Ir para conteúdo

[npc] Pack Para Tfs ~ Last Update 27/12


MarcolinoGOD

Posts Recomendados

Espero que gostem deste pack que encontrem rodando pela net e que possam entender minha tradução que embora não esteja totalmente coerente ao texto original, esta bem "legivel"!

 

Créditos:

Sentielo 95% (Arquivos .lua)

Albert José 5% (Base dos npcs, tradução, looktype tibia rl, adicionar fotos e organização do tópico)

 

Agora é a hora que você escolhe se vai ter o trabalho de copiar e colar tudo isso abaixo ou simplesmente baixar o pack feito

por mim!? Não vou colocar Scan, assim que alguem o fizer edito o tópico colocando o mesmo aqui.

 

Download (Escolha o host de sua preferencia!):

4Shared

XTibia Downloads

Speedy Share

 

Olá,

 

Hoje, eu estava trabalhando em meu OT e decidi publicar meus npcs para vcs, espero que sejam uteis para vocês tambem. Irei postar mais NPCs Assim que for concluindo os mesmos.

 

Aqui esta:

 

 

.Este npc vende bags,backpacks e alguns tools como ropes, shovels etc.

Lubo.gif

Lubo.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Lubo" script="data/npc/scripts/Tools.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="128" head="1" body="39" legs="96" feet="120" addons="3"/>
<parameters>
<parameter key="module_shop" value="3" />
<parameter key="message_greet" value="Hello, are you looking for adventure |PLAYERNAME]! I sell things you probably need to get in deep dungeons, just ask me for a {trade}." />
	<parameter key="message_farewell" value="Goodbye, good luck on your adventure |PLAYERNAME|." />
<parameter key="message_walkaway" value="Kidd, please watch out for the deeper dungeons!" />
</parameters>
</npc>

Tools.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItem({'brown bag'}, 1987, 20, 1, 'brown bag')
shopModule:addBuyableItem({'brown backpack'}, 1988, 20, 1, 'brown backpack')
shopModule:addBuyableItem({'basket'}, 1989, 6, 1, 'basket')
shopModule:addBuyableItem({'present box'}, 1990, 20, 1, 'present box')
shopModule:addBuyableItem({'green bag'}, 1991, 5, 1, 'green bag')
shopModule:addBuyableItem({'yellow bag'}, 1992, 5, 1, 'yellow bag')
shopModule:addBuyableItem({'red bag'}, 1993, 5, 1, 'red bag')
shopModule:addBuyableItem({'purple bag'}, 1994, 5, 1, 'purple bag')
shopModule:addBuyableItem({'blue bag'}, 1995, 5, 1, 'blue bag')
shopModule:addBuyableItem({'grey bag'}, 1996, 5, 1, 'grey bag')
shopModule:addBuyableItem({'golden bag'}, 1997, 5, 1, 'golden bag')
shopModule:addBuyableItem({'green backpack'}, 1998, 20, 1, 'green backpack')
shopModule:addBuyableItem({'yellow backpack'}, 1999, 20, 1, 'yellow backpack')
shopModule:addBuyableItem({'red backpack'}, 2000, 20, 1, 'red backpack')
shopModule:addBuyableItem({'purple backpack'}, 2001, 20, 1, 'purple backpack')
shopModule:addBuyableItem({'blue backpack'}, 2002, 20, 1, 'blue backpack')
shopModule:addBuyableItem({'grey backpack'}, 2003, 20, 1, 'grey backpack')
shopModule:addBuyableItem({'golden backpack'}, 2004, 20, 1, 'golden backpack')
shopModule:addBuyableItem({'beach backpack'}, 5949, 20, 1, 'beach backpack')
shopModule:addBuyableItem({'beach bag'}, 5950, 20, 1, 'beach bag')
shopModule:addBuyableItem({'camouflage bag'}, 3939, 20, 1, 'camouflage bag')
shopModule:addBuyableItem({'camouflage backpack'}, 3940, 20, 1, 'camouflage backpack')
shopModule:addBuyableItem({'pirate backpack'}, 5926, 20, 1, 'pirate backpack')
shopModule:addBuyableItem({'pirate bag'}, 5927, 5, 1, 'pirate bag')
shopModule:addBuyableItem({'fur backpack'}, 7342, 20, 1, 'fur backpack')
shopModule:addBuyableItem({'fur bag'}, 7343, 20, 1, 'fur bag')

shopModule:addBuyableItem({'rope'}, 2120, 50, 1, 'rope')
shopModule:addBuyableItem({'scythe'}, 2550, 50, 1, 'scythe')
shopModule:addBuyableItem({'pick'}, 2553, 50, 1, 'pick')
shopModule:addBuyableItem({'shovel'}, 2554, 50, 1, 'shovel')
shopModule:addBuyableItem({'fishing rod'}, 2580, 150, 1, 'fishing rod')
shopModule:addBuyableItem({'worms'}, 3976, 1, 1, 'worms')
shopModule:addBuyableItem({'torch'}, 2150, 2, 1, 'torch')
shopModule:addBuyableItem({'football'}, 2190, 111, 1, 'football')
shopModule:addBuyableItem({'watch'}, 2036, 20, 1, 'watch')

shopModule:addSellableItem({'rope'}, 2120, 8, 1, 'rope')
shopModule:addSellableItem({'shovel'}, 2554, 8, 1, 'shovel')
shopModule:addSellableItem({'scythe'}, 2550, 10, 1, 'scythe')
shopModule:addSellableItem({'pick'}, 2553, 15, 1, 'pick')
shopModule:addSellableItem({'fishing rod'}, 2580, 40, 1, 'fishing rod')
shopModule:addSellableItem({'watch'}, 2036, 6, 1, 'watch')

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Um npc que vende todos tipos dos alimentos e um cookbook pela causa ;), porém não cosinha!

Frodo.gif

Frodo.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Frodo" script="data/npc/scripts/Food.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="128" head="58" body="68" legs="129" feet="115" addons="0"/>
<parameters>
<parameter key="module_shop" value="3" />
<parameter key="message_greet" value="Hi |PLAYERNAME]. Ask me for a {trade} if you want to buy some food." />
	<parameter key="message_farewell" value="Goodbye and bon a petit! |PLAYERNAME|." />
<parameter key="message_walkaway" value="Bye... Don't you like my food?" />
</parameters>
</npc>

Food.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItem({'meat'}, 2666, 5, 1, 'meat')
shopModule:addBuyableItem({'fish'}, 2667, 5, 1, 'fish')
shopModule:addBuyableItem({'salmon'}, 2668, 5, 1, 'salmon')
shopModule:addBuyableItem({'ham'}, 2671, 8, 1, 'ham')
shopModule:addBuyableItem({'dragon ham'}, 2672, 25, 1, 'dragon ham')
shopModule:addBuyableItem({'pear'}, 2673, 4, 1, 'pear')
shopModule:addBuyableItem({'red apple'}, 2674, 3, 1, 'red apple')
shopModule:addBuyableItem({'orange'}, 2675, 10, 1, 'orange')
shopModule:addBuyableItem({'banana'}, 2676, 3, 1, 'banana')
shopModule:addBuyableItem({'blueberry'}, 2677, 1, 1, 'blueberry')
shopModule:addBuyableItem({'cherry'}, 2679, 1, 1, 'cherry')
shopModule:addBuyableItem({'strawberry'}, 2680, 1, 1, 'strawberry')
shopModule:addBuyableItem({'grape'}, 2680, 3, 1, 'grape')
shopModule:addBuyableItem({'melon'}, 2682, 8, 1, 'melon')
shopModule:addBuyableItem({'pumpkin'}, 2683, 10, 1, 'pumpkin')
shopModule:addBuyableItem({'carrot'}, 2684, 3, 1, 'carrot')
shopModule:addBuyableItem({'tomato'}, 2685, 5, 1, 'tomato')
shopModule:addBuyableItem({'corncob'}, 2686, 3, 1, 'corncob')
shopModule:addBuyableItem({'cookie'}, 2687, 2, 1, 'cookie')
shopModule:addBuyableItem({'bread'}, 2689, 4, 1, 'bread')
shopModule:addBuyableItem({'roll'}, 2690, 2, 1, 'roll')
shopModule:addBuyableItem({'brown bread'}, 2691, 3, 1, 'brown bread')
shopModule:addBuyableItem({'egg'}, 2695, 2, 1, 'egg)
shopModule:addBuyableItem({'cheese'}, 2696, 2, 1, 'cheese')
shopModule:addBuyableItem({'white mushroom'}, 2787, 6, 1, 'white mushroom')
shopModule:addBuyableItem({'red mushroom'}, 2788, 12, 1, 'red mushroom')
shopModule:addBuyableItem({'brown mushroom'}, 2789, 10, 1, 'brown mushroom')
shopModule:addBuyableItem({'valentine cake'}, 6393, 6, 1, 'valentine cake')
shopModule:addBuyableItem({'cookbook'}, 2347, 150, 1, 'cookbook')

shopModule:addSellableItem({'meat'}, 2666, 2, 1, 'meat')
shopModule:addSellableItem({'salmon'}, 2668, 2, 1, 'salmon')
shopModule:addSellableItem({'bread'}, 2689, 2, 1, 'bread')
shopModule:addSellableItem({'ham'}, 2671, 4, 1, 'ham')
shopModule:addBuyableItem({'blueberry'}, 2677, 1, 5, 'blueberry')

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Um Npc que vende addons por itens e compra blessed wooden stake.

Kalvin.gif

Kalvin.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Kalvin" script="data/npc/scripts/Kalvin.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="132" head="115" body="121" legs="120" feet="126" addons="3"/>
<parameters>
<parameter key="module_shop" value="3" />
<parameter key="message_greet" value="Welcome |PLAYERNAME]! I am Verkhall and I sell all {addons}." />
	<parameter key="message_farewell" value="Goodbye |PLAYERNAME|. I hope I improved your outfit." />
<parameter key="message_walkaway" value="Goodbye." />
</parameters>
</npc>

Addonpiece.lua

keywordHandler = KeywordHandler:new()
npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)		end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)		end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)	end
function onThink()				npcHandler:onThink()				end

-- Storage IDs --
citizen	 = 22001
hunter		= 22003
mage		= 22005
knight		= 22007
nobleman	= 22009
summoner	= 22011
warrior		= 22013
barbarian	= 22015
druid		= 22017
wizard		= 22019
oriental	= 22021
pirate		= 22023
assassin	= 22025
beggar		= 22027
shaman		= 22029
norseman	= 22031
nightmare	= 22033
jester		= 22035
brotherhood	= 22037
yalaharian	= 22039


newaddon	= 'Here you are, enjoy your brand new addon!'
noitems		= 'You do not have all the required items.'
noitems2	= 'You do not have all the required items or you do not have the first addon, which by the way, is a requirement for this addon.'
already		= 'It seems you already have this addon, don\'t you try to mock me son!'

-- CITIZEN START --
function CitizenFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,citizen)
if addon == -1 then
	if getPlayerItemCount(cid,5878) >= 100 then
	if doPlayerRemoveItem(cid,5878,100) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 128, 1)
		doPlayerAddOutfit(cid, 136, 1)
		setPlayerStorageValue(cid,citizen,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function CitizenSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,citizen+1)
if addon == -1 then
	if getPlayerItemCount(cid,5890) >= 100 and getPlayerItemCount(cid,5902) >= 50 and getPlayerItemCount(cid,2480) >= 1 then
	if doPlayerRemoveItem(cid,5890,100) and doPlayerRemoveItem(cid,5902,50) and doPlayerRemoveItem(cid,2480,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 128, 2)
		doPlayerAddOutfit(cid, 136, 2)
		setPlayerStorageValue(cid,citizen+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- CITIZEN END --

-- HUNTER START --
function HunterFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,hunter)
if addon == -1 then
	if getPlayerItemCount(cid,5947) >= 1 and getPlayerItemCount(cid,5876) >= 100 and getPlayerItemCount(cid,5948) >= 100 and getPlayerItemCount(cid,5891) >= 5 and getPlayerItemCount(cid,5887) >= 1 and getPlayerItemCount(cid,5888) >= 1 and getPlayerItemCount(cid,5889) >= 1 then
	if doPlayerRemoveItem(cid,5947,1) and doPlayerRemoveItem(cid,5876,100) and doPlayerRemoveItem(cid,5948,100) and doPlayerRemoveItem(cid,5891,5) and doPlayerRemoveItem(cid,5887,1) and doPlayerRemoveItem(cid,5888,1) and doPlayerRemoveItem(cid,5889,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 129, 1)
		doPlayerAddOutfit(cid, 137, 2)
		setPlayerStorageValue(cid,hunter,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function HunterSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,hunter+1)
if addon == -1 then
	if getPlayerItemCount(cid,5875) >= 1 then
	if doPlayerRemoveItem(cid,5875,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 129, 2)
		doPlayerAddOutfit(cid, 137, 1)
		setPlayerStorageValue(cid,hunter+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- HUNTER END --

