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Ditto volta ao normal


Arranca Prega

Pergunta

Bom o ditto do meu servidor ele volta ao normal quando eu puxo ele pra pokeball ou quando eu saio do jogo, ele n fica transformado; gostaria de saber como eu faço pra ele continuar transformado e só voltar ao normal quando usar o comando !revert

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Posta seu login, e o goback da actions

 

Loguin :

 

local config = {

loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
if getPlayerLevel(cid) >= 1 and getPlayerLevel(cid) <= 10 then --alterado v1.8
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
else
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, (getPlayerLevel(cid) >= 200 and 100 or math.floor(getPlayerLevel(cid)/2)) )
end
doCreatureSetDropLoot(cid, false)
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Sua ultima visita foi em " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if getCreatureName(cid) == "Account Manager" then
local outfit = {}
if accountManagerRandomPokemonOutfit then
outfit = {lookType = getPokemonXMLOutfit(oldpokedex[math.random(151)][1])}
else
outfit = accountManagerOutfit
end
doSetCreatureOutfit(cid, outfit, -1)
return true
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
local outfit = {}
if getPlayerVocation(cid) == 0 then
doPlayerSetMaxCapacity(cid, 0)
doPlayerSetVocation(cid, 1)
setCreatureMaxMana(cid, 6)
doPlayerAddSoul(cid, -getPlayerSoul(cid))
setPlayerStorageValue(cid, 19898, 0)
if getCreatureOutfit(cid).lookType == 128 then
outfit = {lookType = 510, lookHead = math.random(0, 132), lookBody = math.random(0, 132), lookLegs = math.random(0, 132), lookFeet = math.random(0, 132)}
elseif getCreatureOutfit(cid).lookType == 136 then
outfit = {lookType = 511, lookHead = math.random(0, 132), lookBody = math.random(0, 132), lookLegs = math.random(0, 132), lookFeet = math.random(0, 132)}
end
doCreatureChangeOutfit(cid, outfit)
end
registerCreatureEvent(cid, "dropStone")
registerCreatureEvent(cid, "ShowPokedex")
registerCreatureEvent(cid, "ClosePokedex")
registerCreatureEvent(cid, "WatchTv")
registerCreatureEvent(cid, "StopWatchingTv")
registerCreatureEvent(cid, "WalkTv")
registerCreatureEvent(cid, "RecordTv")
registerCreatureEvent(cid, "PlayerLogout")
registerCreatureEvent(cid, "WildAttack")
registerCreatureEvent(cid, "Idle")
registerCreatureEvent(cid, "EffectOnAdvance")
registerCreatureEvent(cid, "GeneralConfiguration")
registerCreatureEvent(cid, "SaveReportBug")
registerCreatureEvent(cid, "LookSystem")
registerCreatureEvent(cid, "T1")
registerCreatureEvent(cid, "T2")
registerCreatureEvent(cid, "task_count")
registerCreatureEvent(cid, "KillAlavanca")
registerCreatureEvent(cid, "ExpVip")
registerCreatureEvent(cid, "HouseTranslation")
registerCreatureEvent(cid, "UpAbsolute")
registerCreatureEvent(cid, "CheckVip")
registerCreatureEvent(cid, "PlayerInformation")
registerCreatureEvent(cid, "OpenChannelDialog")
if getPlayerStorageValue(cid, 99284) == 1 then
setPlayerStorageValue(cid, 99284, -1)
end
if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
setPlayerStorageValue(cid, 6598754, -1)
setPlayerStorageValue(cid, 6598755, -1)
doRemoveCondition(cid, CONDITION_OUTFIT) --alterado v1.9 \/
doTeleportThing(cid, posBackPVP, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
end
doChangeSpeed(cid, -(getCreatureSpeed(cid)))
--///////////////////////////////////////////////////////////////////////////--
local storages = {17000, 63215, 17001, 13008, 5700}
for s = 1, #storages do
if not tonumber(getPlayerStorageValue(cid, storages)) then
if s == 3 then
setPlayerStorageValue(cid, storages, 1)
elseif s == 4 then
setPlayerStorageValue(cid, storages, -1)
