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[PEDIDO] BALL SYSTEM PDA


Josegvb

Pergunta

ola! queria o sistema de ball que tipo x ball tem maior chance de pegar pokemons de x type

ej:

 

Pokéballs feitas por engenheiros:
Obs.: São 30% melhores que a Ultra Ball. 

dusk-ball.PNG
Dusk Ball Melhor chance de captura em pokémons do tipo ROCK e FIGHTING.
fast-ball.PNG
Fast Ball Melhor chance de captura em pokémons rápidos.
heavy-ball.PNG
Heavy Ball Melhor chance de captura em pokémons pesados.
janguru-ball.PNG
Janguru Ball Melhor chance de captura em pokémons do tipo POISON e GRASS.
magu-ball.PNG
Magu Ball Melhor chance de captura em pokémons do tipo FIRE e GROUND.
moon-ball.PNG
Moon Ball Melhor chance de captura em pokémons do tipo DARK e GHOST.
net-ball.PNG
Net Ball Melhor chance de captura em pokémons do tipo BUG e WATER.
sora-ball.PNG
Sora Ball Melhor chance de captura em pokémons do tipo ICE e FLYING.
taleball.PNG
Tale Ball Melhor chance de captura em pokémons do tipo DRAGON e FAIRY.
tinker-ball.PNG
Tinker Ball Melhor chance de captura em pokémons do tipo ELECTRIC a STEEL.
yume-ball.PNG
Yume Ball Melhor chance de captura em pokémons do tipo NORMAL e PSYCHIC.

 

entao queria um system pra isso, ja tinha visto um pra PDE mas foi retirado do forum procurei e procurei e nao achei outro, alem de meu catch system estar bugado ja u,u

Spoiler

failmsgs = {
"Sorry, you didn't catch that pokemon.",
"Sorry, your pokeball broke.",
"Sorry, the pokemon escaped.",
}

function doBrokesCount(cid, str, ball)   --alterado v1.9 \/
if not isCreature(cid) then return false end
local tb = {
{b = "normal", v = 0},
{b = "great", v = 0},
{b = "super", v = 0},
{b = "ultra", v = 0},
{b = "saffari", v = 0},
{b = "dark", v = 0},
}
for _, e in ipairs(tb) do
    if e.b == ball then
       e.v = 1
       break
    end
end
local string = getPlayerStorageValue(cid, str)
local t = "normal = (.-), great = (.-), super = (.-), ultra = (.-), saffari = (.-), dark = (.-);"
local t2 = ""

for n, g, s, u, s2, d in string:gmatch(t) do
    t2 = "normal = "..(n+tb[1].v)..", great = "..(g+tb[2].v)..", super = "..(s+tb[3].v)..", ultra = "..(u+tb[4].v)..", saffari = "..(s2+tb[5].v)..", dark = "..(d+tb[6].v)..";"    
end
return setPlayerStorageValue(cid, str, string:gsub(t, t2))
end

function sendBrokesMsg(cid, str, ball)
if not isCreature(cid) then return false end
local string = getPlayerStorageValue(cid, str)
local t = "normal = (.-), great = (.-), super = (.-), ultra = (.-), saffari = (.-), dark = (.-);"
local msg = {}
table.insert(msg, "You have wasted: ")

