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  1. VictorFT

    Recrutamento - Faça Parte!

    Nome Completo: Victor Augusto Torres Idade:14 - 15 Cargo desejado: Mapper Experiência: Mexo a uns 3 anos com map! Por quê ingressar no Elysium: Quero me ingressar no Elysium pois meu sonho sempre foi ter um ot bom , quero que os player's vejam uma parte do meu mapa e falem! "nossa que legal , gostei dessa area " Eu Posso criar uma area de Hunt's , Eu tenho bastantes ideias para o ot ,e tenho criatividade ! Posso Editar a city conforme você quiser por exemplo se você quiser estilo moderno eu deixo se quiser medieval eu boto medieval! Faço uma área de Forje , mineração ! Trainer eu edito inteiro tenho muita vontadee de entrar para esta grande equipe!Pois o ot parece ser muito bom! Abraços! Skype e/ou msn: Victor.fernandes.t / msn: victor-msn-2010@hotmail.com Se quiserem eu mando fotos de uma forje que ja fiz ( estava te mostrando ontem) , mando foto do dp e muito mais hunts e etc!! Estou fazendo aqui abraço a todos! Forje Primeiro andar: Forje Segundo Andar: Forje Terceiro Andar (Telhado): Forje Andar De Baixo: PS: Se a imagen estiver muito pequena de CTRL + ^^ Obrigado ai!
    3 pontos
  2. Ola Pessual Lindo Do Xtibia... Bom, Um Tutorial De Como Fazer outfits... Vamos Ao Tutorial: Bem, primeiro, o mais básico de tudo: abra uma imagem 32x32. Depois, arranje a cabeça de um outfit de citizen de frente, e cole na imagem. Após posiciona-la no extremo noroeste do quadrado, faça uma base. Tente copiar de um outro outfit, para você ir "pegando a manha". Não presisa caprichar muito, pois é só um esboço. Após ter a base pronta, começe os detalhes. Depois, passe linhas pretas no contorno e defina as linhas internas num tom cinza escuro. Pinte os espaços em branco num tom cinza claro e o outfit estara pronto. Se você quizer fazer um outfit pra mudar de cor depois, mantenha as cores cinzas, se não, decida a cor agora. Após sombreado, repita o processo com o personagem de costas. Caso queira fazer o outfit andando, pegue o outfit do personagem parado(antes de sombrea-lo) e mude a posição de suas mãos, pernas e tronco, afim de fazer com que ele pareça estar andando Resultado final: Lembrem-se de fazerem calmamente, atentos a cada detalhe, evitando de deixar um sombreamento artificial e um formato quadrado. Aviso: Se forem fazer algo na cabeça dele, não esitem em aumentar o quadrado do outfit. Aviso2: Lembrem sempre de alinhar os braços e os ombros.
    2 pontos
  3. jaurez

