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Order Modificado Para Pokemon Flash


Ndrzim

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Tipo do script: Order system

Protocolo (versão do Tibia): 8.54

Servidor utilizado: Pokemon Flash

Nível de experiência: Nunca vi próprio para o flash, para download.

Adicionais/Informações: Gente preciso de order já para o pokemon flash, eu tentei colocar em meu ot (flash) mais o pokemon nem se movia utilizando o order. E dava este erro, no exe do ot.

[20/03/2011 10:09:00] [Error - Action Interface]

[20/03/2011 10:09:00] In a timer event called from:

[20/03/2011 10:09:00] data/actions/scripts/order.lua:onUse

[20/03/2011 10:09:00] Description:

[20/03/2011 10:09:00] data/actions/scripts/order.lua:1162: attempt to call global 'doPushCreature' (a nil value)

[20/03/2011 10:09:00] stack traceback:

[20/03/2011 10:09:00] data/actions/scripts/order.lua:1162: in function <data/actions/scripts/order.lua:1068>

 

Aqui vai o script do order que está para o pokemon dash.

 

 

 

local nao = {'4820', '4821', '4822', '4823', '4824', '4825', '1395', '1389', '1391', '1393', '460'}

 

local direction = {'4', '5', '6', '7'}

-- ridefly

local ridefly = {'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Moltres', 'Zapdos', 'Articuno', 'Mew', 'Mewtwo'}

local ride = {'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros'}

local fly = {'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Zapdos', 'Moltres', 'Articuno', 'Mew', 'Mewtwo'}

local flys = {

[265] = {229, 2300, 350}, -- moltres

[283] = {230, 2100, 350}, -- artic

[199] = {224, 2600, 350}, -- zapdos

[9] = {232, 2200, 525}, -- 1000

[34] = {233, 2200, 525},-- two

[210] = {221, 1300, 410},-- nite

[80] = {222, 900, 375}, -- geot

[17] = {226, 800, 400}, -- fearow

[10] = {227, 1100, 410}, -- aero

[67] = {216, 1000, 410}, -- chari

[97] = {316, 600, 440}, -- porygon

}

 

local rides = {

[93] = {128, 780, 400}, -- tauros

[114] = {129, 800, 375}, -- kyuubi

[220] = {130, 800, 395}, -- rapid

[16] = {131, 410, 500}, -- ponyta

[77] = {132, 400, 510}, -- rhyhorn

[88] = {12, 900, 390}, -- arcan

[493] = {492, 1000, 360}, -- shiny arca

[496] = {494, 420, 420}, -- shiny vneu

[292] = {293, 480, 430}, -- cristal onix

[248] = {126, 450, 450}, -- onix

[22] = {134, 390, 450}, -- venu

[120] = {133, 750, 380}, -- dodrio

[26] = {135, 420, 500}, -- doduo

}

local bolas = {'2222', '2223', '2224'}

local ultra = {'2220', '2221', '2227'}

local etudao = 9506

 

local mind = 9507

 

-- ROCK SMASH

local rocksmash = {'Sandshrew', 'Sandslash', 'Diglett', 'Dugtrio', 'Primeape', 'Machop', 'Machoke', 'Machamp', 'Geodude', 'Graveler', 'Golem' , 'Onix', 'Cubone', 'Marowak', 'Rhyhorn', 'Rhydon', 'Kangaskhan', 'Tauros', 'Snorlax', 'Poliwrath'}

local erockmash = 9502

local cdrocksmash = 5

-- ROCK SMASH

 

-- DIG

local digholes = {'468', '481', '483'}

local dig = {'Raticate', 'Sandshrew', 'Sandslash', 'Diglett', 'Dugtrio', 'Primeape', 'Machop', 'Machoke', 'Machamp', 'Geodude', 'Graveler', 'Golem' , 'Onix', 'Cubone', 'Marowak', 'Rhyhorn', 'Rhydon', 'Kangaskhan', 'Tauros', 'Snorlax'}

local edig = 9504

local cddig = 5

-- DIG

 

-- CUT

local cut = {'Raticate', 'Bulbasaur', 'Ivysaur', 'Venusaur', 'Charmeleon', 'Sandshrew', 'Sandslash', 'Gloom', 'Vileplume', 'Paras', 'Parasect', 'Meowth', 'Persian', 'Bellsprout', 'Weepinbell', 'Victreebel', 'Farfetchd', 'Krabby', 'Kingler', 'Exeggutor', 'Cubone', 'Marowak', 'Tangela', 'Scyther', 'Pinsir'}

local ecut = 9503

local cdcut = 5

-- CUT

 

