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Galera, estou tentando alterar o recebimento de xp (n curto via stages) Fiz isso da pasta lib, porem xp está vindo ridicula, Behemoth dando 1kk de xp... xp do server é 40 Me ajuda a corrigir -- Função para calcular a experiência ajustada com redução progressiva local function getAdjustedExperience(cid, baseExp) local level = getPlayerLevel(cid) local maxLevel = 699 local minReductionFactor = 0.1 -- 10% XP mínima if level < 1 then level = 1 elseif level > maxLevel then level = maxLevel end local reductionFactor = 1 - ((level - 1) / (maxLevel - 1)) * (1 - minReductionFactor) local adjustedExp = math.floor(baseExp * reductionFactor) return adjustedExp end -- Função para adicionar níveis ao jogador, ajustando a experiência com redução progressiva function doPlayerAddLevel(cid, amount, round) local experience, level = 0, getPlayerLevel(cid) amount = amount or 1 if amount > 0 then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end -- Ajusta a experiência com a redução progressiva local adjustedExp = getAdjustedExperience(cid, experience) -- Exibe mensagem no console com o valor de experiência recebido print(string.format("Player %d received %d experience points (adjusted).", cid, adjustedExp)) return doPlayerAddExperience(cid, adjustedExp) end
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SamuelOficial reagiu a uma resposta a uma pergunta:
TFS 0.3.6 - 8.60 COMO EU FAÇO PRA DEIXA MINIMAP FULL DO CLIENT CLASSICO DO TIBIA 8.60
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TFS 0.3.6 SIMPLE TASK CRIA OUTRA TASK COM OUTRO NPC DIFERENTE
uma questão postou SamuelOficial Scripts
ESSE AQUI NAO PEGA <?xml version="1.0" encoding="UTF-8"?> <mod name="Blessed Task" version="3.0" author="Vodkart" contact="xtibia.com" enabled="yes"> <config name="task_func"><![CDATA[ tasktabble = { ["asuras"] = {monster_race={"asuras"}, storage_start = 200284, storage = 91084, count = 717217, exp = 100000000000000, money = 100000000000}, ["bashmus"] = {monster_race={"bashmus"}, storage_start = 200285, storage = 91085, count = 717217, exp = 100000000000000, money = 100000000000}, ["carnivors"] = {monster_race={"carnivors"}, storage_start = 200286, storage = 91086, count = 717217, exp = 100000000000000, money = 100000000000}, ["deathlings"] = {monster_race={"deathlings"}, storage_start = 200287, storage = 91087, count = 717217, exp = 100000000000000, money = 100000000000}, ["dreamelves"] = {monster_race={"dreamelves"}, storage_start = 200288, storage = 91088, count = 717217, exp = 100000000000000, money = 100000000000}, ["forest monsters"] = {monster_race={"forest monsters"}, storage_start = 200289, storage = 91089, count = 717217, exp = 100000000000000, money = 100000000000}, ["lost souls"] = {monster_race={"lost souls"}, storage_start = 200290, storage = 91090, count = 717217, exp = 100000000000000, money = 100000000000}, ["underwaters"] = {monster_race={"underwaters"}, storage_start = 200291, storage = 91091, count = 717217, exp = 100000000000000, money = 100000000000}, ["goannas"] = {monster_race={"goannas"}, storage_start = 200292, storage = 91092, count = 717217, exp = 100000000000000, money = 100000000000}, ["iksupans"] = {monster_race={"iksupans"}, storage_start = 200293, storage = 91093, count = 717217, exp = 100000000000000, money = 100000000000}, ["ingols"] = {monster_race={"ingols"}, storage_start = 200294, storage = 91094, count = 717217, exp = 100000000000000, money = 100000000000}, ["mercurial menace"] = {monster_race={"mercurial menace"}, storage_start = 200295, storage = 91095, count = 717217, exp = 1000000000000000, money = 100000000000}, ["nagas"] = {monster_race={"nagas"}, storage_start = 200296, storage = 91096, count = 717217, exp = 100000000000000, money = 100000000000}, ["savants"] = {monster_race={"savants"}, storage_start = 200297, storage = 91097, count = 717217, exp = 100000000000000, money = 100000000000}, ["spectres"] = {monster_race={"spectres"}, storage_start = 