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Somente O Player Que Comprou Poderá Usar A Weapon


icaro2512

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Eu queria adicionar nesse script shop.lua algum modo de quando o cara comprar a arma adicionar uma UniqueID = ao ID do Jogador e com isso somente ele poderá utilizar essa arma!

 

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
   local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
   if(result_plr:getID() ~= -1) then
       while(true) do
           id = tonumber(result_plr:getDataInt("id"))
           action = tostring(result_plr:getDataString("action"))
           delete = tonumber(result_plr:getDataInt("delete_it"))
           cid = getCreatureByName(tostring(result_plr:getDataString("name")))
           if isPlayer(cid) == TRUE then
               local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
               local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
               local container_id = tonumber(result_plr:getDataInt("param3"))
               local container_count = tonumber(result_plr:getDataInt("param4"))
               local add_item_type = tostring(result_plr:getDataString("param5"))
               local add_item_name = tostring(result_plr:getDataString("param6"))
               local received_item = 0
               local full_weight = 0
               if add_item_type == 'container' then
                   container_weight = getItemWeightById(container_id, 1)
                   if isItemRune(itemtogive_id) == TRUE then
                       items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                   else
                       items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                   end
                   full_weight = items_weight + container_weight
               else
                   full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                   if isItemRune(itemtogive_id) == TRUE then
                       full_weight = getItemWeightById(itemtogive_id, 1)
                   else
                       full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                   end
               end
               local free_cap = getPlayerFreeCap(cid)
               if full_weight <= free_cap then
                   if add_item_type == 'container' then
                       local new_container = doCreateItemEx(container_id, 1)
                       local iter = 0
                       while iter ~= container_count do
                           doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                           iter = iter + 1
                       end
                       received_item = doPlayerAddItemEx(cid, new_container)
                   else
                       local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                       received_item = doPlayerAddItemEx(cid, new_item)
					storage = getPlayerGUID(cid)
                   end
                   if received_item == RETURNVALUE_NOERROR then
                       doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from Tibia the War shop.')
                       db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                       db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
					doPlayerSave(cid)
                   else
                       doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                   end
               else
                   doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from Tibia the War shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
               end
           end
           if not(result_plr:next()) then
               break
           end
       end
       result_plr:free()
   end
   return TRUE
end

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