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Duvida Sobre Function Onuse


pedrowarlock

Pergunta

Alguém pode me explicar para que server essas funções abaixo?

 

function onUse(cid, item, frompos, item2, topos)

 

Cid

Item

frompos

item2

topos

 

 

Alguém conhece algum tutorial explicando mais funções do tipo?

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Cid = o player q clicou no item

Item = o item q foi clicado

frompos = a pos do item q foi clicado

item2 = esse eh quando um item tem a opçao de usable, q dai tu clica nele e aparece uma 'paradinha' para vc clicar em outra coisa, como as potions do pokemon e o Order...

topos = a pos aonde tu clico com o item 'usable'

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Function onUse() -- Essa é uma função usada para actions.

 

Cid, Item, frompos, item2, topos esses são os parametros da function onUse(), explicando-as:

 

cid = creature id

item = esse é um parametro que vc pode introduzir duas alterações nela [ item.itemid e item.uid ]

frompos = uma posição que vc pode editar, mas nunca usei ela

topos = uma posição que vc pode editar, mas nunca usei ela

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<p>Essas serve??</p>

<p>

</p>

<p>

</p>
<p> </p>
<div>- Funções get</div>
<div> </div>
<div>getCreatureHealth(cid)</div>
<div>getCreatureMaxHealth(cid)</div>
<div>getCreatureMana(cid)</div>
<div>getCreatureMaxMana(cid)</div>
<div>getCreatureMaster(cid)</div>
<div>getCreatureSummons(cid)</div>
<div>getCreatureOutfit(cid)</div>
<div>getCreaturePosition(cid)</div>
<div>getCreatureName(cid)</div>
<div>getCreatureSpeed(cid)</div>
<div>getCreatureBaseSpeed(cid)</div>
<div>getCreatureTarget(cid)</div>
<div>getCreatureByName(name)</div>
<div>getCreatureSkullType(cid)</div>
<div>getCreatureCondition(cid, condition[, subId])</div>
<div>getCreatureNoMove(cid)</div>
<div>getMonsterInfo(name)</div>
<div>getMonsterHealingSpells(name)</div>
<div>getMonsterAttackSpells(name)</div>
<div>getMonsterLootList(name)</div>
<div>getMonsterTargetList(cid)</div>
<div>getMonsterFriendList(cid)</div>
<div>getPlayerByNameWildcard(name~)</div>
<div>getPlayerLossSkill(cid)</div>
<div>getPlayerLossPercent(cid, lossType)</div>
<div>getPlayerGUIDByName(name[, multiworld])</div>
<div>getPlayerNameByGUID(guid[, multiworld])</div>
<div>getPlayerFood(cid)</div>
<div>getPlayerLevel(cid)</div>
<div>getPlayerExperience(cid)</div>
<div>getPlayerMagLevel(cid[, ignoreBuffs])</div>
<div>getPlayerSpentMana(cid)</div>
<div>getPlayerAccess(cid)</div>
<div>getPlayerSkillLevel(cid, skillid)</div>
<div>getPlayerSkillTries(cid, skillid)</div>
<div>getPlayerTown(cid)</div>
<div>getPlayerVocation(cid)</div>
<div>getPlayerRequiredMana(cid, magicLevel)</div>
<div>getPlayerRequiredSkillTries(cid, skillId, skillLevel)</div>
<div>getPlayerItemCount(cid, itemid)</div>
<div>getPlayerSoul(cid)</div>
<div>getPlayerAccountId(cid)</div>
<div>getPlayerAccount(cid)</div>
<div>getPlayerIp(cid)</div>
<div>getPlayerFreeCap(cid)</div>
<div>getPlayerLight(cid)</div>
<div>getPlayerSlotItem(cid, slot)</div>