200298, storage = 91098, count = 717217, exp = 100000000000000, money = 100000000000}, ["wingeds"] = {monster_race={"wingeds"}, storage_start = 200299, storage = 91099, count = 717217, exp = 100000000000000, money = 100000000000}, } configbosses_task = { {race = "minotaur",Playerpos = {x = 189, y = 57, z = 7}, FromPosToPos = {{x = 186, y = 54, z = 7},{x = 193, y = 60, z = 7}},time = 5}, {race = "necromancer",Playerpos = {x = 196, y = 39, z = 7}, FromPosToPos = {{x = 195, y = 37, z = 7},{x = 198, y = 41, z = 7}}, time = 5}, {race = "dragon",Playerpos = {x = 208, y = 59, z = 7}, FromPosToPos = {{x = 206, y = 56, z = 7},{x = 209, y = 65, z = 7}}, time = 5} } function CheckTask(cid) for k, v in pairs(tasktabble) do if getPlayerStorageValue(cid,v.storage_start) >= 1 then return true end end return false end function finisheAllTask(cid) local config = { exp = {true,1000}, money = {true,200000}, items ={false,{{2124,2},{2173,1}}}, premium ={true,5} } local x = true for k, v in pairs(tasktabble) do if tonumber(getPlayerStorageValue(cid,v.storage)) then x = false end end if x == true then setPlayerStorageValue(cid, 521456, 0) local b = getGlobalStorageValue(63005) if b == -1 then b = 1 end if b < 11 then setGlobalStorageValue(63005,b+1) doBroadcastMessage('[Task Mission Complete] '..getCreatureName(cid)..' was the '..b..' to finish the task!.') doPlayerAddPremiumDays(cid, config.premium[1] == true and config.premium[2] or 0) doPlayerAddExp(cid, config.exp[1] == true and config.exp[2] or 0) doPlayerAddMoney(cid, config.money[1] == true and config.money[2] or 0) if config.items[1] == true then doAddItemsFromList(cid,config.items[2]) end doItemSetAttribute(doPlayerAddItem(cid, 7369), "name", "trophy "..getCreatureName(cid).." completed all the task.") end end end function HavePlayerPosition(cid, from, to) return isInRange(getPlayerPosition(cid), from, to) and true or false end function getRankStorage(cid, value, max, RankName) -- by vodka local str ="" str = "--[".. (RankName == nil and "RANK STORAGE" or ""..RankName.."") .."]--\n\n" local query = db.getResult("SELECT `player_id`, `value` FROM `player_storage` WHERE `key` = "..value.." ORDER BY cast(value as INTEGER) DESC;") if (query:getID() ~= -1) then k = 1 repeat if k > max then break end str = str .. "\n " .. k .. ". "..getPlayerNameByGUID(query:getDataString("player_id")).." - [" .. query:getDataInt("value") .. "]" k = k + 1 until not query:next() end return doShowTextDialog(cid, 2529, str) end function getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag[i]) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return items end function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid) local piles = 0 if #item > 0 then for i,x in pairs(item) do if getThing(x).type < 100 then local it = getThing(x) doTransformItem(it.uid, itemid, it.type+quant) if it.type+quant > 100 then doPlayerAddItem(cid, itemid, it.type+quant-100) end else piles = piles+1 end end else return doPlayerAddItem(cid, itemid, quant) end if piles == #item then doPlayerAddItem(cid, itemid, quant) end end function getItemsFromList(items) -- by vodka local str = '' if table.maxn(items) > 0 then for i = 1, table.maxn(items) do str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1]) if i ~= table.maxn(items) then str = str .. ', ' end end end return str end function doAddItemsFromList(cid,items) -- by vodka if table.maxn(items) > 0 then for i = 1, table.maxn(items) do local count = items[i][2] while count > 0 do if isItemStackable(items[i][1]) then doPlayerAddItemStacking(cid, items[i][1], 1) else doPlayerAddItem(cid, items[i][1],1) end count = count - 1 end end end end function pairsByKeys(t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 local iter = function () i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end ]]></config> <event type="login" name="TaskLogin" event="script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "KillTask") return true end]]></event> <talkaction words="!taskrgb" event="buffer"><![CDATA[ domodlib('task_func_rgb') local param = string.lower(param) if param == "rank" then getRankStorage(cid, 521456, 20, "Task Rank Finalizadas") return true end local str = "" str = str .. "-=[Task Completed]=-\n\n" for k, v in pairsByKeys(tasktabble) do local contagem = getPlayerStorageValue(cid, v.storage) if (contagem == -1) then contagem = 1 end str = str..k.." = ".. (not tonumber(contagem) and "["..contagem.."]" or "["..