Duhisback 29 Postado Março 9, 2016 Share Postado Março 9, 2016 Olá pessoa estou aqui a um pedido de ajuda ou socorro quem poder min ajudar ficarei muito agradecido e vou dar rep + estou com problema nas portas de todo o mapa do meu poketibia tipo "quando abro a porta de quest ele entra e sai" ou seja ele entra na porta e volta pra traz na mesma hora já botei varias source pensando que o problema era na source mais não é já encontrei vários tópicos nesse e em outros fórum mais não tem resposta pra isso alguém pode tentar min ajudar? Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/ Compartilhar em outros sites More sharing options...
Duhisback 29 Postado Março 12, 2016 Autor Share Postado Março 12, 2016 @Up Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1687917 Compartilhar em outros sites More sharing options...
Poccnn 385 Postado Março 12, 2016 Share Postado Março 12, 2016 Posta o script doors.lua que provavelmente está em: Data/actions/other/ Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1687918 Compartilhar em outros sites More sharing options...
Duhisback 29 Postado Março 12, 2016 Autor Share Postado Março 12, 2016 (editado) Posta o script doors.lua que provavelmente está em: Data/actions/other/ local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position) position.stackpos = STACKPOS_TOP_FIELD local field = getThingFromPos(position) return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0) end local function doorEnter(cid, item, toPosition) doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition) end function onUse(cid, item, fromPosition, itemEx, toPosition) if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end if(getItemLevelDoor(item.itemid) > 0) then if(item.actionid == 189) then if(not isPremium(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local gender = item.actionid - 186 if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then if(gender ~= getPlayerSex(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local skull = item.actionid - 180 if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then if(skull ~= getCreatureSkullType(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local group = item.actionid - 150 if(group >= 0 and group < 30) then if(group > getPlayerGroupId(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local vocation = item.actionid - 100 if(vocation >= 0 and vocation < 50) then local playerVocationInfo = getVocationInfo(getPlayerVocation(cid)) if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") end return true end if(isInArray(specialDoors, item.itemid)) then if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.") end return true end if(isInArray(keys, item.itemid)) then if(itemEx.actionid > 0) then if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then doTransformItem(itemEx.uid, doors[itemEx.itemid]) return true end doPlayerSendCancel(cid, "The key does not match.") return true end return false end if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.y = newPosition.y + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then local pzDoorPosition = getTileInfo(doorPosition).protection local pzNewPosition = getTileInfo(newPosition).protection if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.x = newPosition.x + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then if(item.actionid == 0) then doTransformItem(item.uid, doors[item.itemid]) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.") end return true end return false end tipo agora ele tá abrindo ai entra e volta ai quando clico dnv abre ai se clicar outra vez fecha a porta mais n passa por ela de jeito nenhum A imagem explica direito Editado Março 12, 2016 por Eduzinhonho Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1687969 Compartilhar em outros sites More sharing options...
Janmix 10 Postado Março 12, 2016 Share Postado Março 12, 2016 local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position) position.stackpos = STACKPOS_TOP_FIELD local field = getThingFromPos(position) return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0) end local function doorEnter(cid, item, toPosition) doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition) end function onUse(cid, item, fromPosition, itemEx, toPosition) if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end if(getItemLevelDoor(item.itemid) > 0) then if(item.actionid == 189) then if(not isPremium(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local gender = item.actionid - 186 if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then if(gender ~= getPlayerSex(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local skull = item.actionid - 180 if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then if(skull ~= getCreatureSkullType(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local group = item.actionid - 150 if(group >= 0 and group < 30) then if(group > getPlayerGroupId(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local vocation = item.actionid - 100 if(vocation >= 0 and vocation < 50) then local playerVocationInfo = getVocationInfo(getPlayerVocation(cid)) if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") end return true end if(isInArray(specialDoors, item.itemid)) then if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.") end return true end if(isInArray(keys, item.itemid)) then if(itemEx.actionid > 0) then if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then doTransformItem(itemEx.uid, doors[itemEx.itemid]) return true end doPlayerSendCancel(cid, "The key does not match.") return true end return false end if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.y = newPosition.y + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then local pzDoorPosition = getTileInfo(doorPosition).protection local pzNewPosition = getTileInfo(newPosition).protection if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.x = newPosition.x + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then if(item.actionid == 0) then doTransformItem(item.uid, doors[item.itemid]) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.") end return true end return false end tipo agora ele tá abrindo ai entra e volta ai quando clico dnv abre ai se clicar outra vez fecha a porta mais n passa por ela de jeito nenhum A imagem explica direito Se eu não estiver enganado, o problema não é no script e sim nas sprites. eu acho que uma vez deu isso comigo, eu resolvi usando o Item Editor, como já faz muito tempo, não sei se é o mesmo problema do seu. Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1687973 Compartilhar em outros sites More sharing options...