-- MAGE START --
function MageFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,mage)
if addon == -1 then
	if getPlayerSex(cid) == 0 then
	if getPlayerItemCount(cid,5958) >= 1 then
	if doPlayerRemoveItem(cid,5958,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 141, 1)
		doPlayerAddOutfit(cid, 130, 1)
		setPlayerStorageValue(cid,mage,1)
	end
	else
		selfSay(noitems)
	end
	elseif getPlayerSex(cid) == 1 then
	if getPlayerItemCount(cid,2181) >= 1 and getPlayerItemCount(cid,2182) >= 1 and getPlayerItemCount(cid,2183) >= 1 and getPlayerItemCount(cid,2185) >= 1 and getPlayerItemCount(cid,2186) >= 1 and getPlayerItemCount(cid,2187) >= 1 and getPlayerItemCount(cid,2188) >= 1 and getPlayerItemCount(cid,2189) >= 1 and getPlayerItemCount(cid,2190) >= 1 and getPlayerItemCount(cid,2191) >= 1 and getPlayerItemCount(cid,5904) >= 10 and getPlayerItemCount(cid,2193) >= 20 and getPlayerItemCount(cid,5809) >= 1 then
	if doPlayerRemoveItem(cid,2181,1) and doPlayerRemoveItem(cid,2182,1) and doPlayerRemoveItem(cid,2183,1) and doPlayerRemoveItem(cid,2185,1) and doPlayerRemoveItem(cid,2186,1) and doPlayerRemoveItem(cid,2187,1) and doPlayerRemoveItem(cid,2188,1) and doPlayerRemoveItem(cid,2189,1) and doPlayerRemoveItem(cid,2190,1) and doPlayerRemoveItem(cid,2191,1) and doPlayerRemoveItem(cid,5904,10) and doPlayerRemoveItem(cid,2193,20) and doPlayerRemoveItem(cid,5809,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 130, 1)
		doPlayerAddOutfit(cid, 141, 1)
		setPlayerStorageValue(cid,mage,1)
	end
	else
		selfSay(noitems)
	end
	end
else
	selfSay(already)
end
end

end

function MageSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,mage+1)
if addon == -1 then
	if getPlayerSex(cid) == 0 then
	if getPlayerItemCount(cid,5894) >= 70 and getPlayerItemCount(cid,5911) >= 20 and getPlayerItemCount(cid,5883) >= 40 and getPlayerItemCount(cid,5922) >= 35 and getPlayerItemCount(cid,5886) >= 10 and getPlayerItemCount(cid,5881) >= 60 and getPlayerItemCount(cid,5882) >= 40 and getPlayerItemCount(cid,5904) >= 15 and getPlayerItemCount(cid,5905) >= 30 then
	if doPlayerRemoveItem(cid,5894,70) and doPlayerRemoveItem(cid,5911,20) and doPlayerRemoveItem(cid,5883,40) and doPlayerRemoveItem(cid,5922,35) and doPlayerRemoveItem(cid,5886,10) and doPlayerRemoveItem(cid,5881,60) and doPlayerRemoveItem(cid,5882,40) and doPlayerRemoveItem(cid,5904,15) and doPlayerRemoveItem(cid,5905,30) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 141, 2)
		doPlayerAddOutfit(cid, 130, 2)
		setPlayerStorageValue(cid,mage+1,1)
	end
	else
		selfSay(noitems)
	end
	elseif getPlayerSex(cid) == 1 then
	if getPlayerItemCount(cid,5903) >= 1 then
	if doPlayerRemoveItem(cid,5903,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 130, 2)
		doPlayerAddOutfit(cid, 141, 2)
		setPlayerStorageValue(cid,mage+1,1)
	end
	else
		selfSay(noitems)
	end
	end
else
	selfSay(already)
end
end

end
-- MAGE END --

-- KNIGHT START --
function KnightFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,knight)
if addon == -1 then
	if getPlayerItemCount(cid,5892) >= 1 and getPlayerItemCount(cid,5880) >= 100 then
	if doPlayerRemoveItem(cid,5892,1) and doPlayerRemoveItem(cid,5880,100) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 131, 1)
		doPlayerAddOutfit(cid, 139, 1)
		setPlayerStorageValue(cid,knight,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function KnightSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,knight+1)
if addon == -1 then
	if getPlayerItemCount(cid,5893) >= 100 and getPlayerItemCount(cid,5924) >= 1 and getPlayerItemCount(cid,5885) >= 1 and getPlayerItemCount(cid,5887) >= 1 then
	if doPlayerRemoveItem(cid,5893,100) and doPlayerRemoveItem(cid,5924,1) and doPlayerRemoveItem(cid,5885,1) and doPlayerRemoveItem(cid,5887,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 131, 2)
		doPlayerAddOutfit(cid, 139, 2)
		setPlayerStorageValue(cid,knight+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- KNIGHT END --

-- NOBLEMAN START --
function NoblemanFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

local player_gold	 = getPlayerItemCount(cid,2148)
local player_plat	 = getPlayerItemCount(cid,2152)*100
local player_crys	 = getPlayerItemCount(cid,2160)*10000
local player_money	 = player_gold + player_plat + player_crys

if isPremium(cid) then
addon = getPlayerStorageValue(cid,nobleman)
if addon == -1 then
	if player_money >= 150000 then
	if doPlayerRemoveMoney(cid,150000) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 132, 1)
		doPlayerAddOutfit(cid, 140, 1)
		setPlayerStorageValue(cid,nobleman,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function NoblemanSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

local player_gold	 = getPlayerItemCount(cid,2148)
local player_plat	 = getPlayerItemCount(cid,2152)*100
local player_crys	 = getPlayerItemCount(cid,2160)*10000
local player_money	 = player_gold + player_plat + player_crys

if isPremium(cid) then
addon = getPlayerStorageValue(cid,nobleman+1)
if addon == -1 then
	if player_money >= 150000 then
	if doPlayerRemoveMoney(cid,150000) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 132, 2)
		doPlayerAddOutfit(cid, 140, 2)
		setPlayerStorageValue(cid,nobleman+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- NOBLEMAN END --


-- YALAHARIAN START --
function YalaharianFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

local player_gold	 = getPlayerItemCount(cid,2148)
local player_plat	 = getPlayerItemCount(cid,2152)*100
local player_crys	 = getPlayerItemCount(cid,2160)*10000
local player_money	 = player_gold + player_plat + player_crys

if isPremium(cid) then
addon = getPlayerStorageValue(cid,yalaharian)
if addon == -1 then
	if player_money >= 150000 then
	if doPlayerRemoveMoney(cid,150000) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 325, 1)
		doPlayerAddOutfit(cid, 324, 1)
		setPlayerStorageValue(cid,yalaharian,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function YalaharianSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

local player_gold	 = getPlayerItemCount(cid,2148)
local player_plat	 = getPlayerItemCount(cid,2152)*100
local player_crys	 = getPlayerItemCount(cid,2160)*10000
local player_money	 = player_gold + player_plat + player_crys

if isPremium(cid) then
addon = getPlayerStorageValue(cid,yalaharian+1)
if addon == -1 then
	if player_money >= 150000 then
	if doPlayerRemoveMoney(cid,150000) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 325, 2)
		doPlayerAddOutfit(cid, 324, 2)
		setPlayerStorageValue(cid,yalaharian+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- YALAHARIAN end --


-- SUMMONER START --
function SummonerFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,summoner)
if addon == -1 then
	if getPlayerSex(cid) == 1 then
	if getPlayerItemCount(cid,5958) >= 1 then
	if doPlayerRemoveItem(cid,5958,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 133, 1)
		doPlayerAddOutfit(cid, 138, 1)
		setPlayerStorageValue(cid,summoner,1)
	end
	else
		selfSay(noitems)
	end
	elseif getPlayerSex(cid) == 0 then
	if getPlayerItemCount(cid,2181) >= 1 and getPlayerItemCount(cid,2182) >= 1 and getPlayerItemCount(cid,2183) >= 1 and getPlayerItemCount(cid,2185) >= 1 and getPlayerItemCount(cid,2186) >= 1 and getPlayerItemCount(cid,2187) >= 1 and getPlayerItemCount(cid,2188) >= 1 and getPlayerItemCount(cid,2189) >= 1 and getPlayerItemCount(cid,2190) >= 1 and getPlayerItemCount(cid,2191) >= 1 and getPlayerItemCount(cid,5904) >= 10 and getPlayerItemCount(cid,2193) >= 20 and getPlayerItemCount(cid,5809) >= 1 then
	if doPlayerRemoveItem(cid,2181,1) and doPlayerRemoveItem(cid,2182,1) and doPlayerRemoveItem(cid,2183,1) and doPlayerRemoveItem(cid,2185,1) and doPlayerRemoveItem(cid,2186,1) and doPlayerRemoveItem(cid,2187,1) and doPlayerRemoveItem(cid,2188,1) and doPlayerRemoveItem(cid,2189,1) and doPlayerRemoveItem(cid,2190,1) and doPlayerRemoveItem(cid,2191,1) and doPlayerRemoveItem(cid,5904,10) and doPlayerRemoveItem(cid,2193,20) and doPlayerRemoveItem(cid,5809,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 133, 1)
		doPlayerAddOutfit(cid, 138, 1)
		setPlayerStorageValue(cid,summoner,1)
	end
	else
		selfSay(noitems)
	end
	end
else
	selfSay(already)
end
end

end

function SummonerSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,summoner+1)
if addon == -1 then
	if getPlayerSex(cid) == 1 then
	if getPlayerItemCount(cid,5894) >= 70 and getPlayerItemCount(cid,5911) >= 20 and getPlayerItemCount(cid,5883) >= 40 and getPlayerItemCount(cid,5922) >= 35 and getPlayerItemCount(cid,5886) >= 10 and getPlayerItemCount(cid,5881) >= 60 and getPlayerItemCount(cid,5882) >= 40 and getPlayerItemCount(cid,5904) >= 15 and getPlayerItemCount(cid,5905) >= 30 then
	if doPlayerRemoveItem(cid,5894,70) and doPlayerRemoveItem(cid,5911,20) and doPlayerRemoveItem(cid,5883,40) and doPlayerRemoveItem(cid,5922,35) and doPlayerRemoveItem(cid,5886,10) and doPlayerRemoveItem(cid,5881,60) and doPlayerRemoveItem(cid,5882,40) and doPlayerRemoveItem(cid,5904,15) and doPlayerRemoveItem(cid,5905,30) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 133, 2)
		doPlayerAddOutfit(cid, 138, 2)
		setPlayerStorageValue(cid,summoner+1,1)
	end
	else
		selfSay(noitems)
	end
	elseif getPlayerSex(cid) == 0 then
	if getPlayerItemCount(cid,5903) >= 1 then
	if doPlayerRemoveItem(cid,5903,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 133, 2)
		doPlayerAddOutfit(cid, 138, 2)
		setPlayerStorageValue(cid,summoner+1,1)
	end
	else
		selfSay(noitems)
	end
	end
else
	selfSay(already)
end
end

end
-- SUMMONER END --

-- WARRIOR START --
function WarriorFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,warrior)
if addon == -1 then
	if getPlayerItemCount(cid,5925) >= 100 and getPlayerItemCount(cid,5899) >= 100 and getPlayerItemCount(cid,5884) >= 1 and getPlayerItemCount(cid,5919) >= 1 then
	if doPlayerRemoveItem(cid,5925,100) and doPlayerRemoveItem(cid,5899,100) and doPlayerRemoveItem(cid,5884,1) and doPlayerRemoveItem(cid,5919,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 134, 1)
		doPlayerAddOutfit(cid, 142, 1)
		setPlayerStorageValue(cid,warrior,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function WarriorSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,warrior+1)
if addon == -1 then
	if getPlayerItemCount(cid,5887) >= 1 and getPlayerItemCount(cid,5880) >= 100 then
	if doPlayerRemoveItem(cid,5887,1) and doPlayerRemoveItem(cid,5880,100) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 134, 2)
		doPlayerAddOutfit(cid, 142, 2)
		setPlayerStorageValue(cid,warrior+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- WARRIOR END --

-- BARBARIAN START --
function BarbarianFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,barbarian)
if addon == -1 then
	if getPlayerItemCount(cid,5884) >= 1 and getPlayerItemCount(cid,5885) >= 1 and getPlayerItemCount(cid,5911) >= 50 and getPlayerItemCount(cid,5910) >= 50 and getPlayerItemCount(cid,5886) >= 10 then
	if doPlayerRemoveItem(cid,5884,1) and doPlayerRemoveItem(cid,5885,1) and doPlayerRemoveItem(cid,5911,50) and doPlayerRemoveItem(cid,5910,50) and doPlayerRemoveItem(cid,5886,10) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 143, 2)
		doPlayerAddOutfit(cid, 147, 2)
		setPlayerStorageValue(cid,barbarian,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function BarbarianSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,barbarian+1)
if addon == -1 then
	if getPlayerItemCount(cid,5880) >= 100 and getPlayerItemCount(cid,5892) >= 1 and getPlayerItemCount(cid,5893) >= 50 and getPlayerItemCount(cid,5876) >= 50 and getPlayerStorageValue(cid,barbarian) then
	if doPlayerRemoveItem(cid,5880,100) and doPlayerRemoveItem(cid,5892,1) and doPlayerRemoveItem(cid,5893,50) and doPlayerRemoveItem(cid,5876,50) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 143, 1)
		doPlayerAddOutfit(cid, 147, 1)
		setPlayerStorageValue(cid,barbarian+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- BARBARIAN END --