((contagem)-1).."/"..v.count.."]") .."\n" end str = str .. "" return doShowTextDialog(cid, 8983, str) ]]></talkaction> <event type="kill" name="KillTask" event="script"><![CDATA[ domodlib('task_func') function onKill(cid, target, lastHit) if(isMonster(target) == true) then local n = string.lower(getCreatureName(target)) for race, mob in pairs(tasktabble) do if getPlayerStorageValue(cid,mob .storage_start) >= 1 then for i = 1,#mob.monster_race do if n == mob.monster_race[i] then local contagem = getPlayerStorageValue(cid, mob.storage) if (contagem == -1) then contagem = 1 end if not tonumber(contagem) then return true end if contagem > mob.count then return true end if contagem > mob.count then return true end setPlayerStorageValue(cid, mob.storage, contagem+1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,""..(contagem == mob.count and "Congratulations! You finished the task of "..race.."." or "defeated. Total [" .. contagem .. "/" .. mob.count .. "] " .. race .. ".").."") end end end end end return true end]]></event> </mod> domodlib('task_func') local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local msg = string.lower(msg) if isInArray({"task","tasks","missao","mission"}, msg) then npcHandler:say("Me diga o nome do monstro que você deseja fazer a task!", cid) talkState[talkUser] = 1 elseif talkState[talkUser] == 1 then if tasktabble2[msg] then if CheckTask(cid) ~= true then local contagem = getPlayerStorageValue(cid, tasktabble2[msg].storage) if (contagem == -1) then contagem = 1 end if not tonumber(contagem) then npcHandler:say('Desculpe, mas você já terminou a task do '..msg, cid) return true end setPlayerStorageValue(cid, tasktabble2[msg].storage_start, 1) npcHandler:say("Parabéns, agora você está participando da missão task do "..msg..", falta matar "..string.sub(((contagem)-1)-tasktabble2[msg].count, 2).." "..msg, cid) talkState[talkUser] = 0 else npcHandler:say('Desculpe, mas você já faz parte de uma task!', cid) talkState[talkUser] = 0 end else npcHandler:say('digite o nome correto da missão task! para mais informações digite {!taskrgb}', cid) talkState[talkUser] = 1 end elseif isInArray({"receber","reward","recompensa","report","reportar"}, msg) then if CheckTask(cid) then for k, v in pairs(tasktabble2) do racetype = k if getPlayerStorageValue(cid,v.storage_start) >= 1 then local contagem = getPlayerStorageValue(cid, v.storage) if (contagem == -1) then contagem = 1 end if not tonumber(contagem) then npcHandler:say('você só pode receber os items uma única vez!', cid) return true end if (((contagem)-1) >= v.count) then for _, check in pairs(configbosses_task) do if string.lower(check.race) == string.lower(racetype) then local on = getPlayersOnline() for i=1, #on do if HavePlayerPosition(on[i], check.FromPosToPos[1],check.FromPosToPos[2]) then selfSay('aguarde alguns instantes, tem pessoas fazendo a task.', cid) return true end end doTeleportThing(cid, check.Playerpos) local function checkArea(cid) if not isCreature(cid) then return LUA_ERROR end if HavePlayerPosition(cid, check.FromPosToPos[1],check.FromPosToPos[2]) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end addEvent(checkArea, check.time*60*1000, cid) end end local str = "" if v.exp ~= nil then doPlayerAddExp(cid, v.exp ) str = str.."".. (str == "" and "" or ",") .." "..v.exp.." de exp" end if v.money ~= nil then doPlayerAddMoney(cid, v.money) str = str.."".. (str == "" and "" or ",") ..""..v.money.." gps" end if v.reward ~= nil then doAddItemsFromList(cid,v.reward) str = str.."".. (str == "" and "" or ",") ..""