Crazyskezi 3 Postado Outubro 13, 2012 Share Postado Outubro 13, 2012 Bom, Mais 1 pedido lindo... kk, enfim eu preciso de uma ajudinha, eu tenho uma magia de 2 efeitos, só que quando vou colocar 5 efeitos não funfa >< MEE HELP PLEASE =* :} Aqui esta a magia local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.3, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr2 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 100, parameters) end + Rep, dou amanhã pois hoje ja dei ^^ Link para o comentário https://xtibia.com/forum/topic/196415-magia-5-efeitos/ Compartilhar em outros sites More sharing options...
0 MrCatra 24 Postado Outubro 13, 2012 Share Postado Outubro 13, 2012 local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.3, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr2 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 100, parameters) end Nao testei,acho que assim da tenta ai. Link para o comentário https://xtibia.com/forum/topic/196415-magia-5-efeitos/#findComment-1362803 Compartilhar em outros sites More sharing options...
0 Crazyskezi 3 Postado Outubro 13, 2012 Autor Share Postado Outubro 13, 2012 local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.3, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr2 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 100, parameters) end Nao testei,acho que assim da tenta ai. Man, Não dá porque precisa da area e do resto dos negocio vou editar para ver ! se eu conseguir + rep :} local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.3, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr2 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 100, parameters) end Nao testei,acho que assim da tenta ai. Nem deu vishi :S Link para o comentário https://xtibia.com/forum/topic/196415-magia-5-efeitos/#findComment-1362808 Compartilhar em outros sites More sharing options...
0 SkyLigh 453 Postado Outubro 13, 2012 Share Postado Outubro 13, 2012 Utilize este programa http://www.xtibia.com/forum/topic/128676-mindrages-spellmaker-068b/ eu uso ele para spell la tem como você criar com os 5 efeitos ! e também rápido e fácil Ensinando : Quando você for abrir o programa Vai Number Of Phases ai se vai ate colocar quanto efeitos voce quiser ! e clicka em Begin ai voce segue os dados em type coloke Direction And Targent dps segue os dados ate que quando você ir na chage Área voce clicka aonde vai sair o efeito da magia dps em combat properties se faz o efeito o attack e dps disso você clicka em next que ficara no seu lado esquerdo que ira para a próxima magia ! Espero que isso lhe ajude Link para o comentário https://xtibia.com/forum/topic/196415-magia-5-efeitos/#findComment-1362852 Compartilhar em outros sites More sharing options...
0 fokus090 36 Postado Outubro 13, 2012 Share Postado Outubro 13, 2012 (editado) local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.3, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -14.5, -150, -14.5, -150) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr2 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } arr3 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } arr4 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } arr5 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell2, 500, parameters) end Editado Outubro 13, 2012 por Frenesy Link para o comentário https://xtibia.com/forum/topic/196415-magia-5-efeitos/#findComment-1362878 Compartilhar em outros sites More sharing options...
Pergunta
Crazyskezi 3
Bom, Mais 1 pedido lindo... kk, enfim eu preciso de uma ajudinha, eu tenho uma magia de 2 efeitos, só que quando vou colocar 5 efeitos não funfa >< MEE HELP PLEASE =* :}
Aqui esta a magia
+ Rep, dou amanhã pois hoje ja dei ^^
Link para o comentário
https://xtibia.com/forum/topic/196415-magia-5-efeitos/Compartilhar em outros sites
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