-- BLINK

local blink = {'Abra', 'Kadabra', 'Alakazam', 'Porygon'}

local exhaustblink = 9501

local cdblink = 50

-- BLINK

 

-- LIGHT

local light = {'Abra', 'Kadabra', 'Alakazam', 'Magnemite', 'Magneton', 'Drowzee', 'Hypno', 'Voltorb', 'Electrode', 'Mrmime', 'Electabuzz', 'Jolteon', 'Porygon', 'Pikachu', 'Raichu'}

local exhautStorage = 9500

local time = 600

local cd = 17

-- LIGHT

 

function onUse(cid, item, frompos, item2, topos)

if getPlayerItemCount(cid, item2.itemid) >= 1 then

return false

end

if exhaustion.get(cid, etudao) then

doPlayerSendCancel(cid, "Please wait a few seconds before using order again!")

return true

end

if isMonster(item2.uid) and item2.uid ~= getCreatureSummons(cid)[1] and item2.uid ~= cid then

if #getCreatureSummons(cid) == 0 then

doPlayerSendCancel(cid, "You need a pokemon to use order.")

return true

end

if exhaustion.get(cid, mind) then

doPlayerSendCancel(cid, "Your pokemon is too exhausted from the last control, this ability has 2 minutes cooldown.")

return true

end

if isPlayer(getCreatureMaster(item2.uid)) then

doPlayerSendCancel(cid, "You cant control the mind of someone's else pokemon.")

return true

end

if not isInArray({"Alakazam", "Tentacruel", "Gengar"}, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "This pokemon cant control minds.")

return true

end

exhaustion.set(cid, mind, 240)

doCreatureSay(getCreatureSummons(cid)[1], "CONTROL MIND!", TALKTYPE_MONSTER)

doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(item2.uid), 39)

registerCreatureEvent(item2.uid, "Controled")

doSendMagicEffect(getThingPos(item2.uid), 136)

doSendMagicEffect(getThingPos(item2.uid), 134)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 133)

setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))

setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))

doConvinceCreature(cid, item2.uid)

if getCreatureSpeed(item2.uid) == 0 then

doChangeSpeed(item2.uid, 180)

end

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", control "..string.lower(getCreatureName(item2.uid)).."'s mind!", 1)

local cmed = item2.uid

local cmname = getCreatureName(getCreatureSummons(cid)[1])

local cmpos = getThingPos(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

local cmzao = doSummonCreature(""..cmname.." cm", cmpos)

doConvinceCreature(cid, cmzao)

setPlayerStorageValue(cid, 888, 1)

local function check(params)

if isCreature(params.cid) then

if getPlayerStorageValue(params.cid, 888) <= 0 then

return true

end

if not isCreature(cmed) then

local pkcmpos = getThingPos(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

local item = getPlayerSlotItem(cid, 8)

local pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), pkcmpos)

doConvinceCreature(cid, pk)

doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

registerCreatureEvent(pk, "DiePoke")

registerCreatureEvent(pk, "Exp")

registerCreatureEvent(cid, "PlayerPokeDeath")

setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))

setPlayerStorageValue(cid, 888, 0)

end

if params.rod == 20 then

local lifecmed = getCreatureMaxHealth(cmed) - getCreatureHealth(cmed)

local poscmed = getThingPos(cmed)

local cmeddir = getCreatureLookDir(cmed)

local namecmed = getCreatureName(cmed)

doRemoveCreature(getCreatureSummons(cid)[1])

local back = doSummonCreature(""..namecmed.." s", poscmed)

if getCreatureSpeed(back) == 0 then

doChangeSpeed(back, 180)

end

doCreatureSetLookDir(back, cmeddir)

doCreatureAddHealth(back, -lifecmed)

local item = getPlayerSlotItem(cid, 8)

local mynewpos = getThingPos(getCreatureSummons(cid)[1])

doRemoveCreature(getCreatureSummons(cid)[1])

pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), mynewpos)

doConvinceCreature(cid, pk)

doCreatureSetLookDir(getCreatureSummons(cid)[1], 2)

registerCreatureEvent(pk, "DiePoke")

registerCreatureEvent(pk, "Exp")

registerCreatureEvent(cid, "PlayerPokeDeath")

setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))

setPlayerStorageValue(cid, 888, 0)

else

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220)

end

end

end

for rod = 1, 20 do

addEvent(check, rod*500, {cid = cid, rod = rod})

end

return true

end

 

if item2.uid == cid then

if getPlayerStorageValue(cid, 888) >= 1 then

doPlayerSendCancel(cid, "You cant fly neither ride pokemons being controled.")

