness among passengers about the importance of sustainable travel. 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    • TFS 0.3.6 8.60 - Buy & Sell Talkaction System Porem quando eu falo buy pra compra ele nao compra pelo valor item no market exemplo 1000000000 ele compra item sem ser valor do item código fui eu que desenvolvi deve servi 0.4 também BUY -- Inicializar as tabelas globais para compras e vendas ativas activeBuys = activeBuys or {} activeSells = activeSells or {} -- Configuração local config = { validCurrencies = {9971, 2160, 2148, 2152, 2157, 2159}, -- Moedas válidas maxPrice = 1000000000, -- Preço máximo permitido } -- Função para verificar se uma moeda é válida local function isValidCurrency(currencyId) for _, validId in ipairs(config.validCurrencies) do if validId == currencyId then return true end end return false end -- Função para listar itens à venda function listItems(cid) if #activeSells == 0 then doPlayerSendCancel(cid, "No items are currently being sold.") return true end local message = "Items available for sale:\n" for i, sell in ipairs(activeSells) do message = message .. i .. ". " .. sell.itemName .. " (" .. sell.quantity .. "x) - Price: " .. sell.price .. " gold coins - Seller: " .. sell.seller .. "\n" end doPlayerPopupFYI(cid, message) return true end -- Função para comprar o item function buyItem(cid, itemName, quantity, price, currencyId, sellerName) -- Verificar se o item está à venda for i, sell in ipairs(activeSells) do if sell.itemName == itemName and sell.seller == sellerName then -- Verificar se o jogador tem moeda suficiente if getPlayerItemCount(cid, currencyId) < price then doPlayerSendCancel(cid, "You don't have enough currency to buy this item.") return true end -- Verificar se há quantidade suficiente do item if sell.quantity < quantity then doPlayerSendCancel(cid, "Not enough items in stock.") return true end -- Realizar a compra -- Remover o dinheiro do comprador doPlayerRemoveItem(cid, currencyId, price) -- Adicionar o item ao comprador doPlayerAddItem(cid, getItemIdByName(itemName), quantity) -- Atualizar a quantidade do item à venda activeSells[i].quantity = activeSells[i].quantity - quantity -- Informar ao jogador sobre a compra doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have successfully bought " .. quantity .. "x " .. itemName .. " from " .. sellerName .. " for " .. price .. " currency.") -- Caso o item tenha acabado, remover a venda if activeSells[i].quantity <= 0 then table.remove(activeSells, i) end return true end end doPlayerSendCancel(cid, "Item not found in the market.") return true end -- Função para vender o item function sellItem(cid, itemName, quantity, price, currencyId) -- Verificar se o jogador tem o item suficiente local itemId = getItemIdByName(itemName) if itemId == 0 or getPlayerItemCount(cid, itemId) < quantity then doPlayerSendCancel(cid, "You don't have enough of the item '" .. itemName .. "' to sell.") return true end -- Remover os itens do inventário do vendedor doPlayerRemoveItem(cid, itemId, quantity) -- Registrar a venda table.insert(activeSells, { itemName = itemName, quantity = quantity, price = price, currencyId = currencyId, seller = getPlayerName(cid), }) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your item '" .. itemName .. "' has been listed for sale.") return true end -- Função principal para lidar com os comandos function onSay(cid, words, param) if words == "!sell" then if param == "" then doPlayerSendCancel(cid, "Use: !sell itemName, quantity, price, currencyId") return true end local t = string.explode(param, ",") if #t ~= 4 then doPlayerSendCancel(cid, "Invalid parameters. Use: !sell itemName, quantity, price, currencyId") return true end local itemName = t[1]:trim() local quantity = tonumber(t[2]) local price = tonumber(t[3]) local currencyId = tonumber(t[4]) -- Chama a função para vender o item return sellItem(cid, itemName, quantity, price, currencyId) elseif words == "!buy" then if param == "" then