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Tudo que gornicki postou
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Muito Bom Imagem Linda ma entrada....
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Nao gostei nao.... tente fazer mais efeitos e menos campos.... use mais sua criatividade...
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ty em breve estarei postando novas magias...... mais criativas mais efeitos...
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Mudei os Efeitos...... local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 29) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.08, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 30) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 29) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 28) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 30) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0} } local arr2 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 0} } local arr3 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local arr4 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 2, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 0} } local arr5 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local arr6 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 2, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 600, parameters) addEvent(onCastSpell3, 1200, parameters) addEvent(onCastSpell4, 1800, parameters) addEvent(onCastSpell5, 2400, parameters) addEvent(onCastSpell6, 3000, parameters) end Espero q gostem
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Bom gente resolvir fazer uma magia homenageando o Xtibia vamos lah: Abra um arquivo lua renomeie com o nome xtibia, apague seu conteudo e insira o seguinte: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 18) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.08, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 7) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 5) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 4) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 36) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0} } local arr2 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 0} } local arr3 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local arr4 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 2, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 1, 0, 0} } local arr5 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local arr6 = { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 1, 2, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 1300, parameters) addEvent(onCastSpell4, 1700, parameters) addEvent(onCastSpell5, 2600, parameters) addEvent(onCastSpell6, 3200, parameters) end Pronto agora salve na pasta data/spells/scripts tag: <instant name="Xtibia" words="xtibia" lvl="100" maglv="7" soul="0" mana="100" exhaustion="1" prem="1" enable="1" script="xtibia.lua"><vocation id="8"/></instant> Na tag vcs Editem como qzer..... SS: 1° 2° 3° 4° 5° 6° 100% By me É MEU FAN? use: Minha Matéria Polemica em Mythera Minhas Spells Spell linda4 Efeitos
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Va com deus Amigo :* É MEU FAN? use: Minha Matéria Polemica em Mythera Minhas Spells Spell linda4 Efeitos
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Muito Bom Systema Perfect :smile_positivo: É MEU FAN? use: Minha Matéria Polemica em Mythera Minhas Spells Spell linda4 Efeitos
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Minha 2° Spell Abra um arquivo lua e renomeie com o nome exori cooler (botei esse nome mas n tem nada a ver) apague seu conteudo e ensira o seguinte: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -0.8, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 1) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -0.8, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 20) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -0.8, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 5) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -0.8, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4 } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 0, parameters) addEvent(onCastSpell3, 0, parameters) addEvent(onCastSpell4, 0, parameters) end Pronto Agora salta em data/spells/scripts Agora abra o arquivo xml e insira a seguinte tag em instant spells <instant name="Exori Cooler" words="exori cooler" lvl="100" maglv="7" soul="0" mana="100" exhaustion="1" prem="1" enable="1" script="exori cooler.lua"><vocation id="6"/></instant> SS: Comentarios Plixxxxxx É MEU FAN? use: Minha Matéria Polemica em Mythera Minhas Spells Spell linda4 Efeitos
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Olá... Minha 1° Spell vamos lah.... Abra um Arquivo lua e renomeie com o nome |energy hur| apaguei todo seu conteudo e ponha o seguinte. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 48) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.0, -30, -1.3, 0) local arr = { {1, 1, 1}, {1, 1, 1}, {1, 1, 1}, {0, 1, 0}, {0, 3, 0}, } local arrDiag = { {1, 1, 1, 0, 0}, {1, 1, 0, 0, 0}, {1, 0, 1, 0, 0}, {0, 0, 0, 1, 0}, {0, 0, 0, 0, 3}, } local area = createCombatArea(arr, arrDiag) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Salve o arquivo em data/spells/scripts e pronto... Agora Abra o Arquivo Spells.xm e insira o seguinte: <instant name="Energy Hur" words="exevo energy hur" direction="1" lvl="40" maglv="5" mana="300" soul="0" exhaustion="1" prem="0" enabled="1" script="energy hur.lua"><vocation id="2"/><vocation id="6"/></instant> pronto Spells feita SS: Magia 100% By Me Cya
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NAo estou conseguiindo baixar..... alguem pode passar o link ou postar em outro site de upload plixxxx
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ótimo tuto mas isso é viu mas fika massa mesmo assim tem gente nova q naum conhecia e os cara fi8keum criticando :x
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ótimo parabens
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Hail Xtibia Infelizmente conheci o Xtibia a 3 meses mas AT faz 1 Ano Parabensss ;p
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