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[duvida] Como Fazer As Magias Sair Em Vermelho?


alex008

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to querendo saber como fazer com q as magias ao enves de sair amarelo no defalt, sairem em vermelho, sem aparecer no defalt

 

ja vi muitos OTs com essa função, mais nao axei ela no google nem no xtibia

 

quem puder me ajudar aí eu agradeço.

 

t+

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me add aí pra ve se vc pode me ajudar

alexsndf@hotmail.com

 

 

--Pre-made areas

 

--Waves

AREA_WAVE4 = {

{1, 1, 1, 1, 1},

{0, 1, 1, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 3, 0, 0}

}

 

AREA_SQUAREWAVE5 = {

{1, 1, 1},

{1, 1, 1},

{1, 1, 1},

{0, 1, 0},

{0, 3, 0}

}

 

--Diagonal waves

AREADIAGONAL_WAVE4 = {

{0, 0, 0, 0, 1, 0},

{0, 0, 0, 1, 1, 0},

{0, 0, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 0},

{0, 0, 0, 0, 0, 3}

}

 

AREADIAGONAL_SQUAREWAVE5 = {

{1, 1, 1, 0, 0},

{1, 1, 1, 0, 0},

{1, 1, 1, 0, 0},

{0, 0, 0, 1, 0},

{0, 0, 0, 0, 3}

}

 

--Beams

AREA_BEAM1 = {

{3}

}

 

AREA_BEAM5 = {

{1},

{1},

{1},

{1},

{3}

}

 

AREA_BEAM7 = {

{1},

{1},

{1},

{1},

{1},

{1},

{3}

}

 

--Diagonal Beams

AREADIAGONAL_BEAM5 = {

{1, 0, 0, 0, 0},

{0, 1, 0, 0, 0},

{0, 0, 1, 0, 0},

{0, 0, 0, 1, 0},

{0, 0, 0, 0, 3}

}

 

AREADIAGONAL_BEAM7 = {

{1, 0, 0, 0, 0, 0, 0},

{0, 1, 0, 0, 0, 0, 0},

{0, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 0},

{0, 0, 0, 0, 0, 1, 0},

{0, 0, 0, 0, 0, 0, 3}

}

 

--Circles

AREA_CIRCLE2X2 = {

{0, 1, 1, 1, 0},

{1, 1, 1, 1, 1},

{1, 1, 3, 1, 1},

{1, 1, 1, 1, 1},

{0, 1, 1, 1, 0}

}

 

AREA_CIRCLE3X3 = {

{0, 0, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 3, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 0, 0}

}

 

-- Crosses

AREA_CROSS1X1 = {

{0, 1, 0},

{1, 3, 1},

{0, 1, 0}

}

 

AREA_CROSS5X5 = {

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}

}

 

AREA_CROSS6X6 = {

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}

}

 

--Squares

AREA_SQUARE1X1 = {

{1, 1, 1},

{1, 3, 1},

{1, 1, 1}

}

 

-- Walls

AREA_WALLFIELD = {

{1, 1, 3, 1, 1}

}

 

AREADIAGONAL_WALLFIELD = {

{0, 0, 0, 0, 1},

{0, 0, 0, 1, 1},

{0, 1, 3, 1, 0},

{1, 1, 0, 0, 0},

{1, 0, 0, 0, 0},

}

 

-- Spells-only arrays

 

--This HUGE array contains all corpses of the game, until protocol 8.0

-- It is used on animate dead rune and on undead legion spell. No unmoveable corpses are there.

