loskanxas 0 Postado Julho 27, 2013 Share Postado Julho 27, 2013 Queria que alguem me falasse como coloco para uma vocação se transformar sou novo nessa area de add vocações so que ja fiz todo reso so falta isso Rep+++ pra quem me ajudar Link para o comentário Compartilhar em outros sites More sharing options...
Jogadorsimpson 1 Postado Julho 27, 2013 Share Postado Julho 27, 2013 manda 1 exemplo de como ta sue transformar , em talkaction scripts transformar , ou spells scripts transformar Link para o comentário Compartilhar em outros sites More sharing options...
loskanxas 0 Postado Julho 27, 2013 Autor Share Postado Julho 27, 2013 Esta assim local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_OUTFIT) setConditionParam(condition, CONDITION_PARAM_TICKS, 86400000) addOutfitCondition(condition, 0, 71, 0, 0, 0, 0) setCombatCondition(combat, condition) outfit = {lookType=280} outfit1 = {lookType=120} outfit2 = {lookType=110} outfit3 = {lookType=134} outfits = {lookType=280} outfits1 = {lookType=120} outfits2 = {lookType=401} outfits3 = {lookType=334} janemba6 = {lookType=414} gotenksssj = {lookType=24} gotenksssj3 = {lookType=6} gotenksgtssj = {lookType=169} gotenksgtssj3 = {lookType=170} shenrons1 = {lookType=198} shenrons2 = {lookType=232} shenrons3 = {lookType=257} shenrons4 = {lookType=265} shenrons5 = {lookType=332} shenrons6 = {lookType=333} shenronrb = {lookType=434} shenronrb1 = {lookType=435} c16 = {lookType=336} c162 = {lookType=337} c163 = {lookType=338} c164 = {lookType=340} c165 = {lookType=341} c166 = {lookType=342} c166 = {lookType=343} r1 = {lookType=354} r2 = {lookType=355} r3 = {lookType=356} r4 = {lookType=355} r5 = {lookType=357} r6 = {lookType=358} r7 = {lookType=359} kame1 = {lookType=345} kame2 = {lookType=346} kame3 = {lookType=347} kame4 = {lookType=348} kame5 = {lookType=349} kame6 = {lookType=350} kame7 = {lookType=351} kame8 = {lookType=352} bulma1 = {lookType=416} bulma2 = {lookType=417} bulma3 = {lookType=418} bulma4 = {lookType=419} bulma5 = {lookType=425} bulma6 = {lookType=426} bulma7 = {lookType=420} bulma8 = {lookType=421} bulma9 = {lookType=422} bulma10 = {lookType=423} king1 = {lookType=405} king2 = {lookType=406} king3 = {lookType=407} king4 = {lookType=408} king5 = {lookType=410} king6 = {lookType=46} king7 = {lookType=411} king8 = {lookType=412} king9 = {lookType=413} vegetto1 = {lookType=328} vegetto2 = {lookType=329} vegetto3 = {lookType=328} vegetto4 = {lookType=329} vegetto5 = {lookType=330} vegetto6 = {lookType=331} ext = 1000 ---Janemba--- function trans(cid) if getPlayerVocation(cid) == 304 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(trans,ext,cid) end end end function trans(cid) if getPlayerVocation(cid) == 377 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(trans,ext,cid) end end end function trans(cid) if getPlayerVocation(cid) == 392 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(trans,ext,cid) end end end function trans1(cid) if getPlayerVocation(cid) == 305 then if getPlayerMana(cid) >= 0 then addEvent(trans1,ext,cid) end end end function trans1(cid) if getPlayerVocation(cid) == 393 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(trans1,ext,cid) end end end function trans1(cid) if getPlayerVocation(cid) == 384 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(trans1,ext,cid) end end end function trans2(cid) if getPlayerVocation(cid) == 403 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(trans2,ext,cid) end end end function trans2(cid) if getPlayerVocation(cid) == 306 then if getPlayerMana(cid) >= 0 then addEvent(trans1,ext,cid) end end end function trans2(cid) if getPlayerVocation(cid) == 394 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(trans2,ext,cid) end end end function trans3(cid) if getPlayerVocation(cid) == 395 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(trans3,ext,cid) end end end function trans3(cid) if getPlayerVocation(cid) == 307 then if getPlayerMana(cid) >= 0 then addEvent(trans1,ext,cid) end end end ---End Janemba--- ---Reborn Janemba--- function trans4(cid) if getPlayerVocation(cid) == 309 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(trans4,ext,cid) end end end function trans5(cid) if getPlayerVocation(cid) == 310 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 181) addEvent(trans5,ext,cid) end end end function trans6(cid) if getPlayerVocation(cid) == 311 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(trans6,ext,cid) end end end function trans7(cid) if getPlayerVocation(cid) == 312 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(trans7,ext,cid) end end end function trans7(cid) if getPlayerVocation(cid) == 404 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(trans7,ext,cid) end end end --- Reborn Janemba End --- --- Gotenks --- function fusion(cid) if getPlayerVocation(cid) == 84 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusion,ext,cid) end end end function fusion1(cid) if getPlayerVocation(cid) == 85 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusion1,ext,cid) end end end function fusionchibi(cid) if getPlayerVocation(cid) == 317 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusionchibi,ext,cid) end end end function fusionchibi2(cid) if getPlayerVocation(cid) == 318 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusionchibi2,ext,cid) end end end --- Gotenks End --- --- Gotenks Reborn --- function fusion2(cid) if getPlayerVocation(cid) == 320 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusion2,ext,cid) end end end function fusion3(cid) if getPlayerVocation(cid) == 321 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusion3,ext,cid) end end end function fusionchibigt(cid) if getPlayerVocation(cid) == 323 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(fusionchibigt,ext,cid) end end end function fusionchibigt1(cid) if getPlayerVocation(cid) == 324 