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[Pedido] Meu War System Ta Dando Error No Distro


buzurck

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Eae Galera to tentando adicionar esse war system>>> http://www.xtibia.com/forum/topic/137599-warsystem/

 

Mas tem uma parte que ta dando um error no distro, que é o seguinte:

 

 

[06/12/2010 20:25:35] [Error - GlobalEvent Interface] 
[06/12/2010 20:25:35] data/globalevents/scripts/wars.lua:onThink
[06/12/2010 20:25:35] Description: 
[06/12/2010 20:25:35] data/lib/004-database.lua:60: [Result:getDataInt] Result not set!
[06/12/2010 20:25:35] stack traceback:
[06/12/2010 20:25:35] 	[C]: in function 'error'
[06/12/2010 20:25:35] 	data/lib/004-database.lua:60: in function 'getDataInt'
[06/12/2010 20:25:35] 	./GuildWar.lua:212: in function 'getGuildsWithWar'
[06/12/2010 20:25:35] 	data/globalevents/scripts/wars.lua:4: in function <data/globalevents/scripts/wars.lua:3>
[06/12/2010 20:25:35] [Error - GlobalEvents::think] Couldn't execute event: wars

 

eu não estou conseguindo arrumar, se alguem souber, me da uma ajuda aí.

Vou postar 2 scripts desse war system, é em algum desses aí q ta o bug:

 

 

(data\globalevents\scripts):

dofile("./GuildWar.lua")

function onThink(interval, lastExecution)
for _, id in ipairs(getGuildsWithWar()) do
local Check = db.getResult("SELECT `name` FROM `guilds` WHERE id = ".. getGuildWarInfo(id).With .."")
if Check:getID() == LUA_ERROR then
cleanInfo(id)
end
end
return TRUE
end

 

 

GuildWar.lua - esse fica na msm pasta do distro, dlls...

DelayToCancel = 24 * 60 * 60 --minutes

Maps = {
["map 1"] =
{
Guild1Pos = {x=998, y=1006, z=7},
Guild2Pos = {x=1002, y=1006, z=7}
},
["map 2"] =
{
Guild1Pos = {x=994, y=1004, z=6},
Guild2Pos = {x=1000, y=1003, z=6}
}
}

TimeToTeleport = 1 --minutes, when star a challenge
StopBattle = TRUE --Stop battle after X time ? TRUE / FALSE
TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE.

--Cancel messages~
CancelMessagesWar = {
--Message when player try accept/reject/cancel a war but there is no a invitation.
[1] = "Not pending invitations.",
--Message when the player is not the guild leader.
[2] = "Only Guild Leader can execute this command.",
--Message when try Cancel the invitation but the war is already accepted.
[3] = "The war is already accepted.",
--MEssage when the invited guild name is not correct or does not exist.
[4] = "Not correct guild name.",
--Message when try invite any guild to a war but his guild already have a war or a pending invitation.
[5] = "Your guild is already in war or have a pending invitation.",
--Same of the cancel message 5 but the the enemy guild.
[6] = "This guild is already in war or have a pending invitation.",
--Message when use invite command but not write guild name.
[7] = "Command needs param.",
--Message when try invite his guild.
[8] = "You can\´t invite you guild.",
--Message when the map name is not correct.
[9] = "Please write a correct name.",
--Message when try go to any map but the guild is have no received/sent any war invitation
[10] = "Your guild is not in any war.",
--When try to cancel a war before the delay
[11] = "You should wait ".. DelayToCancel .." minutes to cancel the war"
}

--Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
BroadCast_Type = MESSAGE_EVENT_ADVANCE
BroadCast = {
--Message when inviting
[1] =
{
"Guild ",
--Here will be the guild name
" have invited guild ",
--Here will be the invited guild name
" to have a war."
},
--Message when accept.
[2] =
{
"Guild ",
--Here will be the guild name
" have accepted the invitation of the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message when reject.
[3] =
{
"Guild ",
--Here will be the guild name
" have rejected the invitation of the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message when cancel.
[4] =
{
"Guild ",
--Here will be the guild name
" have canceled the invitation to the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message whenstar a battle..
[5] =
{
"Guild ",
--Here will be the guild name
" and guild " ,
--Here will be the name of the guild who have invited em.
" will have a battle in the map :"
},
--message when a battle ends.
[6] =
{
"The battle betwen guild ",
--Here will be the guild name
" and guild " ,
--Here will be the name of the guild who have invited em.
" its over."
},
}

--Functions ~.
function getGuildWarInfo(id)
local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= LUA_ERROR then
local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
Info:free()
return {To = invTo, By = invBy, With = warWith, T = Time}
end
return LUA_ERROR
end

function getGuildNameById(id)
local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= LUA_ERROR then
local Name = Info:getDataString("name")
Info:free()
return Name
end
return LUA_ERROR
end

function GuildIsInPEace(id)
local Info = getGuildWarInfo(id)
return (Info.To == 0 and Info.By == 0 and Info.With == 0)
end

function doInviteToWar(myGuild, enemyGuild)
db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild .." WHERE `id` = ".. myGuild .."")
db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
end

function WarAccept(myGuild, enemyGuild)
local StartTime = os.time()
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with` = ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with` = ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end

function cleanInfo(myGuild)
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with` = 0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end

function registerDeath(myGuild, enemyGuild, cid, target)
db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..");")
db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
end

function StopWar(myGuild, enemyGuild)
cleanInfo(myGuild)
cleanInfo(enemyGuild)
removeDeaths(myGuild)
removeDeaths(enemyGuild)
end

function removeDeaths(id)
db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
end

function WeAreInWar(myGuild, enemyGuild)
local myGuildInfo = getGuildWarInfo(myGuild)
local enemyGuildInfo = getGuildWarInfo(enemyGuild)
if myGuild == enemyGuildInfo.With and enemyGuild == myGuildInfo.With then
if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then
return TRUE
end
end
return FALSE
end

function getOnlineMembers(id)
local PlayersOnline = getPlayersOnline()
local MembersOnline = {}
for i, pid in ipairs(PlayersOnline) do
if id == getPlayerGuildId(PlayersOnline[i]) then
table.insert(MembersOnline, PlayersOnline[i])
end
end
return MembersOnline
end

function teleportGuild(id, pos)
local Members = getOnlineMembers(id)
if #Members > 0 then
for i = 1, #Members do
if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then
doTeleportThing(Members[i], pos, FALSE)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF)
end
end
end
end

function removeFrag(cid)
local FragTime = getConfigInfo('timeToDecreaseFrags')
local myFragTime = getPlayerRedSkullTicks(cid)
local Remo = (myFragTime - FragTime)
if Remo < 0 then
Remo = 0
end
doPlayerSetRedSkullTicks(cid, Remo)
end

function getGuildsWithWar()
local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
local GuildW = {}
if res:getID() ~= LUA_ERROR then
while true do
table.insert(GuildW, res:getDataInt "id")
if not res:next() then
break
end
end
res:free()
end
return GuildW
end

function guildExist(nom)
local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
if Get:getID() ~= LUA_ERROR then
local ret = Get:getDataInt("id")
Get:free()
return ret
end
return LUA_ERROR
end

function StarWar(x)
teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)
--[[
putWarOn(x.myGuild, x.enemyGuild)
if StopBattle == TRUE then
addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
end
]]
end

--[[
function StopWarNow©
StopWar(c.myGuild, c.enemyGuild)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
end

function putWarOn(myGuild, enemyGuild)
db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. myGuild .."")
db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. enemyGuild .."")
end

 

é isso aí

kem souber oq fazer me ajuda aí

vlw

Editado por buzurck
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ja cara, esse daí foi o primeiro que eu tentei, esse mod ja da error no distro logo no começo

da nem pra abrir o server.

 

Esse q eu peguei funcionou, só n ta adicionando frags porcausa desse script q postei

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