return true

end

if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 then

doPlayerSendCancel(cid, "You need a pokemon to use order.")

return true

end

 

if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and not isInArray(ridefly, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "You can't ride this pokemon nor fly with it.")

return true

end

 

if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

return true

end

 

 

if getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and isInArray(ride, getCreatureName(getCreatureSummons(cid)[1])) then

local pokemon = rides[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType]

if getCreatureSpeed(getCreatureSummons(cid)[1]) >= 1 then

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

end

local function ride(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.d then

doChangeSpeed(cid, -250)

doChangeSpeed(cid, pokemon[2])

exhaustion.set(cid, etudao, 4)

setPlayerStorageValue(cid, 17001, 1)

doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)

setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))

setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))

doRemoveCreature(getCreatureSummons(cid)[1])

else

dirh = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid))

if dirh == NORTHWEST then

if math.random(1,100) >= 51 then

dirh = NORTH

else

dirh = WEST

end

elseif dirh == SOUTHWEST then

if math.random(1,100) >= 51 then

dirh = SOUTH

else

dirh = WEST

end

elseif dirh == SOUTHEAST then

if math.random(1,100) >= 51 then

dirh = SOUTH

else

dirh = EAST

end

elseif dirh == NORTHEAST then

if math.random(1,100) >= 51 then

dirh = NORTH

else

dirh = EAST

end

end

local dirh = dirh

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

end

end

end

end

end

 

local function speed(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))

end

end

end

end

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", let me ride you!", 1)

exhaustion.set(cid, etudao, 4)

if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then

distanc = 1

else

distanc = 0

end

local distance = distanc

for i=1,12 do

addEvent(ride, pokemon[3]*i, {cid = cid, d = distance})

addEvent(speed, ((pokemon[3]*12)+100), {cid = cid})

end

return true

end

 

if getPlayerStorageValue(cid, 17001) >= 1 then

setPlayerStorageValue(cid, 17001, 0)

if getPlayerGroupId(cid) ~= 6 then

setPlayerGroupId(cid, 8)

end

doCreatureSetLookDir(cid, 2)

doChangeSpeed(cid, -(getCreatureSpeed(cid)))

if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then

doChangeSpeed(cid, 400*getPlayerGroupId(cid))

else

doChangeSpeed(cid, 250)

end

doRemoveCondition(cid, CONDITION_OUTFIT)

local item = getPlayerSlotItem(cid, 8)

doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1)

doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."))

local pk = getCreatureSummons(cid)[1]

registerCreatureEvent(cid, "PlayerPokeDeath")

registerCreatureEvent(pk, "DiePoke")

registerCreatureEvent(pk, "Exp")

setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))

return true

end

 

 

if getPlayerStorageValue(cid, 17000) >= 1 then

if isInArray({460, 1022, 1023}, getTileInfo(getThingPos(cid)).itemid) then

doPlayerSendCancel(cid, "You can\'t stop flying at this height!")

return true

end

if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then

doPlayerSendCancel(cid, "You can\'t stop flying above the water!")

return true

end

if getPlayerGroupId(cid) ~= 6 then

setPlayerGroupId(cid, 8)

end

doCreatureSetLookDir(cid, 2)

setPlayerStorageValue(cid, 17000, 0)

doChangeSpeed(cid, -(getCreatureSpeed(cid)))

if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then

doChangeSpeed(cid, 200*getPlayerGroupId(cid))

else

doChangeSpeed(cid, 250)

end

doRemoveCondition(cid, CONDITION_OUTFIT)

local item = getPlayerSlotItem(cid, 8)

doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1)

doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."))

local pk = getCreatureSummons(cid)[1]

registerCreatureEvent(cid, "PlayerPokeDeath")

registerCreatureEvent(pk, "DiePoke")

registerCreatureEvent(pk, "Exp")

setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209)))

doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209)))

return true

end

 

if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and isInArray(fly, getCreatureName(getCreatureSummons(cid)[1])) then

if getPlayerStorageValue(cid, 17000) <= 0 then

local pokemon = flys[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType]

local function fly(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.dd then

doPlayerSendTextMessage(cid,27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower." )

setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1]))

setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1]))

setPlayerStorageValue(cid, 17000, 1)

registerCreatureEvent(cid, "Flying")

doChangeSpeed(cid, -250)

doChangeSpeed(cid, pokemon[2])