for n, g, s, u, s2, d in string:gmatch(t) do
    if tonumber(n) and tonumber(n) > 0 then 
       table.insert(msg, tostring(n).." Poke ball".. (tonumber(n) > 1 and "s" or "")) 
    end
    if tonumber(g) and tonumber(g) > 0 then 
       table.insert(msg, (#msg > 1 and ", " or "").. tostring(g).." Great ball".. (tonumber(g) > 1 and "s" or "")) 
    end
    if tonumber(s) and tonumber(s) > 0 then 
       table.insert(msg, (#msg > 1 and ", " or "").. tostring(s).." Super ball".. (tonumber(s) > 1 and "s" or "")) 
    end
    if tonumber(u) and tonumber(u) > 0 then 
       table.insert(msg, (#msg > 1 and ", " or "").. tostring(u).." Ultra ball".. (tonumber(u) > 1 and "s" or "")) 
    end
    if tonumber(s2) and tonumber(s2) > 0 then 
       table.insert(msg, (#msg > 1 and ", " or "").. tostring(s2).." Saffari ball".. (tonumber(s2) > 1 and "s" or "")) 
    end
    if tonumber(d) and tonumber(d) > 0 then 
       table.insert(msg, (#msg > 1 and ", " or "").. tostring(d).." Dark ball".. (tonumber(d) > 1 and "s" or "")) 
    end
end
if #msg == 1 then
   return true
end
if string.sub(msg[#msg], 1, 1) == "," then
   msg[#msg] = " and".. string.sub(msg[#msg], 2, #msg[#msg])
end
table.insert(msg, " trying to catch it.")
sendMsgToPlayer(cid, 27, table.concat(msg))
end                                                             --alterado v1.9 /\
--------------------------------------------------------------------------------

function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee) --Edited brokes count system

    local name = catchinfo.name
    local pos = catchinfo.topos
    local topos = {}
        topos.x = pos.x
        topos.y = pos.y
        topos.z = pos.z
    local newid = catchinfo.newid
    local catch = catchinfo.catch
    local fail = catchinfo.fail
    local rate = catchinfo.rate
    local basechance = catchinfo.chance
    
    if pokes[getPlayerStorageValue(cid, 854788)] and name == getPlayerStorageValue(cid, 854788) then 
       rate = 85
    end

    local corpse = getTopCorpse(topos).uid

    if not isCreature(cid) then
        doSendMagicEffect(topos, CONST_ME_POFF)
    return true
    end

    doItemSetAttribute(corpse, "catching", 1)

local level = getItemAttribute(corpse, "level") or 0
local levelChance = level * 0.02

    local totalChance = math.ceil(basechance * (1.2 + levelChance))
    local thisChance = math.random(0, totalChance)
    local myChance = math.random(0, totalChance)
    local chance = (1 * rate + 1) / totalChance
        chance = doMathDecimal(chance * 100)

    if rate >= totalChance then
        local status = {}
              status.gender = getItemAttribute(corpse, "gender")
              status.happy = 500

        doRemoveItem(corpse, 1)
        doSendMagicEffect(topos, catch)
        addEvent(doCapturePokemon, 3000, cid, name, newid, status, typeee)  
    return true
    end


    if totalChance <= 1 then totalChance = 1 end

    local myChances = {}
    local catchChances = {}


    for cC = 0, totalChance do
        table.insert(catchChances, cC)
    end

    for mM = 1, rate do
        local element = catchChances[math.random(1, #catchChances)]
        table.insert(myChances, element)
        catchChances = doRemoveElementFromTable(catchChances, element)
    end


    local status = {}
          status.gender = getItemAttribute(corpse, "gender")
          status.happy = 500

    doRemoveItem(corpse, 1)

    local doCatch = false

    for check = 1, #myChances do
        if thisChance == myChances[check] then
            doCatch = true
        end
    end

    if doCatch then
        doSendMagicEffect(topos, catch)
        addEvent(doCapturePokemon, 3000, cid, name, newid, status, typeee) 
    else
        addEvent(doNotCapturePokemon, 3000, cid, name, typeee) 
        doSendMagicEffect(topos, fail)
    end
end

function doCapturePokemon(cid, poke, ballid, status, typeee)  

    if not isCreature(cid) then
    return true
    end
    
local list = getCatchList(cid)
    if not isInArray(list, poke) and not isShinyName(poke) then    
       doPlayerAddSoul(cid, 1)
    end

    doAddPokemonInOwnList(cid, poke)
    doAddPokemonInCatchList(cid, poke)