<div>getPlayerWeapon(cid[, ignoreAmmo])</div>
<div>getPlayerItemById(cid, deepSearch, itemId[, subType])</div>
<div>getPlayerDepotItems(cid, depotid)</div>
<div>getPlayerGuildId(cid)</div>
<div>getPlayerGuildName(cid)</div>
<div>getPlayerGuildRank(cid)</div>
<div>getPlayerGuildNick(cid)</div>
<div>getPlayerGuildLevel(cid)</div>
<div>getPlayerSex(cid)</div>
<div>getPlayerLookDir(cid)</div>
<div>getPlayerStorageValue(uid, valueid)</div>
<div>getPlayerGUID(cid)</div>
<div>getPlayerFlagValue(cid, flag)</div>
<div>getPlayerCustomFlagValue(cid, flag)</div>
<div>getPlayerPromotionLevel(cid)</div>
<div>getPlayerGroupId(cid)</div>
<div>getPlayerLearnedInstantSpell(cid, name)</div>
<div>getPlayerInstantSpellCount(cid)</div>
<div>getPlayerInstantSpellInfo(cid, index)</div>
<div>getPlayerSex(cid)</div>
<div>getPlayerBlessing(cid, blessing)</div>
<div>getPlayerStamina(cid)</div>
<div>getPlayerExtraExpRate(cid)</div>
<div>getPlayerPartner(cid)</div>
<div>getPlayerParty(cid)</div>
<div>getPlayerPremiumDays(cid)</div>
<div>getPlayerBalance(cid)</div>
<div>getPlayerRedSkullTicks(cid)</div>
<div>getPlayerRates(cid)</div>
<div>getInstantSpellInfo(cid, name)</div>
<div>getPlayersByAccountId(accountNumber)</div>
<div>getPlayersByIp(ip[, mask = 0xFFFFFFFF])</div>
<div>getPlayersOnline()</div>
<div>getPartyMembers(lid)</div>
<div>getAccountIdByName(name)</div>
<div>getAccountByName(name)</div>
<div>getAccountIdByAccount(accName)</div>
<div>getAccountByAccountId(accId)</div>
<div>getIpByName(name)</div>
<div>getItemRWInfo(uid)</div>
<div>getItemDescriptionsById(itemid)</div>
<div>getItemWeightById(itemid, count[, precise])</div>
<div>getItemDescriptions(uid)</div>
<div>getItemWeight(uid[, precise])</div>
<div>getItemAttack(uid)</div>
<div>getItemExtraAttack(uid)</div>
<div>getItemDefense(uid)</div>
<div>getItemExtraDefense(uid)</div>
<div>getItemArmor(uid)</div>
<div>getItemAttackSpeed(uid)</div>
<div>getItemHitChance(uid)</div>
<div>getItemShootRange(uid)</div>
<div>getItemIdByName(name[, reportError])</div>
<div>getItemLevelDoor(itemid)</div>
<div>getItemWeaponType(uid)</div>
<div>getFluidSourceType(type)</div>
<div>getContainerSize(uid)</div>
<div>getContainerCap(uid)</div>
<div>getContainerCapById(itemid)</div>
<div>getContainerItem(uid, slot)</div>
<div>getDepotId(uid)</div>
<div>getTileItemById(pos, itemId[, subType])</div>
<div>getTileItemByType(pos, type)</div>
<div>getTileThingByPos(pos)</div>
<div>getTileInfo(pos)</div>
<div>getTopCreature(pos)</div>
<div>getClosestFreeTile(cid, targetpos[, extended[, ignoreHouse]])</div>
<div>getThingFromPos(pos)</div>
<div>getThing(uid)</div>
<div>getThingPos(uid)</div>
<div>getHouseOwner(houseid)</div>
<div>getHouseName(houseid)</div>
<div>getHouseEntry(houseid)</div>
<div>getHouseRent(houseid)</div>
<div>getHousePrice(houseid)</div>
<div>getHouseTown(houseid)</div>
<div>getHouseAccessList(houseid, listid)</div>
<div>getHouseByPlayerGUID(playerGUID)</div>
<div>getHouseFromPos(pos)</div>
<div>getHouseTilesSize(houseid)</div>
<div>getTownId(townName)</div>
<div>getTownName(townId)</div>
