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Monsters Igual Tibia Rl


gabizinhaah

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="dragon" nameDescription="a dragon" race="blood" experience="700" speed="180" manacost="0">
 <health now="1000" max="1000"/>
 <look type="34" head="20" body="30" legs="40" feet="50" corpse="5973"/>
 <targetchange interval="5000" chance="20"/>
 <strategy attack="100" defense="0"/>
 <flags>
   <flag summonable="0"/>
   <flag attackable="1"/>
   <flag hostile="1"/>
   <flag illusionable="1"/>
   <flag convinceable="0"/>
   <flag pushable="0"/>
   <flag canpushitems="1"/>
   <flag canpushcreatures="1"/>
   <flag targetdistance="1"/>
   <flag staticattack="90"/>
   <flag runonhealth="300"/>
 </flags>
 <attacks>
   <attack name="melee" interval="2000" skill="50" attack="50"/>
   <attack name="fire" interval="2000" chance="15" range="7" radius="4" target="1" min="-65" max="-115">
     <attribute key="shootEffect" value="fire"/>
     <attribute key="areaEffect" value="firearea"/>
   </attack>
   <attack name="fire" interval="3000" chance="15" length="8" spread="3" min="-110" max="-170">
     <attribute key="areaEffect" value="firearea"/>
   </attack>
 </attacks>
 <defenses armor="25" defense="25">
   <defense name="healing" interval="1000" chance="13" min="34" max="56">
     <attribute key="areaEffect" value="blueshimmer"/>
   </defense>
 </defenses>
 <immunities>
   <immunity fire="1"/>
   <immunity paralyze="1"/>
   <immunity invisible="1"/>
 </immunities>
 <elements>
<element earthPercent="80"/>
<element energyPercent="20"/>
<element icePercent="10"/>
 </elements>
 <voices interval="5000" chance="10">
   <voice sentence="GROOAAARRR" yell="1"/>
   <voice sentence="FCHHHHH" yell="1"/>
 </voices>
 <loot>
   <item id="2672" countmax="3" chance1="20000" chancemax="0"/>
   <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
   <item id="2455" chance="6666"/>
   <item id="2434" chance="1333"/>
   <item id="2509" chance="1818"/>
   <item id="2406" chance="20000"/>
   <item id="2647" chance="2222"/>
   <item id="2457" chance="3333"/>
   <item id="2387" chance="4000"/>
   <item id="7430" chance="4000"/>
   <item id="2397" chance="5000"/>
   <item id="2546" countmax="10" chance1="4000" chancemax="0"/>
   <item id="5877" countmax="1" chance1="4000" chancemax="0"/>
   <item id="1987" chance="100000">
     <inside>
    <item id="2398" chance="90000"/>
       <item id="2187" chance="2222" /> -- wand of Inferno
       <item id="2516" chance="1300"/>
       <item id="2145" countmax="3" chance1="1538" chancemax="0"/>
       <item id="2177" chance="2000"/>
       <item id="2413" chance="3200"/>
       <item id="2409" chance="1800"/>
       <item id="5920" countmax="2" chance1="5000" chancemax="0"/>
     </inside>
   </item>
 </loot>
</monster>