if pokes[poke] then
 local test = io.open("data/catch.txt", "a+")
 local read = ""
 if test then
  read = test:read("*all")
  test:close()
 end
 if string.find(poke, "Shiny") then
  read = read.."\n\n\nName: "..getCreatureName(cid).." - Pok駑on: "..poke..""
 else
  read = read.."\nName: "..getCreatureName(cid).." - Pok駑on: "..poke..""
 end

 if newpokedex[poke].stoCatch ~= -1 then
 local t = "normal = (.-), great = (.-), super = (.-), ultra = (.-), saffari = (.-);"
 local msg = {}
 storage = getPlayerStorageValue(cid, newpokedex[poke].stoCatch)
 for n, g, s, u, s2 in storage:gmatch(t) do
     if tonumber(n) and tonumber(n) > 0 then 
        table.insert(msg, tostring(n).." Poke ball".. (tonumber(n) > 1 and "s" or "")) 
     end
     if tonumber(g) and tonumber(g) > 0 then 
        table.insert(msg, (#msg > 1 and ", " or "").. tostring(g).." Great ball".. (tonumber(g) > 1 and "s" or "")) 
     end
     if tonumber(s) and tonumber(s) > 0 then 
        table.insert(msg, (#msg > 1 and ", " or "").. tostring(s).." Super ball".. (tonumber(s) > 1 and "s" or "")) 
     end
     if tonumber(u) and tonumber(u) > 0 then 
        table.insert(msg, (#msg > 1 and ", " or "").. tostring(u).." Ultra ball".. (tonumber(u) > 1 and "s" or "")) 
     end
     if tonumber(s2) and tonumber(s2) > 0 then 
        table.insert(msg, (#msg > 1 and ", " or "").. tostring(s2).." Saffari ball".. (tonumber(s2) > 1 and "s" or "")) 
     end
 end
 read = read.." - "..table.concat(msg)..""
 end
 local reopen = io.open("data/catch.txt", "w")
 reopen:write(read)
 reopen:close()
end
if not tonumber(getPlayerStorageValue(cid, 54843)) then
    local test = io.open("data/sendtobrun123.txt", "a+")
    local read = ""
    if test then
        read = test:read("*all")
        test:close()
    end
    read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
    local reopen = io.open("data/sendtobrun123.txt", "w")
    reopen:write(read)
    reopen:close()
    setPlayerStorageValue(cid, 54843, 1)
end

    if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
        setPlayerStorageValue(cid, 54843, 1)
    else
        setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
    end

    if icons[poke] then
       ballid = icons[poke].on
    end    
    
local description = "Contains a "..poke.."."

local gender = status.gender
local happy = 200
                                                   --alterado v1.9  \/                  
        if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then 
           item = doCreateItemEx(ballid)
        else
            item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, ballid, 1) 
        end