Duhisback 29 Postado Março 13, 2016 Autor Share Postado Março 13, 2016 Se eu não estiver enganado, o problema não é no script e sim nas sprites. eu acho que uma vez deu isso comigo, eu resolvi usando o Item Editor, como já faz muito tempo, não sei se é o mesmo problema do seu. Eu já comparei com as porta de outro ot e tá igual @Up Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1687976 Compartilhar em outros sites More sharing options...
Diretor Yan Liima 577 Postado Março 13, 2016 Diretor Share Postado Março 13, 2016 (editado) Cara não tem nada haver com as sprites kkk isso é problema no movements ou no actions . Vai em \data\actions\scripts Abra o arquivo leveldoor.lua e substitue tudo por isto: function onUse(cid, item, frompos, item2, topos) if getPlayerLevel(cid) >= item.actionid - 1000 then doTransformItem(item.uid, item.itemid + 1) playerpos = getPlayerPosition(cid) doorpos = {x = frompos.x, y = frompos.y, z = frompos.z, stackpos = 253} if playerpos.y == doorpos.y + 1 and playerpos.x == doorpos.x then doMoveCreature(cid, 0) elseif playerpos.x == doorpos.x - 1 and playerpos.y == doorpos.y then doMoveCreature(cid, 1) elseif playerpos.y == doorpos.y - 1 and playerpos.x == doorpos.x then doMoveCreature(cid, 2) elseif playerpos.y == doorpos.y and playerpos.x == doorpos.x + 1 then doMoveCreature(cid, 3) elseif playerpos.x == doorpos.x + 1 and playerpos.y == doorpos.y - 1 then doMoveCreature(cid, 4) elseif playerpos.x == doorpos.x - 1 and playerpos.y == doorpos.y - 1 then doMoveCreature(cid, 5) elseif playerpos.x == doorpos.x + 1 and playerpos.y == doorpos.y + 1 then doMoveCreature(cid, 6) elseif playerpos.x == doorpos.x - 1 and playerpos.y == doorpos.y + 1 then doMoveCreature(cid, 7) end else doPlayerSendTextMessage(cid, 22, "Você precisa de "..(item.actionid - 1000).." de level para passar esta porta.") end return 1 end Se precisar da TAG estarei deixando aqui. Creio que você já tenha ela então verifique. <action itemid="1227" script="leveldoor.lua" /> <action itemid="1229" script="leveldoor.lua" /> <action itemid="1245" script="leveldoor.lua" /> <action itemid="1247" script="leveldoor.lua" /> <action itemid="1259" script="leveldoor.lua" /> <action itemid="1261" script="leveldoor.lua" /> <action itemid="6206" script="leveldoor.lua" /> <action itemid="6208" script="leveldoor.lua" /> <action itemid="6263" script="leveldoor.lua" /> <action itemid="6265" script="leveldoor.lua" /> O erro pode ocorrer também no movements, exemplo: na hora de você passar na porta ela fica aberta e não fecha... Vai em \data\movements\scriptsE abra o closingdoor.lua e cole isto dentro: function onStepOut(cid, item, position, fromPosition) local newPosition = {x = position.x, y = position.y, z = position.z} if(isInArray(verticalOpenDoors, item.itemid)) then newPosition.x = newPosition.x + 1 else newPosition.y = newPosition.y + 1 end doRelocate(position, newPosition) local tmpPos = {x = position.x, y = position.y, z = position.z, stackpos = -1} local tileCount = getTileThingByPos(tmpPos) local i = 1 local tmpItem = {uid = 1} while(tmpItem.uid ~= 0 and i < tileCount) do tmpPos.stackpos = i tmpItem = getTileThingByPos(tmpPos) if(tmpItem.uid ~= item.uid and tmpItem.uid ~= 0 and isMoveable(tmpItem.uid)) then doRemoveItem(tmpItem.uid) else i = i + 1 end end doTransformItem(item.uid, item.itemid - 1) return true end Se caso não funcionar acho que tem mais uma script... Abra o walkback.lua e cole isto dentro: local SPECIAL_QUESTS = {2001} function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(not isPlayer(cid)) then return true end if(isContainer(item.uid)) then if(not isInArray(SPECIAL_QUESTS, item.actionid) and item.uid > 65535) then return true end elseif(getTileInfo(position).creatures <= 1) then return true end if(fromPosition.x == 0) then -- player just logged in fromPosition = getTownTemplePosition(getPlayerTown(cid)) doSendMagicEffect(fromPosition, CONST_ME_TELEPORT) end doTeleportThing(cid, fromPosition, true) return true end Se precisar das TAG estarei deixando, creio que você já tem. <!-- Walkback when walking on quest chest --> <movevent type="StepIn" itemid="1738" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1740" event="script" value="walkback.lua"/> <movevent type="StepIn" fromid="1746" toid="1749" event="script" value="walkback.lua"/> <!