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="dragon lord" nameDescription="a dragon lord" race="blood" experience="2100" speed="245" manacost="0">
 <health now="1900" max="1900"/>
 <look type="39" head="20" body="30" legs="40" feet="50" corpse="5984"/>
 <targetchange interval="5000" chance="8"/>
 <strategy attack="100" defense="0"/>
 <flags>
   <flag summonable="0"/>
   <flag attackable="1"/>
   <flag hostile="1"/>
   <flag illusionable="1"/>
   <flag convinceable="0"/>
   <flag pushable="0"/>
   <flag canpushitems="1"/>
   <flag canpushcreatures="1"/>
   <flag targetdistance="1"/>
   <flag staticattack="90"/>
   <flag runonhealth="300"/>
 </flags>
 <attacks>
   <attack name="melee" interval="2000" skill="70" attack="75"/>
   <attack name="fire" interval="2000" chance="22" range="7" radius="4" target="1" min="-100" max="-180">
     <attribute key="shootEffect" value="fire"/>
     <attribute key="areaEffect" value="firearea"/>
   </attack>
   <attack name="firefield" interval="1000" chance="15" range="7" radius="4" target="1">
     <attribute key="shootEffect" value="fire"/>
   </attack>
   <attack name="fire" interval="2000" chance="18" length="8" spread="3" min="-150" max="-340">
     <attribute key="areaEffect" value="firearea"/>
   </attack>
 </attacks>
 <defenses armor="22" defense="35">
   <defense name="healing" interval="1000" chance="25" min="57" max="93">
     <attribute key="areaEffect" value="blueshimmer"/>
   </defense>
 </defenses>
 <elements>
<element energyPercent="20"/>
<element icePercent="-10"/>
<element earthPercent="80"/>
 </elements>
 <immunities>
   <immunity fire="1"/>
   <immunity paralyze="1"/>
   <immunity invisible="1"/>
 </immunities>
 <voices interval="5000" chance="10">
   <voice sentence="ZCHHHHH" yell="1"/>
   <voice sentence="YOU WILL BURN!" yell="1"/>
 </voices>
 <loot>
   <item id="2148" countmax="70" chance1="100000" chancemax="0"/>
   <item id="2148" countmax="80" chance1="100000" chancemax="0"/>
   <item id="2672" countmax="5" chance1="80000" chancemax="0"/>
   <item id="2033" chance="1818"/>
   <item id="1976" chance="3333"/>
   <item id="2413" chance="5000"/>
   <item id="2498" chance="1188"/>
   <item id="2492" chance="933"/>
   <item id="7378" countmax="2" chance1="2000" chancemax="0"/>
   <item id="2547" countmax="7" chance1="8222" chancemax="0"/>
   <item id="2796" countmax="1" chance1="6666" chancemax="0"/>
   <item id="5948" countmax="1" chance1="5000" chancemax="0"/>
   <item id="1987" chance="100000">
     <inside>
       <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
       <item id="2149" countmax="2" chance1="833" chancemax="0"/>
       <item id="2392" chance="1428"/>
       <item id="2146" countmax="2" chance1="3222" chancemax="0"/>
       <item id="2528" chance="2033"/>
       <item id="7402" chance="1833"/>
       <item id="2414" chance="1309"/>
       <item id="5882" countmax="1" chance1="5000" chancemax="0"/>
     </inside>
   </item>
 </loot>
</monster>

 

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Frost Dragon" nameDescription="a frost dragon" race="undead" experience="2100" speed="260" manacost="390">
<health now="1800" max="1800"/>
<look type="248" head="0" body="0" legs="0" feet="0" corpse="7091"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="0"/>
	<flag runonhealth="300"/>
</flags>
<attacks>
	<attack name="melee" interval="2000" skill="75" attack="70"/>
	<attack name="lifedrain" interval="3000" chance="10" length="7" spread="3" min="0" max="-350">
		<attribute key="areaEffect" value="poff"/>
	</attack>
	<attack name="speed" interval="2000" chance="11" length="7" spread="3" speedchange="-650">
		<attribute key="areaEffect" value="iceattack"/>
	</attack>
	<attack name="ice" interval="2000" chance="18" target="1" radius="4" min="0" max="-280">
		<attribute key="areaEffect" value="icearea"/>
		<attribute key="shootEffect" value="smallice"/>
	</attack>
	<attack name="ice" interval="2000" chance="22" radius="3" target="0" min="0" max="-160">
		<attribute key="areaEffect" value="icetornado"/>
	</attack>
	<attack name="speed" interval="1000" chance="11" radius="3" target="0" speedchange="-700">
		<attribute key="areaEffect" value="poff"/>
	</attack>
</attacks>
 <defenses armor="45" defense="45">
   <defense name="healing" interval="1000" chance="10" min="50" max="100">
     <attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
	<element physicalPercent="15"/>
</elements>
<immunities>
	<immunity ice="1"/>
	<immunity fire="1"/>
	<immunity earth="1"/>
	<immunity paralyze="1"/>
	<immunity lifedrain="1"/>
	<immunity invisible="1"/>
</immunities>
<voices interval="3000" chance="200">
	<voice sentence="CHHHRRRR"/>
	<voice sentence="HISSSS"/>
</voices>
 <loot>
   <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
   <item id="2672" countmax="5" chance1="20000" chancemax="0"/>
   <item id="2033" chance="1818"/>
   <item id="1976" chance="3333"/>
   <item id="2413" chance="5000"/>
<item id="7290" chance="1400"/>
   <item id="7378" countmax="2" chance1="2000" chancemax="0"/>
   <item id="2546" countmax="5" chance1="2500" chancemax="0"/>
   <item id="2547" countmax="10" chance1="2222" chancemax="0"/>
   <item id="2796" countmax="1" chance1="6666" chancemax="0"/>
   <item id="1987" chance="100000">
     <inside>
       <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
       <item id="2146" countmax="2" chance1="2222" chancemax="0"/>
       <item id="2528" chance="1333"/>
	<item id="7441" chance="2222"/>
       <item id="7402" chance="1666"/>
	<item id="2498" chance="1300"/>
	<item id="2492" chance="1300"/>
        <item id="2112" chance="4100"/> --addon doll
     </inside>
   </item>
 </loot>
</monster>