    Tv No Ot

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text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/doug.jpg" alt="Doug - Assistir Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/futurama.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/futurama.jpg" alt="Futurama - Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/familiadapesada.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/familhadapesada.jpg" alt="Familha Da Pesada - Assistir Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/kenan.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; 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color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/avatar.jpg" alt="Avatar - Assistir Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/cavernadodragao.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/carverna.jpg" alt="Caverna Do Dragao - Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/southpark.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/southpark.jpg" alt="South Park - Tv Online Gratis" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/padrinhomagicos.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/padrinhos.jpg" alt="Padrinhos Magicos - Tv Gratis" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/cavaleiros.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/cavaleiros.jpg" alt="Cavaleiros Do Zodiaco - Tv Ao Vivo" width="50" height="36" border="0" /></a></td></tr><tr><td height="38"><a href="http://www.vertvgratis.eu/coragem.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/coragem.jpg" alt="Coragem o Cao Covarde - Ver Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/escolha-desenhos-variados.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/desenhos-variados.jpg" alt="Desenhos Variados - Ver Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/jetsons.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/jetsons.jpg" alt="Os Jetsons - Assistir Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/dragonball.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/dragon.jpg" alt="Dragon Ball Z - Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/ducktales.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/ducktalles.jpg" alt="Ver Tv DuckTalles - Tv Online Gratis" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/naruto.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/naruto.jpg" alt="Naruto - Tv Gratis" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/picapau.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/picapau.jpg" alt="Pica Pau - Tv Ao Vivo" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/flinstone.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/flingstones.jpg" alt="Os flingstones - Ver Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/tomejerry.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/tonejerry.jpg" alt="Tom e Jerry - Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/phineas.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/phineas.jpg" alt="Phineas e Ferb - Tv Online Gratis" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/monica.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/monica.jpg" alt="Turma da Monica - Tv Gratis" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/ben10.html" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/ben10.jpg" alt="Ben10 - Tv Ao Vivo" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/scoobdoo.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/scoobydoo.jpg" alt="ScoobyDoo - Ver Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/yugi-oh.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/yugiho.jpg" alt="Yu-gi-oh - Assistir Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/simpsons.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/simpsons.jpg" alt="Os Simpsons - Tv Online" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/yuyu.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/yuyuhakushu.jpg" alt=" Yu Yu Hakashu - Tv Online Gratis" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/twd.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/thewalkingdead.jpg" alt="The Walking Dead - Tv Grtais" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/escolhafazenda.htm" target="Player" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/fazenda.jpg" alt="A Fazenda - Tv Ao Vivo" width="50" height="36" border="0" /></a></td><td><a href="http://www.vertvgratis.eu/avisoadulto.htm" target="Player" rel="nofollow" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/playboy.jpg" alt="Tv Playboy - Tv Ao Vivo" width="50" height="36" border="0" /></a></td><td><a href="http://www.verpornos.org/" target="_blank" rel="nofollow" style="font-family: Geneva, Arial, Helvetica, sans-serif; color: rgb(0, 0, 0); text-decoration: none; border: none; "><img src="http://www.vertvgratis.eu/imagesrto/adulto.jpg" alt="Ver Porno Online" width="50" height="36" border="0" /></a></td></tr></tbody></table>
    2 pontos
  4. function onThink(interval, lastExecution) local config = { pos = {x = 179, y = 54, z = 3}, topos = {x=794, y=228, z=7}, timer = 3 } function removeTp() local t = getTileItemById(config.pos, 1387) if t then doRemoveItem(t.uid, 1) doSendMagicEffect(config.pos, CONST_ME_POFF) end end doCreateTeleport(1387, config.topos, config.pos) doBroadcastMessage("O teleport para Boss event esta aberto e fechara em ".. config.timer .." minutos.") addEvent(removeTp, config.timer*1000*60) return true end
    2 pontos
  5. Demonbholder

    Lista De Sistemas E Mod's

    Sistemas & Mod's Ultima atualização: 17/07/2011 Faaaala galerinha, tranquilo? Bem, quero deixar bem claro que estou começando esta lista agora para que não acumule muitos sistemas e depois fique difícil de faze-la. Aqui você vai encontrar os atuais sistemas e mod's e com seus respectivos autores. Vamos a lista... Sistema de Ginásio Pokemon Autor: brun123 Sistema de NPC de ginásio para OT Serv de Pokemon. Aura System Autor: xotservx Sistema de poderes seletivos para os jogadores. War Arena System Autor: MatheusMkalo Sistema que promove uma guerra entre duas guilds. Castle War 2.0 Autor: pc98 Sistema de dominação de castelo para as guilds. Duelo de Summons Autor: Demonbholder Duelo de dois monstros sumonados. Castle Guild War - Domínio de Castelo Autor: DrakyLucas Outro sistema de dominação de castelo para as guilds. Mock Vip System Autor: GM Bekman Sistema vip por conta criado pelo membro Mock para dar vantagens a certos jogadores. Perfect Vip System Autor: Vodkart Sistema vip por jogador criado pelo membro Vodkart para dar vantagens a certos jogadores. Pet System Autor: Masenga Sistema de Pet com suporte de dúvidas e repostas. Maze Minigame Autor: xotservx Minigame criado pelo membro Skyen Hasus que simula um labirinto. Vip System By Account Autor: Kydrai Sistema vip por conta criado pelo membro Kydrai para dar vantagens a certos jogadores. Sistema de Donos de Equips Autor: MatheusMkalo Faz com que o equipamento tenha dono e só possa ser usado por ele. Sistema de Novas Sprites para Itens Autor: MatheusMkalo Mude a sprite de um item para outra sprite já existente no seu OT. Barco Navegando por Rota Pré-Definida Autor: MatheusMkalo O barco navega por uma rota que você escolher. Comunicação entre dois Servidores Autor: Samuel127 Sistema feito pelo mock, o qual faz dois servidores se comunicar. Jogadores Procurados Autor: PatrickJean Script tipo Policia e Ladrão, onde você tem uma lista de players para capturar(Matar). Corpo Selado pós Morte Autor: PatrickJean O jogador fala com um npc, e digo à ele bless, ai ele abençoa, ai na próxima vez que o jogador morrer, só ele poderá abrir o corpo. Experiência por Ataque Autor: xotservx A cada ataque dado no monstro, você ganha experiência. Sistema de Futebol Autor: PatrickJean Sistema onde é possível jogar futebol em um ginásio. Temperatura Real Para o Tibia Autor: PatrickJean Temperatura real no tibia, vária de acordo com a roupa e o local. Bom, é isso, vou ir fazendo as atualizações assim que os tópicos forem criados. Até mais galera!
    1 ponto
  6. rogeriocene