-- DRUID START --
function DruidFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,druid)
if addon == -1 then
	if getPlayerItemCount(cid,5897) >= 50 and getPlayerItemCount(cid,5896) >= 50 then
	if doPlayerRemoveItem(cid,5897,50) and doPlayerRemoveItem(cid,5896,50) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 144, 1)
		doPlayerAddOutfit(cid, 148, 1)
		setPlayerStorageValue(cid,druid,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function DruidSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,druid+1)
if addon == -1 then
	if getPlayerItemCount(cid,5937) >= 1 and getPlayerItemCount(cid,5938) >= 1 and getPlayerItemCount(cid,5906) >= 100 and getPlayerItemCount(cid,5942) >= 1 and getPlayerItemCount(cid,5940) >= 1 then
	if doPlayerRemoveItem(cid,5937,1) and doPlayerRemoveItem(cid,5938,1) and doPlayerRemoveItem(cid,5906,100) and doPlayerRemoveItem(cid,5942,1) and doPlayerRemoveItem(cid,5940,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 144, 2)
		doPlayerAddOutfit(cid, 148, 2)
		setPlayerStorageValue(cid,druid+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- DRUID END --

-- WIZARD START --
function WizardFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,wizard)
if addon == -1 then
	if getPlayerItemCount(cid,2488) >= 1 and getPlayerItemCount(cid,2123) >= 1 and getPlayerItemCount(cid,2492) >= 1 and getPlayerItemCount(cid,2536) >= 1 then
	if doPlayerRemoveItem(cid,2488,1) and doPlayerRemoveItem(cid,2123,1) and doPlayerRemoveItem(cid,2492,1) and doPlayerRemoveItem(cid,2536,1) then
		selfSay(newaddon)
		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 145, 2)
		doPlayerAddOutfit(cid, 149, 2)
		setPlayerStorageValue(cid,wizard,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function WizardSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,wizard+1)
if addon == -1 then
	if getPlayerItemCount(cid,5922) >= 50 and getPlayerStorageValue(cid,wizard) then
	if doPlayerRemoveItem(cid,5922,50) and getPlayerStorageValue(cid,wizard) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 145, 1)
		doPlayerAddOutfit(cid, 149, 1)
		setPlayerStorageValue(cid,wizard+1,1)
	end
	else
		selfSay(noitems2)
	end
else
	selfSay(already)
end
end

end
-- WIZARD END --

-- ORIENTAL START --
function OrientalFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,oriental)
if addon == -1 then
	if getPlayerItemCount(cid,5945) >= 1 then
	if doPlayerRemoveItem(cid,5945,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 146, 1)
		doPlayerAddOutfit(cid, 150, 1)
		setPlayerStorageValue(cid,oriental,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function OrientalSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,oriental+1)
if addon == -1 then
	if getPlayerItemCount(cid,5883) >= 100 and getPlayerItemCount(cid,5895) >= 100 and getPlayerItemCount(cid,5891) >= 2 and getPlayerItemCount(cid,5912) >= 100 then
	if doPlayerRemoveItem(cid,5883,100) and doPlayerRemoveItem(cid,5895,100) and doPlayerRemoveItem(cid,5891,2) and doPlayerRemoveItem(cid,5912,100) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 146, 2)
		doPlayerAddOutfit(cid, 150, 2)
		setPlayerStorageValue(cid,oriental+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- ORIENTAL END --

-- PIRATE START --
function PirateFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,pirate)
if addon == -1 then
	if getPlayerItemCount(cid,6126) >= 100 and getPlayerItemCount(cid,6097) >= 100 and getPlayerItemCount(cid,6098) >= 100 then
	if doPlayerRemoveItem(cid,6126,100) and doPlayerRemoveItem(cid,6097,100) and doPlayerRemoveItem(cid,6098,100) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 151, 1)
		doPlayerAddOutfit(cid, 155, 1)
		setPlayerStorageValue(cid,pirate,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function PirateSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,pirate+1)
if addon == -1 then
	if getPlayerItemCount(cid,2385) >= 1 and getPlayerItemCount(cid,6098) >= 1 and getPlayerItemCount(cid,6095) >= 1 and getPlayerItemCount(cid,6096) >= 1 then
	if doPlayerRemoveItem(cid,6099,1) and doPlayerRemoveItem(cid,6100,1) and doPlayerRemoveItem(cid,6101,1) and doPlayerRemoveItem(cid,6102,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 151, 2)
		doPlayerAddOutfit(cid, 155, 2)
		setPlayerStorageValue(cid,pirate+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- PIRATE END --

-- ASSASSIN START --
function AssassinFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,assassin)
if addon == -1 then
	if getPlayerItemCount(cid,5898) >= 30 and getPlayerItemCount(cid,5882) >= 10 and getPlayerItemCount(cid,5881) >= 30 and getPlayerItemCount(cid,5895) >= 20 and getPlayerItemCount(cid,5905) >= 20 and getPlayerItemCount(cid,5906) >= 10 and getPlayerItemCount(cid,5885) >= 1 then
	if doPlayerRemoveItem(cid,5898,30) and doPlayerRemoveItem(cid,5882,10) and doPlayerRemoveItem(cid,5881,30) and doPlayerRemoveItem(cid,5895,20) and doPlayerRemoveItem(cid,5905,20) and doPlayerRemoveItem(cid,5906,10) and doPlayerRemoveItem(cid,5885,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 152, 1)
		doPlayerAddOutfit(cid, 156, 1)
		setPlayerStorageValue(cid,assassin,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function AssassinSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,assassin+1)
if addon == -1 then
	if getPlayerItemCount(cid,5909) >= 50 and getPlayerItemCount(cid,5910) >= 50 and getPlayerItemCount(cid,5911) >= 50 and getPlayerItemCount(cid,5912) >= 50 and getPlayerItemCount(cid,5913) >= 50 and getPlayerItemCount(cid,5914) >= 50 and getPlayerItemCount(cid,5886) >= 10 then
	if doPlayerRemoveItem(cid,5909,50) and doPlayerRemoveItem(cid,5910,50) and doPlayerRemoveItem(cid,5911,50) and doPlayerRemoveItem(cid,5912,50) and doPlayerRemoveItem(cid,5913,50) and doPlayerRemoveItem(cid,5914,50) and doPlayerRemoveItem(cid,5886,10) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 152, 2)
		doPlayerAddOutfit(cid, 156, 2)
		setPlayerStorageValue(cid,assassin+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- ASSASSIN END --

-- BEGGAR START --
function BeggarFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

local player_gold	 = getPlayerItemCount(cid,2148)
local player_plat	 = getPlayerItemCount(cid,2152)*100
local player_crys	 = getPlayerItemCount(cid,2160)*10000
local player_money	 = player_gold + player_plat + player_crys

if isPremium(cid) then
addon = getPlayerStorageValue(cid,beggar)
if addon == -1 then
	if getPlayerItemCount(cid,5883) >= 100 and player_money >= 20000 then
	if doPlayerRemoveItem(cid,5883,100) and doPlayerRemoveMoney(cid,20000) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 153, 1)
		doPlayerAddOutfit(cid, 157, 1)
		setPlayerStorageValue(cid,beggar,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function BeggarSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,beggar+1)
if addon == -1 then
	if getPlayerItemCount(cid,6107) >= 1 then
	if doPlayerRemoveItem(cid,6107,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 153, 2)
		doPlayerAddOutfit(cid, 157, 2)
		setPlayerStorageValue(cid,beggar+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- BEGGAR END --

-- SHAMAN START --
function ShamanFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,shaman)
if addon == -1 then
	if getPlayerItemCount(cid,3955) >= 5 and getPlayerItemCount(cid,5015) >= 1 then
	if doPlayerRemoveItem(cid,3955,5) and doPlayerRemoveItem(cid,5015,1) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 154, 2)
		doPlayerAddOutfit(cid, 158, 2)
		setPlayerStorageValue(cid,shaman,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function ShamanSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,shaman+1)
if addon == -1 then
	if getPlayerItemCount(cid,3966) >= 5 and getPlayerItemCount(cid,3967) >= 5 then
	if doPlayerRemoveItem(cid,3966,5) and doPlayerRemoveItem(cid,3967,5) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 154, 1)
		doPlayerAddOutfit(cid, 158, 1)
		setPlayerStorageValue(cid,shaman+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- SHAMAN END --

-- NORSEMAN START --
function NorsemanFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,norseman)
if addon == -1 then
	if getPlayerItemCount(cid,7290) >= 5 then
	if doPlayerRemoveItem(cid,7290,5) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 251, 1)
		doPlayerAddOutfit(cid, 252, 1)
		setPlayerStorageValue(cid,norseman,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function NorsemanSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,norseman+1)
if addon == -1 then
	if getPlayerItemCount(cid,7290) >= 10 then
	if doPlayerRemoveItem(cid,7290,10) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 251, 2)
		doPlayerAddOutfit(cid, 252, 2)
		setPlayerStorageValue(cid,norseman+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- NORSEMAN END --

-- NIGHTMARE START --
function NightmareFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,nightmare)
if addon == -1 then
	if getPlayerItemCount(cid,6500) >= 500 then
	if doPlayerRemoveItem(cid,6500,500) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 268, 1)
		doPlayerAddOutfit(cid, 269, 1)
		setPlayerStorageValue(cid,nightmare,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function NightmareSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,nightmare+1)
if addon == -1 then
	if getPlayerItemCount(cid,6500) >= 1500 then
	if doPlayerRemoveItem(cid,6500,1500) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 268, 2)
		doPlayerAddOutfit(cid, 269, 2)
		setPlayerStorageValue(cid,nightmare+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- NIGHTMARE END --

-- JESTER START --
function JesterFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,jester)
if addon == -1 then
	if getPlayerItemCount(cid,5879) >= 1 and getPlayerItemCount(cid,5878) >= 4 then
	if doPlayerRemoveItem(cid,5879,1) and doPlayerRemoveItem(cid,5878,4) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 273, 1)
		doPlayerAddOutfit(cid, 270, 1)
		setPlayerStorageValue(cid,jester,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function JesterSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,jester+1)
if addon == -1 then
	if getPlayerItemCount(cid,5909) >= 5 then
	if doPlayerRemoveItem(cid,5909,5) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 273, 2)
		doPlayerAddOutfit(cid, 270, 2)
		setPlayerStorageValue(cid,jester+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- JESTER END --

-- BROTHERHOOD START --
function BrotherhoodFirst(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,brotherhood)
if addon == -1 then
	if getPlayerItemCount(cid,6500) >= 500 then
	if doPlayerRemoveItem(cid,6500,500) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 278, 1)
		doPlayerAddOutfit(cid, 279, 1)
		setPlayerStorageValue(cid,brotherhood,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end

function BrotherhoodSecond(cid, message, keywords, parameters, node)

if(not npcHandler:isFocused(cid)) then
	return false
end

if isPremium(cid) then
addon = getPlayerStorageValue(cid,brotherhood+1)
if addon == -1 then
	if getPlayerItemCount(cid,6500) >= 1500 then
	if doPlayerRemoveItem(cid,6500,1500) then
		selfSay(newaddon)

		doSendMagicEffect(getCreaturePosition(cid), 13)
		doPlayerAddOutfit(cid, 278, 2)
		doPlayerAddOutfit(cid, 279, 2)
		setPlayerStorageValue(cid,brotherhood+1,1)
	end
	else
		selfSay(noitems)
	end
else
	selfSay(already)
end
end

end
-- BROTHERHOOD END --


keywordHandler:addKeyword({'addons'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you first & second addons of the following outfits: Citizen, Hunter, Mage, Knight, Nobleman, Summoner, Warrior, Barbarian, Druid, Wizard, Oriental, Pirate, Assassin, Beggar, Shaman, Norseman, Nightmare, Jester, Brotherhood & Yalaharian."})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What you do is that you type 'first hunter addon' or 'second hunter addon' where you replace 'hunter' with whatever outfit you'd like to achieve the addons for. Assuming that you already collected all the required pieces, say 'yes' and voíla - you got yourself an addon!"})

