Estou com um BUG no exp2.0
Nao sei se esta relacionado mass ...
Tipo quando eu capturo 6 pokemons o 7 se eu capturar ele vem pra minha BAG e nao pro DP e os DP ta tudo configurado tudo certinho.
BUG
SCRIPT
local combats = { --alterado v1.6 \/
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[FIREDAMAGE] = {cor = COLOR_FIRE2},
[BURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[ICEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[BUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[STEELDAMAGE] = {cor = COLOR_STEEL},
[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},
[DARK_EYEDAMAGE] = {cor = COLOR_GHOST},
[SEED_BOMBDAMAGE] = {cor = COLOR_GRASS},
[SACREDDAMAGE] = {cor = COLOR_FIRE2},
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND}
}
--alterado v1.5 tabelas agora estao em lib/configuration.lua
local function sendPlayerDmgMsg(cid, text)
if not isCreature(cid) then return true end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end
local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}
local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6
local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}
function onStatsChange(cid, attacker, type, combat, value)
if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV
if not isCreature(attacker) then --alterado v1.5 cid == attacker
if not isInArray(fixdamages, combat) and combats[combat] then
doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
end
return true
end
local damageCombat = combat
--------------------------------------------------
--alterado v1.6 retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
if cid == attacker then
return true
end
if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
return false
end
return true
end
--------------------------------------------------
if isMonster(cid) then
local valor = value
if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker) * playerDamageReduction
doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v1.6 dano nos npcs
return false
elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
return false
end
end
--------------------------------------------------
if isPlayer(attacker) then
local valor = value
if valor > getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
if combat == COMBAT_PHYSICALDAMAGE then
return false
end
if combat == PHYSICALDAMAGE then
doSendMagicEffect(getThingPos(cid), 3)
doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
end
if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
end
if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
--doPlayerSendTextMessage(attacker, cid, 20, "Seu "..getPokeName(getCreatureSummons(attacker)[1]).." causou "..valor.." de dano no "..getSomeoneDescription(cid)..".")
end
return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) >= 1 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Hmpfg!", 215)
--doMonsterSetTarget(attacker, getCreatureSummons(cid)[1])
--end
return false
end
--if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) <= 0 then
--doSendAnimatedText(getThingPosWithDebug(attacker), "Grrr!", 215)
--doMonsterSetTarget(attacker, cid)
--end
--return true
--end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then
if isSummon(attacker) or isPlayer(attacker) then
if canAttackOther(cid, attacker) == "Cant" then return false end
end
local valor = 0
if combat == COMBAT_PHYSICALDAMAGE then
valor = getOffense(attacker)
else
valor = getSpecialAttack(attacker)
end
valor = valor * playerDamageReduction
valor = valor * math.random(83, 117) / 100
if valor >= getCreatureHealth(cid) then
valor = getCreatureHealth(cid)
end
valor = math.floor(valor)
if valor >= getCreatureHealth(cid) then
if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
setPlayerStorageValue(cid, 6598754, -1)
setPlayerStorageValue(cid, 6598755, -1)
doRemoveCondition(cid, CONDITION_OUTFIT)
doTeleportThing(cid, {x = 1001, y = 1026, z = 14}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false --alterado v1.8
elseif getPlayerStorageValue(cid, 577869) >= 1 then
setPlayerStorageValue(cid, 577869, 0)
doTeleportThing(cid, {x = 1009, y = 1084, z = 14}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
return false
elseif getPlayerStorageValue(cid, 20000) >= 1 then
setPlayerStorageValue(cid, 20000, 0)
setPlayerStorageValue(cid,30,0)
doTeleportThing(cid, {x = 1172, y = 1366, z = 7}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doPlayerSendTextMessage(cid, 20, "Você morreu no Saffari por Favor volte mais tarde!")
return false
elseif getPlayerStorageValue(cid, 20001) >= 1 then
setPlayerStorageValue(cid,20001,0)
doTeleportThing(cid, {x = 1371, y = 1240, z = 7}, false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doRemoveCondition(cid, CONDITION_OUTFIT)
doPlayerSendTextMessage(cid, 20, "You are died in demon room, please come back!")
return false
end
------------------------------------------- ---
if getPlayerStorageValue(cid, 18) >= 1 then
setPlayerStorageValue(cid,18,0)
doRemoveCondition(cid, CONDITION_OUTFIT)
end
------------Saffari----------------------------------
if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 17000, 0)
setPlayerStorageValue(cid, 17001, 0)
setPlayerStorageValue(cid, 63215, -1)
doChangeSpeed(cid, PlayerSpeed)
local item = getPlayerSlotItem(cid, 8)
local btype = getPokeballType(item.itemid)
if #getCreatureSummons(cid) <= 0 then
if isInArray(pokeballs[btype].all, item.itemid) then
doTransformItem(item.uid, pokeballs[btype].off)
doItemSetAttribute(item.uid, "hp", 0)
end
end
end
------------Edited Golden Arena------------------
if getPlayerStorageValue(cid, 22545) == 1 then
if getGlobalStorageValue(22550) == 1 then
doPlayerSendTextMessage(cid, 20, "Você foi o último sobrevivente da Golden Arena! Tome sua recompensa!")
