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[Aberto] Base PokeHand Servidor+ Cliente Sem Soucer (2022)
Por Poke Hero,
- pokehand
- base shiny
- (e 1 mais)
- 1 resposta
- 5283 visualizações
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Pergunta
yugnaith 4
No meu servidor Centurion 3.0 Beta a shiny stone nao pega !
Editei a script evolution. Tentei faser um test com o Bulbasaur. Deixei ela assim!
Data/actions/script/evolution.lua
local special = specialevo
local types = {
[leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern", "Grovyle", "Treecko", "Grotle", "Turtwig", "Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute", "Shiny Chikorita", "Shiny Bayleef"},
[water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra", "Carvanha", "Buizel", "Marshtomp", "Mudkip", "Wailmer", "Prinplup", "Piplup", "Feebas", "Shiny Carvanha", "Shiny Buizel", "Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee", "Shiny Feraligatr", "Shiny Croconaw", "Shiny Totodile"},
[venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat", "Croagunk", "Shiny Croagunk", "Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"},
[thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid", "Shiny Electabuzz", "Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"},
[rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar", "Cranidos", "Rhyhorn", "Beldum", "Metang", "Shiny Rhyhorn", "Shiny Beldum", "Shiny Metang", "Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"},
[punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue", "Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"},
[fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby", "Combusken", "Torchic", "Monferno", "Chimchar", "Shiny Magmar", "Magmar", "Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee", "Shiny Quilava", "Shiny Cyndaquil"},
[coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco", "Yanma", "Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"},
[crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra", "Gible", "Snover", "Feebas", "Shiny Gible", "Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"},
[dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar", "Murkrow", "Gligar", "Shiny Gastly", "Shiny Haunter", "Shiny Eevee"},
[earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar", "Piloswine", "Rhyperior", "Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"},
[enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum", "Baltoy", "Shiny Baltoy", "Shiny Claydol", "Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee", "Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"},
[heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Porygon2", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa", "Togekiss", "Murkrow", "Swablu", "Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey", "Munchlax"},
[ice] = {"Seel", "Shellder", "Smoochum", "Swinub", "Snorunt", "Glalie", "Piloswine", "Shiny Seel", "Shiny Shellder"},
[king] = {"Slowpoke", "Poliwhirl"},
[metal] = {"Onix", "Scyther"},
[dragon] = {"Seadra"},
[upgrade] = {"Porygon"},
[sun] = {"Sunkern", "Gloom"},
[sfire] = {},
[swater] = {},
[sleaf] = {},
[sheart] = {},
[senigma] = {},
[srock] = {},
[svenom] = {},
[sice] = {},
[sthunder] = {},
[scrystal] = {},
[scoccon] = {},
[sdarkness] = {},
[spunch] = {},
[searth] = {}
[shiny] = {"Bulbasaur"}
}
function onUse(cid, item, frompos, item2, topos)
local pokeball = getPlayerSlotItem(cid, 8)
if not isMonster(item2.uid) or not isSummon(item2.uid) then
return true
end
if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end
local pevo = poevo[getCreatureName(item2.uid)]
if not isInArray(specialevo, getCreatureName(item2.uid)) then
if not pevo then
doPlayerSendCancel(cid, "This pokemon can't evolve.")
return true
end
if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")
return true
end
if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then
doPlayerSendCancel(cid, "You can only use stones on pokemons you own.")
return true
end
if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then
doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.")
return true
end
end
local minlevel = 0
if getPokemonName(item2.uid) == "Eevee" then
local eevee = ""
if item.itemid == thunder then
eevee = "Jolteon"
elseif item.itemid == water then
eevee = "Vaporeon"
elseif item.itemid == fire then
eevee = "Flareon"
elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then
eevee = "Espeon"
elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then
eevee = "Umbreon"
else
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < 20 then
return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if getPokemonName(item2.uid) == "Shiny Eevee" then
local eevee = ""
if item.itemid == sthunder then
eevee = "Shiny Jolteon"
elseif item.itemid == swater then
eevee = "Shiny Vaporeon"
elseif item.itemid == sfire then
eevee = "Shiny Flareon"
else
doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.")
