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[Potion] Problemas Com As Potions


Garrius

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Tipo do script: Potion

Protocolo (versão do Tibia): 8.6

Servidor utilizado: Real Server

Nível de experiência: médio

 

Estou com um problema que é meio chato eu acho.. Pois estou falando de Script. =x

É o seguinte: Se eu tenho 100 Potions agrupadas e usar 1, as outras 99 viram Potion Flask também. Será que alguem pode me ajudar? .-.

 

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Eu fui em data/actions/scripts/liquids, dai abri com o bloco de notas o Potions. Ta assim:

 

 

local config = {

removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "no",

realAnimation = "no", -- make text effect visible only for players in range 1x1

healthMultiplier = 1.0,

manaMultiplier = 1.0

}

 

config.removeOnUse = getBooleanFromString(config.removeOnUse)

config.usableOnTarget = getBooleanFromString(config.usableOnTarget)

config.splashable = getBooleanFromString(config.splashable)

config.realAnimation = getBooleanFromString(config.realAnimation)

 

local POTIONS = {

[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion

[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion

[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

 

[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion

[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

 

[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

 

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then

if(not config.splashable) then

return false

end

 

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPos(item.uid)

end

 

doDecayItem(doCreateItem(2016, potion.splash, toPosition))

doTransformItem(item.uid, potion.empty)

return true

end

 

if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return true

end

 

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)

return true

end

 

local health = potion.health

if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then

return false

end

 

local mana = potion.mana

if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then

return false

end

 

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not realAnimation) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

else

for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)

end

end

end

 

doAddCondition(cid, exhaust)

if(not potion.empty or config.removeOnUse) then

doRemoveItem(item.uid)

return true

end

 

doTransformItem(item.uid, potion.empty)

return true

end

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hmm ta bem diferente do meu..

o meu ta assim:

 

 

local drunk = createConditionObject(CONDITION_DRUNK)

setConditionParam(drunk, CONDITION_PARAM_TICKS, 60000)

 

local poison = createConditionObject(CONDITION_POISON)

addDamageCondition(poison, 2, 6000, -5)

addDamageCondition(poison, 3, 6000, -4)

addDamageCondition(poison, 5, 6000, -3)

addDamageCondition(poison, 10, 6000, -2)

addDamageCondition(poison, 20, 6000, -1)

 

local fluidType = {3, 4, 5, 7, 10, 11, 13, 15, 19}

local fluidMessage = {"Aah...", "Urgh!", "Mmmh.", "Aaaah...", "Aaaah...", "Urgh!", "Urgh!", "Aah...", "Urgh!"}

function onUse(cid, item, fromPosition, itemEx, toPosition)

if itemEx.itemid == 1 then

if item.type == 0 then

doPlayerSendCancel(cid, "It is empty.")

elseif itemEx.uid == cid then

doChangeTypeItem(item.uid, 0)

if item.type == 3 or item.type == 15 then

doTargetCombatCondition(0, cid, drunk, CONST_ME_NONE)

elseif item.type == 4 then

doTargetCombatCondition(0, cid, poison, CONST_ME_NONE)

elseif item.type == 7 then

doPlayerAddMana(cid, math.random(50, 150))

doSendMagicEffect(fromPosition, CONST_ME_MAGIC_BLUE)

elseif item.type == 10 then

doCreatureAddHealth(cid, 60)

doSendMagicEffect(fromPosition, CONST_ME_MAGIC_BLUE)

end

for i = 0, table.maxn(fluidType) do

if item.type == fluidType then

doCreatureSay(cid, fluidMessage, TALKTYPE_ORANGE_1)

return TRUE

end

end

doCreatureSay(cid, "Gulp.", TALKTYPE_ORANGE_1)

else

local splash = doCreateItem(2025, item.type, toPosition)

doChangeTypeItem(item.uid, 0)

doDecayItem(splash)

end

elseif (itemEx.itemid >= 490 and itemEx.itemid <= 493) or (itemEx.itemid >= 4608 and itemEx.itemid <= 4625) or (itemEx.itemid >= 618 and itemEx.itemid <= 629) or itemEx.itemid == 1771 then

doChangeTypeItem(item.uid, 9)

elseif itemEx.itemid == 103 then

doChangeTypeItem(item.uid, 19)

elseif (itemEx.itemid >= 598 and itemEx.itemid < 712) or itemEx.itemid == 1509 then

doChangeTypeItem(item.uid, 26)

elseif (itemEx.itemid >= 351 and itemEx.itemid <= 355) then

doChangeTypeItem(item.uid, 19)

elseif (itemEx.itemid >= 602 and itemEx.itemid <= 605) then

doChangeTypeItem(item.uid, 28)

elseif itemEx.itemid == 1772 then

doChangeTypeItem(item.uid, 3)

elseif itemEx.itemid == 1773 then

doChangeTypeItem(item.uid, 15)

elseif item.type == 0 then

doPlayerSendCancel(cid, "It is empty.")

else

if toPosition.x == CONTAINER_POSITION then

toPosition = getCreaturePosition(cid)

end

splash = doCreateItem(2025, item.type, toPosition)

doChangeTypeItem(item.uid, 0)

doDecayItem(splash)

end

return TRUE

end

 

 

Tenta esse e ve o q deu :smile_positivo:

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Num deu não .-.

Eu testei aqui agora, daí quando usei, deu "Glup" em vez de "Ahhh.." nao usou mana, e as 100 pot sumiram, não viraram nem potion flask :x

 

Tipo, eu peguei um infinito.. Foi o jeito :x

Com o infinito deu Certo. ^^'

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