doPlayerAddItem(cid, 2160, getPlayerStorageValue(cid, 22551)*30/4)
doPlayerAddExperience(cid, 1000, getPlayerStorageValue(cid, 22551)*30)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
--setPlayerRecordWaves(cid)
endGoldenArena()
return false --alterado v1.8
else
setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
setPlayerStorageValue(cid, 22545, -1)
doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)
doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*5)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
--setPlayerRecordWaves(cid)
return true
end
end
----------------------------------
if getPlayerSex(cid) == 1 then
local corpse = doCreateItem(3058, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". He was killed by a ".. getCreatureName(attacker) .."")
elseif getPlayerSex(cid) == 0 then
local corpse = doCreateItem(3065, 1, getThingPos(cid))
doDecayItem(corpse)
doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". She was killed by a ".. getCreatureName(attacker) .."")
end
end
doCreatureAddHealth(cid, -valor, 3, 180)
if not isPlayer(cid) then
addEvent(sendPlayerDmgMsg, 5, cid, "Você perdeu "..valor.." em pontos de vida por um attack de "..getSomeoneDescription(attacker)..".")
end
return false
end
--------------------------------------------------
--if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
-- if isPlayer(cid) then
-- return false
-- end
-- if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
-- return false
-- end
--end
---------------------------------------------------
--if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
-- if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
-- return false
-- end
--end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) then
return false --edited monstro nao atacar monstro
end
--------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
doSendMagicEffect(getThingPosWithDebug(cid), 135)
doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
if getCreatureName(cid) == "Wobbuffet" then
doRemoveCondition(cid, CONDITION_OUTFIT)
end
setPlayerStorageValue(cid, 21099, -1) --alterado v1.6
setPlayerStorageValue(cid, 21100, 1)
setPlayerStorageValue(cid, 21101, attacker)
setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
return false
end
end
-------------------------------------------------
local multiplier = 1
if isCreature(cid) then
poketype1 = pokes[getCreatureName(cid)].type --alterado v1.6
poketype2 = pokes[getCreatureName(cid)].type2
end
if not poketype1 or not poketype2 then return false end --alterado v1.6
if getCreatureCondition(cid, CONDITION_INVISIBLE) then
return false
end
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].super, poketype1) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].super, poketype2) then
multiplier = multiplier + 0.5
end
if isInArray(effectiveness[damageCombat].weak, poketype1) then --Edited effetivenes = pxg... ;p
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].weak, poketype2) then
multiplier = multiplier - 0.25
end
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.5
multiplier = 0.5
end --alterado v1.6
end
-- X-Attack --
if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then
local TierArray = {8, 9, 10, 11, 12, 13, 14}
local Tiers = {
[8] = {bonus = AtkBonus1},
[9] = {bonus = AtkBonus2},
[10] = {bonus = AtkBonus3},
[11] = {bonus = AtkBonus4},
[12] = {bonus = AtkBonus5},
[13] = {bonus = AtkBonus6},
[14] = {bonus = AtkBonus7},
}
local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)
local Tier = getItemAttribute(ball.uid, "heldx")
local bonusatk = {}
if isInArray(TierArray, getItemAttribute(ball.uid, "heldx")) then
bonusatk = Tiers[Tier].bonus
else
bonusatk = 1
end
multiplier = multiplier * bonusatk
end
-- X-Attack --
elseif combat == COMBAT_PHYSICALDAMAGE then
if isGhostPokemon(cid) then --alterado v1.3
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --passiva Foresight!!
doSendMagicEffect(getThingPos(cid), 3)
return false
end
end
local cd = getPlayerStorageValue(attacker, conds["Miss"])
local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])
local cd3 = getPlayerStorageValue(attacker, conds["Stun"])
if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
if math.random(1, 100) > 50 then --Edited miss system -- 50% chance de da miss no atk fisico
doSendMagicEffect(getThingPos(cid), 211)
doSendAnimatedText(getThingPos(attacker), "MISS", 215) --alterado v1.5
return false
end
end
end
--------------------------------------------------
local valor = value
if multiplier == 1.5 and poketype2 == "no type" then
multiplier = 2 --alterado v1.6
elseif multiplier == 1.5 and poketype2 ~= "no type" then
multiplier = 1.75
elseif multiplier == 1.25 then --edited effetivines = pxg
multiplier = 1
end
--------------------------------------------------
if isSummon(cid) and isSummon(attacker) then
if getCreatureMaster(cid) == getCreatureMaster(attacker) then
return false
end
if canAttackOther(cid, attacker) == "Cant" then
return false
end
end
valor = valor * multiplier
if isSummon(attacker) then
valor = valor * getHappinessRate(attacker)
else
valor = valor * summonReduction
end
valor = math.floor(valor)
if combat == COMBAT_PHYSICALDAMAGE then
block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
valor = getOffense(attacker) * block
if isInArray(specialabilities["counter"], getCreatureName(cid)) then
if math.random(1, 100) <= 10 then
doCreatureAddHealth(attacker, -valor, 3, 180)
valor = 0
doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
end
end
-- Return --
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
else
-- Return --
if isSummon(cid) and isPlayer(getCreatureMaster(cid)) then
local returnbonus = {}
local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)
local Tiers = {
[15] = {bonus = DmgReturn1},
[16] = {bonus = DmgReturn2},
[17] = {bonus = DmgReturn3},
[18] = {bonus = DmgReturn4},
[19] = {bonus = DmgReturn5},
[20] = {bonus = DmgReturn6},
[21] = {bonus = DmgReturn7},
}
local Tier = getItemAttribute(ball.uid, "heldx")
if Tier and Tier > 14 and Tier < 22 then
returnbonus = math.floor((valor * Tiers[Tier].bonus))
elseif not isInArray(Tiers, Tier) then
returnbonus = 0
end
doCreatureAddHealth(attacker, -returnbonus)
end
-- Return --
valor = valor / getDefense(cid)
end
-------------------------Edited CLAN SYSTEM-----------------------------------
if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") --alterado v1.3
elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then
valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
end
-----------------------------------------------------------------------
---------------------- FEAR / ROAR ------------------------------------
if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado!!