 

 

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demon" nameDescription="a demon" race="fire" experience="6000" speed="275" manacost="10000">
 <health now="8200" max="8200"/>
 <look type="35" corpse="5995"/>
 <targetchange interval="5000" chance="8"/>
 <strategy attack="90" defense="10"/>
 <flags>
   <flag summonable="0"/>
   <flag attackable="1"/>
   <flag hostile="1"/>
   <flag illusionable="0"/>
   <flag convinceable="0"/>
   <flag pushable="0"/>
   <flag canpushitems="1"/>
   <flag canpushcreatures="1"/>
   <flag targetdistance="1"/>
   <flag staticattack="90"/>
   <flag runonhealth="0"/>
 </flags>
 <attacks>
   <attack name="melee" interval="2000" skill="100" attack="110"/>
   <attack name="manadrain" interval="2000" chance="13" range="7" min="0" max="-120"/>
   <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-150" max="-250">
	<attribute key="shootEffect" value="fire"/>
	<attribute key="areaEffect" value="firearea"/>
</attack>
   <attack name="firefield" interval="2000" chance="12" range="7" radius="1" target="1">
	<attribute key="shootEffect" value="fire"/>
</attack>
   <attack name="lifedrain" interval="1000" chance="12" length="8" spread="0" min="-300" max="-467">
	<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="speed" interval="2000" chance="15" target="1" speedchange="-750" duration="30000">
	<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="energy" interval="3000" chance="10" range="1" target="1" min="-210" max="-300">
	<attribute key="areaEffect" value="purpleenergy"/>
</attack>
 </attacks>
 <defenses armor="55" defense="55">
   <defense name="healing" interval="2000" chance="15" min="130" max="240">
     <attribute key="areaEffect" value="blueshimmer"/>
   </defense>
<defense name="speed" interval="1000" chance="8" speedchange="290" duration="5000">
     <attribute key="areaEffect" value="redshimmer"/>
   </defense>
 </defenses>
<elements>
	<element physicalPercent="30"/>
	<element energyPercent="50"/>
	<element earthPercent="20"/>
	<element icePercent="-15"/>
	<element holyPercent="-15"/>
	<element deathPercent="20"/>
</elements>
 <immunities>
   <immunity fire="1"/>
   <immunity drown="1"/>
   <immunity paralyze="1"/>
   <immunity invisible="1"/>
 </immunities>
 <summons maxSummons="1">
   <summon name="fire elemental" interval="1000" chance="12"/>
 </summons>
 <voices interval="5000" chance="10">
   <voice sentence="MUHAHAHAHA!" yell="1"/>
   <voice sentence="I SMELL FEEEEEAAAR!" yell="1"/>
   <voice sentence="CHAMEK ATH UTHUL ARAK!" yell="1"/>
   <voice sentence="Your resistance is futile!"/>
   <voice sentence="Your soul will be mine!" yell="0"/>
 </voices>
 <loot>
	<item id="2148" countmax="100" chance1="100000" chancemax="0"/> -- gold coins
	<item id="2148" countmax="100" chance1="100000" chancemax="0"/> -- gold coins
<item id="2152" countmax="3" chance1="33333" chancemax="2000"/> --Plat
	<item id="2514" chance="1900"/> --mastermind shield
	<item id="2472" chance="200"/> --magic plate armor
<item id="2795" countmax="6" chance1="7500"/> --Fire Mushroom
	<item id="5906" countmax="1" chance="2000"/> -- demon dust
<item id="5954" countmax="1" chance="2345"/> -- demon horn
   <item id="2164" chance="2100"/> --might ring
   <item id="2176" chance="3500"/> --orb
<item id="1982" chance="1300"/> --purpel tome
   <item id="2165" chance="2300"/> --stealth ring
<item id="7591" chance="4500"/> -- GHP
	<item id="1987" chance="100000">
	<inside>
	 	<item id="2393" chance="3800"/> --giantsword
	 	<item id="2432" chance="3800"/> --fire axe
	        <item id="2112" chance="4100"/> --addon doll
		<item id="2396" chance="2600"/> --ice rapier
		<item id="2179" chance="1100"/> --golden ring
		<item id="2795" countmax="6" chance1="13000"/> --fire mushroom
		<item id="2678" countmax="3" chance1="10000" chancemax="0"/> --coconut
		<item id="2148" countmax="100" chance1="100000" chancemax="0"/> -- gold coin
		<item id="2151" countmax="4" chance1="5500" chancemax="0"/>
		<item id="2462" chance="3200"/> --devil helmet
		<item id="2149" countmax="3" chance1="11000" chancemax="0"/>
		<item id="2171" chance="2200"/> --platinum amulet
		<item id="2387" chance="32000"/> --double axe
		<item id="2470" chance="1350"/> --golden legs
		<item id="7382" chance="300"/> -- Demonrage Sword
		<item id="7393" chance="1700"/> -- Demon Trophy
		<item id="2520" chance="3100"/> --demon shield
		<item id="2418" chance="1500"/> --golden sickle
		<item id="2377" chance="6666"/> --two-handed sword
	</inside>
	</item>
</loot>
</monster>