-- (Level & quest) doors --> <movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10783" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10785" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10792" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10794" event="script" value="closingdoor.lua"/> <movevent type="StepIn" itemid="1228" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1230" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1246" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1248" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3541" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3550" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5104" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5113" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5122" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5131" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5293" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5295" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1224" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1226" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1242" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1244" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1256" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1258" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3543" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5106" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5115" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5124" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5133" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5289" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5291" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5746" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5749" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6203" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6205" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6207" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6209" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6264" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6266" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6897" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6899" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6906" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6908" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7039" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7041" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7048" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7050" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8554" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8556" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8558" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9176" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9178" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9180" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9182" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9278" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9280" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9282" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9284" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10279" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10281" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10283" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10285" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10474" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10476" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10483" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10485" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10783" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10785" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10792" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10794" event="script" value="walkback.lua"/> Editado Março 13, 2016 por nedroesdoksdja Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1688020 Compartilhar em outros sites More sharing options...
Duhisback 29 Postado Março 13, 2016 Autor Share Postado Março 13, 2016 Cara não tem nada haver com as sprites kkk isso é problema no movements ou no actions . Vai em \data\actions\scripts Abra o arquivo leveldoor.lua e substitue tudo por isto: function onUse(cid, item, frompos, item2, topos) if getPlayerLevel(cid) >= item.actionid - 1000 then doTransformItem(item.uid, item.itemid + 1) playerpos = getPlayerPosition(cid) doorpos = {x = frompos.x, y = frompos.y, z = frompos.z, stackpos = 253} if playerpos.y == doorpos.y + 1 and playerpos.x == doorpos.x then doMoveCreature(cid, 0) elseif playerpos.x == doorpos.x - 1 and playerpos.y == doorpos.y then doMoveCreature(cid, 1) elseif playerpos.y == doorpos.y - 1 and playerpos.x == doorpos.x then doMoveCreature(cid, 2) elseif playerpos.y == doorpos.y and playerpos.x == doorpos.x + 1 then doMoveCreature(cid, 3) elseif playerpos.x == doorpos.x + 1 and playerpos.y == doorpos.y - 1 then doMoveCreature(cid, 4) elseif playerpos.x == doorpos.x - 1 and playerpos.y == doorpos.y - 1 then doMoveCreature(cid, 5) elseif playerpos.x == doorpos.x + 1 and playerpos.y == doorpos.y + 1 then doMoveCreature(cid, 6) elseif playerpos.x == doorpos.x - 1 and playerpos.y == doorpos.y + 1 then doMoveCreature(cid, 7) end else doPlayerSendTextMessage(cid, 22, "Você precisa de "..(item.actionid - 1000).." de level para passar esta porta.") end return 1 end Se precisar da TAG estarei deixando aqui. Creio que você já tenha ela então verifique. <action itemid="1227" script="leveldoor.lua" /> <action itemid="1229" script="leveldoor.lua" /> <action itemid="1245" script="leveldoor.lua" /> <action itemid="1247" script="leveldoor.lua" /> <action itemid="1259" script="leveldoor.lua" /> <action itemid="1261" script="leveldoor.lua" /> <action itemid="6206" script="leveldoor.lua" /> <action itemid="6208" script="leveldoor.lua" /> <action itemid="6263" script="leveldoor.lua" /> <action itemid="6265" script="leveldoor.lua" /> O erro pode ocorrer também no movements, exemplo: na hora de você passar na porta ela fica aberta e não fecha... Vai em \data\movements\scripts E abra o closingdoor.lua e cole isto dentro: function onStepOut(cid, item, position, fromPosition) local newPosition = {x = position.x, y = position.y, z = position.z} if(isInArray(verticalOpenDoors, item.itemid)) then newPosition.x = newPosition.x + 1 else newPosition.y = newPosition.y + 1 end doRelocate(position, newPosition) local tmpPos = {x = position.x, y = position.y, z = position.z, stackpos = -1} local tileCount = getTileThingByPos(tmpPos) local i = 1 local tmpItem = {uid = 1} while(tmpItem.uid ~= 0 and i < tileCount) do tmpPos.stackpos = i tmpItem = getTileThingByPos(tmpPos) if(tmpItem.uid ~= item.uid and tmpItem.uid ~= 0 and isMoveable(tmpItem.uid)) then doRemoveItem(tmpItem.uid) else i = i + 1 end end doTransformItem(item.uid, item.itemid - 1) return true end Se caso não funcionar acho que tem mais uma script... Abra o walkback.lua e cole isto dentro: local SPECIAL_QUESTS = {2001} function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(not isPlayer(cid)) then return true end if(isContainer(item.uid)) then if(not isInArray(SPECIAL_QUESTS, item.actionid) and item.uid > 65535) then return true end elseif(getTileInfo(position).creatures <= 1) then return true end if(fromPosition.x == 0) then -- player just logged in fromPosition = getTownTemplePosition(getPlayerTown(cid)) doSendMagicEffect(fromPosition, CONST_ME_TELEPORT) end doTeleportThing(cid, fromPosition, true) return true end Se precisar das TAG estarei deixando, creio que você já tem. <!-- Walkback when walking on quest chest --> <movevent type="StepIn" itemid="1738" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1740" event="script" value="walkback.lua"/> <movevent type="StepIn" fromid="1746" toid="1749" event="script" value="walkback.lua"/> <!-- (Level & quest) doors --> <movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10783" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10785" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10792" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10794" event="script" value="closingdoor.lua"/> <movevent type="StepIn" itemid="1228" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1230" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1246" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1248" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3541" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3550" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5104" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5113" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5122" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5131" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5293" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5295" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1224" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