else
if isBeingUsed(getPlayerSlotItem(cid, 8).itemid) then
setPlayerStorageValue(cid, storages, 1)
else
setPlayerStorageValue(cid, storages, -1)
end
end
doPlayerSendTextMessage(cid, 27, "Sorry, but a problem occurred on the server, but now it's alright")
end
end
--/////////////////////////////////////////////////////////////////////////--
if getPlayerStorageValue(cid, 17000) >= 1 then -- fly
local item = getPlayerSlotItem(cid, 8)
local poke = getItemAttribute(item.uid, "poke")
doChangeSpeed(cid, getPlayerStorageValue(cid, 54844))
doRemoveCondition(cid, CONDITION_OUTFIT)
doSetCreatureOutfit(cid, {lookType = flys[poke][1] + 351}, -1)
local apos = getFlyingMarkedPos(cid)
apos.stackpos = 0
if getTileThingByPos(apos).itemid <= 2 then
doCombatAreaHealth(cid, FIREDAMAGE, getFlyingMarkedPos(cid), 0, 0, 0, CONST_ME_NONE)
doCreateItem(460, 1, getFlyingMarkedPos(cid))
end
doTeleportThing(cid, apos, false)
if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) >= 1 then
sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8
end
local posicao = getTownTemplePosition(getPlayerTown(cid))
markFlyingPos(cid, posicao)
elseif getPlayerStorageValue(cid, 63215) >= 1 then -- surf
local item = getPlayerSlotItem(cid, 8)
local poke = getItemAttribute(item.uid, "poke")
doSetCreatureOutfit(cid, {lookType = surfs[poke].lookType + 351}, -1) --alterado v1.6
doChangeSpeed(cid, getPlayerStorageValue(cid, 54844))
if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) >= 1 then
sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8
end
elseif getPlayerStorageValue(cid, 17001) >= 1 then -- ride
local item = getPlayerSlotItem(cid, 8)
local poke = getItemAttribute(item.uid, "poke")
if rides[poke] then
doChangeSpeed(cid, getPlayerStorageValue(cid, 54844))
doRemoveCondition(cid, CONDITION_OUTFIT)
doSetCreatureOutfit(cid, {lookType = rides[poke][1] + 351}, -1)
if getItemAttribute(item.uid, "boost") and getItemAttribute(item.uid, "boost") >= 50 and getPlayerStorageValue(cid, 42368) >= 1 then
sendAuraEffect(cid, auraSyst[getItemAttribute(item.uid, "aura")]) --alterado v1.8
end
else
setPlayerStorageValue(cid, 17001, -1)
doRegainSpeed(cid)
end
local posicao2 = getTownTemplePosition(getPlayerTown(cid))
markFlyingPos(cid, posicao2)
elseif getPlayerStorageValue(cid, 13008) >= 1 then -- dive
if not isInArray({5405, 5406, 5407, 5408, 5409, 5410}, getTileInfo(getThingPos(cid)).itemid) then
setPlayerStorageValue(cid, 13008, 0)
doRegainSpeed(cid)
doRemoveCondition(cid, CONDITION_OUTFIT)
return true
end
if getPlayerSex(cid) == 1 then
doSetCreatureOutfit(cid, {lookType = 1034, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet}, -1)
else
doSetCreatureOutfit(cid, {lookType = 1035, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet}, -1)
end
doChangeSpeed(cid, 800)
elseif getPlayerStorageValue(cid, 5700) > 0 then --bike
doChangeSpeed(cid, -getCreatureSpeed(cid))
doChangeSpeed(cid, getPlayerStorageValue(cid, 5700)) --alterado v1.8
if getPlayerSex(cid) == 1 then
doSetCreatureOutfit(cid, {lookType = 1394}, -1)
else
doSetCreatureOutfit(cid, {lookType = 1393}, -1)
end
elseif getPlayerStorageValue(cid, 75846) >= 1 then --alterado v1.9 \/
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
setPlayerStorageValue(cid, 75846, -1)
sendMsgToPlayer(cid, 20, "You have been moved to your town!")
else
doRegainSpeed(cid)
end
if getPlayerStorageValue(cid, 22545) >= 1 then
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)
setPlayerRecordWaves(cid)
end
if useKpdoDlls then
doUpdateMoves(cid)
doUpdatePokemonsBar(cid)
end
if getCreatureSpeed(cid) ~= getCreatureBaseSpeed(cid) then
local delta = ( (getCreatureBaseSpeed(cid)) - (getCreatureSpeed(cid)) )
doChangeSpeed(cid, delta)
end
return true
end