return true
end
--------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v1.6
valor = valor * 0 --alterado v1.5
end
end
end
if damageCombat == GROUNDDAMAGE then
if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
valor = 0 --alterado v1.5
end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)
if p.x == 1 and p.y == 1 and p.z == 10 then
return false
end
if getPlayerStorageValue(cid, 9658783) == 1 then
return false --imune
end
-----------------------------------------------------------------------------
if valor >= getCreatureHealth(cid) then
if isInArray(cannotKill, combat) and isPlayer(cid) then
valor = getCreatureHealth(cid) - 1
else
valor = getCreatureHealth(cid)
end
end
valor = math.floor(valor) --alterado v1.6
------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v1.6
doCreatureAddHealth(cid, amount)
doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65)
end
end
if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
if getPlayerStorageValue(attacker, 95487) >= 1 then
doHeal(attacker, valor)
setPlayerStorageValue(attacker, 95487, -1) --alterado v1.6
end
elseif damageCombat == SEED_BOMBDAMAGE then
doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v1.6
local ret = {}
ret.id = cid
ret.cd = 9
ret.check = getPlayerStorageValue(cid, conds["Silence"])
ret.eff = 39
ret.cond = "Silence"
doCondition2(ret)
end
---------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Golbat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Zubat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Crobat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Golbat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
if getCreatureName(attacker) == "Shiny Zubat" then --alterado v1.4
doCreatureAddHealth(attacker, math.floor(valor))
doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
end
end
--------------------------------------------
valor = math.abs(valor) --alterado v1.9
if isSummon(cid) and valor >= getCreatureHealth(cid) then
onPokeHealthChange(getCreatureMaster(cid), true)
elseif isSummon(cid) then
onPokeHealthChange(getCreatureMaster(cid))
end
if isSummon(attacker) then
if combat == COMBAT_PHYSICALDAMAGE then
doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6
else
doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
end
else
if combat ~= COMBAT_PHYSICALDAMAGE then
doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
else
doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v1.6
end
if isSummon(cid) and valor ~= 0 then
--addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Seu "..getCreatureName(cid).." perdeu "..valor.." de vida pelo attack do "..getSomeoneDescription(attacker)..".")
end
end
if damageCombat == FIREDAMAGE and not isBurning(cid) then
local ret = {}
ret.id = cid
ret.cd = math.random(5, 12)
ret.check = getPlayerStorageValue(cid, conds["Burn"])
ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)
ret.cond = "Burn"
doCondition2(ret)
elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
local ret = {}
ret.id = cid
ret.cd = math.random(6, 15)
ret.check = getPlayerStorageValue(cid, conds["Poison"])
local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)
ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)
ret.cond = "Poison"
doCondition2(ret)
end
--[[---------------CD BAR-----------------------
if isSummon(cid) then
doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")
end ]]
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
if getPlayerStorageValue(cid, 173) >= 1 then
if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
setPlayerStorageValue(cid, 173, -1) --alterado v1.6
doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144)
end
end
end
----------------------------------------PASSIVAS-------------------------------------
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava Counter----------------------------
if passivesChances["Lava"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Lava"][getCreatureName(cid)] then
docastspell(cid, "Lava-Counter")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning Confusion"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning Confusion"][getCreatureName(cid)] then
docastspell(cid, "Stunning Confusion")
end
-----------------------------------------Shock-Counter-----------------------------------
if passivesChances["Shock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Shock"][getCreatureName(cid)] then
docastspell(cid, "Shock-Counter")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then
docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then
docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Bone-Spin ---------------------------------------
if passivesChances["Bone"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Bone"][getCreatureName(cid)] then
docastspell(cid, "Bone-Spin")
end
--------------------------------- Illusion -----------------------------------------
return false
end
Eu queria caso o 7 pokemon for capturado va pra DP normal.
Porem deu este erro no meio do teste nao sei se tem a ver.
Rep+++