exhaustion.set(cid, etudao, 4)

doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1)

doRemoveCreature(getCreatureSummons(cid)[1])

else

dir = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid))

if dir == NORTHWEST then

if math.random(1,100) >= 51 then

dir = NORTH

else

dir = WEST

end

elseif dir == SOUTHWEST then

if math.random(1,100) >= 51 then

dir = SOUTH

else

dir = WEST

end

elseif dir == SOUTHEAST then

if math.random(1,100) >= 51 then

dir = SOUTH

else

dir = EAST

end

elseif dir == NORTHEAST then

if math.random(1,100) >= 51 then

dir = NORTH

else

dir = EAST

end

end

local dir = dir

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

end

end

end

end

end

 

local function speed(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1]))

end

end

end

end

 

doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", lets fly!", 1)

exhaustion.set(cid, etudao, 4)

if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then

distancc = 1

else

distancc = 0

end

local distancee = distancc

for i=1,12 do

addEvent(fly, pokemon[3]*i, {cid = cid, dd = distancee})

addEvent(speed, ((pokemon[3]*12)+100), {cid = cid})

end

return true

end

return true

end

end

-- ROCK SMASH

if item2.itemid == 1285 and getPlayerStorageValue(cid, 63215) <= 0 then

if #getCreatureSummons(cid) == 0 then

doPlayerSendCancel(cid, "You need a pokemon to use rock smash.")

return true

end

if not isInArray(rocksmash, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "This pokemon can't use rock smash.")

return true

end

if isInArray(rocksmash, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, erocksmash) then

doPlayerSendCancel(cid, "Please wait a few seconds before using rock smash again!")

return true

end

 

 

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

return true

end

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

local function tocut(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then

return true

end

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 100) >= 1 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then

doSendMagicEffect(topos, 118)

doTransformItem(getTileItemById(topos, 1285).uid, 2257)

exhaustion.set(cid, erocksmash, cdrocksmash)

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 100, 1)

local function detrans(params)

doTransformItem(getTileItemById(topos, 2257).uid, 1285)

if isCreature(getCreatureSummons(params.ciddd)[1]) then

setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 100, 0)

end

end

addEvent(detrans, 5500, {ciddd = cid})

doCreatureSay(getCreatureSummons(cid)[1], "ROCK SMASH!", TALKTYPE_MONSTER)

local function nmr(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

addEvent(nmr, 400, {cid = cid})

else

local badire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos)

if badire == NORTHWEST then

if math.random(1,100) >= 51 then

badire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = NORTH

else

badire = WEST

end

else

badire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = WEST

else

badire = NORTH

end

end

elseif badire == SOUTHWEST then

if math.random(1,100) >= 51 then

badire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = SOUTH

else

badire = WEST

end

else

badire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = WEST

else

badire = SOUTH

end

end

elseif badire == SOUTHEAST then

if math.random(1,100) >= 51 then

badire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = SOUTH

else

badire = EAST

end

else

badire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = EAST

else

badire = SOUTH

end

end

elseif badire == NORTHEAST then

if math.random(1,100) >= 51 then

badire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = NORTH

else

badire = EAST

end

else

badire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then

badire = EAST

else

badire = NORTH

end

end

end

local badire = badire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], badire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], badire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", smash this rock!", 1)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

local temk = 1000 -(2.3 * speed)

addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do

addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

end

return true

end

end

-- ROCK SMASH END

 

-- CUT

if item2.itemid == 2767 and getPlayerStorageValue(cid, 63215) <= 0 then

if #getCreatureSummons(cid) == 0 then

doPlayerSendCancel(cid, "You need a pokemon to use cut.")

return true

end

if not isInArray(cut, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "This pokemon can't use cut.")

return true

end

if isInArray(cut, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, ecut) then

doPlayerSendCancel(cid, "Please wait a few seconds before using cut again!")

return true

end

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

return true

end

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

local function tocut(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then

return true

end

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 101) >= 1 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then

doSendMagicEffect(topos, 141)

doTransformItem(getTileItemById(topos, 2767).uid, 6216)

exhaustion.set(cid, ecut, cdcut)