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(fusionchibigt1,ext,cid) end end end --- Chibi Trunks Transform --- --- Gotenks Reborn End --- --- Shenron --- function shenron(cid) if getPlayerVocation(cid) == 330 then if getPlayerMana(cid) >= 0 then addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 331 then if getPlayerMana(cid) >= 0 then addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 332 then if getPlayerMana(cid) >= 0 then addEvent(shenron3,ext,cid) end end end function shenron4(cid) if getPlayerVocation(cid) == 333 then if getPlayerMana(cid) >= 0 then addEvent(shenron4,ext,cid) end end end function shenron5(cid) if getPlayerVocation(cid) == 334 then if getPlayerMana(cid) >= 0 then addEvent(shenron5,ext,cid) end end end function shenron6(cid) if getPlayerVocation(cid) == 335 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenron6,ext,cid) end end end --- Shenron Reborn --- function shenrongt(cid) if getPlayerVocation(cid) == 337 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 379 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenrongt1,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 381 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt2,ext,cid) end end end function shenrongt3(cid) if getPlayerVocation(cid) == 382 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt3,ext,cid) end end end function shenrongt4(cid) if getPlayerVocation(cid) == 383 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenrongt4,ext,cid) end end end function shenrongt(cid) if getPlayerVocation(cid) == 384 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(shenrongt,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 338 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenrongt1,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 394 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt1,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 339 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt2,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 395 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(shenrongt2,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 394 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt2,ext,cid) end end end function shenrongt3(cid) if getPlayerVocation(cid) == 340 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(shenrongt3,ext,cid) end end end function shenrongt4(cid) if getPlayerVocation(cid) == 371 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenrongt4,ext,cid) end end end --- Shenron End --- --- c16 --- function shenron(cid) if getPlayerVocation(cid) == 345 then if getPlayerMana(cid) >= 0 then addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 346 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 181) addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 347 then if getPlayerMana(cid) >= 0 then addEvent(shenron3,ext,cid) end end end --- c16 Reborn --- function shenron(cid) if getPlayerVocation(cid) == 349 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 350 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 351 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron3,ext,cid) end end end function shenron4(cid) if getPlayerVocation(cid) == 352 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron4,ext,cid) end end end --- c16 End --- --- Kame --- function shenron(cid) if getPlayerVocation(cid) == 357 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron,ext,cid) end end end --- Kame Reborn --- function shenron2(cid) if getPlayerVocation(cid) == 359 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron2,ext,cid) end end end function shenron3(cid) if getPlayerVocation(cid) == 361 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 180) addEvent(shenron3,ext,cid) end end end function shenron4(cid) if getPlayerVocation(cid) == 362 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenron4,ext,cid) end end end --- Kame End --- --- Raditz --- function shenron(cid) if getPlayerVocation(cid) == 365 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(shenron,ext,cid) end end end function shenron2(cid) if getPlayerVocation(cid) == 366 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenron2,ext,cid) end end end --- Raditz Reborn --- function shenrongt(cid) if getPlayerVocation(cid) == 368 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 234) addEvent(shenrongt,ext,cid) end end end function shenrongt1(cid) if getPlayerVocation(cid) == 369 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 14) addEvent(shenrongt1,ext,cid) end end end function shenrongt2(cid) if getPlayerVocation(cid) == 370 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 13) addEvent(shenrongt2,ext,cid) end end end function shenrongt3(cid) if getPlayerVocation(cid) == 372 then if getPlayerMana(cid) >= 0 then doSendMagicEffect(getPlayerPosition(cid), 191) addEvent(shenrongt3,ext,cid) end end end ---Raditz End--- function onCastSpell(cid, var) ---Janemba--- if getPlayerVocation(cid) == 303 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,304) doSetCreatureOutfit(cid, outfit, -1) addEvent(trans,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "You need 50 level to first transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 304 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,305) addEvent(trans1,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 33) doSetCreatureOutfit(cid, outfit1, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 305 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,306) addEvent(trans2,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 18) doSetCreatureOutfit(cid, outfit2, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 306 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,307) addEvent(trans3,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 243) doSetCreatureOutfit(cid, outfit3, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- elseif