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[8.0]minhas Magias


Darksasuke

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Oi Gent.. xD

Tah ai a minha 1ª magia...

tava meio sem ideia resolvi faze uma estilo Xtibia =P

 

 

tah ai o code.. pode nomea-lo de ultimatextibia.lua =P

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.0, -160, -1.6, -150)

arr = {
{1,1,0,0,0,0,0,0,0,1,1},
{1,0,1,0,0,0,0,0,1,0,1},
{0,1,0,1,0,0,0,1,0,1,0},
{0,0,1,0,1,0,1,0,1,0,0},
{0,0,0,1,0,1,0,1,0,0,0},
{0,0,0,0,1,3,1,0,0,0,0},
{0,0,0,1,0,1,0,1,0,0,0},
{0,0,1,0,1,0,1,0,1,0,0},
{0,1,0,1,0,0,0,1,0,1,0},
{1,0,1,0,0,0,0,0,1,0,1},
{1,1,0,0,0,0,0,0,0,1,1},

}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

 

Sugestao de TAG:

<instant name="Ultimate XTibia" words="exevo gran mas xtibia" lvl="65" maglv="35" mana="1250" soul="0" exhaustion="1" prem="1" enabled="1" script="ultimatextibia.lua"><vocation id="1"/><vocation id="5"/><vocation id="9"/></instant>

 

SS:ExevoGranMasXTibia.jpg

 

Comments e nota plizzzz

E alguem pode me ensinar a fazer magia com 2 tipos de dano??

 

+

Dark Sound:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 22)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, -3, -1.1, 0)

local arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0, 0, 0, 0},
}

local area = createCombatArea(arr)

setCombatArea(combat, area)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

Sugestao De TAG:

<instant name="Dark Sound" words="exevo vis sound" direction="1" lvl="18" maglv="8" mana="20" soul="0" exhaustion="1" prem="1" enabled="1" script="Dark Sound.lua"><vocation id="1"/><vocation id="5"/><vocation id="9"/></instant>

SS:ExevoVisSound.jpg

 

Sound Wave:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.8, -3, -1.1, 0)

local arr = {
{1,1,1,1,1},
{1,1,1,1,1},
{0,1,1,1,0},
{0,0,1,0,0},
{0,0,3,0,0},
}

local area = createCombatArea(arr)

setCombatArea(combat, area)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

Sugestão De TAG:

<instant name="Sound Wave" words="exevo sound hur" direction="1" lvl="12" maglv="3" mana="20" soul="0" exhaustion="1" prem="1" enabled="1" script="Sound Wave.lua"><vocation id="1"/><vocation id="5"/><vocation id="9"/></instant>

SS:SoundHur.jpg

 

Runa:Cross Sound(sem ideia pra nomi =P):

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_LIFEDRAIN)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.3, -170, -1.9, -180)

local arr = {
{0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,1,0,0,0},
{0,0,0,1,1,1,0,0,0},
{0,1,1,1,1,1,1,1,0},
{0,1,1,1,3,1,1,1,0},
{0,0,0,1,1,1,0,0,0},
{0,0,0,1,1,1,0,0,0},
{0,0,0,1,1,1,0,0,0},
{0,0,0,1,1,1,0,0,0}
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

 

Sugestões de TAG:

<!-- runes -->
<rune name="Cross Sound" id="2300" charges="5" maglv="15" exhaustion="1" enabled="1" allowfaruse="1" script="Cross Star.lua"></rune>
<!-- conjure spells -->
<conjure name="Cross Sound by dark sasuke" words="exevo cross" reagentId="2260" conjureId="2300" aggressive="0" conjureCount="5" lvl="30" mana="800" soul="5" prem="1" enabled="1" function="conjureRune"><vocation name="Druid"/><vocation name="Elder Druid"/></conjure>

 

SS:imagem.jpg

Edit Por Causa Da SS e Atualização...

Adicionado Runa...

 

@Leave!!!

Lua:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, CONDITION_DROWN)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 21)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.0, -150, -1.6, -150)

arr = {
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,1,1,0,0,0,0},
{0,0,0,1,1,1,1,1,0,0,0},
{0,0,1,1,1,3,1,1,1,0,0},
{0,0,0,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0},
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

 

TAG:

<instant name="Leave!By Dark Sasuke" words="leave!" lvl="25" maglv="10" manapercent="70" soul="0" exhaustion="1" prem="1" enabled="1" script="Leave.lua"><vocation id="1"/><vocation id="2"/><vocation id="3"/><vocation id="4"/><vocation id="5"/><vocation id="6"/><vocation id="7"/><vocation id="8"/><vocation id="9"/><vocation id="10"/></instant>

 

Essa magia é um pedido de socorro xP meio que falando para o bixo sair "leave"

xP

@Lembrando...

Pra Quem Puder Ajudar Entra Ai:

<a href="http://lix.in/5002d8" target="_blank">http://lix.in/5002d8</a>

Não eh Virus

 

 

@Razão por editar:Concertei o link das imagens! Breve mais magias ;)

Editado por Darksasuke
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@DexKul Sky

Fico feliz que tenha gostado ^.^

se puder me passe por MP o ip do seu OT ^^

 

@Atualizando...

Uma runa Adicionada =P

Postei SS Da Runa E Consertei...

Quem Achar Que ela está muito forte podi edita =P

 

@Lembrando...

Pra Quem Puder Ajudar Entra Ai:

http://lix.in/5002d8

Não eh Virus

Editado por Darksasuke
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