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 101, 1)

local function detrans(params)

doTransformItem(getTileItemById(topos, 6216).uid, 2767)

if isCreature(getCreatureSummons(params.ciddd)[1]) then

setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 101, 0)

end

end

addEvent(detrans, 5500, {ciddd = cid})

doCreatureSay(getCreatureSummons(cid)[1], "CUT!", TALKTYPE_MONSTER)

local function nmr(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

addEvent(nmr, 400, {cid = cid})

else

adire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos)

if adire == NORTHWEST then

if math.random(1,100) >= 51 then

adire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = NORTH

else

adire = WEST

end

else

adire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = WEST

else

adire = NORTH

end

end

elseif adire == SOUTHWEST then

if math.random(1,100) >= 51 then

adire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = SOUTH

else

adire = WEST

end

else

adire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = WEST

else

adire = SOUTH

end

end

elseif adire == SOUTHEAST then

if math.random(1,100) >= 51 then

adire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = SOUTH

else

adire = EAST

end

else

adire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = EAST

else

adire = SOUTH

end

end

elseif adire == NORTHEAST then

if math.random(1,100) >= 51 then

adire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = NORTH

else

adire = EAST

end

else

adire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then

adire = EAST

else

adire = NORTH

end

end

end

local adire = adire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], adire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], adire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", cut this bush!", 1)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

temk = 1000 -(2.3 * speed)

addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do

addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

end

 

return true

end

end

-- CUT END

 

-- DIG

if isInArray(digholes, item2.itemid) and getPlayerStorageValue(cid, 63215) <= 0 then

if #getCreatureSummons(cid) == 0 then

doPlayerSendCancel(cid, "You need a pokemon to use dig.")

return true

end

if not isInArray(dig, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "This pokemon can't use dig.")

return true

end

if isInArray(dig, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, edig) then

doPlayerSendCancel(cid, "Please wait a few seconds before using dig again!")

return true

end

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

return true

end

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

local function tocut(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then

return true

end

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 99) >= 1 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then

doSendMagicEffect(topos, 3)

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 99, 1)

doTransformItem(getTileItemById(topos, item2.itemid).uid, item2.itemid+1)

exhaustion.set(cid, edig, cddig)

local function detrans(params)

doTransformItem(getTileItemById(topos, item2.itemid+1).uid, item2.itemid)

if isCreature(getCreatureSummons(params.ciddd)[1]) then

setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 99, 0)

end

end

addEvent(detrans, 5500, {ciddd = cid})

doCreatureSay(getCreatureSummons(cid)[1], "DIG!", TALKTYPE_MONSTER)

local function nmr(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

addEvent(nmr, 400, {cid = cid})

else

local cdire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos)

if cdire == NORTHWEST then

if math.random(1,100) >= 51 then

cdire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = NORTH

else

cdire = WEST

end

else

cdire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = WEST

else

cdire = NORTH

end

end

elseif cdire == SOUTHWEST then

if math.random(1,100) >= 51 then

cdire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = SOUTH

else

cdire = WEST

end

else

cdire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = WEST

else

cdire = SOUTH

end

end

elseif cdire == SOUTHEAST then

if math.random(1,100) >= 51 then

cdire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = SOUTH

else

cdire = EAST

end

else

cdire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = EAST

else

cdire = SOUTH

end

end

elseif cdire == NORTHEAST then

if math.random(1,100) >= 51 then

cdire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = NORTH

else

cdire = EAST

end

else

cdire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then

cdire = EAST

else

cdire = NORTH

end

end

end

local cdire = cdire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], cdire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], cdire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", open this hole!", 1)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

temk = 1000 -(2.3 * speed)

addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do

addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos})

end

return true

end

end

-- DIG END

 

-- BLINK

if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then

doPlayerSendCancel(cid, "You need a pokemon to use order.")

return true

end

if not isMonster(item2.uid) and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then

if isInArray(blink, getCreatureName(getCreatureSummons(cid)[1])) then

if exhaustion.get(cid, exhaustblink) then

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

doPlayerSendCancel(cid, "You can\'t order your pokemon to move now.")

return true

end

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1)

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

setPlayerStorageValue(getCreatureSummons(cid)[1], 12, 1)

local function move(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 12) == 0 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 0 then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

if getCreatureSpeed(params.sum) == 0 then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

end

addEvent(speeed, 600, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

return true

end

local edire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), params.topos)

if edire >= 0 and edire <= 7 then

if edire == NORTHWEST then

if math.random(1,100) >= 51 then

edire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = NORTH

else

edire = WEST

end

else

edire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = WEST

else

edire = NORTH

end

end

elseif edire == SOUTHWEST then

if math.random(1,100) >= 51 then

edire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = SOUTH

else

edire = WEST

end

else

edire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = WEST

else

edire = SOUTH

end

end

elseif edire == SOUTHEAST then

if math.random(1,100) >= 51 then

edire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = SOUTH

else

edire = EAST

end

else

edire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = EAST

else

edire = SOUTH

end

end

elseif edire == NORTHEAST then

if math.random(1,100) >= 51 then

edire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = NORTH

else

edire = EAST

end

else

edire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then

edire = EAST

else

edire = NORTH

end

end

end

local edire = edire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], edire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], edire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

