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\Mattheus ~*

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  1. Achei bem legal os formatos mais faltou mais uns efeitos pra ficar excelente .. Bom, Parabéns .. Abraços.
  2. Perfect Cell Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Perfect Cell.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Perfect Cell" nameDescription="a Perfect Cell" race="blood" species="fire" experience="90000" speed="650" manacost="0"> <health now="90000" max="90000"/> <look type="299" corpse="8951"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-60000" max="-99999"/> <attack name="Great Energy Beam" interval="5000" chance="20" min="-60000" max="-99999"/> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="0" max="0"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Haha Esse e o meu jogo!"/> <voice sentence="Haha Esse e o meu jogo!"/> </voices> <loot> <item id="2523" countmax="100" chance1="100000" chancemax="0"/> <item id="8922" countmax="25" chance1="100000" chancemax="0"/> <item id="8910" chance="1000"/> <item id="7591" chance="5000"/> <item id="7590" chance="5000"/> <item id="2447" chance="1333"/> <item id="7382" chance="1333"/> <item id="2157" countmax="1" chance1="8000" chancemax="0"/> <item id="5880" chance="100000"/> <item id="2514" chance="500"/> <item id="2432" chance="1538"/> <item id="2472" chance="1000"/> <item id="2004" chance="100000"> <inside> <item id="2678" countmax="3" chance1="10000" chancemax="0"/> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2151" countmax="4" chance1="4000" chancemax="0"/> <item id="2462" chance="555"/> <item id="2539" chance="3000"/> <item id="2542" chance="3000"/> <item id="2149" countmax="3" chance1="1428" chancemax="0"/> <item id="2171" chance="1333"/> <item id="2387" chance="6666"/> <item id="2470" chance="1200"/> <item id="2520" chance="666"/> <item id="2418" chance="833"/> <item id="2377" chance="3333"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Perfect Cell" file="Demons/Perfect Cell.xml"/> ScreenShot:
  3. Achei um Monstro bem desenvolvido .. Loots bons regulares .. Naada
  4. Vá em data\spells ai depois vá em Spells.xml . Abra com bloco de notas .. Bota a magia que quiser lá .. Se for com as Minhas: Abraços .
  5. @ LordKingston Achei um monstro desenvolvido mais 3 Demons, 3 Bog Raider e 2 Fury não seria muito forte para um monster com 3900 . Você poderia botar a Exp maior pois só 3 Demons equivale a 18k de Exp . Abraços .
  6. Naada não Rubinho .. Estou aqui para ajudar e ajudar todos que possivel Abraços .
  7. Nossa cara, aquele Dp Fico Perfeito .. Poderia até botar no Global Cara Parabéns, você eh um Otimo Designer e um Excelente Mapper . Abraços, vlw pelas Dicas .
  8. Claaro que não estou pra isso .. Vlw pelo Coment . Abraços .
  9. Nossa cara fico Foodastico Vlw mesmo Abraços .
  10. @ Bagango Isso pode se considera Flood . Reportado :button_cancel: @Topic Obrigado . Abraços .
  11. Faala ai Mano, O Tópico ja ta Fixo então vamos ao Monster .. Warrizard Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Warrizard.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Warrizard" nameDescription="a Warrizard" race="blood" experience="4200" speed="260" manacost="0"> <health now="2500" max="2500"/> <look type="113" head="20" body="30" legs="40" feet="50" corpse="4251"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="60"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-350" max="-500"/> <attack name="Poison Arrow" interval="2000" chance="80" min="-350" max="-500"/> <attack name="poisonfield" interval="1000" chance="20" range="1"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="poff"/> </attack> </attacks> <defenses armor="25" defense="30"> <defense name="healing" interval="1000" chance="100" min="200" max="350"> </defense> </defenses> <elements> <element firePercent="100"/> <element icePercent="40"/> <element holyPercent="40"/> <element deathPercent="-20"/> <element energyPercent="-20"/> <element earthPercent="-15"/> <element physicalPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity poison="1"/> </immunities> <voices interval="1000" chance="10"> <voice sentence="Sleessshh..."/> <voice sentence="Ksss Sleesshh"/> </voices> <loot> <item id="2545" countmax="40" chance1="20000" chancemax="0"/> <item id="2456" countmax="100" chance1="100000" chancemax="0"/> <item id="2401" chance="8000"/> <item id="2389" chance="8000"/> <item id="2148" chance="8000"/> <item id="2666" chance="8000"/> <item id="2789" chance="8000"/> <item id="3961" chance="2500"/> <item id="7368" chance="3500"/> <item id="2476" chance="3500"/> <item id="2457" chance="25000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> − <item id="2004" chance="100000"> − <inside> <item id="2149" countmax="6" chance1="100000" chancemax="0"/> <item id="2477" chance="4500"/> <item id="2182" countmax="3" chance1="8000" chancemax="8000"/> <item id="2181" chance="6000"/> <item id="2409" chance="7000"/> <item id="8601" chance="15000"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Warrizard" file="Demons/Warrizard.xml"/> ScreenShot's: Abraços
  12. Faala ai Galera, Queria um Slogan para meu Tópico que pego fixo ù.u Com o Título Creator de Monsters .. Tema: Vocês escolhem .. Quero um em pé .. Assim: _______________ | | | | | | | | | | | | | | | | | | --------------------- Abraços, Bjunda .