1226" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1242" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1244" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1256" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1258" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3543" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5106" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5115" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5124" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5133" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5289" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5291" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5746" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5749" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6203" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6205" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6207" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6209" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6264" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6266" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6897" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6899" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6906" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6908" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7039" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7041" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7048" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7050" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8554" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8556" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8558" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9176" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9178" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9180" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9182" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9278" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9280" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9282" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9284" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10279" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10281" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10283" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10285" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10474" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10476" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10483" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10485" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10783" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10785" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10792" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10794" event="script" value="walkback.lua"/> Lembrando que o servidor é de pokemon poketibia o walkback dele é esse \/ local SPECIAL_QUESTS = {2001} local fotos = { ["Bulbasaur"] = {fotopoke = 2377}, ["Ivysaur"] = {fotopoke = 2378}, ["Venusaur"] = {fotopoke = 2379}, ["Charmander"] = {fotopoke = 2380}, ["Charmeleon"] = {fotopoke = 2381}, ["Charizard"] = {fotopoke = 2382}, ["Squirtle"] = {fotopoke = 2383}, ["Wartortle"] = {fotopoke = 2384}, ["Blastoise"] = {fotopoke = 2385}, ["Caterpie"] = {fotopoke = 2386}, ["Metapod"] = {fotopoke = 2387}, ["Butterfree"] = {fotopoke = 2388}, ["Weedle"] = {fotopoke = 2389}, ["Kakuna"] = {fotopoke = 2390}, ["Beedrill"] = {fotopoke = 2391}, ["Pidgey"] = {fotopoke = 2392}, ["Pidgeotto"] = {fotopoke = 2393}, ["Pidgeot"] = {fotopoke = 2394}, ["Rattata"] = {fotopoke = 2395}, ["Raticate"] = {fotopoke = 2396}, ["Spearow"] = {fotopoke = 2397}, ["Fearow"] = {fotopoke = 2398}, ["Ekans"] = {fotopoke = 2399}, ["Arbok"] = {fotopoke = 2400}, ["Pikachu"] = {fotopoke = 2401}, ["Raichu"] = {fotopoke = 2402}, ["Sandshrew"] = {fotopoke = 2403}, ["Sandslash"] = {fotopoke = 2404}, ["Nidoran female"] = {fotopoke = 2405}, ["Nidorina"] = {fotopoke = 2406}, ["Nidoqueen"] = {fotopoke = 2407}, ["Nidoran male"] = {fotopoke = 2408}, ["Nidorino"] = {fotopoke = 2409}, ["Nidoking"] = {fotopoke = 2410}, ["Clefairy"] = {fotopoke = 2411}, ["Clefable"] = {fotopoke = 2412}, ["Vulpix"] = {fotopoke = 2413}, ["Ninetales"] = {fotopoke = 2414}, ["Jigglypuff"] = {fotopoke = 2415}, ["Wigglytuff"] = {fotopoke = 2416}, ["Zubat"] = {fotopoke = 2417}, ["Golbat"] = {fotopoke = 2418}, ["Oddish"] = {fotopoke = 2419}, ["Gloom"] = {fotopoke = 2420}, ["Vileplume"] = {fotopoke = 2421}, ["Paras"] = {fotopoke = 2422}, ["Parasect"] = {fotopoke = 2423}, ["Venonat"] = {fotopoke = 2424}, ["Venomoth"] = {fotopoke = 2425}, ["Diglett"] = {fotopoke = 2426}, ["Dugtrio"] = {fotopoke = 2427}, ["Meowth"] = {fotopoke = 2428}, ["Persian"] = {fotopoke = 2429}, ["Psyduck"] = {fotopoke = 2430}, ["Golduck"] = {fotopoke = 2431}, ["Mankey"] = {fotopoke = 2432}, ["Primeape"] = {fotopoke = 2433}, ["Growlithe"] = {fotopoke = 2434}, ["Arcanine"] = {fotopoke = 2435}, ["Poliwag"] = {fotopoke = 2436}, ["Poliwhirl"] = {fotopoke = 2437}, ["Poliwrath"] = {fotopoke = 2438}, ["Abra"] = {fotopoke = 2439}, ["Kadabra"] = {fotopoke = 2440}, ["Alakazam"] = {fotopoke = 2441}, ["Machop"] = {fotopoke = 2442}, ["Machoke"] = {fotopoke = 2443}, ["Machamp"] = {fotopoke = 2444}, ["Bellsprout"] = {fotopoke = 2445}, ["Weepinbell"] = {fotopoke = 2446}, ["Victreebel"] = {fotopoke = 2447}, ["Tentacool"] = {fotopoke = 2448}, ["Tentacruel"] = {fotopoke = 2449}, ["Geodude"] = {fotopoke = 2450}, ["Graveler"] = {fotopoke = 2451}, ["Golem"] = {fotopoke = 2452}, ["Ponyta"] = {fotopoke = 2453}, ["Rapidash"] = {fotopoke = 2454}, ["Slowpoke"] = {fotopoke = 2455}, ["Slowbro"] = {fotopoke = 2456}, ["Magnemite"] = {fotopoke = 2457}, ["Magneton"] = {fotopoke = 2458}, ["Farfetch'd"] = {fotopoke = 2459}, ["Doduo"] = {fotopoke = 2460}, ["Dodrio"] = {fotopoke = 2461}, ["Seel"] = {fotopoke = 2462}, ["Dewgong"] = {fotopoke = 2463}, ["Grimer"] = {fotopoke = 2464}, ["Muk"] = {fotopoke = 2465}, ["Shellder"] = {fotopoke = 2466}, ["Cloyster"] = {fotopoke = 2467}, ["Gastly"] = {fotopoke = 2468}, ["Haunter"] = {fotopoke = 2469}, ["Gengar"] = {fotopoke = 2470}, ["Onix"] = {fotopoke = 2471}, ["Drowzee"] = {fotopoke = 2472}, ["Hypno"] = {fotopoke = 2473}, ["Krabby"] = {fotopoke = 2474}, ["Kingler"] = {fotopoke = 2475}, ["Voltorb"] = {fotopoke = 2476}, ["Electrode"] = {fotopoke = 2477}, ["Exeggcute"] = {fotopoke = 2478}, ["Exeggutor"] = {fotopoke = 2479}, ["Cubone"] = {fotopoke = 2480}, ["Marowak"] = {fotopoke = 2481}, ["Hitmonlee"] = {fotopoke = 2482}, ["Hitmonchan"] = {fotopoke = 2483}, ["Lickitung"] = {fotopoke = 2484}, ["Koffing"] = {fotopoke = 2485}, ["Weezing"] = {fotopoke = 2486}, ["Rhyhorn"] = {fotopoke = 2487}, ["Rhydon"] = {fotopoke = 2488}, ["Chansey"] = {fotopoke = 2489}, ["Tangela"] = {fotopoke = 2490}, ["Kangaskhan"] = {fotopoke = 2491}, ["Horsea"] = {fotopoke = 2492}, ["Seadra"] = {fotopoke = 2493}, ["Goldeen"] = {fotopoke = 2494}, ["Seaking"] = {fotopoke = 2495}, ["Staryu"] = {fotopoke = 2496}, ["Starmie"] = {fotopoke = 2497}, ["Mr. mime"] = {fotopoke = 2498}, ["Scyther"] = {fotopoke = 2499}, ["Jynx"] = {fotopoke = 2500}, ["Electabuzz"] = {fotopoke = 2501}, ["Magmar"] = {fotopoke = 2502}, ["Pinsir"] = {fotopoke = 2503}, ["Tauros"] = {fotopoke = 2504}, ["Magikarp"] = {fotopoke = 2505}, ["Gyarados"] = {fotopoke = 2506}, ["Lapras"] = {fotopoke = 2507}, ["Ditto"] = {fotopoke = 2508}, ["Eevee"] = {fotopoke = 2509}, ["Vaporeon"] = {fotopoke = 2510}, ["Jolteon"] = {fotopoke = 2511}, ["Flareon"] = {fotopoke = 2512}, ["Porygon"] = {fotopoke = 2513}, ["Omanyte"] = {fotopoke = 2514}, ["Omastar"] = {fotopoke = 2515}, ["Kabuto"] = {fotopoke = 2516}, ["Kabutops"] = {fotopoke = 2517}, ["Aerodactyl"] = {fotopoke = 2518}, ["Snorlax"] = {fotopoke = 2519}, ["Articuno"] = {fotopoke = 2520}, ["Zapdos"] = {fotopoke = 2521}, ["Moltres"] = {fotopoke = 2522}, ["Dratini"] = {fotopoke = 2523}, ["Dragonair"] = {fotopoke = 2524}, ["Dragonite"] = {fotopoke = 2525}, ["Mewtwo"] = {fotopoke = 2526}, ["Mew"] = {fotopoke = 2527}, } function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) doTeleportThing(cid, fromPosition) end Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1688032 Compartilhar em outros sites More sharing options...
Diretor Yan Liima 577 Postado Março 13, 2016 Diretor Share Postado Março 13, 2016 (editado) Lembrando que o servidor é de pokemon poketibia o walkback dele é esse \/ Tendi... Dessa não sabia tente apenas os outros se também for dessa forma de pokémon e tals, recomendo que tu tente achar um outro servidor e pegar um desses arquivos. Mais creio que o problema esteja no actions ou no movements, dei uma olhada aqui no seu doors.lua e não vi nada de errado... Editado Março 13, 2016 por nedroesdoksdja Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1688033 Compartilhar em outros sites More sharing options...