local function voltarnormal(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

addEvent(speeed, 0, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

end

end

end

 

local pois = getThingPos(item2.uid)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

local temk = 1000 -(2.3 * speed)

local SumPos = getThingPos(getCreatureSummons(cid)[1])

local travelx = math.abs((topos.x) - (SumPos.x))

local travely = math.abs((topos.y) - (SumPos.y))

local travel = ((travelx) + (travely))

addEvent(move, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

for i = 1, travel do

addEvent(move, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

end

addEvent(voltarnormal, temk * travel, {cid = cid})

exhaustion.set(cid, etudao, travel)

else

if not isWalkable(topos, cid, 0, 0) then

doPlayerSendCancel(cid, "Your pokemon cannot teleport there.")

return true

end

if getItemName(item2.uid) == "shallow water" then

doPlayerSendCancel(cid, "Your pokemon cannot teleport there.")

return true

end

doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), topos, 39)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 211)

doTeleportThing(getCreatureSummons(cid)[1], topos, false)

doSendMagicEffect(topos, 134)

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", teleport there!", 1)

doCreatureSay(getCreatureSummons(cid)[1], "BLINK!", TALKTYPE_MONSTER)

exhaustion.set(cid, exhaustblink, cdblink)

return true

end

return true

end

end

--- BLINK END

 

-- LIGHT --

if isCreature(item2.uid) and getCreatureMaster(item2.uid) == cid and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and item2.uid ~= cid then

if not isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then

doPlayerSendCancel(cid, "This pokemon can't use flash.")

return true

end

if isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then

if not isMonster(item2.uid) and getCreatureMaster(item2.uid) ~= cid then

return doPlayerSendCancel(cid,"Please use flash on your pokemon.")

end

if exhaustion.get(cid, exhautStorage) then

doPlayerSendCancel(cid,"Please wait a few seconds before using flash again!")

return true

end

exhaustion.set(cid, exhautStorage, cd)

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use flash!", 1)

doCreatureSay(getCreatureSummons(cid)[1], "FLASH!", TALKTYPE_MONSTER)

doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 28)

doSetCreatureLight(getCreatureSummons(cid)[1], 8, 215, time*1000)

return true

end

end

-- LIGHT END --

if #getCreatureSummons(cid) == 0 then

return true

end

if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then

doPlayerSendCancel(cid, "You can\'t order your pokemon to move now.")

return true

end

if getPlayerStorageValue(getCreatureSummons(cid)[1], 12) == 1 then

doPlayerSendCancel(cid, "You can\'t order your pokemon to move now.")

return true

end

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1)

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

setPlayerStorageValue(getCreatureSummons(cid)[1], 12, 1)

local function move(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 12) == 0 then

return true

end

if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 0 then

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

if getCreatureSpeed(params.sum) == 0 then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

end

addEvent(speeed, 600, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

setPlayerStorageValue(cid, etudao, -1)

return true

end

local dire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), params.topos)

if dire >= 0 and dire <= 7 then

if dire == NORTHWEST then

if math.random(1,100) >= 51 then

dire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = NORTH

else

dire = WEST

end

else

dire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = WEST

else

dire = NORTH

end

end

elseif dire == SOUTHWEST then

if math.random(1,100) >= 51 then

dire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = SOUTH

else

dire = WEST

end

else

dire = WEST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = WEST

else

dire = SOUTH

end

end

elseif dire == SOUTHEAST then

if math.random(1,100) >= 51 then

dire = SOUTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = SOUTH

else

dire = EAST

end

else

dire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = EAST

else

dire = SOUTH

end

end

elseif dire == NORTHEAST then

if math.random(1,100) >= 51 then

dire = NORTH

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = NORTH

else

dire = EAST

end

else

dire = EAST

if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then

dire = EAST

else

dire = NORTH

end

end

end

local dire = dire

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1]))

doPushCreature(getCreatureSummons(params.cid)[1], dire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

else

doPushCreature(getCreatureSummons(params.cid)[1], dire, 1, 0)

doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1]))

end

end

end

end

end

 

local function voltarnormal(params)

if isCreature(params.cid) then

if isCreature(getCreatureSummons(params.cid)[1]) then

setPlayerStorageValue(cid, etudao, -1)

