Zip Vc removeu a stages é isso? de toda forma obrigado ! Rep+
Como faço caso eu queira editar? é essa parte?
if getPlayerLevel(pk) <= 50 then playerAddExp(party, expTotal * 200) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(party, expTotal * 130) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(party, expTotal * 80) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(party, expTotal * 40) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(party, expTotal * 20) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(party, expTotal * 10) elseif getPlayerLevel(pk) >= 351 then playerAddExp(party, expTotal * 5)
ou essa?
if getPlayerLevel(pk) <= 50 then playerAddExp(pk, math.floor(200 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 51 and getPlayerLevel(pk) <= 75 then playerAddExp(pk, math.floor(130 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 76 and getPlayerLevel(pk) <= 100 then playerAddExp(pk, math.floor(80 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 101 and getPlayerLevel(pk) <= 150 then playerAddExp(pk, math.floor(40 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 151 and getPlayerLevel(pk) <= 250 then playerAddExp(pk, math.floor(20 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 251 and getPlayerLevel(pk) <= 350 then playerAddExp(pk, math.floor(10 * givenexp * getDamageMapPercent(pk, cid))) elseif getPlayerLevel(pk) >= 351 then playerAddExp(pk, math.floor(5 * givenexp * getDamageMapPercent(pk, cid))) return true end end