node1 = keywordHandler:addKeyword({'first citizen addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first citizen addon you need to give me 100 minotaur leathers. Do you have them with you?'})
node1:addChildKeyword({'yes'}, CitizenFirst, {})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node2 = keywordHandler:addKeyword({'second citizen addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first hunter addon you need to give me 100 chicken feathers, 50 honeycombs and a legion helmet. Do you have them with you?'})
node2:addChildKeyword({'yes'}, CitizenSecond, {})
node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node3 = keywordHandler:addKeyword({'first hunter addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first hunter addon you need to give me an engraved crossbow, 100 lizard leathers, 100 red dragon leather, 5 enchanted chicken wings, royal steel, hell steel and draconian steel. Do you have them with you?'})
node3:addChildKeyword({'yes'}, HunterFirst, {})
node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node4 = keywordHandler:addKeyword({'second hunter addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second hunter addon you need to give me a pair of sniper gloves. Do you have them with you?'})
node4:addChildKeyword({'yes'}, HunterSecond, {})
node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node5 = keywordHandler:addKeyword({'first mage addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first mage addon you need to give me a winning lottery ticket if you are a female. Otherwise, you need to give me all kind of wands and rods, 10 magic sulphurs, 20 ankhs and a soul stone. Do you have it with you?'})
node5:addChildKeyword({'yes'}, MageFirst, {})
node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node6 = keywordHandler:addKeyword({'second mage addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second mage addon you need to give me 70 bat wings, 20 red pieces of cloth, 40 ape fur, 35 holy orchid, 10 spools of spider silk yarn, 60 lizard scales, 40 red dragon scales, 15 magic sulphurs and 30 vampire dusts if you are a female. Otherwise, you need to give me a ferumbras\' hat. Do you have them with you?'})
node6:addChildKeyword({'yes'}, MageSecond, {})
node6:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node7 = keywordHandler:addKeyword({'first knight addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first knight addon you need to give me a chunk of crude iron and 100 iron ores. Do you have it with you?'})
node7:addChildKeyword({'yes'}, KnightFirst, {})
node7:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node8 = keywordHandler:addKeyword({'second knight addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second knight addon you need to give me 100 perfect behemoth fangs, a damaged steel helmet, warrior\'s sweat and a royal steel. Do you have them with you?'})
node8:addChildKeyword({'yes'}, KnightSecond, {})
node8:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node9 = keywordHandler:addKeyword({'first nobleman addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first nobleman addon you need to give me 150,000 gold pieces. Do you have it with you?'})
node9:addChildKeyword({'yes'}, NoblemanFirst, {})
node9:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node10 = keywordHandler:addKeyword({'second nobleman addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second nobleman addon you need to give me 150,000 gold pieces. Do you have them with you?'})
node10:addChildKeyword({'yes'}, NoblemanSecond, {})
node10:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node11 = keywordHandler:addKeyword({'first summoner addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first summoner addon you need to give me a winning lottery ticket if you are a male. Otherwise, you need to give me all kind of wands and rods, 10 magic sulphurs, 20 ankhs and a soul stone. Do you have it with you?'})
node11:addChildKeyword({'yes'}, SummonerFirst, {})
node11:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node12 = keywordHandler:addKeyword({'second summoner addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second summoner addon you need to give me 70 bat wings, 20 red pieces of cloth, 40 ape fur, 35 holy orchid, 10 spools of spider silk yarn, 60 lizard scales, 40 red dragon scales, 15 magic sulphurs and 30 vampire dusts if you are a male. Otherwise, you need to give me a ferumbras\' hat. Do you have them with you?'})
node12:addChildKeyword({'yes'}, SummonerSecond, {})
node12:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node13 = keywordHandler:addKeyword({'first warrior addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first warrior addon you need to give me 100 hardened bones, 100 turtle shells, a fighting spirit and a dragon claw. Do you have it with you?'})
node13:addChildKeyword({'yes'}, WarriorFirst, {})
node13:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node14 = keywordHandler:addKeyword({'second warrior addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second warrior addon you need to give me 100 iron ores and a piece of royal steel. Do you have them with you?'})
node14:addChildKeyword({'yes'}, WarriorSecond, {})
node14:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node15 = keywordHandler:addKeyword({'first barbarian addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first barbarian addon you need to give me a fighting spirit, the warrior\'s sweat, 50 red pieces of cloth, 50 green pieces of cloth and 10 spider silk yarns. Do you have them with you?'})
node15:addChildKeyword({'yes'}, BarbarianFirst, {})
node15:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node16 = keywordHandler:addKeyword({'second barbarian addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second barbarian addon you need to give me 100 iron ore, a chunk of crude iron, 50 behemoth fangs and 50 lizard leathers. Do you have them with you?'})
node16:addChildKeyword({'yes'}, BarbarianSecond, {})
node16:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node17 = keywordHandler:addKeyword({'first druid addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first druid addon you need to give me 50 wolf paws and 50 bear paws. Do you have them with you?'})
node17:addChildKeyword({'yes'}, DruidFirst, {})
node17:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node18 = keywordHandler:addKeyword({'second druid addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second druid addon you need to give me Griffinclaw flower sample, water from the hydra cave, 100 demon dusts, a blessed wooden stake and Ceirons wolf tooth chain. Do you have them with you?'})
node18:addChildKeyword({'yes'}, DruidSecond, {})
node18:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node19 = keywordHandler:addKeyword({'first wizard addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first wizard addon you need to give me a dragon scale mail, a pair of crown legs, a medusa shield and a ring of the sky. Do you have them with you?'})
node19:addChildKeyword({'yes'}, WizardFirst, {})
node19:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node20 = keywordHandler:addKeyword({'second wizard addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second wizard addon you need to give me 50 holy orchids. Do you have them with you?'})
node20:addChildKeyword({'yes'}, WizardSecond, {})
node20:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node21 = keywordHandler:addKeyword({'first oriental addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first oriental addon you need to give me a mermaid comb. Do you have it with you?'})
node21:addChildKeyword({'yes'}, OrientalFirst, {})
node21:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node22 = keywordHandler:addKeyword({'second oriental addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second oriental addon you need to give me 100 ape furs, 100 fish fins, 2 enchanted chicken wings and 100 blue pieces of cloth. Do you have them with you?'})
node22:addChildKeyword({'yes'}, OrientalSecond, {})
node22:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node23 = keywordHandler:addKeyword({'first pirate addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first pirate addon you need to give me 100 hooks, 100 peg legs and 100 eye patches. Do you have them with you?'})
node23:addChildKeyword({'yes'}, PirateFirst, {})
node23:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node24 = keywordHandler:addKeyword({'second pirate addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second pirate addon you need to give me brutus bloodbeard\'s hat, lethal lissy\'s shirt, ron the ripper\'s sabre and deadeye devious\' eye patch. Do you have them with you?'})
node24:addChildKeyword({'yes'}, PirateSecond, {})
node24:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node25 = keywordHandler:addKeyword({'first assassin addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first assassin addon you need to give me 30 beholder eyes, 10 red dragon scales, 30 lizard scales, 20 fish fins, 20 vampire dusts, 10 demon dusts and Warrior\'s sweat. Do you have them with you?'})
node25:addChildKeyword({'yes'}, AssassinFirst, {})
node25:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node26 = keywordHandler:addKeyword({'second assassin addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second assassin addon you need to give me 50 blue piece of cloth, 50 green piece of cloth, 50 red piece of cloth, 50 brown piece of cloth, 50 yellow piece of cloth, 50 white piece of cloth and 10 spider silk yarns. Do you have them with you?'})
node26:addChildKeyword({'yes'}, AssassinSecond, {})
node26:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node27 = keywordHandler:addKeyword({'first beggar addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first beggar addon you need to give me 100 ape furs and 20,000 gold pieces. Do you have them with you?'})
node27:addChildKeyword({'yes'}, BeggarFirst, {})
node27:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node28 = keywordHandler:addKeyword({'second beggar addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second beggar addon you need to give me simon the beggar\'s staff. Do you have it with you?'})
node28:addChildKeyword({'yes'}, BeggarSecond, {})
node28:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node29 = keywordHandler:addKeyword({'first shaman addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first shaman addon you need to give me 5 dworf voodoo dolls and a mandrake. Do you have them with you?'})
node29:addChildKeyword({'yes'}, ShamanFirst, {})
node29:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node30 = keywordHandler:addKeyword({'second shaman addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second shaman addon you need to give me 5 banana staffs and 5 tribal masks. Do you have them with you?'})
node30:addChildKeyword({'yes'}, ShamanSecond, {})
node30:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node31 = keywordHandler:addKeyword({'first norseman addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first norseman addon you need to give me 5 shards. Do you have them with you?'})
node31:addChildKeyword({'yes'}, NorsemanFirst, {})
node31:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node32 = keywordHandler:addKeyword({'second norseman addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second norseman addon you need to give me 10 shards. Do you have them with you?'})
node32:addChildKeyword({'yes'}, NorsemanSecond, {})
node32:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node33 = keywordHandler:addKeyword({'first nightmare addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first nightmare addon you need to give me 500 demonic essences. Do you have them with you?'})
node33:addChildKeyword({'yes'}, NightmareFirst, {})
node33:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node34 = keywordHandler:addKeyword({'second nightmare addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second nightmare addon you need to give me 1500 demonic essences. Do you have them with you?'})
node34:addChildKeyword({'yes'}, NightmareSecond, {})
node34:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node35 = keywordHandler:addKeyword({'first jester addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first jester addon you need to give me a giant spider silk and 4 minotaur leathers. Do you have them with you?'})
node35:addChildKeyword({'yes'}, JesterFirst, {})
node35:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node36 = keywordHandler:addKeyword({'second jester addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second jester addon you need to give me 5 white piece of cloth. Do you have them with you?'})
node36:addChildKeyword({'yes'}, JesterSecond, {})
node36:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node37 = keywordHandler:addKeyword({'first brotherhood addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first brotherhood addon you need to give me 500 demonic essences. Do you have them with you?'})
node37:addChildKeyword({'yes'}, BrotherhoodFirst, {})
node37:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node38 = keywordHandler:addKeyword({'second brotherhood addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second brotherhood addon you need to give me 1500 demonic essences. Do you have them with you?'})
node38:addChildKeyword({'yes'}, BrotherhoodSecond, {})
node38:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node39 = keywordHandler:addKeyword({'first yalaharian addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the first yalaharian addon you need to give me 150000 gold coins. do you have them with you?'})
node39:addChildKeyword({'yes'}, YalaharianFirst, {})
node39:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})

node40 = keywordHandler:addKeyword({'second yalaharian addon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To achieve the second yalaharian addon you need to give me 300000 gold coins. do you have them with you?'})
node40:addChildKeyword({'yes'}, YalaharianSecond, {})
node40:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true})


npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Este troca itens Ps¹:Não foi feito por mim, mas adicionei a obsidian knife

A_Sweaty_Cyclops.gif

A Sweaty Cyclops.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="A Sweaty Cyclops" script="data/npc/scripts/Exchanger.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="22" head="0" body="0" legs="0" feet="0" addons="0"/>
<parameters>
<parameter key="module_shop" value="3" />
<parameter key="message_greet" value="Hi little one. I am an exchanger npc. Need some {help} to know exactly what I am exchanging?" />
	<parameter key="message_farewell" value="Goodbye. Have fun on your adventure little one." />
<parameter key="message_walkaway" value="You are just so little..." />
</parameters>
</npc>

Exchanger.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
	return false
end
	if msgcontains(msg, 'help') then
	selfSay('You can here change some items for "spider silk yarn", "chunk of crude iron", "draconian steel", "warrior sweat", "magic sulpher", "enchanted chicken wing", "royal steel", "hell steel", "engraved crossbow", "fighting spirit", "infernal bolt", "blue, green and red piece of clothes", "obsidian knife" and "lottery ticket".')

		elseif msgcontains(msg, 'spider silk yarn') then
		if getPlayerItemCount(cid,5879) >= 10 then
			selfSay('Did you bring me the 10 Giant Silks ?')
			talk_state = 1
		else
			selfSay('I need a 10 Giant Spider Silks, to give you the spider silk yarn. Come back when you have them.')
			talk_state = 0
		end

		elseif msgcontains(msg, 'yes') and talk_state == 1 then
		talk_state = 0
		if getPlayerItemCount(cid,5879) >= 10 then
		if doPlayerRemoveItem(cid,5879, 10) == TRUE then
		doPlayerAddItem(cid, 5886, 1)
					selfSay('Here u are.')
		end
		else
			selfSay(havent_item)
		end

elseif msgcontains(msg, 'chunk of crude iron') then
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me the 3 Bast Skirts and Giant Sword ?')
talk_state = 2
else
selfSay('I need a 3 Bast Skirts and Giant Sword, to give you the chunk of crude iron. Come back when you have them.')
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
if doPlayerRemoveItem(cid,2393,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
selfSay(addon_give)
doPlayerAddItem(cid,5892,1)
end
else
selfSay(havent_item)
end



elseif msgcontains(msg, 'ticket') or msgcontains(msg, 'lottery') or msgcontains(msg, 'lottery ticket') or msgcontains(msg, 'lotery ticket') then
if getPlayerItemCount(cid,2006) >= 100 then
selfSay('Did you bring me 100 empty vials?')
talk_state = 9
else
selfSay('I need 100 empty vials, to give you a lottery ticket. Come back when you have them.')
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 9 then
talk_state = 0
if getPlayerItemCount(cid,2006) >= 100 then
if doPlayerRemoveItem(cid,2006,100) == 1 then
selfSay(addon_give)
if(math.random(1,10) == 1) then
doPlayerAddItem(cid,5958,1)
else
doPlayerAddItem(cid,5956,1)6
end

else
selfSay(havent_item)
end



elseif msgcontains(msg, 'yes') and talk_state == 6 then
	if getPlayerItemCount(cid,2006) >= 100 then
		if doPlayerTakeItem(cid,2006,100) == 0 then
			selfSay('Here you are.')
			if(math.random(1,10) == 1) then
				doPlayerAddItem(cid,5958,1)
			else
				doPlayerAddItem(cid,5956,1)
			end
		else
			selfSay(hasNoMsg)
		end
	else
		selfSay(hasNoMsg)
	end

















elseif msgcontains(msg, 'draconian steel') then
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me 3 Bast Skirts and Dragon Shield ?')
talk_state = 3
else
selfSay('I need 3 Bast Skirts and Dragon Shield, to give you the draconian steel. Come back when you have them.')
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 3 then
talk_state = 0
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
if doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
doPlayerAddItem(cid,5889,1)
selfSay('Here u are.')
end
else
selfSay(havent_item)
end

	elseif msgcontains(msg, 'warrior sweat') then
			if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
				selfSay('Did you bring me 4 warrior helmets?')
				talk_state = 4
			else
				selfSay('I need 4 warrior helmets, to give you the warrior sweat. Come back when you have them.')
				talk_state = 0
			end
	elseif msgcontains(msg, 'yes') and talk_state == 4 then
		talk_state = 0
		if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
				if doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 then
					doPlayerAddItem(cid,5885,1)
					selfSay(addon_give)
				end
			else
			selfSay(havent_item)
			end