        doItemSetAttribute(item, "poke", poke)
        doItemSetAttribute(item, "hp", 1)
        doItemSetAttribute(item, "happy", happy)
        doItemSetAttribute(item, "gender", gender)
        doItemSetAttribute(item, "fakedesc", description)
        doItemSetAttribute(item, "description", description)    
        doItemSetAttribute(item, "addon", 0)
        if poke == "Hitmonchan" or poke == "Shiny Hitmonchan" then    
           doItemSetAttribute(item, "hands", 0)
 doItemSetAttribute(item, "morta", "no")
 doItemSetAttribute(item, "Icone", "yes")
 doItemSetAttribute(item, "ball", "Icone")    
 doTransformItem(item, icons[getItemAttribute(item, "poke")].on) -- tiene
        end
 doItemSetAttribute(item, "morta", "no")
 doItemSetAttribute(item, "Icone", "yes")
 doItemSetAttribute(item, "ball", "Icone")    
 doTransformItem(item, icons[getItemAttribute(item, "poke")].on) -- tiene 
        ----------- task clan ---------------------
        if pokes[getPlayerStorageValue(cid, 854788)] and poke == getPlayerStorageValue(cid, 854788) then
           sendMsgToPlayer(cid, 27, "Quest Done!")
           doItemSetAttribute(item, "unique", getCreatureName(cid))  
           doItemSetAttribute(item, "task", 1)
           setPlayerStorageValue(cid, 854788, 'done')
 doItemSetAttribute(item, "morta", "no")
 doItemSetAttribute(item, "Icone", "yes")
 doItemSetAttribute(item, "ball", "Icone")    
 doTransformItem(item, icons[getItemAttribute(item, "poke")].on)  -- tiene
        end        
 doItemSetAttribute(item, "morta", "no")
 doItemSetAttribute(item, "Icone", "yes")
 doItemSetAttribute(item, "ball", "Icone")    
 doTransformItem(item, icons[getItemAttribute(item, "poke")].on)  -- tiene
        -------------------------------------------                                  --alterado v1.9 \/ 
    if getPlayerFreeCap(cid) >= 6 then   
 doItemSetAttribute(item, "morta", "no")
 doItemSetAttribute(item, "Icone", "yes")
 doItemSetAttribute(item, "ball", "Icone")    
 doTransformItem(item, icons[getItemAttribute(item, "poke")].on) --- tiene
        doPlayerSendMailByName(getCreatureName(cid), item, 1)    
doTransformItem(item, icons[getItemAttribute(item, "poke")].on)  ---tiene
        doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..")!")
        doPlayerSendTextMessage(cid, 27, "Since you are already holding six pokemons, this pokeball has been sent to your depot.")  
        doPlayerSendTextMessage(cid, 27, "Digite !save para evitar perdas!")  
    end
    
    local storage = newpokedex[poke].stoCatch 
    sendBrokesMsg(cid, storage, typeee)             
    setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0; dark = 0;") --alterado v1.9 /\

    if #getCreatureSummons(cid) >= 1 then
        doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) 
            if catchMakesPokemonHappier then
                setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + 20)
                   if useOTClient then
                doCreatureExecuteTalkAction(cid, "/salvar")
    end
            end
    else
        doSendMagicEffect(getThingPos(cid), 173) 
    end

doIncreaseStatistics(poke, true, true)

end

function doNotCapturePokemon(cid, poke, typeee)  

    if not isCreature(cid) then
    return true
    end

if not tonumber(getPlayerStorageValue(cid, 54843)) then
    local test = io.open("data/sendtobrun123.txt", "a+")
    local read = ""
    if test then
        read = test:read("*all")
        test:close()
    end
    read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
    local reopen = io.open("data/sendtobrun123.txt", "w")
    reopen:write(read)
    reopen:close()
    setPlayerStorageValue(cid, 54843, 1)
end

    if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
        setPlayerStorageValue(cid, 54843, 1)
    else
        setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
    end

    doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])

    if #getCreatureSummons(cid) >= 1 then
        doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)
    else
        doSendMagicEffect(getThingPos(cid), 166)
    end
    
local storage = newpokedex[poke].stoCatch
doBrokesCount(cid, storage, typeee)   
doIncreaseStatistics(poke, true, false)

end

function getPlayerInfoAboutPokemon(cid, poke)
    local a = newpokedex[poke]
    if not isPlayer(cid) then return false end
    if not a then
        print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")
    return false
    end
    local b = getPlayerStorageValue(cid, a.storage)

    if b == -1 then
        setPlayerStorageValue(cid, a.storage, poke..":")
    end

    local ret = {}
        if string.find(b, "catch,") then
            ret.catch = true
        else
            ret.catch = false
        end
        if string.find(b, "dex,") then
            ret.dex = true
        else
            ret.dex = false
        end
        if string.find(b, "use,") then
            ret.use = true
        else
            ret.use = false
        end
return ret
end


function doAddPokemonInOwnList(cid, poke)

    if getPlayerInfoAboutPokemon(cid, poke).use then return true end

    local a = newpokedex[poke]
    local b = getPlayerStorageValue(cid, a.storage)

