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Porfavor Me Ajuda Bug No Train System Do Mock


582240

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Itrodução:

 

Bom o titulo e o video ja disem td ne?



 

Videos:

 

http://www.youtube.com/watch?v=3piYf0ieD2E

 

Mais deveria ser assim veja:

 



 

Sistema:

 


<action itemid="7131" event="script" value="railbymock.lua" />
<action itemid="7134" event="script" value="railbymock.lua" />




--Script by mock the bear
--Config
local SPEED = 200
local PLAYERSPEED = 250
--End
local RAILS = {7121, 7122, 7123, 7124, 7125, 7126, 7127, 7128, 7129, 7130} --Thxy rails itemid by nord :p
local CART = {[0] = 7132, [2] = 7132, [3] =7131, [1] =7131}
local CONFIG = {
[7121] = 0,[7122] = 0,
[7123] = {EAST, SOUTH},
[7124] = {WEST, SOUTH},
[7125] = {EAST, NORTH},
[7126] = {WEST, NORTH},
[7127] = 0,[7128] = 0,
[7129] = 0,[7130] = 0,
--Random
}
local reverse = {[0] = 2, 3, 0, 1} -- All that table was made by nord.
local function moveTrain(cid, frompos, direc)
local tab
if not isPlayer(cid) then
return
end
local pos = getCreaturePosition(cid)
local rar = findRail(pos)
if not rar then
doPlayerSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_OUTFIT)
doChangeSpeed(cid, -PLAYERSPEED)
doMoveCreature(cid, direc)
else
tab = CONFIG[rar]
if tab and type(tab) == 'table' then
direc = tab[tab[1] == reverse[direc] and 2 or 1] -- by nord here
end
doSetItemOutfit(cid, CART[direc], -1)
doMoveCreature(cid, direc)
addEvent(moveTrain, SPEED, cid, pos,direc)
end
end
function findRail(p)
local p_ = {x=p.x, y=p.y, z=p.z}
for i=0,10 do
p_.stackpos = i
local t = getTileThingByPos(p_)
if isInArray(RAILS, t.itemid) then
return t.itemid,t.uid
end
end
end
function onUse(cid, item, frompos) --Script by mock the bear
if hasCondition(cid, CONDITION_OUTFIT) or (item.actionid < 500 and item.actionid > 503) then
return false
end
doTeleportThing(cid, frompos, false)
doPlayerSetNoMove(cid, true)
doChangeSpeed(cid, PLAYERSPEED)
addEvent(moveTrain, SPEED, cid, frompos, item.actionid-500)
return true
end





 

Prêmio:

 

1 Rep++

 

Verssão:

 

Tibia 8.6

Editado por 582240
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  • 4 weeks later...

Olá Amigo , Modifique o Script do rallbymock por esse que vai pegar .. o tags são os mesmos.. :

 

 

--Script by mock the bear

--Config

local SPEED = 100

local PLAYERSPEED = 200

--End

local RAILS = {7121, 7122, 7123, 7124, 7125, 7126, 7127, 7128, 7129, 7130} --Thxy rails itemid by nord <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />

local CART = {[0] = 7132, [2] = 7132, [3] =7131, [1] =7131}

local CONFIG = {

[7121] = 0,[7122] = 0,

[7123] = {EAST, SOUTH},

[7124] = {WEST, SOUTH},

[7125] = {EAST, NORTH},

[7126] = {WEST, NORTH},

[7127] = 0,[7128] = 0,

[7129] = 0,[7130] = 0,

--Random

}

local reverse = {[0] = 2, 3, 0, 1} -- All that table was made by nord.

local function moveTrain(cid, frompos, direc)

local tab

if not isPlayer(cid) then

return

end

local pos = getCreaturePosition(cid)

local rar = findRail(pos)

if not rar then

doPlayerSetNoMove(cid, false)

doRemoveCondition(cid, CONDITION_OUTFIT)

doChangeSpeed(cid, -PLAYERSPEED)

doMoveCreature(cid, direc)

else

tab = CONFIG[rar]

if tab and type(tab) == 'table' then

direc = tab[tab[1] == reverse[direc] and 2 or 1] -- by nord here

end

doSetItemOutfit(cid, CART[direc], -1)

doMoveCreature(cid, direc)

addEvent(moveTrain, SPEED, cid, pos,direc)

end

end

function findRail(p)

local p_ = {x=p.x, y=p.y, z=p.z}

for i=0,10 do

p_.stackpos = i

local t = getTileThingByPos(p_)

if isInArray(RAILS, t.itemid) then

return t.itemid,t.uid

end

end

end

function onUse(cid, item, frompos) --Script by mock the bear

if hasCondition(cid, CONDITION_OUTFIT) or (item.actionid < 500 and item.actionid > 503) then

return false

end

doTeleportThing(cid, frompos, false)

doPlayerSetNoMove(cid, true)

doChangeSpeed(cid, PLAYERSPEED)

addEvent(moveTrain, SPEED, cid, frompos, item.actionid-500)

return true

end

 

 

 

Ajudei ? RP + !!

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