elseif msgcontains(msg, 'magic sulpher') then
if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
selfSay('Did you bring me 3 fire swords?')
talk_state = 5
else
selfSay('I need 3 fire swords, to give you the magic sulpher. Come back when you have them.')
talk_state = 0
end

	elseif msgcontains(msg, 'yes') and talk_state == 5 then
		talk_state = 0
		if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
				if doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 then
					doPlayerAddItem(cid,5904,1)
					selfSay(addon_give)
			end
		else
			selfSay(havent_item)
		end

	elseif msgcontains(msg, 'enchanted chicken wing') then
		if getPlayerItemCount(cid,2195) >= 1 then
			selfSay('Did you bring me boots of haste?')
			talk_state = 6
		else
			selfSay('I need boots of haste, to give you the enchanted chicken wing. Come back when you have them.')
			talk_state = 0
		end

	elseif msgcontains(msg, 'yes') and talk_state == 6 then
		talk_state = 0
		if getPlayerItemCount(cid,2195) >= 1 then
				if doPlayerRemoveItem(cid,2195,1) == 1 then
					doPlayerAddItem(cid,5891,1)
					selfSay(addon_give)
				end
		else
			selfSay(havent_item)
		end



	elseif msgcontains(msg, 'royal steel') then
		if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
			selfSay('Did you bring me the 3 Bast Skirts and Crown Armor ?')
			talk_state = 7
		else
			selfSay('I need 3 Bast Skirts and Crown Armor, to give you the royal steel. Come back when you have them.')
			talk_state = 0
		end
	elseif msgcontains(msg, 'yes') and talk_state == 7 then
		talk_state = 0
		if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
				if doPlayerRemoveItem(cid,2487,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,5887,1)
				end
		else
			selfSay(havent_item)
		end


	elseif msgcontains(msg, 'hell steel') then
		if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
			selfSay('Did you bring me the 3 Bast Skirts and Devil Helmet ?')
			talk_state = 8
		else
			selfSay('I need a 3 Bast Skirts and Devil Helmet, to give you the hell steel. Come back when you have them.')
			talk_state = 0
		end

	elseif msgcontains(msg, 'yes') and talk_state == 8 then
		talk_state = 0
		if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then

				if doPlayerRemoveItem(cid,2462,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,5888,1)
				end
		else
			selfSay(havent_item)
		end

	elseif msgcontains(msg, 'engraved crossbow') then
		if getPlayerItemCount(cid,5954) >= 15 then
			selfSay('Did you bring me the 15 demon horns?')
			talk_state = 9
		else
			selfSay('I need a 15 demon horns, to give you the engraved crossbow. Come back when you have them.')
			talk_state = 0
		end
	elseif msgcontains(msg, 'yes') and talk_state == 9 then
		talk_state = 0
		if getPlayerItemCount(cid,5954) >= 15 then
				if doPlayerRemoveItem(cid,5954,15) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,5947,1)
				end

		else
			selfSay(havent_item)
		end

	elseif msgcontains(msg, 'fighting spirit') then
		if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
			selfSay('Did you bring me the 2 Royal Helmets?')
			talk_state = 10
		else
			selfSay('I need a 2 Royal Helmets, to give you the Fighting Spirit. Come back when you have them.')
			talk_state = 0
		end
	elseif msgcontains(msg, 'yes') and talk_state == 10 then
		talk_state = 0
		if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
				if doPlayerRemoveItem(cid,2498,1) == 1 and doPlayerRemoveItem(cid,2498,1) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,5884,1)
				end

		else
			selfSay(havent_item)
		end


	elseif msgcontains(msg, 'infernal bolt') then
		if getPlayerItemCount(cid,5944) >= 1 then
			selfSay('Did you bring me the Soul Orb?')
			talk_state = 11
		else
			selfSay('I need a Soul Orb, to give you the 2 Infernal Bolts. Come back when you have them.')
			talk_state = 0
		end
	elseif msgcontains(msg, 'yes') and talk_state == 11 then
		talk_state = 0
		if getPlayerItemCount(cid,5944) >= 1 then
				if doPlayerRemoveItem(cid,5944,1) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,6529,2)
				end

		else
			selfSay(havent_item)
		end

	elseif msgcontains(msg, 'blue piece of cloth') then
		if getPlayerItemCount(cid,2663) >= 1 then
			selfSay('Did you bring me the Mystic Turban ?')
			talk_state = 12
		else
			selfSay('I need a Mystic Turban, to give you the Blue Piece of Cloth. Come back when you have them.')
			talk_state = 0
		end
	elseif msgcontains(msg, 'yes') and talk_state == 12 then
		talk_state = 0
		if getPlayerItemCount(cid,2663) >= 1 then
				if doPlayerRemoveItem(cid,2663,1) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,5912,1)
				end

		else
			selfSay(havent_item)
		end

	elseif msgcontains(msg, 'green piece of cloth') then
		if getPlayerItemCount(cid,2652) >= 1 then
			selfSay('Did you bring me the Green Tunic ?')
			talk_state = 13
		else
			selfSay('I need a Green Tunic, to give you the Green Piece of Cloth. Come back when you have them.')
			talk_state = 0
		end
	elseif msgcontains(msg, 'yes') and talk_state == 13 then
		talk_state = 0
		if getPlayerItemCount(cid,2652) >= 1 then
				if doPlayerRemoveItem(cid,2652,1) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,5910,1)
				end

		else
			selfSay(havent_item)
		end

	elseif msgcontains(msg, 'red piece of cloth') then
		if getPlayerItemCount(cid,2655) >= 1 then
			selfSay('Did you bring me the Red Robe ?')
			talk_state = 14
		else
			selfSay('I need a Red Robe, to give you the Red Piece of Cloth. Come back when you have them.')
			talk_state = 0
		end
	elseif msgcontains(msg, 'yes') and talk_state == 14 then
		talk_state = 0
		if getPlayerItemCount(cid,2655) >= 1 then
				if doPlayerRemoveItem(cid,2655,1) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,5911,1)
				end

		else
			selfSay(havent_item)
		end


	elseif msgcontains(msg, 'obsidian knife') then
		if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then
			selfSay('Did you bring me the 3 bast skirts, a dragon shield and a obsidian lance?')
			talk_state = 15
		else
			selfSay('I need 3 bast skirts, a dragon shield and a obsidian lance to give you the obsidian knife. Come back when you have them.')
			talk_state = 0
		end
	elseif msgcontains(msg, 'yes') and talk_state == 15 then
		talk_state = 0
		if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1  then
				if doPlayerRemoveItem(cid,3983,1) == 3 and doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,2425,1) == 1 then
					selfSay(addon_give)
					doPlayerAddItem(cid,5908,1)
				end

		else
			selfSay(havent_item)
		end


	elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
		selfSay('Ok than.')
		talk_state = 0
	end
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
return true
end


npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Este npc vende weapons, armors, shields, helmets e legs

Norma.gif

Norma.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Norma" script="data/npc/scripts/Equipment.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="136" head="78" body="95" legs="110" feet="96" addons="2"/>
<parameters>
<parameter key="module_shop" value="3" />
<parameter key="message_greet" value="Welcome |PLAYERNAME]! My name is Equip and I sell and buy equipments, just ask me for a {trade} if your are interested." />
	<parameter key="message_farewell" value="Goodbye, I will see you around sometimes |PLAYERNAME|." />
<parameter key="message_walkaway" value="Aren't we saying goodbye anymore?" />
</parameters>
</npc>

Equipment.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItem({'steel helmet'}, 2457, 580, 1, 'steel helmet')
shopModule:addBuyableItem({'chain helmet'}, 2458, 52, 1, 'chain helmet')
shopModule:addBuyableItem({'iron helmet'}, 2459, 390, 1, 'iron helmet')
shopModule:addBuyableItem({'brass helmet'}, 2460, 120, 1, 'brass helmet')
shopModule:addBuyableItem({'leather helmet'}, 2461, 12, 1, 'leather helmet')
shopModule:addBuyableItem({'viking helmet'}, 2473, 265, 1, 'viking helmet')
shopModule:addBuyableItem({'soldier helmet'}, 2481, 110, 1, 'soldier helmet')
shopModule:addBuyableItem({'studded helmet'}, 2482, 63, 1, 'studded helmet')

shopModule:addBuyableItem({'chain armor'}, 2464, 200, 1, 'chain armor')
shopModule:addBuyableItem({'brass armor'}, 2465, 450, 1, 'brass armor')
shopModule:addBuyableItem({'leather armor'}, 2467, 35, 1, 'leather armor')

shopModule:addBuyableItem({'brass legs'}, 2478, 195, 1, 'brass legs')
shopModule:addBuyableItem({'chain legs'}, 2648, 80, 1, 'chain legs')
shopModule:addBuyableItem({'leather legs'}, 2649, 10, 1, 'leather legs')

shopModule:addBuyableItem({'steel shield'}, 2509, 240, 1, 'steel shield')
shopModule:addBuyableItem({'plate shield'}, 2510, 125, 1, 'plate shield')
shopModule:addBuyableItem({'brass shield'}, 2511, 16, 1, 'brass shield')
shopModule:addBuyableItem({'wooden shield'}, 2512, 15, 1, 'wooden shield')
shopModule:addBuyableItem({'dwarven shield'}, 2525, 500, 1, 'dwarven shield')

shopModule:addBuyableItem({'sword'}, 2376, 85, 1, 'sword')
shopModule:addBuyableItem({'two handed sword'}, 2377, 950, 1, 'two handed sword')
shopModule:addBuyableItem({'dagger'}, 2379, 5, 1, 'dagger')
shopModule:addBuyableItem({'rapier'}, 2384, 15, 1, 'rapier')
shopModule:addBuyableItem({'sabre'}, 2385, 35, 1, 'sabre')
shopModule:addBuyableItem({'carlin sword'}, 2395, 473, 1, 'carlin sword')

shopModule:addBuyableItem({'club'}, 2382, 5, 1, 'club')
shopModule:addBuyableItem({'morning star'}, 2394, 430, 1, 'morning star')
shopModule:addBuyableItem({'mace'}, 2398, 90, 1, 'mace')
shopModule:addBuyableItem({'battle hammer'}, 2417, 350, 1, 'battle hammer')
shopModule:addBuyableItem({'clerical mace'}, 2423, 540, 1, 'clerical mace')

shopModule:addBuyableItem({'battle axe'}, 2378, 235, 1, 'battle axe')
shopModule:addBuyableItem({'hand axe'}, 2380, 8, 1, 'hand axe')
shopModule:addBuyableItem({'axe'}, 2386, 20, 1, 'axe')
shopModule:addBuyableItem({'barbarian axe'}, 2429, 590, 1, 'barbarian axe')

shopModule:addSellableItem({'battle axe'}, 2378, 80, 1, 'battle axe')
shopModule:addSellableItem({'hand axe'}, 2380, 4, 1, 'hand axe')
shopModule:addSellableItem({'halberd'}, 2381, 400, 1, 'halberd')
shopModule:addSellableItem({'axe'}, 2386, 8, 1, 'axe')
shopModule:addSellableItem({'double axe'}, 2387, 260, 1, 'double axe')
shopModule:addSellableItem({'barbarian axe'}, 2429, 185, 1, 'barbarian axe')

shopModule:addSellableItem({'steel helmet'}, 2457, 190, 1, 'steel helmet')
shopModule:addSellableItem({'chain helmet'}, 2458, 17, 1, 'chain helmet')
shopModule:addSellableItem({'iron helmet'}, 2459, 145, 1, 'iron helmet')
shopModule:addSellableItem({'brass helmet'}, 2460, 30, 1, 'brass helmet')
shopModule:addSellableItem({'leather helmet'}, 2461, 4, 1, 'leather helmet')
shopModule:addSellableItem({'viking helmet'}, 2473, 66, 1, 'viking helmet')
shopModule:addSellableItem({'legion helmet'}, 2480, 22, 1, 'legion helmet')
shopModule:addSellableItem({'soldier helmet'}, 2481, 16, 1, 'soldier helmet')

shopModule:addSellableItem({'plate armor'}, 2463, 400, 1, 'plate armor')
shopModule:addSellableItem({'chain armor'}, 2464, 70, 1, 'chain armor')
shopModule:addSellableItem({'brass armor'}, 2465, 150, 1, 'brass armor')
shopModule:addSellableItem({'leather armor'}, 2467, 12, 1, 'leather armor')
shopModule:addSellableItem({'scale armor'}, 2483, 75, 1, 'scale armor')
shopModule:addSellableItem({'studded armor'}, 2484, 70, 1, 'studded armor')

shopModule:addSellableItem({'brass legs'}, 2478, 49, 1, 'brass legs')
shopModule:addSellableItem({'plate legs'}, 2647 115, 1, 'plate legs')
shopModule:addSellableItem({'chain legs'}, 2648, 25, 1, 'chain legs')
shopModule:addSellableItem({'leather legs'}, 2649, 2, 1, 'leather legs')

shopModule:addSellableItem({'steel shield'}, 2509, 80, 1, 'steel shield')
shopModule:addSellableItem({'plate shield'}, 2510, 45, 1, 'plate shield')
shopModule:addSellableItem({'brass shield'}, 2511, 16, 1, 'brass shield')
shopModule:addSellableItem({'wooden shield'}, 2512, 5, 1, 'wooden shield')
shopModule:addSellableItem({'battle shield'}, 2513, 95, 1, 'battle shield')
shopModule:addSellableItem({'dwarven shield'}, 2525, 100, 1, 'dwarven shield')
shopModule:addSellableItem({'sentinel shield'}, 3974, 120, 1, 'sentinel shield')
shopModule:addSellableItem({'salamander shield'}, 3975, 280, 1, 'salamander shield')
shopModule:addSellableItem({'tusk shield'}, 3973, 850, 1, 'tusk shield')

shopModule:addSellableItem({'sword'}, 2376, 25, 1, 'sword')
shopModule:addSellableItem({'two handed sword'}, 2377, 450, 1, 'two handed sword')
shopModule:addSellableItem({'dagger'}, 2379, 2, 1, 'dagger')
shopModule:addSellableItem({'rapier'}, 2384, 5, 1, 'rapier')
shopModule:addSellableItem({'sabre'}, 2385, 12, 1, 'sabre')
shopModule:addSellableItem({'carlin sword'}, 2395, 118, 1, 'carlin sword')
shopModule:addSellableItem({'short sword'}, 2406, 10, 1, 'short sword')

shopModule:addSellableItem({'club'}, 2382, 1, 1, 'club')
shopModule:addSellableItem({'morning star'}, 2394, 90, 1, 'morning star')
shopModule:addSellableItem({'mace'}, 2398, 30, 1, 'mace')
shopModule:addSellableItem({'battle hammer'}, 2417, 120, 1, 'battle hammer')
shopModule:addSellableItem({'giant smithhammer'}, 2321, 250, 1, 'giant smithhammer')
shopModule:addSellableItem({'clerical mace'}, 2423, 170, 1, 'clerical mace')