    setPlayerStorageValue(cid, a.storage, b.." use,")
end

function isPokemonInOwnList(cid, poke)

    if getPlayerInfoAboutPokemon(cid, poke).use then return true end

return false
end

function doAddPokemonInCatchList(cid, poke)

    if getPlayerInfoAboutPokemon(cid, poke).catch then return true end

    local a = newpokedex[poke]
    local b = getPlayerStorageValue(cid, a.storage)

    setPlayerStorageValue(cid, a.storage, b.." catch,")
end

function getCatchList(cid)

local ret = {}

for a = 1000, 1251 do
    local b = getPlayerStorageValue(cid, a)
    if b ~= 1 and string.find(b, "catch,") then
        table.insert(ret, oldpokedex[a-1000][1])
    end
end

return ret

end


function getStatistics(pokemon, tries, success)

local ret1 = 0
local ret2 = 0

    local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
    local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
    local arq = io.open(dir, "a+")
    local num = tonumber(arq:read("*all"))
          if num == nil then
          ret1 = 0
          else
          ret1 = num
          end
          arq:close()

    local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
    local arq = io.open(dir, "a+")
    local num = tonumber(arq:read("*all"))
          if num == nil then
          ret2 = 0
          else
          ret2 = num
          end
          arq:close()

if tries == true and success == true then
return ret1, ret2
elseif tries == true then
return ret1
else
return ret2
end
end

function doIncreaseStatistics(pokemon, tries, success)

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

    if tries == true then
        local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

        local arq = io.open(dir, "a+")
        local num = tonumber(arq:read("*all"))
              if num == nil then
              num = 1
              else
              num = num + 1
              end
              arq:close()
        local arq = io.open(dir, "w")
              arq:write(""..num.."")
              arq:close()
    end

    if success == true then
        local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

        local arq = io.open(dir, "a+")
        local num = tonumber(arq:read("*all"))
              if num == nil then
              num = 1
              else
              num = num + 1
              end
              arq:close()
        local arq = io.open(dir, "w")
              arq:write(""..num.."")
              arq:close()
    end
end

function doUpdateGeneralStatistics()
    
    local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
    local base = "NUMBER  NAME        TRIES / CATCHES\n\n"
    local str = ""

for a = 1, 251 do
    if string.len(oldpokedex[a][1]) <= 7 then
    str = "\t"
    else
    str = ""
    end
    local number1 = getStatistics(oldpokedex[a][1], true, false)
    local number2 = getStatistics(oldpokedex[a][1], false, true)
    base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"
end
    
    local arq = io.open(dir, "w")
          arq:write(base)
           arq:close()
end

function getGeneralStatistics()
    
    local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
    local base = "Number/Name/Tries/Catches\n\n"
    local str = ""

for a = 1, 251 do
    local number1 = getStatistics(oldpokedex[a][1], true, false)
    local number2 = getStatistics(oldpokedex[a][1], false, true)
    base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].."  "..str..""..number1.." / "..number2.."\n"
end
    
return base
end

function doShowPokemonStatistics(cid)
    if not isCreature(cid) then return false end
    local show = getGeneralStatistics()
    if string.len(show) > 8192 then
        print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")
        doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") 
    return false
    end
    doShowTextDialog(cid, math.random(2391, 2394), show)
end  

 

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Vá em data/actions/scripts/catch.lua e modifique essa tabela:

 

local ballcatch = {

 

Na ultima linha antes do fim dela adicione:

 

[iDVAZIA] = {cr = chance, on = efeitocatch-1, off = efeitofail-1, ball = {ballcompokemon, ballcompokemon}, send = efeitogoback-1, typeee = "tipo"}, 

 

Um exemplo:

 

[15030] = {cr = 35, on = 373, off = 374, ball = {15027, 15027}, send = 367, typeee = "moon"}, 

 

Agora em actions/actions.xml ache:

 

