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toty1234

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  1. No topico faltam acressentar os creditos, umas SS's, e tambem organizar mt mais ele
  2. Flood [REPORTED] @TOPIC Nunca vi um tuto desses, mais meu framerate sempre fika assim msm
  3. Desculpe, mais alguem poderia me informar como descubro que o servidor esta inativo a + de 30 dias?
  4. @Alyson eu sei por mim tudo bem mais muitas outras pessoas nem baixariam por nao ter ScreenShoots. @TOPIC estou baixando jaja edito @EDIT otimo edit seu para um first edit ta mt bom sendo que alguns desses bixos que vc flou que voce editou tipo |Hell Ferumbras| mais ta bom Aprovado :positive:
  5. Cada vez demoram mais os patchs! Daqui a pouco a cip deixará 1 mês off para poder atualizar pelo menos vai melhorar o jogo
  6. esses dias estou procurando muito por um OT 8.10 BOM e em quase todos que axo tem o SHYNZO la nos creditos parabens a voce "Shinzo" pelo otimo trabalho atual estou baixando jaja edito PS: arruma as SS's ae que nao estao abrindo
  7. ScreenShoots nunca fazem mal ao seu topico sabia? Pelo contrario so fazem bem. @TOPIC So nao irei baixar pois iria perder mais tempo ainda ja que voce nem SS's colocou =/ ABRAÇO!
  8. Doble post denovo! [REPORTED] @TOPIC so estou baixando para pegar as magias. quando voce for escrever varias vezes seguidas simplismente edite e não crie outro post @EDIT "The file has been deleted, there is no way to restore it back, the deletion is permanent, the file is lost forever. " LINK QUEBRADO/DELETADO [REPORTED]²
  9. tudo bem um momento jaja eu edito ake @EDIT: Exevo mas Exori sonar local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.4, -50, -5.9, 0) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_SONAR) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.0, -10, -1.9, -10) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0}, {0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0}, {0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr3 = { {1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1}, {0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0}, {0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0}, {0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0}, {1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2= combat2, combat3 = combat3 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 700, parameters) addEvent(onCastSpell3, 1300, parameters) end Crazy SD local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC , -3.5, -100, -2.5, -150) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC , -3.5, -150, -2.5, -150) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0}, {0, 1, 1, 1, 0, 2, 0, 0, 1, 0, 0}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1}, {1, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0}, {0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr8 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr9 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr10 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, } arr11 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10) setCombatArea(combat11, area11) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 700, parameters) addEvent(onCastSpell4, 1000, parameters) addEvent(onCastSpell5, 1300, parameters) addEvent(onCastSpell6, 1600, parameters) addEvent(onCastSpell7, 1900, parameters) addEvent(onCastSpell8, 2200, parameters) addEvent(onCastSpell9, 2500, parameters) addEvent(onCastSpell10, 2900, parameters) addEvent(onCastSpell11, 3200, parameters) end
  10. Uma duvida sobre spells! Uma spell (magia) de um OT 8.10 se eu pegar ela e colocar em um ot 8.52 funciona ou naum?
  11. Por acaso teria como arrumar esse problema no NORTON 360 (PAGO) também?? Porque nao consigo colocar on por isso =/
  12. coloka ss² organiza esse topic ae ta mt embolado @EDIT OT 7.6 [REPORTED]
  13. Nenhum download esta mais disponivel Nem as SS's estao entao arrume o mais rapido possivel que estou precisando do OT
  14. exori frigo exori tera exevo mas san exevo gran mas frigo (MAGIAS NOVAS??????) isso tem ate no global posta SCAN e SS's (fotos)
  15. queria tanto baixar mais o link de download naum esta abrindo =/
  16. mais uma vez acabei de comentar isso no outro topic ake voces precisam colocar SS (fotos) do map para podermos ver se vamos gostar ou naum porque o q adianta baixar e naum gostar depois??
  17. Topico mal feito e nao parece vc ter feito nda e tambem coloque algumas SS (fotos) para melhorar o post!!
  18. [REPORTED] Topico em Local errado! Releia as regras e preste mais a atençao antes de postar
  19. aee tava ainda agora em um ot com esse map e adorei mais um nuker entro no ot e esta nukando direto =/ entao decidi montar o meu xD
  20. Nome do char: Ellder Juh Mundo: Luminera Frase: Tibia é Arte, Morrer Faz Parte, Pklizar é Moda, e Tomar Hunted é Muito Fod*. E Por Isso Hail Non-pvp!!!
  21. Que feio criando conta FAKE so pra mentir quem vai acredita? 1 post
  22. toty1234

    Pic Editor

    pooo cara tbm toh querendo
  23. @up concordo contigo shauashasuh @topic FAIL @MODERADOR da closed logo
  24. leke eh msm eskeceu do melhor bixo de treinar eu lvl 20 slime direto Nota 5
  25. eh msm a semana de P.A q foi rox ^^
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