<div>getTownTemplePosition(townId)</div>
<div>getTownHouses(townId)</div>
<div>getWorldType()</div>
<div>getWorldTime()</div>
<div>getWorldLight()</div>
<div>getWorldCreatures(type) //0 players, 1 monsters, 2 npcs, 3 all</div>
<div>getWorldUpTime()</div>
<div>getHighscoreString(skillId)</div>
<div>getVocationInfo(id)</div>
<div>getGuildId(guildName)</div>
<div>getGuildMotd(guildId)</div>
<div>getSpectators(centerPos, rangex, rangey, multifloor)</div>
<div>getSearchString(fromPosition, toPosition[, fromIsCreature[, toIsCreature]])</div>
<div>getWaypointPosition(name)</div>
<div>getGameState()</div>
<div>getNotationsCount(accId)</div>
<div>getBanData(value)</div>
<div>getBanList(type[, value])</div>
<div>getBanReason(id)</div>
<div>getBanAction(id[, ipBanishment])</div>
<div>getGlobalStorageValue(valueid)</div>
<div>getExperienceStage(level)</div>
<div>getConfigFile()</div>
<div>getConfigValue(key)</div>
<div>getLogsDir()</div>
<div>getDataDir()</div>
<div> </div>
<div>- Funções Set</div>
<div> </div>
<div>setCreatureMaxHealth(cid, health)</div>
<div>setCreatureMaxMana(cid, mana)</div>
<div>setPlayerStorageValue(uid, valueid, newvalue)</div>
<div>setPlayerGroupId(cid, newGroupId)</div>
<div>setPlayerPromotionLevel(cid, level)</div>
<div>setPlayerStamina(cid, minutes)</div>
<div>setPlayerExtraExpRate(cid, value)</div>
<div>setPlayerPartner(cid, guid)</div>
<div>setHouseOwner(houseid, ownerGUID)</div>
<div>setHouseAccessList(houseid, listid, listtext)</div>
<div>setItemName(uid)</div>
<div>setItemPluralName(uid)</div>
<div>setItemArticle(uid)</div>
<div>setItemAttack(uid, attack)</div>
<div>setItemExtraAttack(uid, extraattack)</div>
<div>setItemDefense(uid, defense)</div>
<div>setItemArmor(uid, armor)</div>
<div>setItemExtraDefense(uid, extradefense)</div>
<div>setItemAttackSpeed(uid, attackspeed)</div>
<div>setItemHitChance(uid, hitChance)</div>
<div>setItemShootRange(uid, shootRange)</div>
<div>setCombatArea(combat, area)</div>
<div>setCombatCondition(combat, condition)</div>
<div>setCombatParam(combat, key, value)</div>
<div>setConditionParam(condition, key, value)</div>
<div>setCombatCallBack(combat, key, function_name)</div>
<div>setCombatFormula(combat, type, mina, minb, maxa, maxb)</div>
<div>setConditionFormula(combat, mina, minb, maxa, maxb)</div>
<div>setGlobalStorageValue(valueid, newvalue)</div>
<div>setWorldType(type)</div>
<div> </div>
<div>- Funções do</div>
<div> </div>
<div>doCreatureAddHealth(cid, health[, force])</div>
<div>doCreatureAddMana(cid, mana)</div>
<div>doCreatureSetDropLoot(cid, doDrop)</div>
<div>doCreatureSetSkullType(cid, skull)</div>
<div>doCreatureSetLookDir(cid, dir)</div>
<div>doCreatureChangeOutfit(cid, outfit)</div>
<div>doCreatureSay(cid, text, type[, pos])</div>
<div>doCreatureSetNoMove(cid, cannotMove)</div>
<div>doSetCreatureLight(cid, lightLevel, lightColor, time)</div>
<div>doSetCreatureOutfit(cid, outfit, time)</div>
<div>doRemoveCreature(cid)</div>
<div>doMoveCreature(cid, direction)</div>
<div>doConvinceCreature(cid, target)</div>
<div>doChallengeCreature(cid, target)</div>
<div>doChangeSpeed(cid, delta)</div>