    <action itemid="2375;11826-11837;11737-11748;10975-10977;12621-12623" event="script" value="goback.lua"/>  <!-- alterado v2.9 -->
    <action itemid="2391-2394;12617;12971;13258" event="script" value="catch.lua" allowfaruse="1"/>   <!-- alterado v2.9 -->

E modifique assim:

 

    <action itemid="IDBALLNORMAL;2375;11826-11837;11737-11748;10975-10977;12621-12623" event="script" value="goback.lua"/>  <!-- alterado v2.9 -->
    <action itemid="IDVAZIA;2391-2394;12617;12971;13258" event="script" value="catch.lua" allowfaruse="1"/>   <!-- alterado v2.9 -->

 

Agora em data/movements/movements.xml ache:

 

    <movevent type="Equip" itemid="2375;11826-11837;10975-10977;11737-11748;12972-12974;13259-13261" slot="feet" event="script" value="portrait.lua"/> <!-- alterado v2.9 -->
     <movevent type="DeEquip" itemid="2375;11826-11837;10975-10977;11737-11748;12972-12974;13259-13261" slot="feet" event="script" value="portrait.lua"/> <!-- alterado v2.9 -->

 

E Edite assim:

 

    <movevent type="Equip" itemid="IDPOKEMONVIVO;IDPOKEMONMORTO;IDUSADA;2375;11826-11837;10975-10977;11737-11748;12972-12974;13259-13261" slot="feet" event="script" value="portrait.lua"/> <!-- alterado v2.9 -->
     <movevent type="DeEquip" itemid="IDPOKEMONVIVO;IDPOKEMONMORTO;IDUSADA;2375;11826-11837;10975-10977;11737-11748;12972-12974;13259-13261" slot="feet" event="script" value="portrait.lua"/> <!-- alterado v2.9 -->

 

Agora em data/lib/configurations.lua ache:

 
pokeballs = {
["normal"] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826,11827,11828}},
["great"] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}},
["super"] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}},
["ultra"] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}},
["saffari"] = {effect = 344, on = 15023, use = 15025, off = 15024, all = {15023, 15025, 15024}},    --alterado v2.9
["love"] = {effect = 343, on = 15055, use = 15057, off = 15056, all = {15055, 15057, 15056}},    --alterado v3.1
["dive"] = {effect = 342, on = 15063, use = 15065, off = 15064, all = {15063, 15065, 15064}},    --alterado v3.1
["fast"] = {effect = 341, on = 15039, use = 15041, off = 15040, all = {15039, 15041, 15040}},    --alterado v3.1
["master"] = {effect = 196, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}},    --alterado v3.1

["shinynormal"] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}},
["shinygreat"] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}},
["shinysuper"] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}},
["shinyultra"] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}},
["shinysaffari"] = {effect = 195, on = 10975, use = 10976, off = 10977, all = {10975, 10976, 10977}},
["shinylove"] = {effect = 194, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}},   --alterado v3.1
["shinymaster"] = {effect = 196, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}},    --alterado v3.1

 

Em baixo de:

["master"] = {effect = 196, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}},    --alterado v3.1
 
Adicione:

["TIPO"] = {effect = EFEITOGOBACK-1, on = POKEBOLAVIVO, use = POKEBOLAUSADA, off = POKEBOLAMORTO, all = {POKEBOLAVIVO, POKEBOLAUSADA, POKEBOLAMORTO}},
 
Exemplo:

["dive"] = {effect = 342, on = 15063, use = 15065, off = 15064, all = {15063, 15065, 15064}}, 
 
Pokébolas com maior chance de catch dependendo do tipo do pokemon!

Como exemplo vou usar a DiveBall!