  13. Você postou na seção errada . A Seção certa séria Dúvidas Sobre Scripts . Reportado :button_cancel: Abraços.
  14. Ok .. Vlw ai, se quiser poder usar a FanBar ;D Abraços .
  15. Faala ai Gaalera XTibiana .. Galéra quero agradescer a toodos vocês por tornar esse Tópico fixo .. Obrigado a toodos . ( Ù.u Topico Fixo ) Toodos os 3 Monsters Feito Halugi: Halugi Feito .Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Halugi.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Halugi" nameDescription="a Halugi" race="blood" experience="3000" speed="260" manacost="10000"> <health now="1900" max="1900"/> <look type="73" head="20" body="30" legs="40" feet="50" corpse="6080"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-120" max="-420"/> </attacks> <defenses armor="50" defense="55"> <defense name="healing" interval="2000" chance="15" min="100" max="200"> </defense> </defenses> <elements> <element physicalPercent="25"/> <element icePercent="-15"/> </elements> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Haha, sua mae bate mais forte" yell="1"/> <voice sentence="Ui biba loca" yell="1"/> </voices> <loot> <item id="2647" chance="10000"/> <item id="2148" countmax="70" chance1="100000" chancemax="0"/> <item id="2391" chance="5000"/> <item id="2377" chance="6000"/> <item id="0" chance="10000"/> <item id="0" chance="12000"/> <item id="0" chance="10000"/> <item id="0" chance="6666"/> <item id="2666" countmax="6" chance1="20000" chancemax="0"/> <item id="0" countmax="1" chance1="5000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="2463" chance="10000"/> <item id="2392" chance="2000"/> <item id="2490" chance="7000"/> <item id="2401" chance="8000"/> <item id="2120" chance="10000"/> <item id="2554" chance="10000"/> <item id="2148" countmax="100" chance1="20000" chancemax="0"/> <item id="2430" chance="3000"/> <item id="2164" chance="5000"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto dentro: <monster name="Halugi" file="Demons/Halugi.xml"/> ScreenShot's: Majin Buu: Majin Buu Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Majin Buu.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Majin Buu" nameDescription="a Majin Buu" race="blood" experience="5500" speed="500" manacost="0"> <health now="9000" max="9000"/> <look type="128" head="92" body="92" legs="0" feet="92" corpse="6081"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="60"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-5000" max="-10000"/> </attacks> <defenses armor="25" defense="30"> <defense name="healing" interval="1000" chance="100" min="0" max="0"> </defense> </defenses> <elements> <element firePercent="100"/> <element icePercent="40"/> <element holyPercent="40"/> <element deathPercent="-20"/> <element energyPercent="-20"/> <element earthPercent="-15"/> <element physicalPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="1000" chance="10"> <voice sentence="Vou te comeer...Literalmente!"/> </voices> <loot> <item id="8922" countmax="25" chance1="100000" chancemax="0"/> <item id="8910" chance="10000"/> <item id="2491" chance="3333"/> <item id="2466" countmax="1" chance1="25000" chancemax="0"/> <item id="0" countmax="1" chance1="2500" chancemax="0"/> <item id="0" chance="8888"/> -- BOTE O ITEN QUE QUISER <item id="0" chance="100000"> -- BOTE O ITEN QUE QUISER <inside> <item id="0" chance="600"/> -- BOTE O ITEN QUE QUISER <item id="0" chance="1333"/> -- BOTE O ITEN QUE QUISER <item id="0" countmax="1" chance1="12000" chancemax="0"/> <item id="0" chance="1900"/> -- BOTE O ITEN QUE QUISER <item id="0" chance="1800"/> -- BOTE O ITEN QUE QUISER </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Majin Buu" file="Demons/Majin Buu.xml"/> ScreenShot: Vegeta: Vegeta Feito .Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Vegeta.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Vegeta" nameDescription="a Vegeta" race="blood" experience="99999" speed="650" manacost="0"> <health now="50000" max="50000"/> <look type="289" head="79" body="88" legs="88" feet="88" corpse="6081"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="60"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-5000" max="-15000"/> <attack name="great energy beam" interval="4000" chance="50" min="-5000" max="-15000"/> </attacks> <defenses armor="25" defense="30"> <defense name="healing" interval="1000" chance="100" min="0" max="0"> </defense> </defenses> <elements> <element firePercent="100"/> <element icePercent="40"/> <element holyPercent="40"/> <element deathPercent="-20"/> <element energyPercent="-20"/> <element earthPercent="-15"/> <element physicalPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="1000" chance="10"> <voice sentence="Verme..."