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Função De Aumentar Attack


gustavovas

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Bom Pessoal estou loco atrais dessa function, tem uma function que é a "doSetItemSpecialDescription", ou algo parecido, eu queria saber se tem alguma pra aumentar o Attack da Arma obtida pela Quest!E se tiver a de defense tbm será bem vinda =).. Valeu desde já! :positive:
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function canPlayerLearnInstantSpell(cid, name) end

function getInstantSpellInfoByName(cid, name) end

function getInstantSpellWords(name) end

function getHouseTilesSize(houseid) end

function getPlayerFood(uid) end

function getCreatureHealth(uid) end

function getCreatureMaxHealth(cid) end

function getPlayerMana(uid) end

function getPlayerMaxMana(uid) end

function getPlayerLevel(uid) end

function getPlayerMagLevel(uid) end

function getPlayerName(uid) end

function getPlayerAccess(uid) end

function getPlayerPosition(uid) end

function getPlayerSkill(uid,skillid) end

function getPlayerTown(cid) end

function getPlayerVocation(cid) end

function getPlayerItemCount(cid,itemid) end

function getPlayerSoul(cid) end

function getPlayerFreeCap(cid) end

function getPlayerLight(cid) end

function getPlayerSlotItem(cid, slot) end

function getPlayerDepotItems(uid, depotid) end

function getPlayerGuildId(cid) end

function getPlayerGuildName(cid) end

function getPlayerGuildRank(cid) end

function getPlayerGuildNick(cid) end

function getPlayerSex(cid) end

function getPlayerLookDir(cid) end

function getPlayerGUID(cid) end

function getPlayerFlagValue(cid, flag) end

function getPlayerGroupId(cid) end

function setPlayerGroupId(cid, newGroupId) end

function playerLearnInstantSpell(cid, name) end

function getPlayerLearnedInstantSpell(cid, name) end

function getPlayerInstantSpellCount(cid) end

function getPlayerInstantSpellInfo(cid, index) end

function getPlayerStorageValue(uid,valueid) end

function setPlayerStorageValue(uid,valueid, newvalue) end

function getGlobalStorageValue(valueid) end

function setGlobalStorageValue(valueid, newvalue) end

function getTilePzInfo(pos) end

function getTileHouseInfo(pos) end

function getItemRWInfo(uid) end

function getThingfromPos(pos) end

function getThing(uid) end

function getThingPos(uid) end

function doRemoveItem(uid,n) end

function doPlayerFeed(uid,food) end

function doPlayerSendCancel(uid,text) end

function doPlayerSendDefaultCancel(uid, ReturnValue) end

function doTeleportThing(uid,newpos,pushmove) end

function doTransformItem(uid,toitemid) end

function doCreatureSay(uid,text,type) end

function doSendMagicEffect(position,type) end

function doSendDistanceShoot(frompos, topos, type) end

function doChangeTypeItem(uid,new_type) end

function doSetItemActionId(uid,actionid) end

function doSetItemText(uid,text) end

function doSetItemSpecialDescription(uid,desc) end

function doSetCreatureDropLoot(cid, doDrop) end

function doSendAnimatedText(position,text,color) end

function doPlayerAddSkillTry(cid,skillid,n) end

function doCreatureAddHealth(cid,health) end

function doPlayerAddMana(cid,mana) end

function getPlayerSkullType(cid) end

function doPlayerAddManaSpent(cid,mana) end

function doPlayerAddSoul(cid,soul) end

function doPlayerAddItem(cid,itemid,type) end

function doPlayerSendTextMessage(cid,MessageClasses,message ) end

function doPlayerRemoveMoney(cid,money) end

function doShowTextWindow(cid,maxlen,canWrite) end

function doShowTextDialog(cid,itemid,text) end

function doDecayItem(uid) end

function doCreateItem(itemid,type,position) end

function doCreateTeleport(itemid, topos, createpos) end

function doSummonCreature(name, position) end

function doConvinceCreature(cid, target) end

function doRemoveCreature(cid) end

function doMoveCreature(cid, direction) end

function doPlayerSetTown(cid, townid) end

function doPlayerSetVocation(cid,voc) end

function doPlayerRemoveItem(cid,itemid,count) end

function doPlayerAddExp(cid,exp) end

function doPlayerSetGuildId(cid, id) end

function doPlayerSetGuildRank(cid, rank) end

function doPlayerSetGuildNick(cid, nick) end

