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Script Do Tibia Global


adleywd

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É um movement. Aqui está:

 

Salve em movements/scripts com o nome swimming.lua:

local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}

local BORDERS = {
[7943] = {x = 0, y = -2, back = SOUTH},
[7944] = {x = -2, y = 0, back = EAST},
[7945] = {x = 0, y = 2, back = NORTH},
[7946] = {x = 2, y = 0, back = WEST},
[7947] = {x = 2, y = 1, back = WEST},
[7948] = {x = -2, y = 1, back = NORTH},
[7949] = {x = 2, y = -1, back = WEST},
[7950] = {x = -2, y = -1, back = EAST},
[7951] = {x = 2, y = 2, back = WEST},
[7952] = {x = -2, y = 2, back = NORTH},
[7953] = {x = 2, y = -2, back = WEST},
[7954] = {x = -2, y = -2, back = SOUTH}
}

BORDERS[4828] = BORDERS[7943]
BORDERS[4829] = BORDERS[7946]
BORDERS[4830] = BORDERS[7945]
BORDERS[4831] = BORDERS[7944]

function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if(not isPlayer(cid)) then
	return true
end

local border = BORDERS[item.itemid]
if(not border) then
	return false
end

local pos, newPos = getCreaturePosition(cid), {}
newPos = pos
newPos.x = pos.x + border.x
newPos.y = pos.y + border.y

if(hasCondition(cid, CONDITION_OUTFIT) and getCreatureOutfit(cid).lookType == outfit.lookType) then
	doMoveCreature(cid, border.back)
	doRemoveCondition(cid, CONDITION_OUTFIT)
else
	if(doTileQueryAdd(cid, pos, 4) ~= RETURNVALUE_NOERROR) then
		return false
	end

	local tmp = getCreaturePosition(cid)
	doTeleportThing(cid, newPos)

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(tmp, CONST_ME_POFF)
		doSendMagicEffect(newPos, CONST_ME_WATERSPLASH)
	end

	doRemoveConditions(cid, true)
	doSetCreatureOutfit(cid, outfit, -1)
end

return true
end

 

E em movements.xml:

 

	<movevent type="StepIn" itemid="4828-4831" event="script" value="swimming.lua"/>
<movevent type="StepIn" itemid="7943-7954" event="script" value="swimming.lua"/>

 

Script retirado do crystal server.

 

 

flw

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