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Erro War System Rep++


eduardosm14

Pergunta

Galera, Quando Digito O Comando Para Invitar A Outra Guild Pra War Da o Seguinte Erro

 

[19:10:25.093] [Error - TalkAction Interface]

[19:10:25.093] data/talkactions/scripts/war.lua:onSay

[19:10:25.093] Description:

[19:10:25.093] data/talkactions/scripts/war.lua:133: attempt to call field 'exec

uteQuery' (a nil value)

[19:10:25.093] stack traceback:

[19:10:25.093] data/talkactions/scripts/war.lua:133: in function <data talkacti="" ons="" scripts="" war.lua:1="">

 

Dou Rep++ Pra Quem Me Ajudar

 

22:19 You cannot execute this talkaction.

 

OBS: Meu War System Com Escudo E Desse Tutorial, Incluindo Tfs, Itens.otb

 

http://www.xtibia.com/forum/topic/155489-gesior-acc-guild-war-system-com-escudos/</data>

 

Ta Dando Esse Erro Tambem

 

 

Editado por DragMaster
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Vei tava com o msm problema aki e resolvir assim.

 

adicione isso na sua database.

 

CREATE TABLE IF NOT EXISTS `guild_wars` (
 `id` INT NOT NULL AUTO_INCREMENT,
 `guild_id` INT NOT NULL,
 `enemy_id` INT NOT NULL,
 `begin` BIGINT NOT NULL DEFAULT '0',
 `end` BIGINT NOT NULL DEFAULT '0',
 `frags` INT UNSIGNED NOT NULL DEFAULT '0',
 `payment` BIGINT UNSIGNED NOT NULL DEFAULT '0',
 `guild_kills` INT UNSIGNED NOT NULL DEFAULT '0',
 `enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0',
 `status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
 PRIMARY KEY (`id`),
 KEY `status` (`status`),
 KEY `guild_id` (`guild_id`),
 KEY `enemy_id` (`enemy_id`)
) ENGINE=InnoDB;
-------------------------------------------------------------------------------------------------------------------
ALTER TABLE `guild_wars`
 ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE,
 ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
--------------------------------------------------------------------------------------------------------------------
ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`;
--------------------------------------------------------------------------------------------------------------------
CREATE TABLE IF NOT EXISTS `guild_kills` (
 `id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
 `guild_id` INT NOT NULL,
 `war_id` INT NOT NULL,
 `death_id` INT NOT NULL
) ENGINE = InnoDB;
--------------------------------------------------------------------------------------------------------------------
ALTER TABLE `guild_kills`
 ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE,
 ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE,
 ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE;
---------------------------------------------------------------------------------------------------------------------
ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0;

 

colok esse em data/talkactions/script com o nome de war.lua

 

function onSay(cid, words, param, channel)
    local guild = getPlayerGuildId(cid)
    if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
		    doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
		    return true
    end

    local t = string.explode(param, ",")
    if(not t[2]) then
		    doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
		    return true
    end

    local enemy = getGuildId(t[2])
    if(not enemy) then
		    doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
		    return true
    end

    if(enemy == guild) then
		    doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
		    return true
    end

    local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
    if(tmp:getID() ~= -1) then
		    enemyName = tmp:getDataString("name")
		    tmp:free()
    end

    if(isInArray({"accept", "reject", "cancel"}, t[1])) then
		    local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
		    if(t[1] == "cancel") then
				    query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
		    end

		    tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
		    if(tmp:getID() == -1) then
				    doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
				    return true
		    end

		    if(t[1] == "accept") then
				    local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
				    local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

				    _tmp:free()
				    if(state) then
						    doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
						    return true
				    end

				    db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
		    end

		    query = "UPDATE `guild_wars` SET "
		    local msg = "accepted " .. enemyName .. " invitation to war."
		    if(t[1] == "reject") then
				    query = query .. "`end` = " .. os.time() .. ", `status` = 2"
				    msg = "rejected " .. enemyName .. " invitation to war."
		    elseif(t[1] == "cancel") then
				    query = query .. "`end` = " .. os.time() .. ", `status` = 3"
				    msg = "canceled invitation to a war with " .. enemyName .. "."
		    else
				    query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
		    end

		    query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
		    if(t[1] == "accept") then
				    doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
				    doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
		    end

		    tmp:free()
		    db.query(query)
		    doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
		    return true
    end

    if(t[1] == "invite") then
		    local str = ""
		    tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
		    if(tmp:getID() ~= -1) then
				    if(tmp:getDataInt("status") == 0) then
						    if(tmp:getDataInt("guild_id") == guild) then
								    str = "You have already invited " .. enemyName .. " to war."
						    else
								    str = enemyName .. " have already invited you to war."
						    end
				    else
						    str = "You are already on a war with " .. enemyName .. "."
				    end

				    tmp:free()
		    end

		    if(str ~= "") then
				    doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
				    return true
		    end

		    local frags = tonumber(t[3])
		    if(frags ~= nil) then
				    frags = math.max(10, math.min(1000, frags))
		    else
				    frags = 100
		    end

		    local payment = tonumber(t[4])
		    if(payment ~= nil) then
				    payment = math.max(100000, math.min(1000000000, payment))
				    tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

				    local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
				    tmp:free()
				    if(state) then
						    doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
						    return true
				    end

				    db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
		    else
				    payment = 0
		    end

		    local begining, ending = os.time(), tonumber(t[5])
		    if(ending ~= nil and ending ~= 0) then
				    ending = begining + (ending * 86400)
		    else
				    ending = 0
		    end

		    db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
		    doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
		    return true
    end

    if(not isInArray({"end", "finish"}, t[1])) then
		    return false
    end

    local status = (t[1] == "end" and 1 or 4)
    tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
    if(tmp:getID() ~= -1) then
		    local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
		    tmp:free()
		    doGuildRemoveEnemy(guild, enemy)
		    doGuildRemoveEnemy(enemy, guild)

		    db.query(query)
		    doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
		    return true
    end

    if(status == 4) then
		    doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
		    return true
    end

    tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
    if(tmp:getID() ~= -1) then
		    if(tmp:getDataInt("end") > 0) then
				    tmp:free()
				    doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
				    return true
		    end

		    local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
		    tmp:free()

		    db.query(query)
		    doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
		    return true
    end

    doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
    return true
end

 

ve se da certo ai

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