function doPlayerAddOutfit(cid,looktype,addons) end

function doPlayerRemOutfit(cid,looktype,addons) end

function doSetCreatureLight(cid, lightLevel, lightColor, time) end

function getCreatureCondition(cid, condition) end

function isPlayer(cid) end

function isCreature(cid) end

function isContainer(uid) end

function isMoveable(uid) end

function getPlayerByName(name) end

function getPlayerGUIDByName(name) end

function registerCreatureEvent(uid, eventName) end

function getContainerSize(uid) end

function getContainerCap(uid) end

function getContainerItem(uid, slot) end

function doAddContainerItem(uid, itemid, type) end

function getHouseOwner(houseid) end

function getHouseName(houseid) end

function getHouseEntry(houseid) end

function getHouseRent(houseid) end

function getHouseTown(houseid) end

function getHouseAccessList(houseid, listid) end

function getHouseByPlayerGUID(playerGUID) end

function setHouseAccessList(houseid, listid, listtext) end

function setHouseOwner(houseid, ownerGUID) end

function getWorldType() end

function getWorldTime() end

function getWorldLight() end

function getWorldCreatures(type) end

function getWorldUpTime() end

function broadcastMessage(message, type) end

function getGuildId(guild_name) end

function getPlayerSex(cid) end

function doPlayerSetSex(cid, newSex) end

function createCombatArea(area, extArea) end

function createConditionObject(type) end

function setCombatArea(combat, area) end

function setCombatCondition(combat, condition) end

function setCombatParam(combat, key, value) end

function setConditionParam(condition, key, value) end

function addDamageCondition(condition, key, rounds, time, value) end

function addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet) end

function setCombatCallBack(combat, key, function_name) end

function setCombatFormula(combat, type, mina, minb, maxa, maxb) end

function setConditionFormula(combat, mina, minb, maxa, maxb) end

function doCombat(cid, combat, param) end

function createCombatObject() end

function doAreaCombatHealth(cid, type, pos, area, min, max, effect) end

function doTargetCombatHealth(cid, target, type, min, max, effect) end

function doAreaCombatMana(cid, pos, area, min, max, effect) end

function doTargetCombatMana(cid, target, min, max, effect) end

function doAreaCombatCondition(cid, pos, area, condition, effect) end

function doTargetCombatCondition(cid, target, condition, effect) end

function doAreaCombatDispel(cid, pos, area, type, effect) end

function doTargetCombatDispel(cid, target, type, effect) end

function doChallengeCreature(cid, target) end

function numberToVariant(number) end

function stringToVariant(string) end

function positionToVariant(pos) end

function targetPositionToVariant(pos) end

function variantToNumber(var) end

function variantToString(var) end

function variantToPosition(var) end

function doChangeSpeed(cid, delta) end

function doSetMonsterOutfit(cid, name, time) end

function doSetItemOutfit(cid, item, time) end

function doSetCreatureOutfit(cid, outfit, time) end

function getCreatureOutfit(cid) end

function getCreaturePosition(cid) end

function getCreatureName(cid) end

function getCreatureSpeed(cid) end

function getCreatureBaseSpeed(cid) end

function getCreatureTarget(cid) end

function isItemStackable(itemid) end

function isItemRune(itemid) end

function isItemDoor(itemid) end

function isItemContainer(itemid) end

function isItemFluidContainer(itemid) end

function getItemName(itemid) end

function getItemWeight(itemid, count) end

function debugPrint(text) end

function isInArray(array, value) end

function addEvent(callback, delay, parameter) end

function stopEvent(eventid) end

function doPlayerPopupFYI(cid, message) end

function mayNotLogout(cid, value) end

function mayNotMove(cid, value) end

function doPlayerAddPremiumDays(cid, days) end

function doPlayerRemovePremiumDays(cid, days) end

function getPlayerPremiumDays(cid) end

function getPromotedVocation(voc) end

function getPlayerBlessing(cid, blessing) end

function doPlayerAddBlessing(cid, blessing) end

function savePlayers() end

function escapeString(str) end

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