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Dantarrix

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Tudo que Dantarrix postou

  1. @up: But they will still can change outfit... What he needs is a script, specific, a creatureevent, onOutfit(cid, old, current), that returns false when you change outfit to one that is not for your vocation...
  2. Well, those are warnings... That means that they wont be a problem for the server, only some house are not going to be houses and some creatures wont be spawned, but nothing more.... If you want to solve the problems, here some solutions: * For monsters: Open Map on RME, search for coordinates on errors, and change Spawn Time of the Spawn Tile to more than 1 second (default and minimun value). * For houses: Search for that houses entry on RME, erase them, and re-create them fixed. Sorry for talking in English...
  3. I like much more /raid command, that is on TFS distribution... Sorry for write in English, I dont know portuguese.... For the ones that dont have /raid command, here it is.... function onSay(cid, words, param, channel) if(param == '') then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.") return true end if(not executeRaid(param)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Could not execute raid. (Raid does not exist or other raid is already running)") return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Raid started.") return true end You only need to say /raid name name is the name of the raid in raids/raids.xml file..... Kind regards... Dantarrix
  4. CAMPEONES!!!!!!! OTRA Y OTRA Y OTRA VEZ!!! DALE UC!!!!
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