zxsmockxz 2 Postado Agosto 23, 2010 Share Postado Agosto 23, 2010 Ola pessoa do XTIBIA, eu to criando um map proprio, e eu queria saber como faz um npc que tipo, faz a função da statua de rookgaard, pra manda os players pra main... Se tiver como postar ai por favor, eu to procurando um tuto sobre isso a duas semanas e nao achei Obrigado desde já! Link para o comentário https://xtibia.com/forum/topic/139898-pedidonpc-com-fun%C3%A7%C3%A3o-de-rookgaard/ Compartilhar em outros sites More sharing options...
DevilMoon 125 Postado Agosto 24, 2010 Share Postado Agosto 24, 2010 (editado) Data>Npc crie uma pasta.xml chamada The Oracle e coloca isso dentro: <npc name="The Oracle" floorchange="0" walkinterval="0"> <health now="150" max="150"/> <look typeex="1448"/> <interaction range="3" idletime="30"> <interact keywords="hi" focus="1"> <!--These are the keywords will trigger this interaction--> <keywords>hello</keywords> <keywords>greet</keywords> <response> <action name="script"> <![CDATA[ if(getPlayerLevel(cid)) >= 8 then selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?") _state.b1 = (isPremium(cid) == TRUE) _state.topic = 1 else selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!") _state.isidle = true end ]]> </action> </response> </interact> <interact keywords="yes" topic="1"> <!--Premium account, b1 is set in above--> <response b1="1" text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, EDRON, THAIS, OR VENORE?"> <action name="topic" value="2"/> </response> <!--Normal account--> <response text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, THAIS, OR VENORE?"> <action name="topic" value="2"/> </response> </interact> <interact keywords="carlin" topic="2"> <response text="IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?"> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <action name="script"> <![CDATA[ _state.n1 = 2 _state.topic = 3 ]]> </action> </response> </interact> <interact keywords="thais" topic="2"> <response text="IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?"> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <action name="script"> <![CDATA[ _state.n1 = 5 _state.topic = 3 ]]> </action> </response> </interact> <interact keywords="venore" topic="2"> <response text="IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?"> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <action name="script"> <![CDATA[ _state.n1 = 1 _state.topic = 3 ]]> </action> </response> </interact> <interact keywords="edron" topic="2"> <response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!"> <!--Set the topic back to 2, ie. choose a new town.--> <action name="topic" value="2"/> </response> <!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.--> <response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?"> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <action name="script"> <![CDATA[ _state.n1 = 9 _state.topic = 3 ]]> </action> </response> </interact> <!--If the player does not say any city, repeat our question--> <interact keywords="|*|" topic="2"> <response b1="1" text="CARLIN, EDRON, THAIS, OR VENORE?"/> <response text="CARLIN, EDRON, THAIS, OR VENORE?"/> </interact> <interact keywords="sorcerer" topic="3"> <response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> <![CDATA[ _state.n2 = 1 _state.topic = 4 ]]> </action> </response> </interact> <interact keywords="druid" topic="3"> <response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> <![CDATA[ _state.n2 = 2 _state.topic = 4 ]]> </action> </response> </interact> <interact keywords="paladin" topic="3"> <response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> <![CDATA[ _state.n2 = 3 _state.topic = 4 ]]> </action> </response> </interact> <interact keywords="knight" topic="3"> <response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> <![CDATA[ _state.n2 = 4 _state.topic = 4 ]]> </action> </response> </interact> <!--If the player does not say any profession, repeat our question--> <interact keywords="|*|" topic="3"> <response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/> </interact> <interact keywords="yes" topic="4"> <response> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid--> <action name="script"> <![CDATA[ local pos = 0 if(_state.n1 == 1) then pos = {x=32957, y=32076, z=7} elseif(_state.n1 == 2) then pos = {x=32360, y=31782, z=7} elseif(_state.n1 == 5) then pos = {x=32369, y=32241, z=7} elseif(_state.n1 == 9) then pos = {x=33217, y=31814, z=8} else selfSay("I DO NOT KNOW WHAT PROFESSION THAT IS, ASK THE GODS FOR GUIDANCE!") return end selfSay("SO BE IT!") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) if(doTeleportThing(cid, pos) == 0) then doPlayerSetTown(cid, _state.n1) doPlayerSetVocation(cid, _state.n2) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end ]]> </action> <action name="idle" value="1"/> </response> </interact> <interact keywords="bye" focus="0"> <keywords>farewell</keywords> <response text="Good bye. Recommend us, if you were satisfied with our service."/> </interact> <interact event="onBusy"> <response text="WAIT UNTIL IT IS YOUR TURN!"> <action name="addqueue" value="|PLAYER|"/> </response> </interact> <!--This event triggers if the player goes to far away from the npc/logout/idle timeout--> <interact event="onPlayerLeave" focus="0"> <response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/> </interact> </interaction> </npc> Abraços.. Editado Agosto 24, 2010 por DevilMoon Link para o comentário https://xtibia.com/forum/topic/139898-pedidonpc-com-fun%C3%A7%C3%A3o-de-rookgaard/#findComment-923967 Compartilhar em outros sites More sharing options...