<div>doSummonMonster(name, pos)</div>
<div>doCreateMonster(name, pos)</div>
<div>doMonsterChangeTarget(cid)</div>
<div>doMonsterSetTarget(cid, target)</div>
<div>doCreateNpc(name, pos)</div>
<div>doSetMonsterOutfit(cid, name, time)</div>
<div>doPlayerBroadcastMessage(cid, message[, type])</div>
<div>doPlayerSetSex(cid, newSex)</div>
<div>doPlayerSetTown(cid, townid)</div>
<div>doPlayerSetVocation(cid,voc)</div>
<div>doPlayerRemoveItem(cid, itemid, count[, subtype])</div>
<div>doPlayerAddExp(cid, exp)</div>
<div>doPlayerSetGuildId(cid, id)</div>
<div>doPlayerSetGuildRank(cid, rank)</div>
<div>doPlayerSetGuildNick(cid, nick)</div>
<div>doPlayerAddOutfit(cid,looktype, addons)</div>
<div>doPlayerRemoveOutfit(cid,looktype, addons)</div>
<div>doPlayerSetRedSkullTicks(cid, amount)</div>
<div>doPlayerSetLossPercent(cid, lossType, newPercent)</div>
<div>doPlayerSetLossSkill(cid, doLose)</div>
<div>doPlayerAddSkillTry(cid, skillid, n)</div>
<div>doPlayerAddSpentMana(cid, amount)</div>
<div>doPlayerAddSoul(cid, soul)</div>
<div>doPlayerAddItem(uid, itemid[, count/subtype[, canDropOnMap]])</div>
<div>doPlayerAddItemEx(cid, uid[, canDropOnMap])</div>
<div>doPlayerSendTextMessage(cid, MessageClasses, message)</div>
<div>doPlayerSendChannelMessage(cid, author, message, SpeakClasses, channel)</div>
<div>doPlayerSendToChannel(cid, targetId, SpeakClasses, message, channel[, time])</div>
<div>doPlayerAddMoney(cid, money)</div>
<div>doPlayerRemoveMoney(cid, money)</div>
<div>doPlayerWithdrawMoney(cid, money)</div>
<div>doPlayerDepositMoney(cid, money)</div>
<div>doPlayerTransferMoneyTo(cid, target, money)</div>
<div>doPlayerPopupFYI(cid, message)</div>
<div>doPlayerSendTutorial(cid, id)</div>
<div>doPlayerAddMapMark(cid, pos, type[, description])</div>
<div>doPlayerAddPremiumDays(cid, days)</div>
<div>doPlayerAddBlessing(cid, blessing)</div>
<div>doPlayerAddStamina(cid, minutes)</div>
<div>doPlayerResetIdleTime(cid)</div>
<div>doPlayerLearnInstantSpell(cid, name)</div>
<div>doPlayerUnlearnInstantSpell(cid, name)</div>
<div>doPlayerFeed(cid, food)</div>
<div>doPlayerSendCancel(cid, text)</div>
<div>doPlayerSendDefaultCancel(cid, ReturnValue)</div>
<div>doPlayerSetExperienceRate(cid, value)</div>
<div>doPlayerSetMagicRate(cid, value)</div>
<div>doPlayerSetSkillRate(cid, skill, value)</div>
<div>doPlayerJoinParty(cid, lid)</div>
<div>doPlayerSendOutfitWindow(cid)</div>
<div>doCreateItem(itemid, type/count, pos)</div>
<div>doCreateItemEx(itemid[, count/subtype])</div>
<div>doAddContainerItemEx(uid, virtuid)</div>
<div>doAddContainerItem(uid, itemid[, count/subtype])</div>
<div>doChangeTypeItem(uid, newtype)</div>
<div>doDecayItem(uid)</div>
<div>doRemoveItem(uid[, n])</div>
<div>doTransformItem(uid, toitemid[, count/subtype])</div>
<div>doSetItemActionId(uid, actionid)</div>
<div>doSetItemText(uid, text[, writer[, date]])</div>
<div>doSetItemSpecialDescription(uid, desc)</div>
<div>doSetItemOutfit(cid, item, time)</div>
<div>doTileAddItemEx(pos, uid)</div>
<div>doTileQueryAdd(uid, pos[, flags])</div>
<div>doAddCondition(cid, condition)</div>