 

 

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hydra" nameDescription="a hydra" race="blood" experience="2100" speed="260" manacost="0">
<health now="2350" max="2350"/>
<look type="121" corpse="6048"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="1"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="90"/>
	<flag runonhealth="300"/>
</flags>
<attacks>
	<attack name="melee" interval="2000" min="-80" max="-260"/>
	<attack name="speed" interval="1000" chance="17" range="7" radius="4" target="1" speedchange="-600" duration="15000">
		<attribute key="shootEffect" value="poison"/>
		<attribute key="areaEffect" value="greenbubble"/>
	</attack>
	<attack name="physical" interval="3000" chance="17" length="8" spread="3" min="-150" max="-250">
		<attribute key="areaEffect" value="bluebubble"/>
	</attack>
	<attack name="poison" interval="2000" chance="20" length="8" spread="3" min="-60" max="-300">
		<attribute key="areaEffect" value="poison"/>
	</attack>
</attacks>
<defenses armor="25" defense="35">
	<defense name="healing" interval="1000" chance="25" min="200" max="400">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
</defenses>
<elements>
	<element earthPercent="100"/>
	<element icePercent="40"/>
	<element holyPercent="25"/>
	<element physicalPercent="-15"/>
	<element energyPercent="-10"/>
</elements>
<immunities>
	<immunity lifedrain="1"/>
	<immunity paralyze="1"/>
	<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
	<voice sentence="FCHHHHH"/>
	<voice sentence="HISSSS"/>
</voices>
<loot>
	<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
	<item id="2148" countmax="25" chance="100000"/><!-- gold coin -->
	<item id="2671" countmax="3" chance="60000"/><!-- ham -->
	<item id="2498" chance="200"/><!-- royal helmet -->
	<item id="2195" chance="500"/><!-- boots of haste -->
	<item id="2475" chance="1000"/><!-- warrior helmet -->
	<item id="3976" countmax="10" chance="50000"/><!-- worm -->
	<item id="2146" countmax="1" chance="5000"/><!-- small sapphire -->
	<item id="1987" chance="100000"><!-- bag -->
		<inside>
			<item id="2214" chance="1200"/><!-- ring of healing -->
			<item id="2666" countmax="4" chance="90000"/><!-- meat -->
			<item id="2177" chance="600"/><!-- life crystal -->
			<item id="2476" chance="1000"/><!-- knight armor -->
			<item id="4850" chance="1200"/><!-- hydra egg -->
			<item id="2149" countmax="3" chance="10000"/><!-- small emerald -->
			<item id="2148" countmax="50" chance="100000"/><!-- gold coin -->
			<item id="2536" chance="555"/><!-- medusa shield -->
			<item id="2168" chance="2500"/><!-- life ring -->
			<item id="2197" chance="800"/><!-- stone skin amulet -->
		</inside>
	</item>
</loot>
</monster>

 

 

Tão ae,em ordem eu achu ! brinks

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