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[Encerrado] Os Players Não Salvam Qndo Reinicio Meu Ot


Wevertooon

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Eu tinha criado 1 ot 8.4 faz um tempinho, qndo eu deixava ele off e dps punha on, os players ficavam salvos, mais dps resolvi atualizar o ot, eu falei que ia riniciar o ot pra deixar 8.50... mais ae eu baixei quase todos os mapas 8.50, punha on os lek upava mas qndo eu deixava off e dps punha online os players sumiam, voltava des do 0

 

Alguem pode me ajudar ?

 

 

PS : ja desmarquei o atributo "Somente leitura" mas não adiantou. :cry:

 

Se der pra ajudar rapido, eu e os players do meu ot agradecemos :positive:

 

 

Ja pesquisei no :google_lt: e não achei. Ajuda ae plz.

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O config.lua ta assim :

 

-- The Forgotten Server Config

 

-- Account manager

accountManager = "yes"

namelockManager = "yes"

newPlayerChooseVoc = "yes"

newPlayerSpawnPosX = 721

newPlayerSpawnPosY = 599

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 10

newPlayerMagicLevel = 1

generateAccountNumber = "no"

 

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = "yes"

advancedFragList = "no"

 

-- Banishments

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = "yes"

maxViolationCommentSize = 200

autoBanishUnknownBytes = "no"

 

-- Battle

-- NOTE: loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

-- showHealingDamageForMonsters inheritates from showHealingDamage.

worldType = "pvp"

protectionLevel = 1

pvpTileIgnoreLevelAndVocationProtection = "yes"

pzLocked = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = "no"

removeWeaponAmmunition = "yes"

removeWeaponCharges = "yes"

removeRuneCharges = "yes"

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = "no"

showHealingDamage = "no"

showHealingDamageForMonsters = "no"

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = "no"

oldConditionAccuracy = "no"

loginProtectionPeriod = 10 * 1000

deathLostPercent = 10

stairhopDelay = 2 * 1000

pushCreatureDelay = 2 * 1000

deathContainerId = 1987

gainExperienceColor = 215

addManaSpentInPvPZone = "yes"

squareColor = 0

 

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

experienceFromKilledPlayers = "no"

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

 

-- Connection config

worldId = 0

ip = "127.0.0.1"

bindOnlyConfiguredIpAddress = "no"

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 1000

motd = "Welcome to the Forgotten Server!"

displayOnOrOffAtCharlist = "no"

onePlayerOnlinePerAccount = "yes"

allowClones = "no"

serverName = "Forgotten"

loginMessage = "Welcome to the Forgotten Server!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = "yes"

forceSlowConnectionsToDisconnect = "no"

loginOnlyWithLoginServer = "no"

premiumPlayerSkipWaitList = "no"

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = "helinho"

sqlDatabase = "forgottenserver"

sqlFile = "schema.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

passwordType = "plain"

 

-- Deathlist

deathListEnabled = "yes"

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 20

maxDeathRecords = 5

 

-- Guilds

ingameGuildManagement = "yes"

levelToFormGuild = 8

premiumDaysToFormGuild = 0

guildNameMinLength = 4

guildNameMaxLength = 20

 

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 20

 

-- Houses

buyableAndSellableHouses = "yes"

houseNeedPremium = "yes"

bedsRequirePremium = "yes"

levelToBuyHouse = 1

housesPerAccount = 1

houseRentAsPrice = "no"

housePriceAsRent = "no"

housePriceEachSquare = 1000

houseRentPeriod = "never"

guildHalls = "no"

 

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

checkCorpseOwner = "yes"

hotkeyAimbotEnabled = "yes"

maximumDoorLevel = 500

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

-- useHouseDataStorage usage may be found at README.

mapName = "n.s.o"

mapAuthor = "Nata&Helinho"

randomizeTiles = "yes"

useHouseDataStorage = "no"

storeTrash = "yes"

cleanProtectedZones = "yes"

mailboxDisabledTowns = "-1"

 

-- Startup

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

optimizeDatabaseAtStartup = "yes"

removePremiumOnInit = "yes"

confirmOutdatedVersion = "no"

 

-- Muted buffer

maxMessageBuffer = 4

bufferMutedOnSpellFailure = "no"

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

allowChangeOutfit = "yes"

allowChangeColors = "yes"

allowChangeAddons = "yes"

disableOutfitsForPrivilegedPlayers = "no"

bankSystem = "yes"

saveGlobalStorage = "yes"

displaySkillLevelOnAdvance = "no"

spellNameInsteadOfWords = "no"

emoteSpells = "no"

promptExceptionTracerErrorBox = "yes"

storePlayerDirection = "no"

 

-- Ghost mode

ghostModeInvisibleEffect = "no"

ghostModeSpellEffects = "yes"

 

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

-- Premium-related

freePremium = "yes"

premiumForPromotion = "yes"

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingsOnlyPremium = "yes"

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

experienceStages = "no"

rateExperience = 1

rateSkill = 10

rateMagic = 10

rateLoot = 2

rateSpawn = 1

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is multiplying every second of logged out time, eg:

-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.

-- rateStaminaThresholdGain is dividing in case the normal gain (that is

-- multiplied by rateStaminaGain, btw.) passed above threshold, eg:

-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 1000 / 3

rateStaminaThresholdGain = 4

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.5

rateStaminaUnderNormal = 0.5

staminaThresholdOnlyPremium = "yes"

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 2 / 3

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

experienceShareActivity = 2 * 60 * 1000

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = "no"

globalSaveHour = 8

shutdownAtGlobalSave = "yes"

cleanMapAtGlobalSave = "no"

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

 

-- Summons

maxPlayerSummons = 2

teleportAllSummons = "no"

teleportPlayerSummons = "no"

 

-- Status

ownerName = "Dagst"

ownerEmail = "@Xtibia.com"

url = "http://Xtibia.com"

location = "Europe"

displayGamemastersWithOnlineCommand = "no"

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = "no"

displayPlayersLogging = "yes"

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = "no"

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  • 8 years later...
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