<div>doRemoveCondition(cid, type[, subId])</div>
<div>doRemoveConditions(cid[, onlyPersistent])</div>
<div>doAreaCombatHealth(cid, type, pos, area, min, max, effect)</div>
<div>doTargetCombatHealth(cid, target, type, min, max, effect)</div>
<div>doAreaCombatMana(cid, pos, area, min, max, effect)</div>
<div>doTargetCombatMana(cid, target, min, max, effect)</div>
<div>doAreaCombatCondition(cid, pos, area, condition, effect)</div>
<div>doTargetCombatCondition(cid, target, condition, effect)</div>
<div>doAreaCombatDispel(cid, pos, area, type, effect)</div>
<div>doTargetCombatDispel(cid, target, type, effect)</div>
<div>doCombat(cid, combat, param)</div>
<div>doTeleportThing(cid, newpos[, pushmove])</div>
<div>doCreateTeleport(itemid, topos, createpos)</div>
<div>doSendMagicEffect(pos, type[, creature])</div>
<div>doSendDistanceShoot(frompos, topos, type[, creature])</div>
<div>doSendAnimatedText(pos, text, color[, creature])</div>
<div>doShowTextDialog(cid, itemid, text)</div>
<div>doRelocate(pos, posTo)</div>
<div>doBroadcastMessage(message, type)</div>
<div>doWaypointAddTemporial(name, pos)</div>
<div>doSetGameState(id)</div>
<div>doAddIpBanishment(ip[, length[, comment[, admin]]])</div>
<div>doAddNamelock(name[, reason[, action[, comment[, admin]]]])</div>
<div>doAddBanishment(accId[, length[, reason[, action[, comment[, admin]]]]])</div>
<div>doAddDeletion(accId[, reason[, action[, comment[, admin]]]]])</div>
<div>doAddNotation(accId[, reason[, action[, comment[, admin]]]]])</div>
<div>doRemoveIpBanishment(ip[, mask])</div>
<div>doRemoveNamelock(name)</div>
<div>doRemoveBanisment(accId)</div>
<div>doRemoveDeletion(accId)</div>
<div>doRemoveNotations(accId)</div>
<div>doSaveServer()</div>
<div>doReloadInfo()</div>
<div>doCleanHouse(houseId)</div>
<div>doCleanMap()</div>
<div>doRefreshMap()</div>
<div> </div>
<div>- Funções is</div>
<div> </div>
<div>isCreature(cid)</div>
<div>isMonster(uid)</div>
<div>isNpc(uid)</div>
<div>isPlayer(cid)</div>
<div>isPlayerPzLocked(cid)</div>
<div>isItemStackable(itemid)</div>
<div>isItemRune(itemid)</div>
<div>isItemMovable(itemid)</div>
<div>isItemDoor(itemid)</div>
<div>isItemContainer(itemid)</div>
<div>isItemFluidContainer(itemid)</div>
<div>isContainer(uid)</div>
<div>isCorpse(uid)</div>
<div>isMovable(uid)</div>
<div>isSightClear(fromPos, toPos, floorCheck)</div>
<div>isIpBanished(ip[, mask])</div>
<div>isPlayerNamelocked(name)</div>
<div>isAccountBanished(accId)</div>
<div>isAccountDeleted(accId)</div>
<div>isInArray({array}, value)</div>
<div> </div>
<div>- Outras funções</div>
<div> </div>
<div>registerCreatureEvent(uid, eventName)</div>
<div>createCombatArea({area}[, {exArea}])</div>
<div>createConditionObject(type[, ticks[, buff[, subId]]])</div>
<div>addDamageCondition(condition, rounds, time, value)</div>
<div>addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)</div>
<div>createCombatObject()</div>
<div>numberToVariant(number)</div>
<div>stringToVariant(string)</div>
<div>positionToVariant(pos)</div>
<div>targetPositionToVariant(pos)</div>
<div>variantToNumber(var)</div>