/> <voice sentence="Galick...Gun!"/> </voices> <loot> <item id="2195" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="10000"/> <item id="0" chance="3333"/> <item id="0" countmax="1" chance1="25000" chancemax="0"/> <item id="0" countmax="1" chance1="2500" chancemax="0"/> <item id="0" chance="8888"/> -- BOTE O ITEN QUE QUISER <item id="0" chance="100000"> -- BOTE O ITEN QUE QUISER <inside> <item id="0" chance="600"/> -- BOTE O ITEN QUE QUISER <item id="0" chance="1333"/> -- BOTE O ITEN QUE QUISER <item id="0" countmax="1" chance1="12000" chancemax="0"/> <item id="0" chance="1900"/> -- BOTE O ITEN QUE QUISER <item id="0" chance="1800"/> -- BOTE O ITEN QUE QUISER </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Vegeta" file="Demons/Vegeta.xml"/> ScreenShot:
  16. Nossa cara muito bom, Mais só uma pergunta .. Com oque você filmo ? Qual programa ? Abraços .
  17. Melhoro muiiiiiiito Agora ta combinando com o título . Abraços .
  18. Faala ai Galéra do XTibia Vocês ja viram uma spell que junta tuudo em uma só ? Spell com Death, fire, tera, vis. 100% By Me . ScreenShot's: Então vamos ao Trabalho: Vá em data\spells\scripts\attack , Copie e cole qualquer arquivo .lua , Renomeie para Perfect Combo.lua . Depois cole isto dentro: --By: MattheusOT [ XTibia.com ] local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.4, -37, -5.9, 0) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.4, -37, -5.9, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 38) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.4, -37, -5.9, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.4, -37, -5.9, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 46) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5.4, -37, -5.9, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 10) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -5.4, -37, -5.9, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 10) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -5.4, -37, -5.9, 0) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 300, parameters) addEvent(onCastSpell4, 400, parameters) addEvent(onCastSpell5, 500, parameters) end Depois vá em Spells.xml e cole isto dentro: <instant name="Perfect Combo" words="Perfect Combo" lvl="180" mana="400" prem="1" exhaustion="1000" needlearn="0" script="attack/Perfect Combo.lua"> <vocation name="Sorcerer"/> <vocation name="Master Sorcerer"/> <vocation name="Paladin"/> <vocation name="Royal Paladin"/> <vocation name="Druid"/> <vocation name="Elder Druid"/> </instant> Abraços Galéra .
  19. Favor Deletar esse Tópico ! Abraços .
  20. Nossa mano como sempre excelente .. Só não gostei dessa parte: Fico muito sublinhado e tudo em vermelho . Não gostei muito não .. Mais fico muiito bom
  21. Pronto Galéra fiz os dois monsters Crystal: Crystal Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Crystal.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Crystal" nameDescription="a Crystal" race="blood" species="fire" experience="0" speed="0" manacost="0"> <health now="100000" max="100000"/> <look typeex="8634"/> corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-20" max="-50"/> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="0" max="0"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence=""/> <voice sentence=""/> </voices> <loot> <item id="7958" countmax="2" chance1="20000" chancemax="0"/> <item id="2152" countmax="100" chance1="100000" chancemax="0"/> <item id="2470" chance="20000"/> <item id="2455" chance="6666"/> <item id="5919" chance="6666"/> <item id="3982" chance="2000"/> <item id="2434" chance="1333"/> <item id="2509" chance="1818"/> <item id="7588" chance="10000"/> <item id="5877" chance="100000"/> <item id="2406" chance="20000"/> <item id="2647" chance="2222"/> <item id="2459" chance="5000"/> <item id="2387" chance="4000"/> <item id="2397" chance="5000"/> <item id="2546" countmax="10" chance1="4000" chancemax="0"/> <item id="2004" chance="100000"> <inside> <item id="2148" countmax="25" chance1="100000" chancemax="0"/> <item id="2516" chance="1000"/> <item id="2145" countmax="3" chance1="1538" chancemax="0"/> <item id="2177" chance="2000"/> <item id="2413" chance="6666"/> <item id="2409" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto dentro: <monster name="Crystal" file="Demons/Crystal.xml"/> ScreenShot: Chuck Norris: Chuck Norris Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Chuck Norris.