getPlayerVocation(cid) == 308 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,309) addEvent(trans4,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 7) doSetCreatureOutfit(cid, outfits, -1) else doPlayerSendCancel(cid, "You need 50 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 309 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,310) addEvent(trans5,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 33) doSetCreatureOutfit(cid, outfits1, -1) else doPlayerSendCancel(cid, "You need 100 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 310 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,311) addEvent(trans6,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 18) doSetCreatureOutfit(cid, outfits2, -1) else doPlayerSendCancel(cid, "You need 150 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 311 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,312) addEvent(trans7,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 243) doSetCreatureOutfit(cid, outfits3, -1) else doPlayerSendCancel(cid, "You need 200 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 312 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,404) addEvent(trans7,ext,cid) doSendMagicEffect(getPlayerPosition(cid), 32) doSetCreatureOutfit(cid, janemba6, -1) else doPlayerSendCancel(cid, "You need 400 level to next transform") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Janemba? --- --- Gotenks --- elseif getPlayerVocation(cid) == 313 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,314) addEvent(fusion,ext,cid) doSetCreatureOutfit(cid, gotenksssj, -1) setPlayerStorageValue(cid,20235,1) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 314 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,315) addEvent(fusion1,ext,cid) doSetCreatureOutfit(cid, gotenksssj3, -1) setPlayerStorageValue(cid,20235,2) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Chibi --- elseif getPlayerVocation(cid) == 316 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,317) addEvent(fusionchibi,ext,cid) doSetCreatureOutfit(cid, gotenksssj, -1) setPlayerStorageValue(cid,20235,1) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 317 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,318) addEvent(fusionchibi2,ext,cid) doSetCreatureOutfit(cid, gotenksssj3, -1) setPlayerStorageValue(cid,20235,2) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Reborn --- --- Goten --- elseif getPlayerVocation(cid) == 319 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,320) addEvent(fusion,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj, -1) setPlayerStorageValue(cid,20236,3) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 320 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,321) addEvent(fusion1,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj3, -1) setPlayerStorageValue(cid,20236,4) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Chibi Trunks --- elseif getPlayerVocation(cid) == 322 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,323) addEvent(fusionchibigt,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj, -1) setPlayerStorageValue(cid,20236,3) doSendMagicEffect(getPlayerPosition(cid), 63) else doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 323 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,324) addEvent(fusionchibigt1,ext,cid) doSetCreatureOutfit(cid, gotenksgtssj3, -1) setPlayerStorageValue(cid,20236,4) doSendMagicEffect(getPlayerPosition(cid), 64) else doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end ---End Janemba and others--- --- Shenron --- elseif getPlayerVocation(cid) == 329 then if getPlayerLevel(cid) >= 30 then doPlayerSetVocation(cid,330) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, shenrons1, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 30 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 330 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,331) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, shenrons2, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 331 then if getPlayerLevel(cid) >= 75 then doPlayerSetVocation(cid,332) addEvent(shenron3,ext,cid) doSetCreatureOutfit(cid, shenrons3, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 75 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 332 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,333) addEvent(shenron4,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 333 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,334) addEvent(shenron5,ext,cid) doSetCreatureOutfit(cid, shenrons5, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron Reborn --- elseif getPlayerVocation(cid) == 336 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,337) addEvent(shenrongt,ext,cid) doSetCreatureOutfit(cid, shenronrb, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 337 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,338) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, shenronrb1, -1) doSendMagicEffect(getPlayerPosition(cid), 75) else doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 338 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,339) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, shenrons4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) doPlayerSendCancel(cid, "Success Transform.") else doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 339 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,340) addEvent(shenrongt3,ext,cid) doSetCreatureOutfit(cid, shenrons5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 340 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,371) addEvent(shenrongt4,ext,cid) doSetCreatureOutfit(cid, shenrons6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Shenron, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Shenron End --- --- c16 --- elseif getPlayerVocation(cid) == 344 