kissame 0 Postado Agosto 24, 2010 Share Postado Agosto 24, 2010 muito bom só uma perguntinha eu posso pegar este script para colokar em outro site ? se puder os créditos são seus ou de outra pessoa ? vlw Link para o comentário https://xtibia.com/forum/topic/139898-pedidonpc-com-fun%C3%A7%C3%A3o-de-rookgaard/#findComment-923983 Compartilhar em outros sites More sharing options...
DevilMoon 125 Postado Agosto 24, 2010 Share Postado Agosto 24, 2010 Cara Primeiramente o Npc Foi Criada Pela Equipe do Tibia!! Coloque Os Creditos ao Tibia.. Link para o comentário https://xtibia.com/forum/topic/139898-pedidonpc-com-fun%C3%A7%C3%A3o-de-rookgaard/#findComment-924202 Compartilhar em outros sites More sharing options...
zxsmockxz 2 Postado Agosto 25, 2010 Autor Share Postado Agosto 25, 2010 Cara eu fiz tudo certinho, vai pra city escolhida, normal, mais tipo a vocação nao ta funcionando, tipo eu falo sorcerer, ai vai pra city eu do look em mim msm e ta no vocation ainda Meu OT é 8.6 me ajuda ai please :S Link para o comentário https://xtibia.com/forum/topic/139898-pedidonpc-com-fun%C3%A7%C3%A3o-de-rookgaard/#findComment-924448 Compartilhar em outros sites More sharing options...
DevilMoon 125 Postado Agosto 25, 2010 Share Postado Agosto 25, 2010 Cara, Vamos ver vou te Fazer 2 Perguntinhas.. Tem que Responder!! 1. Voce Editou as Ids da Vocations? Seu ot tem novas vocations Etc? ou Algo do Script? Poste - As.. 2. Deu Algum Erro no Distro? Poste - Los Meus Comentarios: Eu Acho que Seu ot tem as Ids das Voc Sorc, Kina e etc.. Diferente que ta no script... pq essa versao de Npc esta na 8.40 ou 8.5.. ou Voce mecheu em algo errado do script... Link para o comentário https://xtibia.com/forum/topic/139898-pedidonpc-com-fun%C3%A7%C3%A3o-de-rookgaard/#findComment-924553 Compartilhar em outros sites More sharing options...
zxsmockxz 2 Postado Agosto 26, 2010 Autor Share Postado Agosto 26, 2010 (editado) Intao nao sei porque meu ot é 8.6 Minhas vocacions tem id comum: Sorc = 1 Druid = 2 Pally = 3 e Kina = 4 No script eu só modifiquei as falas, eu traduzi olha vou postar como ficou o meu: <npc name="The Oracle" floorchange="0" walkinterval="0"> <health now="150" max="150"/> <look typeex="1448"/> <interaction range="3" idletime="30"> <interact keywords="hi" focus="1"> <!--These are the keywords will trigger this interaction--> <keywords>hello</keywords> <keywords>greet</keywords> <response> <action name="script"> <![CDATA[ if(getPlayerLevel(cid)) >= 8 then selfSay(getCreatureName(cid) .. ", voce esta preparado para o seu destino?") _state.b1 = (isPremium(cid) == TRUE) _state.topic = 1 else selfSay("Pequeno bebe, volte quando estiver level 8!") _state.isidle = true end ]]> </action> </response> </interact> <interact keywords="yes" topic="1"> <!--Premium account, b1 is set in above--> <response b1="1" text="Em que cidade voce quer viver, no Saara ou na Amazonia?"> <action name="topic" value="2"/> </response> <!--Normal account--> <response text="Em que cidade voce quer viver, no Saara ou na Amazonia?"> <action name="topic" value="2"/> </response> </interact> <interact keywords="Saara" topic="2"> <response text="E que oque voce quer ser, Knight, Paladin, Sorcerer ou Druid?"> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <action name="script"> <![CDATA[ _state.n1 = 1 _state.topic = 3 ]]> </action> </response> </interact> <interact keywords="Amazonia" topic="2"> <response text="E que oque voce quer ser, Knight, Paladin, Sorcerer ou Druid?"> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <action name="script"> <![CDATA[ _state.n1 = 2 _state.topic = 3 ]]> </action> </response> </interact> <interact keywords="venore" topic="2"> <response text="IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?"> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <action name="script"> <![CDATA[ _state.n1 = 1 _state.topic = 3 ]]> </action> </response> </interact> <interact keywords="edron" topic="2"> <response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!"