doPlayerSendCancel(cid, "Use: !buy itemName, quantity, price, ID's 9971 - 2160 - 2148 - 2152 - 2157 - 2159, sellerName") return true end -- Separar os parâmetros fornecidos local t = string.explode(param, ",") if #t ~= 5 then doPlayerSendCancel(cid, "Invalid parameters. Use: !buy itemName, quantity, price, ID's 9971 - 2160 - 2148 - 2152 -2157 - 2159, sellerName") return true end local itemName = t[1]:trim() local quantity = tonumber(t[2]) local price = tonumber(t[3]) local currencyId = tonumber(t[4]) local sellerName = t[5]:trim() -- Chama a função para comprar o item return buyItem(cid, itemName, quantity, price, currencyId, sellerName) elseif words == "!list" then -- Exibe os itens à venda return listItems(cid) end return false end   SELL -- Inicializar a tabela global para vendas ativas activeBuys = activeBuys or {} activeSells = activeSells or {} -- Configuração local config = { validCurrencies = {9971, 2160, 2148, 2157, 2152, 2159}, -- Moedas válidas maxPrice = 1000000000, -- Preço máximo permitido } -- Verificar se uma moeda é válida local function isValidCurrency(currencyId) for _, validId in ipairs(config.validCurrencies) do if validId == currencyId then return true end end return false end function onSay(cid, words, param) if param == "" then doPlayerSendCancel(cid, "Use: !sell itemName, quantity, price, currencyId") return true end local t = string.explode(param, ",") if #t ~= 4 then doPlayerSendCancel(cid, "Invalid parameters. Use: !sell itemName, quantity, price, currencyId") return true end local itemName = t[1]:trim() local quantity = tonumber(t[2]) local price = tonumber(t[3]) local currencyId = tonumber(t[4]) if not quantity or quantity <= 0 then doPlayerSendCancel(cid, "Invalid quantity.") return true end if not price or price <= 0 or price > config.maxPrice then doPlayerSendCancel(cid, "Invalid price. Maximum allowed: " .. config.maxPrice) return true end if not isValidCurrency(currencyId) then doPlayerSendCancel(cid, "Invalid currency. Valid currencies: " .. table.concat(config.validCurrencies, ", ")) return true end -- Verificar se o jogador tem o item suficiente no inventário local itemId = getItemIdByName(itemName) if itemId == 0 or getPlayerItemCount(cid, itemId) < quantity then doPlayerSendCancel(cid, "You don't have enough of the item '" .. itemName .. "' to sell.") return true end -- Remover os itens do inventário do vendedor doPlayerRemoveItem(cid, itemId, quantity) -- Registrar a venda table.insert(activeSells, { itemName = itemName, quantity = quantity, price = price, currencyId = currencyId, seller = getPlayerName(cid), }) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Your item '" .. itemName .. "' has been listed for sale.") return true end   checkselllist -- Inicializar activeSells como tabela, se ainda não foi activeBuys = activeBuys or {} activeSells = activeSells or {} -- Função onSay para mostrar os itens à venda function onSay(cid, words, param) if #activeSells == 0 then doPlayerSendCancel(cid, "No items are currently being sold.") return true end local message = "Items available for sale:\n" for i, sell in ipairs(activeSells) do -- Substituindo a exibição de gold coins pelo ID da moeda local currencyName = getCurrencyName(sell.currencyId) message = message .. i .. ". " .. sell.itemName .. " (" .. sell.quantity .. "x) - Price: " .. sell.price .. " " .. currencyName .. " - Seller: " .. sell.seller .. "\n" end doPlayerPopupFYI(cid, message) return true end -- Função para obter o nome da moeda baseado no ID function getCurrencyName(currencyId) local currencyNames = { [9971] = "- 9971 - [VIP] Coin's", [2160] = "- 2160 - Crystal Coin's", [2148] = "- 2148 - Gold Coin's", [2152] = "- 2152 - Platinum Coins", [2159] = "- 2159 - Donate Coin's", [2157] = "- 2157 - KK Coin's" } -- Retorna o nome da moeda correspondente ao ID ou "Unknown Currency" se não for encontrado return currencyNames[currencyId] or "Unknown Currency" end
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