return true
end
minlevel = pokes[eevee].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < 20 then
return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")
end
doRemoveItem(item.uid, 1)
doEvolvePokemon(cid, item2, eevee, 0, 0)
return true
end
if isInArray(specialevo, getPokemonName(item2.uid)) then
if getPokemonName(item2.uid) == "Poliwhirl" then
local evolution = 0
local theevo = ""
local nlevel = 45
if item.itemid == water then
if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then
evolution = king
theevo = "Politoed"
elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
evolution = punch
theevo = "Poliwrath"
else
if getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
return true
end
if allEvolutionsCanBeInduzedByStone then
if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then
doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
return true
end
else
if getPlayerItemCount(cid, king) <= 0 then
doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.")
return true
end
end
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
return true
end
if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.")
return true
end
if evolution == 0 then
if allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.")
else
doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.")
end
return true
end
if evolution ~= 0 then
doEvolvePokemon(cid, item2, theevo, evolution, water)
return true
end
elseif item.itemid == punch then
minlevel = pokes["Poliwrath"].level
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.")
return true
end
local theevo = "Poliwrath"
doEvolvePokemon(cid, item2, theevo, water, punch)
elseif item.itemid == king then
minlevel = pokes["Politoed"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, water) <= 0 then
doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.")
return true
end
local theevo = "Politoed"
doEvolvePokemon(cid, item2, theevo, water, king)
end
elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then
local evolution = 0
local theevo = ""
local nlevel = 45
if item.itemid == swater then
if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then
evolution = spunch
theevo = "Shiny Poliwrath"
else
if getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
return true
end
if allEvolutionsCanBeInduzedByStone then
if getPlayerItemCount(cid, punch) <= 0 then
doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone Shiny Poliwrath to evolve this pokemon.")
return true
end
else
end
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if theevo == "Shiny Poliwrath" and getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).")
return true
end
if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.")
return true
end
if evolution == 0 then
if allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone ,Shiny Poliwrath to evolve this pokemon.")
else
doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.")
end
return true
end
if evolution ~= 0 then
doEvolvePokemon(cid, item2, theevo, evolution, swater)
return true
end
elseif item.itemid == spunch then
minlevel = pokes["Shiny Poliwrath"].level
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.")
return true
end
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < 36 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).")
return true
end
if getPlayerItemCount(cid, swater) <= 0 then
doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.")
return true
end
local theevo = "Shiny Poliwrath"
doEvolvePokemon(cid, item2, theevo, swater, spunch)
end
elseif getPokemonName(item2.uid) == "Gloom" then
if getPokemonLevel(item2.uid) < 31 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")
return true
end
if item.itemid == leaf then
local theevo = ""
local evolution = 0
if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then
doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.")
return true
end
if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.")
return true
end
if getPlayerItemCount(cid, venom) >= 1 then
theevo = "Vileplume"
evolution = venom
elseif getPlayerItemCount(cid, sun) >= 1 then
theevo = "Bellossom"
evolution = sun
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, leaf)
elseif item.itemid == venom then
minlevel = pokes["Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Vileplume", venom, leaf)
elseif item.itemid == sun then
minlevel = pokes["Bellossom"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, leaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Bellossom", sun, leaf)
end
elseif getPokemonName(item2.uid) == "Shiny Gloom" then
if getPokemonLevel(item2.uid) < 31 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).")
return true
end
if item.itemid == sleaf then
local theevo = ""
local evolution = 0
if getPlayerItemCount(cid, svenom) >= 1 then
doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.")
return true
end
if getPlayerItemCount(cid, svenom) <= 0 then
doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone (Shiny Vileplume) to evolve this pokemon.")
return true
end
if getPlayerItemCount(cid, svenom) >= 1 then
theevo = "Shiny Vileplume"
evolution = svenom
end
minlevel = pokes[theevo].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, theevo, evolution, sleaf)
elseif item.itemid == svenom then
minlevel = pokes["Shiny Vileplume"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPlayerItemCount(cid, sleaf) <= 0 then
doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.")
return true
end
doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf)
end
elseif getPokemonName(item2.uid) == "Slowpoke" then
if getPokemonLevel(item2.uid) < 28 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")
return true
end
if item.itemid == enigma then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
minlevel = pokes["Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowbro", enigma, 0)
elseif item.itemid == king then
minlevel = pokes["Slowking"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Slowking", king, 0)
end
elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then
if getPokemonLevel(item2.uid) < 28 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).")
return true
end
if item.itemid == senigma then
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.")
return true
end
minlevel = pokes["Shiny Slowbro"].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0)
end
elseif getPokemonName(item2.uid) == "Tyrogue" then
if getPokemonLevel(item2.uid) < 20 then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).")