CORPSES = {

2806,2807,2808,2809,2810,2811,2812,2813,2814,2815,2816,2817,2818,2819,2820,2821,

2822,2823,

2824,2825,2826,2827,2828,2829,2830,2831,2832,2833,2834,2835,2836,2837,2838,2839,

2840,2841,

2842,2843,2844,2845,2846,2847,2848,2849,2850,2851,2852,2853,2854,2855,2856,2857,

2858,2859,

2879,2880,2881,2882,2883,2884,2885,2886,2887,2888,2889,2890,2891,2892,2893,2894,

2895,2896,

2897,2898,2899,2900,2901,2902,2903,2904,2905,2906,2907,2908,2909,2910,2911,2912,

2913,2914,

2915,2916,2917,2918,2919,2920,2921,2922,2923,2924,2925,2926,2927,2928,2929,2930,

2931,2932,

2933,2934,2935,2936,2937,2938,2939,2940,2941,2942,2943,2944,2945,2946,2947,2948,

2949,2950,

2951,2952,2953,2954,2955,2956,2957,2958,2959,2960,2961,2962,2963,2964,2965,2966,

2967,2968,

2969,2970,2971,2972,2973,2974,2975,2976,2977,2978,2979,2980,2981,2982,2983,2984,

2985,2986,

2987,2988,2989,2990,2991,2992,2993,2994,2995,2996,2997,2998,2999,3000,3001,3002,

3003,3004,

3005,3006,3007,3008,3009,3010,3011,3012,3013,3014,3015,3016,3017,3018,3019,3020,

3021,3022,

3023,3024,3025,3026,3027,3028,3029,3030,3031,3032,3033,3034,3035,3036,3037,3038,

3039,3040,

3041,3042,3043,3044,3045,3046,3047,3048,3049,3050,3051,3052,3053,3054,3055,3056,

3057,3058,

3059,3060,3061,3062,3063,3064,3065,3066,3067,3068,3069,3070,3071,3072,3073,3074,

3075,3076,

3077,3078,3079,3080,3081,3082,3083,3084,3085,3086,3087,3088,3089,3090,3091,3092,

3093,3094,

3095,3096,3097,3098,3099,3100,3101,3102,3103,3104,3105,3106,3107,3108,3109,3110,

3111,3112,

3113,3114,3115,3116,3117,3118,3119,3120,3121,3128,3129,3130,3131,3132,3133,3134,

4252,4253,

4254,4255,4256,4257,4258,4259,4260,4261,4262,4263,4264,4265,4266,4267,4268,4269,

4270,4271,

4272,4273,4274,4275,4276,4277,4278,4279,4280,4281,4282,4283,4284,4285,4286,4287,

4288,4289,

4290,4291,4292,4293,4294,4295,4296,4297,4298,4299,4300,4301,4302,4303,4304,4305,

4306,4307,

4308,4309,4310,4311,4312,4313,4314,4315,4316,4317,4318,4319,4320,4321,4322,4323,

4324,4325,

4326,4327,5522,5523,5524,5525,5526,5527,5528,5529,5530,5531,5532,5533,5534,5535,

5536,5537,

5538,5540,5541,5542,5565,5566,5567,5568,5625,5626,5627,5628,5629,5630,5666,5667,

5668,5688,

5689,5690,5727,5728,5729,5762,5765,5766,5767,5931,5932,5933,5934,5935,5936,5965,

6022,6082,

6083,6084,6303,6304,6305,6307,6308,6309,6310,6313,6314,6315,6317,6318,6319,6321,

6322,6323,

6325,6326,6327,6328,6329,6330,6333,6334,6335,6337,6338,6339,6341,6342,6343,6345,

6346,6347,

6349,6350,6351,6355,6365,6366,6367,6520,6521,6522,6560,7092,7093,7094,7256,7257,

7258,7283,

7284,7285,7317,7318,7319,7321,7322,7323,7325,7326,7328,7329,7331,7332,7333,7335,

7336,7337,

7339,7340,7341,7345,7346,7347,7623,7624,7625,7626,7627,7629,7630,7631,7638,7639,

7640,7741,

7742,7743,7848,7849,7908,7927,7928,7929,7931,7970,7971,8272}

 

-- This array contains all destroyable field items

FIELDS = {1487,1488,1489,1490,1491,1492,1493,1494,1495,1496,1500,1501,1502,1503,1504}

Editado por alex0007
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Uhm, não existe nenhuma function aí de spells que possa ser editada, poste seu data/global.lua.

 

Se eu não achar no data/global.lua, só recompilando o seu distro, ou seja, mexendo nas sources / c++.

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