Duhisback 29 Postado Março 13, 2016 Autor Share Postado Março 13, 2016 (editado) Tendi... Dessa não sabia tente apenas os outros se também for dessa forma de pokémon e tals, recomendo que tu tente achar um outro servidor e pegar um desses arquivos. Mais creio que o problema esteja no actions ou no movements, dei uma olhada aqui no seu doors.lua e não vi nada de errado... Eu ja modifiquei esse que tu min mandou agora só tou com problema no script actions/other/doors tipo tá passando por cima da porta mais não tá transformando a porta fechada na porta aberta quando entra vi que o problema é nessa linha \/ local function doorEnter(cid, item, toPosition) doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition) end modifiquei essa linha botei pra trocar por HD 2160 ai veio o item 2152 que é Dollar e depois modifiquei ai passava por cima da porta mas não transforma ela fechada por ela aberta doTransformItem(item.uid, item.itemid + 1) Script completo \/ local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position) position.stackpos = STACKPOS_TOP_FIELD local field = getThingFromPos(position) return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0) end local function doorEnter(cid, item, toPosition) doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition) end function onUse(cid, item, fromPosition, itemEx, toPosition) if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end if(getItemLevelDoor(item.itemid) > 0) then if(item.actionid == 189) then if(not isPremium(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local gender = item.actionid - 186 if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then if(gender ~= getPlayerSex(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local skull = item.actionid - 180 if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then if(skull ~= getCreatureSkullType(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local group = item.actionid - 150 if(group >= 0 and group < 30) then if(group > getPlayerGroupId(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local vocation = item.actionid - 100 if(vocation >= 0 and vocation < 50) then local playerVocationInfo = getVocationInfo(getPlayerVocation(cid)) if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") end return true end if(isInArray(specialDoors, item.itemid)) then if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.") end return true end if(isInArray(keys, item.itemid)) then if(itemEx.actionid > 0) then if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then doTransformItem(itemEx.uid, doors[itemEx.itemid]) return true end doPlayerSendCancel(cid, "The key does not match.") return true end return false end if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.y = newPosition.y + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then local pzDoorPosition = getTileInfo(doorPosition).protection local pzNewPosition = getTileInfo(newPosition).protection if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.x = newPosition.x + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then if(item.actionid == 0) then doTransformItem(item.uid, doors[item.itemid]) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.") end return true end return false end Editado Março 13, 2016 por Eduzinhonho Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1688040 Compartilhar em outros sites More sharing options...
Diretor Yan Liima 577 Postado Março 14, 2016 Diretor Share Postado Março 14, 2016 Não entendi muito bem, mais no meu eu clico na porta fechada e ela abre, ficando o personagem em cima dela, dentro dela. ai é so eu sair ou entrar... é isso que você quer? ou você quer que quando clica na porta já pula pro outro lado sem a porta abrir? Meu doors.lua: local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position) position.stackpos = STACKPOS_TOP_FIELD local field = getThingFromPos(position) return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0) end local function doorEnter(cid, item, toPosition) doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition) end function onUse(cid, item, fromPosition, itemEx, toPosition) if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end if(getItemLevelDoor(item.itemid) > 0) then if(item.actionid == 189) then if(not isPremium(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local gender = item.actionid - 186 if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then if(gender ~= getPlayerSex(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local skull = item.actionid - 180 if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then if(skull ~= getCreatureSkullType(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local group = item.actionid - 150 if(group >= 0 and group < 30) then if(group > getPlayerGroupId(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local vocation = item.actionid - 100 if(vocation >= 0 and vocation < 50) then local playerVocationInfo = getVocationInfo(getPlayerVocation(cid)) if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") end return true end if(isInArray(specialDoors, item.itemid)) then if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.") end return true end if(isInArray(keys, item.itemid)) then if(itemEx.actionid > 0) then if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then doTransformItem(itemEx.uid, doors[itemEx.itemid]) return true end doPlayerSendCancel(cid, "The key does not match.") return true end return false end if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.y = newPosition.y + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then local pzDoorPosition = getTileInfo(doorPosition).protection local pzNewPosition = getTileInfo(newPosition).protection if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.x = newPosition.x + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then if(item.actionid == 0) then doTransformItem(item.uid, doors[item.itemid]) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.") end return true end return false end Creio que esta igual o seu, no meu funciona direitinho. Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1688051 Compartilhar em outros sites More sharing options...