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,345) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, c16, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 345 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,346) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, c162, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 346 then if getPlayerLevel(cid) >= 250 then doPlayerSetVocation(cid,347) addEvent(shenron3,ext,cid) doSetCreatureOutfit(cid, c163, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 250 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- c16 reborn --- elseif getPlayerVocation(cid) == 348 then if getPlayerLevel(cid) >= 75 then doPlayerSetVocation(cid,350) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, c164, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 75 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 350 then if getPlayerLevel(cid) >= 250 then doPlayerSetVocation(cid,351) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, c165, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 250 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 351 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,352) addEvent(shenron4,ext,cid) doSetCreatureOutfit(cid, c166, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "C16, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- c16 End --- --- Raditz --- elseif getPlayerVocation(cid) == 363 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,364) doSetCreatureOutfit(cid, r1, -1) doSendMagicEffect(getPlayerPosition(cid), 17) else doPlayerSendCancel(cid, "Raditz, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 364 then if getPlayerLevel(cid) >= 120 then doPlayerSetVocation(cid,365) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, r2, -1) doSendMagicEffect(getPlayerPosition(cid), 45) else doPlayerSendCancel(cid, "Raditz, You need 120 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 365 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,366) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, r3, -1) doSendMagicEffect(getPlayerPosition(cid), 45) else doPlayerSendCancel(cid, "Raditz, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Raditz reborn --- elseif getPlayerVocation(cid) == 367 then if getPlayerLevel(cid) >= 75 then doPlayerSetVocation(cid,368) addEvent(shenrongt,ext,cid) doSetCreatureOutfit(cid, r4, -1) doSendMagicEffect(getPlayerPosition(cid), 17) else doPlayerSendCancel(cid, "Raditz, You need 75 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 368 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,369) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, r5, -1) doSendMagicEffect(getPlayerPosition(cid), 17) else doPlayerSendCancel(cid, "Raditz, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 369 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,370) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, r6, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Raditz, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 370 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,372) addEvent(shenrongt3,ext,cid) doSetCreatureOutfit(cid, r7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Raditz, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Raditz End --- --- Kame --- elseif getPlayerVocation(cid) == 353 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,354) doSetCreatureOutfit(cid, kame1, -1) doSendMagicEffect(getPlayerPosition(cid), 26) else doPlayerSendCancel(cid, "Mestre Kame, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 354 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,355) doSetCreatureOutfit(cid, kame2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Mestre Kame, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 355 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,356) doSetCreatureOutfit(cid, kame3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Mestre Kame, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 356 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,357) addEvent(shenron,ext,cid) doSetCreatureOutfit(cid, kame4, -1) doSendMagicEffect(getPlayerPosition(cid), 13) else doPlayerSendCancel(cid, "Mestre Kame, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Kame reborn --- elseif getPlayerVocation(cid) == 358 then if getPlayerLevel(cid) >= 70 then doPlayerSetVocation(cid,359) addEvent(shenron2,ext,cid) doSetCreatureOutfit(cid, kame5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Mestre Kame, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 359 then if getPlayerLevel(cid) >= 120 then doPlayerSetVocation(cid,360) doSetCreatureOutfit(cid, kame6, -1) doSendMagicEffect(getPlayerPosition(cid), 17) else doPlayerSendCancel(cid, "Mestre Kame, You need 120 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 360 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,361) addEvent(shenron3,ext,cid) doSetCreatureOutfit(cid, kame7, -1) doSendMagicEffect(getPlayerPosition(cid), 16) else doPlayerSendCancel(cid, "Mestre Kame, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 361 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,362) addEvent(shenron4,ext,cid) doSetCreatureOutfit(cid, kame8, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "Mestre Kame, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Kame End --- --- Bulma --- elseif getPlayerVocation(cid) == 373 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,374) doSetCreatureOutfit(cid, bulma1, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 374 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,375) doSetCreatureOutfit(cid, bulma2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 375 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,376) doSetCreatureOutfit(cid, bulma3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 376 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,377) addEvent(trans,ext,cid) doSetCreatureOutfit(cid, bulma4, -1) doSendMagicEffect(getPlayerPosition(cid), 