<div>variantToString(var)</div>
<div>variantToPosition(var)</div>
<div>canPlayerWearOutfit(cid, looktype, addons)</div>
<div>executeRaid(name)</div>
<div>addEvent(callback, delay, ...)</div>
<div>stopEvent(eventid)</div>
<div>hasProperty(uid)</div>
<div>db.executeQuery(query)</div>
<div>db.storeQuery(query)</div>
<div>db.escapeString(str)</div>
<div>db.escapeBlob(s, length)</div>
<div>db.stringComparisonOperator()</div>
<div>result.getDataInt(resId, s)</div>
<div>result.getDataLong(resId, s)</div>
<div>result.getDataString(resId, s)</div>
<div>result.getDataStream(resId, s, length)</div>
<div>result.next(resId)</div>
<div>result.free(resId)</div>
<div>#bit.cast</div>
<div>bit.bnot(n)</div>
<div>bit.band(type, n)</div>
<div>bit.bor(type, n)</div>
<div>bit.bxor(type, n)</div>
<div>bit.lshift(type, n)</div>
<div>bit.rshift(type, n)</div>
<div>#bit.arshift</div>
<div>#bit.ucast</div>
<div>bit.ubnot(n)</div>
<div>bit.uband(type, n)</div>
<div>bit.ubor(type, n)</div>
<div>bit.ubxor(type, n)</div>
<div>bit.ulshift(type, n)</div>
<div>bit.urshift(type, n)</div>
<div>#bit.uarshift</div>
<div> </div>
<div>- Funções Iguais</div>
<div> </div>
<div>table.getPos = table.find</div>
<div>doSetCreatureDropLoot = doCreatureSetDropLoot</div>
<div>doPlayerSay = doCreatureSay</div>
<div>doPlayerAddMana = doCreatureAddMana</div>
<div>playerLearnInstantSpell = doPlayerLearnInstantSpell</div>
<div>doPlayerRemOutfit = doPlayerRemoveOutfit</div>
<div>pay = doPlayerRemoveMoney</div>
<div>broadcastMessage = doBroadcastMessage</div>
<div>getPlayerName = getCreatureName</div>
<div>getPlayerPosition = getCreaturePosition</div>
<div>getCreaturePos = getCreaturePosition</div>
<div>creatureGetPosition = getCreaturePosition</div>
<div>getPlayerMana = getCreatureMana</div>
<div>getPlayerMaxMana = getCreatureMaxMana</div>
<div>hasCondition = getCreatureCondition</div>
<div>isMoveable = isMovable</div>
<div>isItemMoveable = isItemMovable</div>
<div>saveData = saveServer</div>
<div>savePlayers = saveServer</div>
<div>getPlayerSkill = getPlayerSkillLevel</div>
<div>getPlayerSkullType = getCreatureSkullType</div>
<div>getAccountNumberByName = getAccountIdByName</div>
<div>getIPByName = getIpByName</div>
<div>getPlayersByIP = getPlayersByIp</div>
<div>getThingfromPos = getThingFromPos</div>
<div>getPlayersByAccountNumber = getPlayersByAccountId</div>
<div>getIPByPlayerName = getIpByName</div>
<div>getPlayersByIPNumber = getPlayersByIp</div>
<div>getAccountNumberByPlayerName = getAccountIdByName</div>
<div>convertIntToIP = doConvertIntegerToIp</div>
<div>convertIPToInt = doConvertIpToInteger</div>
<div>queryTileAddThing = doTileQueryAdd</div>
<div>getTileHouseInfo = getHouseFromPos</div>
<div>executeRaid = doExecuteRaid</div>
<div>saveServer = doSaveServer</div>
<div>cleanHouse = doCleanHouse</div>
<div>cleanMap = doCleanMap</div>
<div>shutdown = doShutdown</div>
<div>mayNotMove = doCreatureSetNoMove</div>
<div>doPlayerSetNoMove = doCreatureSetNoMove</div>
<div>getPlayerNoMove = getCreatureNoMove</div>
<div>getConfigInfo = getConfigValue</div>
<div> </div>