if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then

local function speeed(params)

if isCreature(params.sum) then

if getCreatureSpeed(params.sum) == 0 then

doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum))

end

end

end

addEvent(speeed, 0, {sum = getCreatureSummons(params.cid)[1]})

end

setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0)

end

end

end

 

local pois = getThingPos(item2.uid)

local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1])

local temk = 1000 -(2.3 * speed)

local SummonPos = getThingPos(getCreatureSummons(cid)[1])

local travelx = math.abs((topos.x) - (SummonPos.x))

local travely = math.abs((topos.y) - (SummonPos.y))

local travel = ((travelx) + (travely))

addEvent(move, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

for i = 1, travel-1 do

addEvent(move, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid})

end

addEvent(voltarnormal, temk*travel, {cid = cid})

exhaustion.set(cid, etudao, travel)

return true

end

 

 

 

 

Agradeceria muito para quem ajuda-se, e ia ajuda muita gente. winksmiley02.gif

(Modifique e mande para min) button_ok.png

Editado por AlorsOnDance
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n adianta usa o order do dash

eh mt diferente os systems de fly ride etc vai da mt merda

se vc quiser so o comando de andar o pokemon faz assim

 

adiciona um arquivo chamado move.lua na pasta data/lib e coloca isso dentro

 

function doPushCreature(uid,direction,distance,time)

 

if isCreature(uid) == TRUE then

 

local rand = (2*math.random(0,1))-1

 

local rand2 = math.random(-1,0)

 

if direction == 0 then

 

signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0}

 

elseif direction == 1 then

 

signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0}

 

elseif direction == 2 then

 

signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0}

 

elseif direction == 3 then

 

signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0}

 

elseif direction == 4 then

 

signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0}

 

elseif direction == 5 then

 

signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0}

 

elseif direction == 6 then

 

signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0}

 

else

 

signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0}

 

end

 

local pos = getThingPos(uid)

 

nsig = #signal

 

nvar = 0

 

 

 

repeat

 

nvar = nvar+1

 

newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z}

 

newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0}

 

until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2)

 

 

 

if distance == nil or distance == 1 then

 

doTeleportThing(uid,newpos,TRUE)

 

else

 

distance = distance-1

 

doTeleportThing(uid,newpos,TRUE)

 

if time ~= nil then

 

addEvent(doPushCreature,time,uid,direction,distanc e,time)

 

else

 

addEvent(doPushCreature,500,uid,direction,distance ,500)

 

end

 

end

 

end

 

end

 

function walkTo(cid, direction, finalpos)

if not isCreature(cid) then return false end

if isWalkable(getPosByDir(getThingPos(cid), direction), cid, 0, 0) and direction <= 3 then

doPushCreature(cid, direction, 1, 0)

return true

end

 

if direction >= 4 then

if direction == 4 then

if math.random(1,2) == 1 then

if isWalkable(getPosByDir(getThingPos(cid), 3), cid, 0, 0) then

newdir = 3

else

newdir = 2

end

else

if isWalkable(getPosByDir(getThingPos(cid), 2), cid, 0, 0) then

newdir = 2

else

newdir = 3

end

end

elseif direction == 5 then

if math.random(1,2) == 1 then

if isWalkable(getPosByDir(getThingPos(cid), 2), cid, 0, 0) then

newdir = 2

else

newdir = 1

end

else

if isWalkable(getPosByDir(getThingPos(cid), 1), cid, 0, 0) then

newdir = 1

else

newdir = 2

end

end

elseif direction == 6 then

if math.random(1,2) == 1 then

if isWalkable(getPosByDir(getThingPos(cid), 0), cid, 0, 0) then

newdir = 0

else

newdir = 3

end

else

if isWalkable(getPosByDir(getThingPos(cid), 3), cid, 0, 0) then

newdir = 3

else

newdir = 0

end

end

elseif direction == 7 then

if math.random(1,2) == 1 then

if isWalkable(getPosByDir(getThingPos(cid), 1), cid, 0, 0) then

newdir = 1

else

newdir = 0

end

else

if isWalkable(getPosByDir(getThingPos(cid), 0), cid, 0, 0) then

newdir = 0

else

newdir = 1

end

end

end

doPushCreature(cid, newdir, 1, 0)

return true

end

 

if direction <= 3 and not isWalkable(getPosByDir(getThingPos(cid), direction), cid, 0, 0) then