Vá em actions/catch.lua e encontre:

 

catchinfo.chance = x.chance 

 

Abaixo adicione:

 

if item.itemid == ID DIVE and (pokes[name].type == "water" or pokes[name].type2 == "water") then
    catchinfo.chance = divechance
end 

 

Em actions/catch.lua antes de :

 

local ballcatch = { 

 

Adicione:

 

divechance = 3.5 * x.chance 

Para adicionar mais tipos é só adicionar:
NOMEDABALLchance = QUANTIDADE A MAIS * x.chance

 
E adicionar em baixo de:

 

if item.itemid == ID DIVE and (pokes[name].type == "water" or pokes[name].type2 == "water") then
    catchinfo.chance = divechance

 

Isso aqui:

 

elseif item.itemid == ID BALL and (pokes[name].type == "TIPO" or pokes[name].type2 == "TIPO") then
    catchinfo.chance = NOMEDABALLchance  

 

Ficando:

 

if item.itemid == ID DIVE and (pokes[name].type == "water" or pokes[name].type2 == "water") then
    catchinfo.chance = divechance 
elseif item.itemid == ID BALL and (pokes[name].type == "TIPO" or pokes[name].type2 == "TIPO") then
    catchinfo.chance = NOMEDABALLchance 
end

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@NatsuRush

pode ser desse jeito?

if item.itemid == 2393 and (pokes[name].type == "ice" or pokes[name].type2 == "flying") then
    catchinfo.chance = divechance
end     

 

pra ser 2 tipos? pq to confudido pelo type1 e type2 q vc coloca quando ta adicionando pokes :P: entao nem sei se pelo "type 2" ela vai pegar o type do pokemon tipo

um gyarados é configurado type 1 water, type 2 flying, se eu colocar no teu script type == rock     e type2 == water, nao iria funfar no gyarados pelo ele estar configurado de water no type1? e nao no 2?

Editado por Josegvb
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ta dando esse erro aki

[19/05/2016 23:03:09] data/actions/scripts/catch.lua:1: attempt to index global 'x' (a nil value)
[19/05/2016 23:03:09] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/catch.lua)

 

Spoiler

sorachance = 3.5 * x.chance 
maguchance = 3.5 * x.chance
tinkerchance = 3.5 * x.chance
yumechance = 3.5 * x.chance

local ballcatch = {                    --id normal, id da ball shiy
[2394] = {cr = 4, on = 193, off = 192, ball = {11826, 11737}, send = 47, typeee = "magu", boost = "0"},  --alterado v1.9  \/
[2391] = {cr = 4, on = 198, off = 197, ball = {11832, 11740}, send = 48, typeee = "tinker", boost = "0"},
[2393] = {cr = 4, on = 202, off = 201, ball = {11835, 11743}, send = 46, typeee = "sora", boost = "0"},
[2392] = {cr = 7, on = 200, off = 199, ball = {11829, 11746}, send = 49, typeee = "ultra", boost = "0"},
[12617] = {cr = 4, on = 204, off = 203, ball = {10975, 12621}, send = 35, typeee = "yume", boost = "0"}, 
[12832] = {cr = 100000, on = 23, off = 24, ball = {12826, 12829}, send = 181, typeee = "dark", boost = "0"},
}

function onUse(cid, item, frompos, item3, topos)

local item2 = getTopCorpse(topos)
if item2 == null then
   return true
end

if getItemAttribute(item2.uid, "catching") == 1 then
   return true
end  

if getItemAttribute(item2.uid, "golden") and getItemAttribute(item2.uid, "golden") == 1 then
   return doPlayerSendCancel(cid, "You can't try to catch a pokemon in the Golden Arena!")   
end

local name = string.lower(getItemNameById(item2.itemid))
      name = string.gsub(name, "fainted ", "")
      name = string.gsub(name, "defeated ", "")
      name = doCorrectPokemonName(name)
local x = pokecatches[name]