..getItemsFromList(v.reward) end npcHandler:say("Obrigado pela sua ajuda Recompensas: "..(str == "" and "nenhuma" or ""..str.."").." por ter completado a task do "..k, cid) setPlayerStorageValue(cid, v.storage, "Finished") setPlayerStorageValue(cid, v.storage_start, 0) setPlayerStorageValue(cid, 521456, getPlayerStorageValue(cid, 521456) == -1 and 1 or getPlayerStorageValue(cid, 521456)+1) finisheAllTask(cid) else npcHandler:say('Desculpe,mas você só matou '..((contagem)-1)..' de '..v.count..' '..k, cid) end end end else npcHandler:say("você não está em nenhuma missão task", cid) end elseif isInArray({"sair","leave","exit"}, msg) then if CheckTask(cid) then talkState[talkUser] = 2 for k, v in pairs(tasktabble2) do if getPlayerStorageValue(cid,v.storage_start) >= 1 then storagesair = v.storage_start local contagem = getPlayerStorageValue(cid, v.storage) if (contagem == -1) then contagem = 1 end npcHandler:say('você está participando de uma missão task do '..k..' e já tem '..((contagem)-1)..' '..k..' mortos, deseja mesmo sair?', cid) end end else npcHandler:say("você não está em nenhuma missão task", cid) end elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then setPlayerStorageValue(cid, storagesair, 0) npcHandler:say("Você foi retirado da task com sucesso!", cid) elseif msg == "no" then selfSay("Tudo bem então", cid) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) simple_task.lua Simple Task.xml simple_task funciona menos blessed task que nao simple_task pega -
Themarketingkin alterou sua foto pessoal
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raulcdj reagiu a uma resposta no tópico:
[PDA/TFS 0.3.6] Multi Addon System
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MathiasNathan alterou sua foto pessoal
- Anteriormente
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raulcdj reagiu a uma resposta no tópico:
Como Criar Um Base Cyan PokeTibia 2021
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Easy Mapper 2.0 (Remeres 8.60 Customizado) FINAL [Atualizado 22/06/17]
tópico respondeu ao Saymon14 de Noahbruto em Ferramentas
poderia liberar de novo os links não funcionam mais -
Habberstad alterou sua foto pessoal
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up
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raulcdj começou a seguir Poste de luz para poketibia por Actions
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bom procurei e nao achei um sistema de poste de luz que acende e apaga ao clicar o meu estava dando erro pedi a "IA" um mais nao consigo adicionar mais de 1 poste Base skyfall do gabriel txu se alguem puder me ajuda script local luzApagadaID = 14002 local luzAcesaID = 14001 function onUse(cid, item, frompos, item2, topos) if item.itemid == luzApagadaID then -- Quando clica no apagado, vira aceso doTransformItem(item.uid, luzAcesaID) elseif item.itemid == luzAcesaID then -- Quando clica no aceso, vira apagado doTransformItem(item.uid, luzApagadaID) end return TRUE end <!-- Poste de Energia aceso e apagado--> <action itemid="14002;14001" event="script" value="poste_luz.lua"/>
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Ravien OTS 8.6 | Real Map | Long Term | Abertura 19/12/2025
tópico respondeu ao Uni3k de Pentlik em OTServlist
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Sugestão de Mesa Digitalizadora para desenahr e design
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Who Chooses MTG-print for High-Quality mtg proxy Cards
tópico respondeu ao kiaramax30 de rooh201 em Exposições (Show Off)
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Who Chooses MTG-print for High-Quality mtg proxy Cards
um tópico no fórum postou kiaramax30 Exposições (Show Off)