if direction == 0 then

if getDirectionTo(getThingPos(cid), finalpos) == 6 then

if isWalkable(getPosByDir(getThingPos(cid), 3), cid, 0, 0) then

newdir = 3

else

newdir = 6

end

elseif getDirectionTo(getThingPos(cid), finalpos) == 7 then

if isWalkable(getPosByDir(getThingPos(cid), 1), cid, 0, 0) then

newdir = 1

else

newdir = 7

end

end

elseif direction == 1 then

if getDirectionTo(getThingPos(cid), finalpos) == 7 then

if isWalkable(getPosByDir(getThingPos(cid), 0), cid, 0, 0) then

newdir = 0

else

newdir = 7

end

elseif getDirectionTo(getThingPos(cid), finalpos) == 5 then

if isWalkable(getPosByDir(getThingPos(cid), 2), cid, 0, 0) then

newdir = 2

else

newdir = 5

end

end

elseif direction == 2 then

if getDirectionTo(getThingPos(cid), finalpos) == 4 then

if isWalkable(getPosByDir(getThingPos(cid), 3), cid, 0, 0) then

newdir = 3

else

newdir = 4

end

elseif getDirectionTo(getThingPos(cid), finalpos) == 5 then

if isWalkable(getPosByDir(getThingPos(cid), 1), cid, 0, 0) then

newdir = 1

else

newdir = 5

end

end

elseif direction == 3 then

if getDirectionTo(getThingPos(cid), finalpos) == 4 then

if isWalkable(getPosByDir(getThingPos(cid), 2), cid, 0, 0) then

newdir = 2

else

newdir = 4

end

elseif getDirectionTo(getThingPos(cid), finalpos) == 6 then

if isWalkable(getPosByDir(getThingPos(cid), 0), cid, 0, 0) then

newdir = 0

else

newdir = 6

end

end

end

doPushCreature(cid, newdir, 1, 0)

return true

end

doPushCreature(cid, direction, 1, 0)

end

 

 

function markPos(sid, pos)

if not isCreature(sid) then return true end

setPlayerStorageValue(sid, 145, pos.x)

setPlayerStorageValue(sid, 146, pos.y)

setPlayerStorageValue(sid, 147, pos.z)

end

 

function getMarkedPos(sid)

if not isCreature(sid) then return true end

local xx = getPlayerStorageValue(sid, 145)

local yy = getPlayerStorageValue(sid, 146)

local zz = getPlayerStorageValue(sid, 147)

return {x = xx, y = yy, z = zz}

end

 

function getOwnerPos(sid)

if not isCreature(sid) then return true end

local xx = getPlayerStorageValue(sid, 148)

local yy = getPlayerStorageValue(sid, 149)

local zz = getPlayerStorageValue(sid, 150)

return {x = xx, y = yy, z = zz}

end

 

function markOwnerPos(sid, pos)

if not isCreature(sid) then return true end

setPlayerStorageValue(sid, 148, pos.x)

setPlayerStorageValue(sid, 149, pos.y)

setPlayerStorageValue(sid, 150, pos.z)

end

 

function recheck(sid)

if not isCreature(sid) then return end

if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y then

doChangeSpeed(sid, -getCreatureSpeed(sid))

doChangeSpeed(sid, getCreatureBaseSpeed(sid))

return true

end

addEvent(recheck, 120, sid)

end

 

function goThere(sid, thepos)

if not isCreature(sid) then return true end

if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end

if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then

addEvent(recheck, 350, sid)

return true

end

if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y then

doChangeSpeed(sid, -getCreatureSpeed(sid))

doChangeSpeed(sid, getCreatureBaseSpeed(sid))

return true

end

doChangeSpeed(sid, - getCreatureSpeed(sid))

doChangeSpeed(sid, getCreatureBaseSpeed(sid))

walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid))

doChangeSpeed(sid, - getCreatureSpeed(sid))

addEvent(goThere, 1000 - (2.2 * (getCreatureBaseSpeed(sid))), sid, getMarkedPos(sid))

end

 

 

 

e agora, esse aqui eh o q vc coloca no script do seu order, na pasta actions

 

 

function onUse(cid, item, frompos, item2, topos)

if getPlayerItemCount(cid, item2.itemid) >= 1 then

return false

end

if #getCreatureSummons(cid) == 0 then

return true

end

doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", go there!", 1)

doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1]))

markPos(getCreatureSummons(cid)[1], topos)

markOwnerPos(getCreatureSummons(cid)[1], getThingPos(cid))

addEvent(goThere, 500, getCreatureSummons(cid)[1], topos)

return true

end

 

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