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Um npc que vende munições:

Elane.gif

Elane.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Elane" script="data/npc/scripts/Distance.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="137" head="113" body="101" legs="121" feet="120" addons="3"/>
</npc>

Distance.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

shopModule:addBuyableItem({'bow'}, 2456, 400, 1, 'bow')
shopModule:addBuyableItem({'crossbow'}, 2455, 500, 1, 'crossbow')
shopModule:addBuyableItem({'royal spear'}, 7378, 15, 1, 'royal spear')
shopModule:addBuyableItem({'spear'}, 2389, 10, 1, 'spear')
shopModule:addBuyableItem({'arrow'}, 2544, 3, 1, 'arrow')
shopModule:addBuyableItem({'sniper arrow'}, 7364, 5, 1, 'sniper arrow')
shopModule:addBuyableItem({'bolt'}, 2543, 4, 1, 'bolt')
shopModule:addBuyableItem({'earth arrow'}, 7851, 5, 1, 'earth arrow')
shopModule:addBuyableItem({'flaming arrow'}, 7840, 5, 1, 'flaming arrow')
shopModule:addBuyableItem({'flash arrow'}, 7838, 5, 1, 'flash arrow')
shopModule:addBuyableItem({'onyx arrow'}, 7365, 7, 1, 'onyx arrow')
shopModule:addBuyableItem({'power bolt'}, 2547, 7, 1, 'power bolt')
shopModule:addBuyableItem({'throwing star'}, 2399, 42, 1, 'throwing star')
shopModule:addBuyableItem({'shiver arrow'}, 7839, 5, 1, 'shiver arrow')
shopModule:addBuyableItem({'piercing bolt'}, 7362, 5, 1, 'piercing bolt')
shopModule:addBuyableItem({'assassin star'}, 7368, 100, 1, 'assassin star')
shopModule:addBuyableItem({'throwing knife'}, 2410, 25, 1, 'throwing knife')

shopModule:addSellableItem({'bow'}, 2456, 130, 1, 'bow')
shopModule:addSellableItem({'crossbow'}, 2455, 160, 1, 'crossbow')
shopModule:addSellableItem({'spear'}, 2389, 3, 1, 'spear')
shopModule:addSellableItem({'hunting spear'}, 3965, 25, 1, 'hunting spear')

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Blessing Seller; Script feito por Ninkobi, Obrigado!

Eremo.gif

Eremo.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Eremo" script="data/npc/scripts/Blessing.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="130" head="0" body="109" legs="128" feet="95" addons="0"/>
</npc>

Blessing.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

function onSay(cid, words, param)
if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
	doPlayerSendCancel(cid,'You have already got one or more blessings!')
else
	if doPlayerRemoveMoney(cid, 50000) == TRUE then
		doPlayerAddBlessing(cid, 1)
		doPlayerAddBlessing(cid, 2)
		doPlayerAddBlessing(cid, 3)
		doPlayerAddBlessing(cid, 4)
		doPlayerAddBlessing(cid, 5)
		doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
		doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have been blessed by the gods!')
	else
		doPlayerSendCancel(cid, "You need five crystal coin to get blessed!")
	end
end	
return 1
end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Promote Seller; Não foi feito por mim...

King_Tibianus.gif

King Tibianus.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="King Tibianus" script="data/npc/scripts/Promote.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="130" head="0" body="109" legs="128" feet="95" addons="0"/>
</npc>

Promote.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)			npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)		npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()				npcHandler:onThink()					end

local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})

npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Rune Seller; Neste é possivel comprar runas, bp runes e wands/rods.

Frans.gif

Frans.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Frans" script="data/npc/scripts/Runes.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look typeex="2229"/>
</npc>

Runes.lua

---------holy missile------------

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

shopModule:addBuyableItem({'spellbook'}, 2175, 150, 'spellbook')
shopModule:addBuyableItem({'magic lightwand'}, 2163, 400, 'magic lightwand')

shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion')
shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion')
shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion')
shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion')
shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion')
shopModule:addBuyableItem({'great mana'}, 7590, 120, 1, 'great mana potion')
shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion')
shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion')

shopModule:addSellableItem({'normal potion flask', 'normal flask'}, 7636, 5, 'empty small potion flask')
shopModule:addSellableItem({'strong potion flask', 'strong flask'}, 7634, 10, 'empty strong potion flask')
shopModule:addSellableItem({'great potion flask', 'great flask'}, 7635, 15, 'empty great potion flask')

shopModule:addBuyableItem({'blank rune'}, 		2260, 10, 		'blank rune')

shopModule:addBuyableItem({'animate dead'}, 		2316, 375, 1,		'animate dead rune')
shopModule:addBuyableItem({'antidote'}, 		2266, 65, 1, 		'antidote rune')
shopModule:addBuyableItem({'avalanche'}, 		2274, 180, 4,		'avalanche rune')
shopModule:addBuyableItem({'chameleon'}, 		2291, 210, 1, 		'chameleon rune')
shopModule:addBuyableItem({'convince creature'}, 	2290, 80, 1,		'convince creature rune')
shopModule:addBuyableItem({'desintegrate'}, 		2310, 80, 3,		'desintegrate rune')
shopModule:addBuyableItem({'destroy field'}, 		2261, 45,  3, 		'destroy field')
shopModule:addBuyableItem({'energy bomb'}, 		2262, 325, 2,		'energy bomb rune')
shopModule:addBuyableItem({'energy field''}, 		2277, 115, 3, 		'energy field')
shopModule:addBuyableItem({'energy wall'}, 		2279, 340, 4,		'energy wall rune')
shopModule:addBuyableItem({'explosion'}, 		2313, 190, 6, 		'explosion rune')
shopModule:addBuyableItem({'fire bomb'}, 		2305, 235, 2,		'fire bomb rune')
shopModule:addBuyableItem({'fire field'}, 		2301, 85,  3,		'fire field rune')
shopModule:addBuyableItem({'fire wall'}, 		2303, 245, 4,		'fire wall rune')
shopModule:addBuyableItem({'fireball'}, 		2302, 150,  5,		'fire ball')
shopModule:addBuyableItem({'great fireball'}, 		2304, 180, 4, 		'great fireball rune')
shopModule:addBuyableItem({'heavy magic missile'}, 	2311, 120, 10,		'heavy magic missile rune')
shopModule:addBuyableItem({'icicle'}, 			2271, 150, 5,		'icicle rune')
shopModule:addBuyableItem({'intense healing'}, 		2265, 95, 1,		'intense healing rune')
shopModule:addBuyableItem({'light magic missile'}, 	2287, 40, 10,		'light magic missile rune')
shopModule:addBuyableItem({'magic wall'}, 		2293, 350, 3,		'magic wall rune')
shopModule:addBuyableItem({'paralyze'}, 		2278, 700, 1, 		'paralyze rune')
shopModule:addBuyableItem({'poison bomb'}, 		2286, 170, 2,		'poison bomb rune')
shopModule:addBuyableItem({'poison field'}, 		2285, 65,  3,		'poison field')
shopModule:addBuyableItem({'poison wall'}, 		2289, 210, 4,		'poison wall rune')
shopModule:addBuyableItem({'soulfire'}, 		2308, 140, 3, 		'soulfire rune')
shopModule:addBuyableItem({'stalagmite'}, 		2292, 120, 10, 		'stalagmite rune')
shopModule:addBuyableItem({'stone shower'}, 		2288, 150, 4, 		'stoneshower rune')
shopModule:addBuyableItem({'sudden death'}, 		2268, 325, 3, 		'sudden death rune')
shopModule:addBuyableItem({'thunderstorm'}, 		2268, 150, 4, 		'thunderstorm rune')
shopModule:addBuyableItem({'ultimate healing'}, 	2273, 175, 1, 		'ultimate healing rune')
shopModule:addBuyableItem({'wild growth'}, 		2269, 320, 2,		'wild growth rune')

shopModule:addBuyableItemContainer({'bp blank rune'}, 		1988, 2260, 220, 1		'bp blank rune')

shopModule:addBuyableItemContainer({'bp animate dead'}, 	1998, 2316, 7520, 1,		'bp animate dead rune')
shopModule:addBuyableItemContainer({'bp antidote'}, 		2003, 2266, 1320, 1, 		'bp antidote rune')
shopModule:addBuyableItemContainer({'bp avalanche'}, 		2002, 2274, 3620, 4,		'bp avalanche rune')
shopModule:addBuyableItemContainer({'bp chameleon'}, 		1998, 2291, 4220, 1, 		'bp chameleon rune')
shopModule:addBuyableItemContainer({'bp convince creature'}, 	1998, 2290, 1620, 1,		'bp convince creature rune')
shopModule:addBuyableItemContainer({'bp desintegrate'}, 	2001, 2310, 1620, 3,		'bp desintegrate rune')
shopModule:addBuyableItemContainer({'bp destroy field'}, 	2003, 2261, 920,  3, 		'bp destroy field')
shopModule:addBuyableItemContainer({'bp energy bomb'}, 		2003, 2262, 6520, 2,		'bp energy bomb rune')
shopModule:addBuyableItemContainer({'bp energy field''}, 	1998, 2277, 2320, 3, 		'bp energy field')
shopModule:addBuyableItemContainer({'bp energy wall'}, 		2002, 2279, 6820, 4,		'bp energy wall rune')
shopModule:addBuyableItemContainer({'bp explosion'}, 		2001, 2313, 3820, 6, 		'bp explosion rune')
shopModule:addBuyableItemContainer({'bp fire bomb'}, 		2000, 2305, 4720, 2,		'bp fire bomb rune')
shopModule:addBuyableItemContainer({'bp fire field'}, 		2000, 2301, 1720,  3,		'bp fire field rune')
shopModule:addBuyableItemContainer({'bp fire wall'}, 		2000, 2303, 4920, 4,		'bp fire wall rune')
shopModule:addBuyableItemContainer({'bp fireball'}, 		2000, 2302, 3020,  5,		'bp fire ball')
shopModule:addBuyableItemContainer({'bp great fireball'}, 	2000, 2304, 3620, 4, 		'bp great fireball rune')
shopModule:addBuyableItemContainer({'bp heavy magic missile'}, 	2001, 2311, 2420, 10,		'bp heavy magic missile rune')
shopModule:addBuyableItemContainer({'bp icicle'}, 		2002, 2271, 3020, 5,		'bp icicle rune')
shopModule:addBuyableItemContainer({'bp intense healing'}, 	2003, 2265, 1920, 1,		'bp intense healing rune')
shopModule:addBuyableItemContainer({'bp light magic missile'}, 	1998, 2287, 820, 10,		'bp light magic missile rune')
shopModule:addBuyableItemContainer({'bp magic wall'}, 		1999, 2293, 7020, 3,		'bp magic wall rune')
shopModule:addBuyableItemContainer({'bp paralyze'}, 		2002, 2278, 1420, 1, 		'bp paralyze rune')
shopModule:addBuyableItemContainer({'bp poison bomb'}, 		1998, 2286, 3420, 2,		'bp poison bomb rune')
shopModule:addBuyableItemContainer({'bp poison field'}, 	1998, 2285, 1320,  3,		'bp poison field')
shopModule:addBuyableItemContainer({'bp poison wall'}, 		1998, 2289, 4220, 4,		'bp poison wall rune')
shopModule:addBuyableItemContainer({'bp soulfire'}, 		2000, 2308, 2820, 3, 		'bp soulfire rune')
shopModule:addBuyableItemContainer({'bp stalagmite'}, 		1998, 2292, 2400, 10, 		'bp stalagmite rune')
shopModule:addBuyableItemContainer({'bp stone shower'}, 	1999, 2288, 3020, 4, 		'bp stoneshower rune')
shopModule:addBuyableItemContainer({'bp sudden death'}, 	2003, 2268, 6520, 3, 		'bp sudden death rune')
shopModule:addBuyableItemContainer({'bp thunderstorm'}, 	1999, 2268, 3020, 4, 		'bp thunderstorm rune')
shopModule:addBuyableItemContainer({'bp ultimate healing'}, 	2002, 2273, 3520, 1, 		'bp ultimate healing rune')
shopModule:addBuyableItemContainer({'bp wild growth'}, 		2002, 2269, 6420, 2,		'bp wild growth rune')