if not x then return true end

local shinys = {"Mega Kangaskhan", "Mega Lucario", "Shiny Aggron", "Mega Sableye", "Mega Sceptile", "Mega Blaziken", "Shiny Alakazam", "Shiny Scyther", "Shiny Electivire", "Shiny Magmortar", "Shiny Salamence", "Shiny Magmar", "Shiny Mantine", "Shiny Gyarados", "Shiny Snorlax", "Shiny Onix", "Shiny Electabuzz", "Shiny Pidgeot", "Aerodactyl", "Ditto", "Shiny Gengar", "Mimo Verde", "Shiny Absol", "Shiny Tropius", "Shiny Piloswine", "Shiny Tangrowth", "Shiny Slowking", "Shiny Donphan", "Shiny Flygon", "Shiny Sudowoodo", "Shiny Miltank", "Shiny Skarmory", "Shiny Sceptile", "Shiny Torterra", "Shiny Infernape", "Shiny Empoleon", "Shiny Swampert", "Shiny Metagross", "Shiny Scizor", "Shiny Steelix", "Shiny Kingdra", "Shiny Blaziken", "Shiny Magcargo", "Shiny Octillery"}                                        
if item.itemid == 12832 and isInArray(shinys, name) then
   doPlayerSendCancel(cid, "Voc・n縊 pode catar esse pokemon com a master ball!")
return true
end
    
local storage = newpokedex[name].stoCatch 
if getPlayerStorageValue(cid, storage) == -1 or not string.find(getPlayerStorageValue(cid, storage), ";") then  --alterado v1.9 
   setPlayerStorageValue(cid, storage, "magu = 0, tinker = 0, sora = 0, ultra = 0, yume = 0, dark = 0;")             --alterado v1.9 
end     

local owner = getItemAttribute(item2.uid, "corpseowner")
    
if owner and isCreature(owner) and isPlayer(owner) and cid ~= owner then   
   doPlayerSendCancel(cid, "You are not allowed to catch this pokemon.")
   return true
end

local newidd = isShinyName(name) and ballcatch[item.itemid].ball[2] or ballcatch[item.itemid].ball[1] --alterado v1.9       
local typeee = ballcatch[item.itemid].typeee
local boost = ballcatch[item.itemid].boost
    

local catchinfo = {}
      catchinfo.rate = ballcatch[item.itemid].cr
      catchinfo.catch = ballcatch[item.itemid].on
      catchinfo.fail = ballcatch[item.itemid].off
      catchinfo.newid = newidd                      
      catchinfo.name = doCorrectPokemonName(name)
      catchinfo.topos = topos
      catchinfo.chance = x.chance
      
if item.itemid == 2393 and (pokes[name].type == "ice" or pokes[name].type2 == "flying") then
    catchinfo.chance = sorachance
end      

if item.itemid == 2394 and (pokes[name].type == "fire" or pokes[name].type2 == "ground") then
    catchinfo.chance = maguchance
end      

if item.itemid == 2391 and (pokes[name].type == "electric" or pokes[name].type2 == "steel") then
    catchinfo.chance = tinkerchance
end 

if item.itemid == 12617 and (pokes[name].type == "normal" or pokes[name].type2 == "psychic") then
    catchinfo.chance = yumechance
end 

doSendDistanceShoot(getThingPos(cid), topos, ballcatch[item.itemid].send)
doRemoveItem(item.uid, 1)

local d = getDistanceBetween(getThingPos(cid), topos)
        
if getPlayerStorageValue(cid, 98796) >= 1 and getPlayerItemCount(cid, 12617) <= 0 then  --alterado v1.9
   setPlayerStorageValue(cid, 98796, -1) 
   setPlayerStorageValue(cid, 98797, -1)                                              
   doTeleportThing(cid, SafariOut, false)
   doSendMagicEffect(getThingPos(cid), 21)
   doPlayerSendTextMessage(cid, 27, "You spend all your saffari balls, good luck in the next time...")
end

addEvent(doSendPokeBall, d * 70 + 100 - (d * 14) , cid, catchinfo, false, false, typeee) 
addEvent(doSendMagicEffect, (d * 70 + 100 - (d * 14)) - 100, topos, 3)
return true
end

eu apenas trokei os nomes das antigas balls por elas, ja que irei retirar as antigas

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