 

 

goback:

 

 

local EFFECTS = {

--[OutfitID] = {Effect}
["Magmar"] = 35,
["Jynx"] = 17, --alterado v1.5
["Shiny Jynx"] = 17,
["Piloswine"] = 205, --alterado v1.8
["Swinub"] = 205,
}
function onUse(cid, item, frompos, item2, topos)
if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end
if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1
or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 <<
return true
end
local ballName = getItemAttribute(item.uid, "poke")
local btype = getPokeballType(item.itemid)
local usando = pokeballs[btype].use
local effect = pokeballs[btype].effect
if not effect then
effect = 21
end
unLock(item.uid) --alterado v1.8
if item.itemid == usando then
if getPlayerStorageValue(cid, 990) == 1 then -- GYM
doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.")
return true
end
if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6
if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then
BackTeam(cid)
end
end
if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then
doPlayerSendCancel(cid, "You can't do that while is controling a mind")
return true --alterado v1.5
end
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local cd = getCD(item.uid, "blink", 30)
if cd > 0 then
setCD(item.uid, "blink", 0)
end
local z = getCreatureSummons(cid)[1]
if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then
return true
end
doReturnPokemon(cid, z, item, effect)
elseif item.itemid == pokeballs[btype].on then
if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
return TRUE
end
local thishp = getItemAttribute(item.uid, "hp")
if thishp <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
doPlayerSendCancel(cid, "This pokemon is fainted.")
return true
end
end
local pokemon = getItemAttribute(item.uid, "poke")
if not pokes[pokemon] then
return true
end
----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
local low = {}
local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
if #balls >= 1 then
for _, uid in ipairs(balls) do
local nome = getItemAttribute(uid, "poke")
if not isInArray(lowPokes, pokemon) and nome == pokemon then
return doPlayerSendTextMessage(cid, 27, "Desculpe, mas voce nao pode carregar dois pokemons iguais!")
else
if nome == pokemon then
table.insert(low, nome)
end
end
end
end
if #low >= 3 then
return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------
local x = pokes[pokemon]
local boost = getItemAttribute(item.uid, "boost") or 0
if getPlayerLevel(cid) < (x.level+boost) then
doPlayerSendCancel(cid, "You need level "..(x.level+boost).." to use this pokemon.")
return true
end
---------------------------- Sistema pokes de clan --------------------------------------
local shinysClan = {
["Dark Articuno"] = {4, "Wingeon"},
["Dark Celebi"] = {1, "Volcanic"},
["Reshiram"] = {2, "Seavel"},
["Shiny Darkrai"] = {9, "Raibolt"},
["Shiny Lucario"] = {7, "Psycraft"},
["Shiny Riolu"] = {3, "Orebound"},
["Zekrom"] = {8, "Naturia"},
["Shiny Regirock"] = {5, "Malefic"},
["Shiny Registeel"] = {6, "Gardestrike"}, --alterado v1.4
}
if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9 \/
if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then
doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
return true
elseif getPlayerClanRank(cid) ~= 5 then
doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
return true
end
end
--------------------------------------------------------------------------------------
doSummonMonster(cid, pokemon)
local pk = getCreatureSummons(cid)[1]
if not isCreature(pk) then return true end
------------------------passiva hitmonchan------------------------------
if isSummon(pk) then --alterado v1.8 \/
if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
if not getItemAttribute(item.uid, "hands") then
doSetItemAttribute(item.uid, "hands", 0)
end
local hands = getItemAttribute(item.uid, "hands")
doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
end
end
-------------------------------------------------------------------------
---------movement magmar, jynx-------------
if EFFECTS[getCreatureName(pk)] then
markPosEff(pk, getThingPos(pk))
sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))
end
--------------------------------------------------------------------------
if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited
local left = getItemAttribute(item.uid, "transLeft")
local name = getItemAttribute(item.uid, "transName")
if left and left > 0 then
setPlayerStorageValue(pk, 1010, name)
doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
doItemSetAttribute(item.uid, "transBegin", os.clock())
else
setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto") --edited
end
end
if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end
doCreatureSetLookDir(pk, 2)
adjustStatus(pk, item.uid, true, true, true)
doAddPokemonInOwnList(cid, pokemon)
doTransformItem(item.uid, item.itemid+1)
local pokename = getPokeName(pk) --alterado v1.7
local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
doCreatureSay(cid, mgo, TALKTYPE_SAY)
doSendMagicEffect(getCreaturePosition(pk), effect)
if useOTClient then
doPlayerSendCancel(cid, '12//,show') --alterado v1.7
end
local pk = getCreatureSummons(cid)[1]
local pb = getPlayerSlotItem(cid, 8).uid
local look = getItemAttribute(pb,"addon")
if not look then
doSetItemAttribute(pb,"addon",0)
return false
end
if look > 0 then
doSetCreatureOutfit(pk, {lookType = look}, -1)
return true
end
else
doPlayerSendCancel(cid, "Esse pokemon desmaiou.")
end
if useKpdoDlls then
doUpdateMoves(cid)
end
return true
end
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Tô pelo cell. Mas abra seu actions em um editor de texto(de preferência o Notepad).

E procure isso;

 

 

 

 

if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited

 

local left = getItemAttribute(item.uid, "transLeft")

local name = getItemAttribute(item.uid, "transName")

 

if left and left > 0 then

setPlayerStorageValue(pk, 1010, name)

doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)

addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))

doItemSetAttribute(item.uid, "transBegin", os.clock())

else

setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto") --edited

end

end

 

 

 

E remova.

[Faça um backup antes]

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  • 0

Tô pelo cell. Mas abra seu actions em um editor de texto(de preferência o Notepad).

E procure isso;

 

 

 

 

if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited

 

local left = getItemAttribute(item.uid, "transLeft")

local name = getItemAttribute(item.uid, "transName")

 

if left and left > 0 then

setPlayerStorageValue(pk, 1010, name)

doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)

addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))

doItemSetAttribute(item.uid, "transBegin", os.clock())

else

setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto") --edited

end

end

 

 

 

E remova.

[Faça um backup antes]

 

não deu certo

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