> <!--Set the topic back to 2, ie. choose a new town.--> <action name="topic" value="2"/> </response> <!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.--> <response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?"> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <action name="script"> <![CDATA[ _state.n1 = 9 _state.topic = 3 ]]> </action> </response> </interact> <!--If the player does not say any city, repeat our question--> <interact keywords="|*|" topic="2"> <response b1="1" text="Em que cidade voce quer viver, no Saara ou na Amazonia?"/> <response text="Em que cidade voce quer viver, no Saara ou na Amazonia?"/> </interact> <interact keywords="sorcerer" topic="3"> <response text="Um Sorcerer voce tem certeza? Voce nao podera voltar atras!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> <![CDATA[ _state.n2 = 1 _state.topic = 4 ]]> </action> </response> </interact> <interact keywords="druid" topic="3"> <response text="Um Druid voce tem certeza? Voce nao podera voltar atras!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> <![CDATA[ _state.n2 = 2 _state.topic = 4 ]]> </action> </response> </interact> <interact keywords="paladin" topic="3"> <response text="Um Paladin voce tem certeza? Voce nao podera voltar atras!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> <![CDATA[ _state.n2 = 3 _state.topic = 4 ]]> </action> </response> </interact> <interact keywords="knight" topic="3"> <response text="Um Knight voce tem certeza? Voce nao podera voltar atras!"> <!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight--> <action name="script"> <![CDATA[ _state.n2 = 4 _state.topic = 4 ]]> </action> </response> </interact> <!--If the player does not say any profession, repeat our question--> <interact keywords="|*|" topic="3"> <response text="E que oque voce quer ser, Knight, Paladin, Sorcerer ou Druid?"/> </interact> <interact keywords="yes" topic="4"> <response> <!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore--> <!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid--> <action name="script"> <![CDATA[ local pos = 0 if(_state.n1 == 1) then pos = {x=1062, y=1104, z=7} elseif(_state.n1 == 2) then pos = {x=507, y=933, z=6} elseif(_state.n1 == 5) then pos = {x=32369, y=32241, z=7} elseif(_state.n1 == 9) then pos = {x=33217, y=31814, z=8} else selfSay("Eu nao entendi que profissao voce disse, repita por favor.") return end selfSay("SO BE IT!") doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) if(doTeleportThing(cid, pos) == 0) then doPlayerSetTown(cid, _state.n1) doPlayerSetVocation(cid, _state.n2) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end ]]> </action> <action name="idle" value="1"/> </response> </interact> <interact keywords="bye" focus="0"> <keywords>farewell</keywords> <response text="Falow, espero ve-lo quando estiver pronto!"/> </interact> <interact event="onBusy"> <response text="Espera, que eu to falando com ele!"> <action name="addqueue" value="|PLAYER|"/> </response> </interact> <!--This event triggers if the player goes to far away from the npc/logout/idle timeout--> <interact event="onPlayerLeave" focus="0"> <response text="Volte quando estiver preparado!"/> </interact> </interaction> </npc> Editado Agosto 26, 2010 por zxsmockxz Link para o comentário https://xtibia.com/forum/topic/139898-pedidonpc-com-fun%C3%A7%C3%A3o-de-rookgaard/#findComment-925038 Compartilhar em outros sites More sharing options...
chuck200 1 Postado Janeiro 11, 2012 Share Postado Janeiro 11, 2012 Npc oracle é otimo, vou por em meu server ja to fazendo um aqui legal vai ter de tudo até esportes brincadeiras e diversão,vai ser um global mais divertido estou comprando scripts Link para o comentário https://xtibia.com/forum/topic/139898-pedidonpc-com-fun%C3%A7%C3%A3o-de-rookgaard/#findComment-1173616 Compartilhar em outros sites More sharing options...
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