<div>- Funções lua made</div>
<div> </div>
<div>doPlayerGiveItem(cid, itemid, amount, subType)</div>
<div>doPlayerTakeItem(cid, itemid, amount)</div>
<div>doPlayerBuyItem(cid, itemid, count, cost, charges)</div>
<div>doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)</div>
<div>doPlayerSellItem(cid, itemid, count, cost)</div>
<div>isInRange(pos, fromPos, toPos)</div>
<div>isPremium(cid)</div>
<div>getMonthDayEnding(day)</div>
<div>getMonthString(m)</div>
<div>getArticle(str)</div>
<div>isNumber(str)</div>
<div>getDistanceBetween(firstPosition, secondPosition)</div>
<div>doPlayerAddAddons(cid, addon)</div>
<div>isSorcerer(cid)</div>
<div>isDruid(cid)</div>
<div>isPaladin(cid)</div>
<div>isKnight(cid)</div>
<div>isRookie(cid)</div>
<div>getDirectionTo(pos1, pos2)</div>
<div>getPlayerLookPos(cid)</div>
<div>getPosByDir(fromPosition, direction, size)</div>
<div>getPlayerMoney(cid)</div>
<div>doPlayerWithdrawAllMoney(cid)</div>
<div>doPlayerDepositAllMoney(cid)</div>
<div>doPlayerTransferAllMoneyTo(cid, target)</div>
<div>playerExists(name)</div>
<div>getTibiaTime()</div>
<div>doWriteLogFile(file, text)</div>
<div>isInArea(pos, fromPos, toPos)</div>
<div>getExperienceForLevel(lv)</div>
<div>doMutePlayer(cid, time)</div>
<div>getPlayerVocationName(cid)</div>
<div>getPromotedVocation(vid)</div>
<div>doPlayerRemovePremiumDays(cid, days)</div>
<div>getPlayerMasterPos(cid)</div>
<div>getItemNameById(itemid)</div>
<div>getItemPluralNameById(itemid)</div>
<div>getItemArticleById(itemid)</div>
<div>getItemName(uid)</div>
<div>getItemPluralName(uid)</div>
<div>getItemArticle(uid)</div>
<div>getItemText(uid)</div>
<div>getItemWriter(uid)</div>
<div>getItemDate(uid)</div>
<div>getTilePzInfo(pos)</div>
<div>getTileZoneInfo(pos)</div>
<div>debugPrint(text)</div>
<div>doShutdown()</div>
<div>doSummonCreature(name, pos)</div>
<div>getOnlinePlayers()</div>
<div>getPlayerByName(name)</div>
<div>isPlayerGhost(cid)</div>
<div>getPlayerFrags(cid)</div>
<div>getPartyLeader(cid)</div>
<div>isInParty(cid)</div>
<div>isPrivateChannel(channelId)</div>
<div>doConvertIntegerToIp(int, mask)</div>
<div>doConvertIpToInteger(int, mask)</div>
<div>getBooleanFromString(str)</div>
<div>doCopyItem(item, attributes)</div>
<div>exhaustion.check(cid, storage)</div>
<div>exhaustion.get(cid, storage)</div>
<div>exhaustion.set(cid, storage, time)</div>
<div>exhaustion.make(cid, storage, time)</div>
<div>table.find(table, value)</div>
<div>table.isStrIn(txt, str)</div>
<div>table.countElements(table, item)</div>
<div>table.getCombinations(table, num)</div>
<div>string.split(str)</div>
<div>string.trim(str)</div>
<div>string.explode(str, sep)</div>
<div>

</div>

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<div><span><span style="color: rgb(40, 40, 40); font-family: helvetica, arial, sans-serif; line-height: 22px; ">elf - Criou a lista</span></span></div>
<div><span><span style="color: rgb(40, 40, 40); font-family: helvetica, arial, sans-serif; line-height: 22px; ">Eu - Por te mostrar ela</span></span></div>
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