13) else doPlayerSendCancel(cid, "Bulma, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Bulma reborn --- elseif getPlayerVocation(cid) == 378 then if getPlayerLevel(cid) >= 70 then doPlayerSetVocation(cid,379) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, bulma5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 70 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 379 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,380) doSetCreatureOutfit(cid, bulma6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 380 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,381) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, bulma7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 381 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,382) addEvent(shenrongt3,ext,cid) doSetCreatureOutfit(cid, bulma8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 382 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,383) doSetCreatureOutfit(cid, bulma9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 383 then if getPlayerLevel(cid) >= 500 then doPlayerSetVocation(cid,384) addEvent(trans2,ext,cid) doSetCreatureOutfit(cid, bulma10, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Bulma, You need 500 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Bulma End --- --- Vegetto --- elseif getPlayerVocation(cid) == 396 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,397) doSetCreatureOutfit(cid, vegetto1, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 397 then if getPlayerLevel(cid) >= 120 then doPlayerSetVocation(cid,398) doSetCreatureOutfit(cid, vegetto2, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 120 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Vegetto Reborn --- elseif getPlayerVocation(cid) == 399 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,400) doSetCreatureOutfit(cid, vegetto3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 400 then if getPlayerLevel(cid) >= 120 then doPlayerSetVocation(cid,401) doSetCreatureOutfit(cid, vegetto4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 120 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 401 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,402) doSetCreatureOutfit(cid, vegetto5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 402 then if getPlayerLevel(cid) >= 300 then doPlayerSetVocation(cid,403) addEvent(trans1,ext,cid) doSetCreatureOutfit(cid, vegetto6, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "Vegetto, You need 300 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Vegetto End --- --- Vegeta King --- elseif getPlayerVocation(cid) == 385 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,386) doSetCreatureOutfit(cid, king1, -1) doSendMagicEffect(getPlayerPosition(cid), 77) else doPlayerSendCancel(cid, "King Vegeta, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 386 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,387) doSetCreatureOutfit(cid, king2, -1) doSendMagicEffect(getPlayerPosition(cid), 78) else doPlayerSendCancel(cid, "King Vegeta, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 387 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,388) doSetCreatureOutfit(cid, king3, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 388 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,389) doSetCreatureOutfit(cid, king4, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Vegeta King Reborn --- elseif getPlayerVocation(cid) == 390 then if getPlayerLevel(cid) >= 50 then doPlayerSetVocation(cid,391) doSetCreatureOutfit(cid, king5, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 50 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 391 then if getPlayerLevel(cid) >= 100 then doPlayerSetVocation(cid,392) doSetCreatureOutfit(cid, king6, -1) doSendMagicEffect(getPlayerPosition(cid), 233) else doPlayerSendCancel(cid, "King Vegeta, You need 100 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 392 then if getPlayerLevel(cid) >= 150 then doPlayerSetVocation(cid,393) doSetCreatureOutfit(cid, king7, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 150 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 393 then if getPlayerLevel(cid) >= 200 then doPlayerSetVocation(cid,394) addEvent(shenrongt1,ext,cid) doSetCreatureOutfit(cid, king8, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 200 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end elseif getPlayerVocation(cid) == 394 then if getPlayerLevel(cid) >= 400 then doPlayerSetVocation(cid,395) addEvent(shenrongt2,ext,cid) doSetCreatureOutfit(cid, king9, -1) doSendMagicEffect(getPlayerPosition(cid), 32) else doPlayerSendCancel(cid, "King Vegeta, You need 400 level to transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end --- Vegeta King End --- else doPlayerSendCancel(cid, "You cannot transform.") doSendMagicEffect(getPlayerPosition(cid), 2) end end quero saber como adc agora as transfor que acabei de adc Link para o comentário Compartilhar em outros sites More sharing options...
vital900 570 Postado Agosto 4, 2013 Share Postado Agosto 4, 2013 Tópico movido para a seção de dúvidas e pedidos resolvidos. Tópico movido para a seção de dúvidas e pedidos resolvidos. Link para o comentário Compartilhar em outros sites More sharing options...
Stigal 584 Postado Abril 21, 2018 Share Postado Abril 21, 2018 A questão neste tópico de suporte foi encerrada por falta de respostas. Este tópico está fechado e foi movido para Suporte - Tópicos Sem Resposta. + Caso a dúvida não tenha sido resolvida você poderá criar outro tópico solicitando ajuda. * Lembre-se que é permitido dar UP no tópico a cada 24 horas para assim o destacar e manter movimentado. Link para o comentário Compartilhar em outros sites More sharing options...
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