shopModule:addBuyableItemContainer({'bp health potion'}, 	2000, 7618, 45, 1, 		'bp health potion')
shopModule:addBuyableItemContainer({'bp mana potion'}, 		2001, 7620, 50, 1, 		'bp mana potion')
shopModule:addBuyableItemContainer({'bp strong health'}, 	2000, 7588, 100, 1, 		'bp strong health potion')
shopModule:addBuyableItemContainer({'bp strong mana'}, 		2001, 7589, 80, 1, 		'bp strong mana potion')
shopModule:addBuyableItemContainer({'bp great health'}, 	2000, 7591, 190, 1, 		'bp great health potion')
shopModule:addBuyableItemContainer({'bp great mana'}, 		2001, 7590, 120, 1, 		'bp great mana potion')
shopModule:addBuyableItemContainer({'bp great spirit'}, 	1988, 8472, 190, 1, 		'bp great spirit potion')
shopModule:addBuyableItemContainer({'bp ultimate health'}, 	2000, 8473, 310, 1, 		'bp ultimate health potion')

shopModule:addBuyableItem({'wand of vortex', 'vortex'}, 2190, 500, 'wand of vortex')
shopModule:addBuyableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 1000, 'wand of dragonbreath')
shopModule:addBuyableItem({'wand of decay', 'decay'}, 2188, 5000, 'wand of decay')
shopModule:addBuyableItem({'wand of draconia', 'draconia'}, 8921, 7500, 'wand of draconia')
shopModule:addBuyableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 10000, 'wand of cosmic energy')
shopModule:addBuyableItem({'wand of inferno', 'inferno'}, 2187, 15000, 'wand of inferno')
shopModule:addBuyableItem({'wand of starstorm', 'starstorm'}, 8920, 18000, 'wand of starstorm')
shopModule:addBuyableItem({'wand of voodoo', 'voodoo'}, 8922, 22000, 'wand of voodoo')

shopModule:addBuyableItem({'snakebite rod', 'snakebite'}, 2182, 500, 'snakebite rod')
shopModule:addBuyableItem({'moonlight rod', 'moonlight'}, 2186, 1000, 'moonlight rod')
shopModule:addBuyableItem({'necrotic rod', 'necrotic'}, 2185, 5000, 'necrotic rod')
shopModule:addBuyableItem({'northwind rod', 'northwind'}, 8911, 7500, 'northwind rod')
shopModule:addBuyableItem({'terra rod', 'terra'}, 2181, 10000, 'terra rod')
shopModule:addBuyableItem({'hailstorm rod', 'hailstorm'}, 2183, 15000, 'hailstorm rod')
shopModule:addBuyableItem({'springsprout rod', 'springsprout'}, 8912, 18000, 'springsprout rod')
shopModule:addBuyableItem({'underworld rod', 'underworld'}, 8910, 22000,  'underworld rod')

shopModule:addSellableItem({'wand of vortex', 'vortex'}, 2190, 500, 'wand of vortex')
shopModule:addSellableItem({'wand of dragonbreath', 'dragonbreath'}, 2191, 1000, 'wand of dragonbreath')
shopModule:addSellableItem({'wand of decay', 'decay'}, 2188, 5000, 'wand of decay')
shopModule:addSellableItem({'wand of draconia', 'draconia'}, 8921, 7500, 'wand of draconia')
shopModule:addSellableItem({'wand of cosmic energy', 'cosmic energy'}, 2189, 10000, 'wand of cosmic energy')
shopModule:addSellableItem({'wand of inferno', 'inferno'},2187, 15000, 'wand of inferno')
shopModule:addSellableItem({'wand of starstorm', 'starstorm'}, 8920, 18000, 'wand of starstorm')
shopModule:addSellableItem({'wand of voodoo', 'voodoo'}, 8922, 22000, 'wand of voodoo')

shopModule:addSellableItem({'snakebite rod', 'snakebite'}, 2182, 500,'snakebite rod')
shopModule:addSellableItem({'moonlight rod', 'moonlight'}, 2186, 1000,   'moonlight rod')
shopModule:addSellableItem({'necrotic rod', 'necrotic'}, 2185, 5000, 'necrotic rod')
shopModule:addSellableItem({'northwind rod', 'northwind'}, 8911, 7500, 'northwind rod')
shopModule:addSellableItem({'terra rod', 'terra'}, 2181, 10000, 'terra rod')
shopModule:addSellableItem({'hailstorm rod', 'hailstorm'}, 2183, 15000, 'hailstorm rod')
shopModule:addSellableItem({'springsprout rod', 'springsprout'}, 8912, 18000, 'springsprout rod')
shopModule:addSellableItem({'underworld rod', 'underworld'}, 8910, 22000, 'underworld rod')


function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
	return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

local items = {[1] = 2190, [2] = 2182, [5] = 2190, [6] = 2182}
if(msgcontains(msg, 'first rod') or msgcontains(msg, 'first wand')) then
	if(isSorcerer(cid) or isDruid(cid)) then
		if(getPlayerStorageValue(cid, 30002) == -1) then
			selfSay('So you ask me for a {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '} to begin your advanture?', cid)
			talkState[talkUser] = 1
		else
			selfSay('What? I have already gave you one {' .. getItemNameById(items[getPlayerVocation(cid)]) .. '}!', cid)
		end
	else
		selfSay('Sorry, you aren\'t a druid either a sorcerer.', cid)
	end
elseif(msgcontains(msg, 'yes')) then
	if(talkState[talkUser] == 1) then
		doPlayerAddItem(cid, items[getPlayerVocation(cid)], 1)
		selfSay('Here you are young adept, take care yourself.', cid)
		setPlayerStorageValue(cid, 30002, 1)
	end
	talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
	selfSay('Ok then.', cid)
	talkState[talkUser] = 0
end

return true
end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

___________________________________________________________________________

 

.Rashid igual ao da cipsoft:

Rashid.gif

Rashid.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Rashid" script="data/npc/scripts/Rashid.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="146" head="115" body="101" legs="123" feet="115" addons="2"/>
</npc>

Rashid.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

shopModule:addSellableItem({'dragon scale mail'}, 2492, 40000, 1, 'dragon scale mail')
shopModule:addSellableItem({'dwarven armor'}, 2503, 30000, 1, 'dwarven armor')
shopModule:addSellableItem({'glacier rope'}, 7897, 11000, 1, 'glacier rope')
shopModule:addSellableItem({'golden armor'}, 2466, 20000, 1, 'golden armor')
shopModule:addSellableItem({'hibiscus dress'}, 8873, 3000, 1, 'hibiscus dress')
shopModule:addSellableItem({'leopard armor'}, 3968, 1000, 1, 'leopard armor')
shopModule:addSellableItem({'lightning robe'}, 7898, 11000, 1, 'lightning robe')
shopModule:addSellableItem({'magma coat'}, 7899, 11000, 1, 'magma coat')
shopModule:addSellableItem({'mammoth fur cape'}, 7463, 6000, 1, 'mammoth fur cape')
shopModule:addSellableItem({'paladin armor'}, 8891, 15000, 1, 'paladin armor')
shopModule:addSellableItem({'pirate shirt'}, 6095, 500, 1, 'pirate shirt')
shopModule:addSellableItem({'skullcracker armor'}, 8889, 18000, 1, 'skullcracker armor')
shopModule:addSellableItem({'terra mantle'}, 7884, 11000, 1, 'terra mantle')

shopModule:addSellableItem({'glacier kilt'}, 7896, 11000, 1, 'glacier kilt')
shopModule:addSellableItem({'ligtning legs'}, 7895, 11000, 1, 'lightning legs')
shopModule:addSellableItem({'magma legs'}, 7894, 11000, 1, 'magma legs')
shopModule:addSellableItem({'mammoth fur short'}, 7464, 850, 1, 'mammoth fur shorts')
shopModule:addSellableItem({'pirate knee breeches'}, 5918, 200, 1, 'pirate knee breeches')
shopModule:addSellableItem({'terra legs'}, 7885, 11000, 1, 'terra legs')

shopModule:addSellableItem({'bone shield'}, 2541, 80, 1, 'bone shield')
shopModule:addSellableItem({'dark shield'}, 2521, 400, 1, 'dark shield')
shopModule:addSellableItem({'demon shield'}, 2520, 30000, 1, 'demon shield')
shopModule:addSellableItem({'medusa shield'}, 2536, 9000, 1, 'medusa shield')
shopModule:addSellableItem({'nore shield'}, 7460, 1500, 1, 'norse shield')
shopModule:addSellableItem({'scarab shield'}, 2540, 2000, 1, 'scarab shield')
shopModule:addSellableItem({'spellbook of enlightenment'}, 4000, 8900, 1, 'spellbook of enlightenment')
shopModule:addSellableItem({'tortoise shield'}, 6131, 150, 1, 'tortoise shield')

shopModule:addSellableItem({'beholder helmet'}, 3972, 7500, 1, 'beholder helmet')
shopModule:addSellableItem({'devil helmet'}, 2462, 1000, 1, 'devil helmet')
shopModule:addSellableItem({'glacier mask'}, 7902, 2500, 1, 'glacier mask')
shopModule:addSellableItem({'krimhorn helmet'}, 7461, 200, 1, 'krimhorn helmet')
shopModule:addSellableItem({'lightning headband'}, 7901, 2500, 1, 'lightning headband')
shopModule:addSellableItem({'magma monocle'}, 7900, 2500, 1, 'magma monocle')
shopModule:addSellableItem({'pirate hat'}, 6096, 1000, 1, 'pirate hat')
shopModule:addSellableItem({'ragnir helmet'}, 7462, 400, 1, 'ragnir helmet')
shopModule:addSellableItem({'skull helmet'}, 5741, 40000, 1, 'skull helmet')
shopModule:addSellableItem({'terra hood'}, 7903, , 1, 'terra hood')

shopModule:addSellableItem({'crocodile boots'}, 3892, 1000, 1, 'crocodile boots')
shopModule:addSellableItem({'fur boots'}, 7457, 2000, 1, 'fur boots')
shopModule:addSellableItem({'glacier shoes'}, 7892, 2500, 1, 'glacier shoes')
shopModule:addSellableItem({'lightning boots'}, 7893, 2500, 1, 'lightning boots')
shopModule:addSellableItem({'magma boots'}, 7891, 2500, 1, 'magma boots')
shopModule:addSellableItem({'patched boots'}, 2641, 2000, 1, 'patched boots')
shopModule:addSellableItem({'pirate boots'}, 5462, 3000, 1, 'pirate boots')
shopModule:addSellableItem({'steel boots'}, 2645, 30000, 1, 'steel boots')
shopModule:addSellableItem({'terra boots'}, 7886, 2500, 1, 'terra boots')

shopModule:addSellableItem({'amber staff'}, 7426, 8000, 1, 'amber staff')
shopModule:addSellableItem({'beatslayer axe'}, 3962, 1500, 1, 'beatslayer axe')
shopModule:addSellableItem({'brutetamer's staff'}, 7379, 1500, 1, 'brutetamer's staff')
shopModule:addSellableItem({'chaos mace'}, 7427, 12000, 1, 'chaos mace')
shopModule:addSellableItem({'cranial basher'}, 7415, 30000, 1, 'cranial basher')
shopModule:addSellableItem({'crystal sword'}, 7449, 600, 1, 'crystal sword')
shopModule:addSellableItem({'daramanian mace'}, 2439, 110, 1, 'daramanian mace')
shopModule:addSellableItem({'daramanian waraxe'}, 2440, 1000, 1, 'daramanian waraxe')
shopModule:addSellableItem({'demonrage sword'}, 7382, 36000, 1, 'demonrage sword')
shopModule:addSellableItem({'diamond sceptre'}, 7387, 3000, 1, 'diamond sceptre')
shopModule:addSellableItem({'dragon slayer'}, 7402, 15000, 1, 'dragon slayer')
shopModule:addSellableItem({'dragonbone staff'}, 7430, 3000, 1, 'dragonbone staff')
shopModule:addSellableItem({'dreaded cleaver'}, 7419, 10000, 1, 'dreaded cleaver')
shopModule:addSellableItem({'furry club'}, 7432, 1000, 1, 'furry club')
shopModule:addSellableItem({'guardian halberd'}, 2427, 11000, 1, 'guardian halberd')
shopModule:addSellableItem({'heavy machete'}, 2442, 90, 1, 'heavy machete')
shopModule:addSellableItem({'heroic axe'}, 7389, 30000, 1, 'heroic axe')
shopModule:addSellableItem({'lunar staff'}, 7424, 5000, 1, 'lunar staff')
shopModule:addSellableItem({'mammoth whopper'}, 7381, 300, 1, 'mammoth whopper')
shopModule:addSellableItem({'mercenary sword'}, 7386, 12000, 1, 'mercenary sword')
shopModule:addSellableItem({'mystic blade'}, 7384, 30000, 1, 'mystic blade')
shopModule:addSellableItem({'nightmare blade'}, 7418, 35000, 1, 'nightmare blade')
shopModule:addSellableItem({'noble axe'}, 7456, 6000, 1, 'noble axe')
shopModule:addSellableItem({'ornamented axe'}, , 11000, 1, 'ornamented axe')
shopModule:addSellableItem({'relic sword'}, 7383, 25000, 1, 'relic sword')
shopModule:addSellableItem({'ornamented axe'}, 7411, 11000, 1, 'ornamented axe')
shopModule:addSellableItem({'sapphire hammer'}, 7437, 7000, 1, 'sapphire hammer')
shopModule:addSellableItem({'silver dagger'}, 2402, 500, 1, 'silver dagger')
shopModule:addSellableItem({'taurus mace'}, 7425, 500, 1, 'taurus mace')
shopModule:addSellableItem({'war axe'}, 2454, 9000, 1, 'war axe')
shopModule:addSellableItem({'wyvern fang'}, 7408, 1500, 1, 'wyvern fang')