return true
end
if not allEvolutionsCanBeInduzedByStone then
doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.")
return true
end
local evolution = ""
if getOffense(item2.uid) == getDefense(item2.uid) then
evolution = "Hitmontop"
elseif getOffense(item2.uid) > getDefense(item2.uid) then
evolution = "Hitmonlee"
else
evolution = "Hitmonchan"
end
minlevel = pokes[evolution].level
if getPlayerLevel(cid) < minlevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
doEvolvePokemon(cid, item2, evolution, punch, 0)
end
return true
end
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level
local count = poevo[getPokemonName(item2.uid)].count
local stnid = poevo[getPokemonName(item2.uid)].stoneid
local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2
local evo = poevo[getPokemonName(item2.uid)].evolution
local nlevel = poevo[getPokemonName(item2.uid)].level
if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then
doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!")
return true
end
if getPlayerItemCount(cid, stnid) < count then
local str = ""
if count >= 2 then
str = "s"
end
return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!")
end
minlevel = pokes[evo].level
if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then
doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").")
return true
end
if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then
doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve ("..nlevel..").")
return true
end
if count >= 2 then
stnid2 = stnid
end
doEvolvePokemon(cid, item2, evo, stnid, stnid2)
return TRUE
end
Depois editei configuration
Vo passa so uma parte! Por quê é grande!
Data/lib/configuation.lua
["Shiny Chikorita"] = {level = 16, evolution = "Shiny Bayleef", count = 1, stoneid = 11441, stoneid2 = 0},
["Shiny Bayleef"] = {level = 32, evolution = "Shiny Meganium", count = 2, stoneid = 11441, stoneid2 = 0},
["Shiny Totodile"] = {level = 18, evolution = "Shiny Croconaw", count = 1, stoneid = 11442, stoneid2 = 0},
["Shiny Croconaw"] = {level = 30, evolution = "Shiny Feraligatr", count = 2, stoneid = 11442, stoneid2 = 0},
["Bulbasaur"] = {level = 300, evolution = "Shiny Bulbasaur", count = 1, stoneid = 2178, stoneid2 = 0},
}
spcevo = {
["Poliwhirl"] = {[1] = {level = 36, evolution = "Poliwrath", count = 1, stoneid = 11442, stoneid2 = 11446},
[2] = {level = 50, evolution = "Politoed", count = 1, stoneid = 11442, stoneid2 = 12244}},
["Gloom"] = {[1] = {level = 20, evolution = "Vileplume", count = 2, stoneid = 11441, stoneid2 = 0},
[2] = {level = 68, evolution = "Bellossom", count = 1, stoneid = 11441, stoneid2 = 12242}},
}
heart = 11453
leaf = 11441
grass = 11441
water = 11442
venom = 11443
thunder = 11444
rock = 11445
punch = 11446
fire = 11447
coccon = 11448
crystal = 11449
dark = 11450
earth = 11451
enigma = 11452
ice = 11454
king = 12244
metal = 12232
sun = 12242
dragon = 12417
upgrade = 12419
magma = 12245
sfire = 12401
swater = 12402
sleaf = 12403
sheart = 12404
senigma = 12405
srock = 12406
svenom = 12407
sice = 12408
sthunder = 12409
scrystal = 12410
scoccon = 12411
sdarkness = 12412
spunch = 12413
searth = 12414
shiny = 2178
gobackmsgs = {
[1] = {go = "Vai, doka!", back = "Volte, doka!"},
[2] = {go = "Vamos la, doka!", back = "Obrigado por ajudar, doka!"},
[3] = {go = "Eu escolho você, doka!", back = "Isso é o suficiente, volte!"},
[4] = {go = "Preciso de sua ajuda, doka!", back = "Muito bom, doka!"},
[5] = {go = "Vamos lutar, doka!", back = "Excelente trabalho, doka!"},
[6] = {go = "É tempo de batalha, doka!", back = "Boa, doka!"},
[7] = {go = "É a sua vez, doka!", back = "Você precisa descansar, doka!"},
[8] = {go = "doka, Vamos a batalha", back = "Volte depressa, doka!"},
[9] = {go = "Mostre sua força, doka!", back = "Você fez o seu melhor, doka!"}
}
É isso espero que o xTibia me ajude!
Editado por yugnaithLink para o comentário
https://xtibia.com/forum/topic/191563-poketibia-script-shiny-stone/Compartilhar em outros sites
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