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Dragon Human By Albert José


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Olá amigos xtibianos, hoje vim trazer para vocês um monstro feito por mim e



que acho que vocês vão gostar!

:nuts:

 

História:

O mundo estava em constante guerra entre os dragões e as outras criaturas que quiriam se livrar de uma vez por todas daqueles animais de bafo chamuscante, ouve um grande massacre e quase todos dragões foram destruidos! Porem os dragões que ainda não haviam caido resolveram envocar o poderoso "Dragon human" que colocaria os dragões no poder novamente... O resto da história é você quem faz! :rolleyes:

 

Agora chega de Brabrabra... e vamos aos scripts! :weight_lift:

Va até a pasta data/monsters do seu ot e copie um arquivo e renome-i-o para Dragon Human;

agora abra-o e colo isto la dentro:

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Dragon Human" tp="1" species="undead" nameDescription="an undead dragon" race="undead" experience="14000" speed="380" manacost="0">

<health now="30000" max="30000"/>

<look type="255" corpse="6306"/>

<targetchange interval="60000" chance="0"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="2000" skill="160" attack="165"/>

<attack name="fire" interval="1000" chance="10" range="7" radius="4" target="1" min="-280" max="-520">

<attribute key="shootEffect" value="fire"/>

<attribute key="areaEffect" value="redspark"/>

</attack>

<attack name="fire" interval="3000" chance="17" length="8" spread="3" min="-350" max="-800">

<attribute key="areaEffect" value="firearea"/>

</attack>

<attack name="poison" interval="6000" chance="12" length="8" spread="3" min="-860" max="-1150">

<attribute key="areaEffect" value="poison"/>

</attack>

<attack name="lifedrain" interval="2000" chance="10" radius="6" target="0" min="-280" max="-380">

<attribute key="areaEffect" value="poff"/>

</attack>

<attack name="lifedrain" interval="3000" chance="25" range="7" min="-250" max="-580">

<attribute key="areaEffect" value="redshimmer"/>

</attack>

<attack name="outfit" interval="1500" chance="20" range="5" radius="4" target="0" monster="Skeleton" duration="5000">

<attribute key="areaEffect" value="poff"/>

<attribute key="shootEffect" value="suddendeath"/>

</attack>

</attacks>

<defenses armor="15" defense="15">

<defense name="outfit" interval="3000" chance="100" radius="1" monster="Undead Dragon" duration="2000">

<attribute key="areaEffect" value="poff"/>

</defense>

<defense name="ultimate healing" interval="5000" chance="50" min="800" max="1500"/>

 

</defenses>

<immunities>

<immunity physical="0"/>

<immunity energy="1"/>

<immunity fire="1"/>

<immunity poison="0"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

</immunities>

<summons max="2">

<summon name="Undead Dragon" interval="2000" chance="50"/>

</summons>

<voices interval="5000" chance="10">

<voice sentence="I will avenge all the dragons already died by these human beings!"/>

<voice sentence="My dear dragons finish with all they!"/>

<voice sentence="You die of front my Undead Dragons!"/>

</voices>

<loot>

<item id="2148" chance="100000" countmax="100" /> -- gold coin

<item id="2236" chance="6667" /> -- torn book

<item id="2672" chance="4000" countmax="6" /> -- Dragon Ham

<item id="1987" chance="1996" > -- bag

<item id="2469" chance="200"/> -- Dragon Scale Legs

<item id="2231" chance="4000"/> -- Big Bone

<item id="2492" chance="2000"/> -- Dragon Scale Mail

<inside>

<item id="6500" chance="1818" countmax="1" /> -- demonic essence

<item id="5944" chance="1538" countmax="1" /> -- soul orb

<item id="2470" chance="1100"/> -- Golden Legs

<item id="2472" chance="900"/> -- Magic Plate Armor

<item id="2541" chance="1500"/> -- Bone Shield

<item id="7402" chance="1700"/> -- Dragon Slayer

</inside>

</item>

</loot>

</monster>

Salve (Ctrl+S) e Feche (Ctrl+F4) o arquivo!

 

Dentro desta mesma pasta procure por monstes.xml e adicione a seguinte tag':

<monster name="Dragon Human" file="Dragon Human.xml" />

 

Agora nosso Dragon Human esta pronto! Esperto que tenham gostado...



Vou fazer um video agora mesmo e ja edito aqui! :winksmiley02:

Até mais. :smile_positivo:

Editado por Albert José
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