shopModule:addSellableItem({'earth dragon slayer'}, 7858, 15000, 1, 'dragon slayer')
shopModule:addSellableItem({'energy dragon slayer'}, 7873, 15000, 1, 'dragon slayer')
shopModule:addSellableItem({'fiery dragon slayer'}, 7748, 15000, 1, 'dragon slayer')
shopModule:addSellableItem({'icy dragon slayer'}, 7767, 15000, 1, 'dragon slayer')
shopModule:addSellableItem({'earth mystic blade'}, 7856, 30000, 1, 'mystic blade')
shopModule:addSellableItem({'energy mystic blade'}, 7871, 30000, 1, 'mystic blade')
shopModule:addSellableItem({'fiery mystic blade'}, 7746, 30000, 1, 'mystic blade')
shopModule:addSellableItem({'icy mystic blade'}, 7765, 30000, 1, 'mystic blade')
shopModule:addSellableItem({'earth war axe'}, 2863, 9000, 1, 'war axe')
shopModule:addSellableItem({'energy war axe'}, 2878, 9000, 1, 'war axe')
shopModule:addSellableItem({'fiery war axe'}, 2753, 9000, 1, 'war axe')
shopModule:addSellableItem({'icy war axe'}, 2772, 9000, 1, 'war axe')

shopModule:addSellableItem({'ancient amulet'}, 2142, 200, 1, 'ancient amulet')
shopModule:addSellableItem({'crystal necklace'}, 2125, 400, 1, 'crystal necklace')
shopModule:addSellableItem({'crystal ring'}, 2124, 250, 1, 'crystal ring')
shopModule:addSellableItem({'death ring'}, 6300, 1000, 1, 'death ring')
shopModule:addSellableItem({'demonbone amulet'}, 2136, 32000, 1, 'demonbone amulet')
shopModule:addSellableItem({'emerald bangle'}, 2127, 800, 1, 'emerald bangle')
shopModule:addSellableItem({'golden ring'}, 2179, 8000, 1, 'golden ring')
shopModule:addSellableItem({'platinum amulet'}, 2171, 2500, 1, 'platinum amulet')
shopModule:addSellableItem({'ring of the sky'}, 2123, 30000, 1, 'ring of the sky')
shopModule:addSellableItem({'ruby necklace'}, 2133, 2000, 1, 'ruby necklace')
shopModule:addSellableItem({'scarab amulet'}, 2135, 200, 1, 'scarab amulet')
shopModule:addSellableItem({'silver brooch'}, 2134, 150, 1, 'silver brooch')

shopModule:addSellableItem({'light shovel'}, 5710, 300, 1, 'light shovel')
shopModule:addSellableItem({'doll'},2100 , 200, 1, 'doll')
shopModule:addSellableItem({'pirate voodoo doll'}, 5810, 500, 1, 'pirate voodoo doll')
shopModule:addSellableItem({'voodoo doll'}, 3955, 400, 1, 'voodoo doll')

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

 

Atenção! Eu não pude testa-los ainda! Eu farei isto quando meu OT estiver rodando, mas esses Npcs são basicos e acredito que funcionarão perfeitamente. Eles poder ser muito bem copiados, os npcs podem ser colacados em seu server junto aos npcs basicos. Espero que gostem!

Eles podem ser melhorados assim que me repassarem os bugs. Em poucos dias estarei hostiando meu server, e você podera testar os npcs ;).

 

 

Eu desejo-lhes uma boa sorte com os npcs!

Editado por Albert José
Link para o comentário
Compartilhar em outros sites

.Este é os djinns do tibia Global reunidos em um npc só:

Nah

Nah'Bob.xml

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Nah'Bob" script="data/npc/scripts/Djinn.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="80" head="20" body="30" legs="40" feet="50" addons="0"/>
<parameters>
<parameter key="module_shop" value="3" />
<parameter key="message_greet" value="Hello|PLAYERNAME]! I sell the djinn items. Just ask me for a {trade}." />
	<parameter key="message_farewell" value="Goodbye. Thanks for trading with me |PLAYERNAME|." />
<parameter key="message_walkaway" value="Goodbye." />
</parameters>
</npc>

Djinn.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

shopModule:addBuyableItem({'beholder shield'}, 2518, 7000, 1, 'beholder shield')
shopModule:addBuyableItem({'noble armor'}, 2486, 8000, 1, 'noble armor')
shopModule:addBuyableItem({'spike sword'}, 2383, 8000, 1, 'spike sword')
shopModule:addBuyableItem({'war hammer'}, 2391, 10000, 1, 'war hammer')

shopModule:addSellableItem({'beholder shield'}, 2518, 1200, 1, 'beholder shield')
shopModule:addSellableItem({'crown shield'}, 2519, 8000, 1, 'crown shield')
shopModule:addSellableItem({'dragon shield'}, 2516, 4000, 1, 'dragon shield')
shopModule:addSellableItem({'guardian shield'}, 2515, 2000, 1, 'guardian shield')
shopModule:addSellableItem({'phoenix shield'}, 2539, 16000, 1, 'phoenix shield')

shopModule:addSellableItem({'blue robe'}, 2656, 10000, 1, 'blue rope')
shopModule:addSellableItem({'crown armor'}, 2487, 12000, 1, 'crown armor')
shopModule:addSellableItem({'noble armor'}, 2486, 900, 1, 'noble armor')

shopModule:addSellableItem({'boots of haste'}, 2195, 30000, 1, 'boots of haste')

shopModule:addSellableItem({'broad sword'}, 2413, 500, 1, 'broad sword')
shopModule:addSellableItem({'dragon lance'}, 2414, 9000, 1, 'dragon lance')
shopModule:addSellableItem({'fire axe'}, 2432, 8000, 1, 'fire axe')
shopModule:addSellableItem({'fire sword'}, 2392, 4000, 1, 'fire sword')
shopModule:addSellableItem({'ice rapier'}, 2396, 1000, 1, 'ice rapier')
shopModule:addSellableItem({'obsidian lance'}, 2425, 500, 1, 'obsidian lance')
shopModule:addSellableItem({'spike sword'}, 2383, 1000, 1, 'spike sword')
shopModule:addSellableItem({'war hammer'}, 2391, 1200, 1, 'war hammer')

shopModule:addSellableItem({'crown helmet'}, 2491, 2500, 1, 'crown helmet')
shopModule:addSellableItem({'crusader helmet'}, 2497, 6000, 1, 'crusader helmet')
shopModule:addSellableItem({'royal helmet'}, 2498, 30000, 1, 'royal helmet')

shopModule:addSellableItem({'crown legs'}, 2488, 12000, 1, 'crown legs')

shopModule:addSellableItem({'earth spike sword'}, 7854, 1000, 1, 'spike sword')
shopModule:addSellableItem({'energy spike sword'}, 7869, 1000, 1, 'spike sword')
shopModule:addSellableItem({'fiery spike sword'}, 7744, 1000, 1, 'spike sword')
shopModule:addSellableItem({'icy spike sword'}, 7763, 1000, 1, 'spike sword')
shopModule:addSellableItem({'earth war hammer'}, 7868, 1200, 1, 'war hammer')
shopModule:addSellableItem({'energy war hammer'}, 7883, 1200, 1, 'war hammer')
shopModule:addSellableItem({'fiery war hammer'}, 7758, 1200, 1, 'war hammer')
shopModule:addSellableItem({'icy war hammer'}, 7777, 1200, 1, 'war hammer')

shopModule:addSellableItem({'wand of vortex'}, 2190, 100, 1, 'wand of vortex')
shopModule:addSellableItem({'wand of dragonbreath'}, 2191, 200, 1, 'wand of dragonbreath')
shopModule:addSellableItem({'wand of decay'}, 2188, 1000, 1, 'wand of decay')
shopModule:addSellableItem({'wand of draconia'}, 8921, 1500, 1, 'wand of draconia')
shopModule:addSellableItem({'wand of cosmic energy'}, 2189, 2000, 1, 'wand of casmic energy')
shopModule:addSellableItem({'wand of inferno'}, 2187, 3000, 1, 'wand of inferno')
shopModule:addSellableItem({'wand of starstorm'}, 8920, 3600, 1, 'wand of starstorm')
shopModule:addSellableItem({'wand of voodoo'}, 8922, 4400, 1, 'wand of voodoo')

shopModule:addSellableItem({'life crystal'}, 2177, 50, 1, 'life crystal')
shopModule:addSellableItem({'magic light wand'}, 2162, 35, 1, 'magic light wand')
shopModule:addSellableItem({'mind stone'}, 2178, 100, 1, 'mind stone')
shopModule:addSellableItem({'orb'}, 2176, 750, 1, 'orb')

shopModule:addBuyableItem({'magic light wand'}, 2162, 120, 1, 'magic light wand')

shopModule:addSellableItem({'dragon hammer'}, 2434, 2000, 1, 'dragon hammer')
shopModule:addSellableItem({'giant sword'}, 2393, 17000, 1, 'giant sword')
shopModule:addSellableItem({'knight axe'}, 2430, 2000, 1, 'knight axe')
shopModule:addSellableItem({'poison dagger'}, 2411, 50, 1, 'poison dagger')
shopModule:addSellableItem({'scimitar'}, 2419, 150, 1, 'scimitar')
shopModule:addSellableItem({'serpent sword'}, 2409, 900, 1, 'serpent sword')
shopModule:addSellableItem({'skull staff'}, 2436, 6000, 1, 'skull staff')

shopModule:addSellableItem({'dark armor'}, 2489, 400, 1, 'dark armor')
shopModule:addSellableItem({'knight armor'}, 2476, 5000, 1, 'knight armor')
shopModule:addSellableItem({'dark helmet'}, 2490, 250, 1, 'dark helmet')
shopModule:addSellableItem({'mystic turban'}, 2663, 150, 1, 'mystic turban')
shopModule:addSellableItem({'strange helmet'}, 2479, 500, 1, 'strange helmet')
shopModule:addSellableItem({'warrior helmet'}, 2475, 5000, 1, 'warrior helmet')

shopModule:addSellableItem({'knight legs'}, 2477, 5000, 1, 'knight legs')

shopModule:addSellableItem({'ancient shield'}, 2532, 900, 1, 'ancient shield')
shopModule:addSellableItem({'black shield'}, 2529, 800, 1, 'black shield')
shopModule:addSellableItem({'tower shield'}, 2528, 8000, 1, 'tower shield')
shopModule:addSellableItem({'vampire shield'}, 2534, 15000, 1, 'vamire shield')

shopModule:addBuyableItem({'ice rapier'}, 2396, 5000, 1, 'ice rapier')
shopModule:addBuyableItem({'serpent sword'}, 2409, 6000, 1, 'serpent sword')
shopModule:addBuyableItem({'dark armor'}, 2489, 1500, 1, 'dark armor')
shopModule:addBuyableItem({'dark helmet'}, 2490, 1000, 1, 'dark helmet')
shopModule:addBuyableItem({'ancient shield'}, 2532, 5000, 1, 'ancient shield')

shopModule:addSellableItem({'snakebite rod'}, 2182, 100, 1, 'snakebite rod')
shopModule:addSellableItem({'moonlight rod'}, 2186, 200, 1, 'moonlight rod')
shopModule:addSellableItem({'necrotic rod'}, 2185, 1000, 1, 'necrotic rod')
shopModule:addSellableItem({'northwind rod'}, 8911, 1500, 1, 'northwind rod')
shopModule:addSellableItem({'terra rod'}, 2181, 2000, 1, 'terra rod')
shopModule:addSellableItem({'hailstorm rod'}, 2183, 3000, 1, 'hailstorm rod')
shopModule:addSellableItem({'springsprout rod'}, 8912, 3600, 1, 'springsprout rod')
shopModule:addSellableItem({'underworld rod'}, 8910, 4400, 1, 'underworld rod')

shopModule:addSellableItem({'ankh'}, 2193, 100, 1, 'ankh')
shopModule:addSellableItem({'mysterious fetish'}, 2194, 50, 1, 'mysterious fetish')

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Assim que novos npcs forem adicionados no tópico original eu vou atualizando para vocês!

Estou tentando criar os arquivos bases para os npcs com os looktypes originais! Agradeço a atenção...

Bom Proveito!!!

Editado por Albert José
Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...