MTG-print offers mtg proxy cards that impress collectors and players alike. The attention to detail, vivid colors, and smooth finish create a realistic feel that enhances gameplay. On xtibia.com, enthusiasts share how MTG-print proxies integrate perfectly into decks while keeping them visually striking. Ideal for experimenting with new strategies or showcasing rare designs, these proxies give you freedom without compromising quality. MTG-print ensures every mtg proxy feels authentic, reliable, and enjoyable, making your deck both competitive and attractive, while letting you explore endless creative possibilities with your favorite cards. -
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Ajuda com otclient de poketibia Character list
pergunta respondeu ao ericles345 de Nathso123 em Clients
Salve man, respondendo esse tópico com alguns anos de atraso mas isso foi um problema que acabei esbarrando também e consegui encontrar a solução. Podem estar acontecendo basicamente 2 coisas 1 - Erro no código do cliente, e ai precisariamos ver o console (ctrl+t) ou o debug (geralmente otclient.txt) para saber o que está acontecendo 2 - Muitos clientes podem até ja vir preparados para receber outfit nas devidas modules como, por exemplo, o OTClient do Edubart na module client_entergame: if key == 'outfit' then -- it's an exception subWidget:setOutfit(value) else Mas o servidor precisa mandar a seção "outfit" corretamente pelo protocolo de login, assim como o cliente deve receber essa mesma seção pelo mesmo protocolo, por exemplo: 2.1 Servidor: Pegando, por exemplo as sources desse servidor ( ) Notamos no arquivos protocollogin.cpp (sources server) na função ProtocolLogin::parseFirstPacket todos os dados que são enviados pro cliente em relação ao personagem. Precisamos apenas adicionar a seção de outfits aqui, como por exemplo, abaixo de output->AddU16(g_config.getNumber(ConfigManager::GAME_PORT)); (em relação ao player e NÃO ao Account Manager) você pode adicionar um código tipo assim (lembrando de adicionar o import #include "database.h" e #include "databasemanager.h" no topo do arquivo): uint16_t lookType = 128; uint8_t lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0; DBResult* result = Database::getInstance()->storeQuery( "SELECT looktype, lookhead, lookbody, looklegs, lookfeet, lookaddons " "FROM players WHERE name = " + Database::getInstance()->escapeString((*it)) + " LIMIT 1" ); if(result) { lookType = result->getDataInt("looktype"); lookHead = result->getDataInt("lookhead"); lookBody = result->getDataInt("lookbody"); lookLegs = result->getDataInt("looklegs"); lookFeet = result->getDataInt("lookfeet"); lookAddons = result->getDataInt("lookaddons"); result->free(); } output->AddU16(lookType); output->AddByte(lookHead); output->AddByte(lookBody); output->AddByte(lookLegs); output->AddByte(lookFeet); output->AddByte(lookAddons); E na seção do Account Manager passar valores padrão: output->AddU16(128); // lookType output->AddByte(0); // head output->AddByte(0); // body output->AddByte(0); // legs output->AddByte(0); // feet output->AddByte(0); // addons 2.2 Cliente: Voltando pro cliente, precisamos captar essa nova seção no protocolo de Login. Pegando o OTClient do Edubart como exemplo, existe o arquivo modules/gamelib/protocollogin.lua (no cliente mesmo e não nas sources) que possui a função ProtocolLogin:parseCharacterList agora é só passar a nova seção de outfit aqui dentro, junto com os demais dados do personagem: function ProtocolLogin:parseCharacterList(msg) local characters = {} local charactersCount = msg:getU8() for i = 1, charactersCount do local character = {} character.name = msg:getString() character.worldName = msg:getString() character.worldIp = iptostring(msg:getU32()) character.worldPort = msg:getU16() local lookType = msg:getU16() local lookHead = msg:getU8() local lookBody = msg:getU8() local lookLegs = msg:getU8() local lookFeet = msg:getU8() local lookAddons = msg:getU8() character.outfit = { type = lookType, head = lookHead, body = lookBody, legs = lookLegs, feet = lookFeet, addons = lookAddons, } characters[i] = character end local account = {} account.premDays = msg:getU16() signalcall(self.onCharacterList, self, characters, account) end E ai é só ajustar sua module de listagem de personagens para o design/layout que quiser -