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Chuck Norris" nameDescription="a Chuck Norris" race="blood" experience="50000" speed="650" manacost="0"> <health now="90000" max="90000"/> <look type="128" head="145" body="0" legs="95" feet="94" corpse="6080"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="60"/> <flag runonhealth="0"/> <flag skull="4"/> </flags> <attacks> <attack name="melee" interval="2000" min="-6000" max="-15000"/> </attacks> <defenses armor="25" defense="30"> <defense name="healing" interval="1000" chance="0" min="" max="0"> </defense> </defenses> <elements> <element firePercent="100"/> <element icePercent="40"/> <element holyPercent="40"/> <element deathPercent="-20"/> <element energyPercent="-20"/> <element earthPercent="-15"/> <element physicalPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <loot> <item id="2646" countmax="25" chance1="100000" chancemax="0"/> <item id="2471" chance="10000"/> <item id="2470" chance="3333"/> <item id="2466" countmax="1" chance1="25000" chancemax="0"/> <item id="0" countmax="1" chance1="2500" chancemax="0"/> <item id="0" chance="8888"/> -- BOTE O ITEN QUE QUISER <item id="0" chance="100000"> -- BOTE O ITEN QUE QUISER <inside> <item id="0" chance="600"/> <item id="0" chance="1333"/> <item id="0" countmax="1" chance1="12000" chancemax="0"/> <item id="0" chance="1900"/> <item id="0" chance="1800"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto dentro: <monster name="Chuck Norris" file="Demons/Chuck Norris.xml"/> ScreenShot:
  22. Char: Aerax Galeh Mundo: Trimera Frase: o Tibia acabo com minha vida, não vo mais pra escola só fico no XTibia, fazer oque é a vida .
  23. Double Post, Isso eh proibido ! Reportado :button_cancel:
  24. Skinhead Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Skinhead.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Skinhead" nameDescription="a Skinhead" race="blood" experience="8573" speed="415" manacost="15000"> <health now="8600" max="8600"/> <look type="128" head="22" body="95" legs="64" feet="95" corpse="6080"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="60"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-200" max="-850"/> <attack name="poison" interval="3000" chance="18" range="7" min="-250" max="-1500"> <attribute key="shootEffect" value="earth"/> <attribute key="areaEffect" value="poison"/> </attack> <attack name="speed" interval="2000" chance="15" range="7" speedchange="-250" duration="25000"> <attribute key="shootEffect" value="poison"/> <attribute key="areaEffect" value="poison"/> </attack> <attack name="poisonfield" interval="1000" chance="10" range="7" radius="4" target="1"> <attribute key="shootEffect" value="poison"/> </attack> <attack name="earth" interval="2000" chance="12" radius="4" target="0" min="-250" max="-1300"> <attribute key="shootEffect" value="poison"/> </attack> </attacks> <defenses armor="25" defense="30"> <defense name="healing" interval="1000" chance="100" min="250" max="2500"> </defense> </defenses> <elements> <element firePercent="100"/> <element icePercent="40"/> <element holyPercent="40"/> <element deathPercent="-20"/> <element energyPercent="-20"/> <element earthPercent="-15"/> <element physicalPercent="-10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Morre Anarcu" yell="1"/> <voice sentence="E melhor correr se nao quiser morrer" yell="1"/> <voice sentence="SKINHEAD SKINHEAD SKINHEAD" yell="1"/> </voices> <loot> <item id="2470" countmax="2" chance1="20000" chancemax="0"/> <item id="2466" countmax="100" chance1="100000" chancemax="0"/> <item id="3940" chance="20000"/> <item id="2231" chance="6666"/> <item id="2230" chance="6666"/> <item id="2195" chance="2000"/> <item id="2178" chance="1333"/> <item id="2141" chance="1818"/> <item id="2128" chance="10000"/> <item id="2073" chance="100000"/> <item id="1294" chance="20000"/> <item id="2398" chance="2222"/> <item id="2152" chance="5000"/> <item id="9969" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto dentro: <monster name="Skinhead" file="Demons/Skinhead.xml"/> ScreenShot: (Botei o mais parecido possivel, os attack ficaram muiiito rox - OBS: tudo de Poison)
  25. Como o Lordfire falo, ele desfragmenta alguns Drivers para melhorar a velocidade do Pc . "Um modo prático para acelerar a inicialização do Windows XP, com otimização quase automática"
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