Duhisback 29 Postado Março 15, 2016 Autor Share Postado Março 15, 2016 Não entendi muito bem, mais no meu eu clico na porta fechada e ela abre, ficando o personagem em cima dela, dentro dela. ai é so eu sair ou entrar... é isso que você quer? ou você quer que quando clica na porta já pula pro outro lado sem a porta abrir? Meu doors.lua: local function checkStackpos(item, position) position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local thing = getThingFromPos(position) position.stackpos = STACKPOS_TOP_FIELD local field = getThingFromPos(position) return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0) end local function doorEnter(cid, item, toPosition) doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition) end function onUse(cid, item, fromPosition, itemEx, toPosition) if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end if(getItemLevelDoor(item.itemid) > 0) then if(item.actionid == 189) then if(not isPremium(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local gender = item.actionid - 186 if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then if(gender ~= getPlayerSex(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local skull = item.actionid - 180 if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then if(skull ~= getCreatureSkullType(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local group = item.actionid - 150 if(group >= 0 and group < 30) then if(group > getPlayerGroupId(cid)) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end local vocation = item.actionid - 100 if(vocation >= 0 and vocation < 50) then local playerVocationInfo = getVocationInfo(getPlayerVocation(cid)) if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") return true end doorEnter(cid, item, toPosition) return true end if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.") end return true end if(isInArray(specialDoors, item.itemid)) then if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then doorEnter(cid, item, toPosition) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.") end return true end if(isInArray(keys, item.itemid)) then if(itemEx.actionid > 0) then if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then doTransformItem(itemEx.uid, doors[itemEx.itemid]) return true end doPlayerSendCancel(cid, "The key does not match.") return true end return false end if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.y = newPosition.y + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then local pzDoorPosition = getTileInfo(doorPosition).protection local pzNewPosition = getTileInfo(newPosition).protection if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then local newPosition = toPosition newPosition.x = newPosition.x + 1 local doorPosition = fromPosition doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local doorCreature = getThingfromPos(doorPosition) if(doorCreature.itemid ~= 0) then if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) else doTeleportThing(doorCreature.uid, newPosition) if(not isInArray(closingDoors, item.itemid)) then doTransformItem(item.uid, item.itemid - 1) end end return true end doTransformItem(item.uid, item.itemid - 1) return true end if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then if(item.actionid == 0) then doTransformItem(item.uid, doors[item.itemid]) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.") end return true end return false end Creio que esta igual o seu, no meu funciona direitinho. Olá cara eu testei esse que tu mandou e ficou assim veja a imagem Obs: teu servidor é de tibia ou poketibia? tem como você mandar o script pra quando clicar na porta teletransportar pro outro lado? pra min testar Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1688117 Compartilhar em outros sites More sharing options...
Poccnn 385 Postado Março 15, 2016 Share Postado Março 15, 2016 Substitui isso: doorEnter(cid, item, toPosition) Por isto: doorEnter(cid, item, fromPosition) Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1688126 Compartilhar em outros sites More sharing options...
Duhisback 29 Postado Março 15, 2016 Autor Share Postado Março 15, 2016 (editado) Substitui isso: doorEnter(cid, item, toPosition) Por isto: doorEnter(cid, item, fromPosition) Todas essas linhas é pra substituir é ou somente a primeira \/ doorEnter(cid, item, toPosition) Consegui resolver o problema depois posto e explico o que fiz Editado Março 15, 2016 por Eduzinhonho Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1688127 Compartilhar em outros sites More sharing options...
Marshmello 271 Postado Agosto 4, 2016 Share Postado Agosto 4, 2016 tmbn tenho esse problema do player so entra e sai Link para o comentário https://xtibia.com/forum/topic/239772-encerrado-ajuda-com-problema-nas-porta-do-mapa-do-meu-poketibia/#findComment-1701215 Compartilhar em outros sites More sharing options...
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