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[OTCLIENT SHOWOFF] Questlog Actualizado
tópico respondeu ao matiasz123 de Lebrao123 em Clients Show-Off
lebra0 lebra0#9802 fallow-me please -
If you’re considering luxury train travel in India, the Maharaja Express is undoubtedly one of the finest experiences available. Known as the most prestigious luxury train in India, it offers royal hospitality, curated excursions, and world-class comfort. Planning your journey is key, so here’s a quick guide to help. The Maharaja Express route options are carefully designed to showcase India’s cultural and historical highlights. Popular routes include destinations such as Delhi, Agra, Jaipur, Udaipur, Ranthambore, Varanasi, and Mumbai. Each Maharaja Express Train Journey offers a different theme, blending heritage, wildlife, and royal experiences. When it comes to the Maharaja Express ticket price, costs vary depending on the route, travel season, and cabin category (Deluxe Cabin, Junior Suite, Suite, or Presidential Suite). While it’s a premium experience, the fare generally includes accommodation, gourmet dining, guided excursions, monument entry fees, and personalised service. The train operates seasonally, usually from October to April, so checking the official Maharaja Express departure date schedule is essential. Seats are limited and highly sought after, especially during peak months, making early planning highly recommended. For Maharaja Express ticket booking, travellers should rely on authorised agents or official partners to ensure availability, transparent pricing, and expert assistance. If you’re looking for a once-in-a-lifetime luxury rail experience, the Maharaja Express is absolutely worth planning for. Has anyone here already travelled on it? I’d love to hear your tips and experiences.
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Why Choose MTGcardbuilder for Your Next MTG Proxies
um tópico no fórum postou kiaramax30 Exposições (Show Off)
MTGcardbuilder is the ultimate solution for players seeking premium mtg proxies. This service allows you to design, customize, and order cards that replicate the originals with exceptional detail and accuracy. From casual practice decks to tournament-ready testing, every proxy enhances your gameplay experience without compromising quality. Fast, reliable, and user-friendly, MTGcardbuilder lets you focus on strategy instead of hunting expensive cards. Experience the joy of building decks that truly reflect your creativity and tactical vision, making mtg proxies an essential part of every player’s collection while keeping fun and efficiency at the forefront. -
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Preciso de alguém que saiba mexer na UI de OTClient (voltado para poketibia) para customizar algumas modules (login, criação de conta e de personagens e listagem de personagens). Foco é mexer nos arquivos .otui e .lua para melhorar o layout dos mesmos. O client é o v0.6 do Edubart
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Best Wholesale Jewelry Vendors for Gemstone Deals
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Best Wholesale Jewelry Vendors for Gemstone Deals
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Are you on the hunt for the best wholesale jeweler vendors that can help expand your business? Akrati Jewels is the most dependable 925 silver jewelry manufacturer providing an extensive selection of wholesale gemstone jewelry. There is a low minimum order amount of USD 300 and no MOQ at all, which makes buying in bulk easy and flexible. With over 12 years of experience, we provide top quality work that resonates with your brand. Shop at leisure on our Online platform, get time and cost savings, delivery worldwide in 3–6 weeks. Use code AKRATI5 to avail 5% off on orders above $1000. Shop from 250+ gemstones and see why we are top wholesale jewelry vendors in USA. -
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