    Subwat Kamikaze v30

    Novo Lançamento!!!! < King Subwat Kamikaze> OMG Oque Ha de Novo no Server? -Sistem Pet /Pet noob,Pet normal,Pet Descente e Pet Foda -Shadow vip -Shadow vocaçao -Shadow coins e Demonic coins -Novos Sets: Brutal set,Demonic Set,Shadow set e o Melhor De todos King Set E Strike Set E Adicionado Apocalypse Set (19/07/2013) -Hard Quest - Dando Brutal Set -Novo Design Do Templo E Das Hunts Sistema De Refinamento de Set Removido o bug Do GOD -Demonic Quest - Dando demonic Set -Shop De Alavanca -Vocaçoes balanceadas -Novas Runas e armas -Comando !maxlvl -Novo Design -Trainer em cima do templo -Novos Monstros Adicionado Sistema De Cassino Nova Moeda De Jogo..Apocalypse Coin (Bugs De loot em monster Removidos) Imagens: Download : http://www.4shared.com/rar/JbURldl7/novo.html? GOSTOU ??/ + REP AE PLIZ !!!!!BUGS RETIRADOS!!!!!!
    1 ponto
  7. Vou postar o tão famoso Guild War System Com Escudos. Vou começar pelo site : Vá em Xampp/Htdocs e crie e um arquivo chamado wars.php,dentro add isto: <?php $main_content = "<h1 align=\"center\">Guild Wars</h1> <script type=\"text/javascript\"><!-- function show_hide(flip) { var tmp = document.getElementById(flip); if(tmp) tmp.style.display = tmp.style.display == 'none' ? '' : 'none'; } --></script> <a onclick=\"show_hide('information'); return false;\" style=\"cursor: pointer;\"><h1><center>» Click to se the commands «<center></h1></a> <table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\" id=\"information\" style=\"display: none;\";> <tr align=\"center\"><b>You must send this commands in GUILD CHAT.</tr> <tr style=\"background: #512e0b;\"><td align=\"center\" class=\"white\"><b>Command</b></td><td colspan=\"2\" align=\"center\" class=\"white\"><b>Description</b></td></tr> <tr style=\"background: #F1E0C6;\"><td><b>/war invite, guild name, fraglimit</b></td><td>Sends an invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150<BR></font><B>(Invite a guild to war with 150 frags count.)</B></td></tr> <tr style=\"background: #D4C0A1;\"><td><b>/war invite, guild name, fraglimit, money</b></td><td>Send the invitation to start the war. Example: <font color=red><BR>/war invite, Chickens, 150, 10000</font><br><B> (Invite a guild to war with 150 frags count and payment of 10000 gold coins <- you need donate to guild to use it.)<B></td></tr> <tr style=\"background: #F1E0C6;\"><td><b>/war accept, guild name</b></td><td>Accepts the invitation to start a war. Example: <font color=red><BR>/war accept, Chickens</font><BR><B>(Accept the war against guild \"Chickens\".)</b></td></tr> <tr style=\"background: #D4C0A1;\"><td><b>/war reject, guild name</b></td><td>Rejects the invitation to start a war. Example: <font color=red><BR>/war reject, Chickens</font><BR><B>(Reject a invitation to war from Chickens.)</B></td></tr> <tr style=\"background: #F1E0C6;\"><td><b>/war cancel, guild name</b></td><td>Cancels the invitation. Example: <font color=red><BR>/war cancel, Chickens</font><br><b>(Cancel my guild invitation to war with Chickens.)</b></td></tr> <tr style=\"background: #D4C0A1;\"><td><b>/balance</b></td><td>See the guild balance - balance of money.</td></tr> <tr style=\"background: #F1E0C6;\"><td><b>/balance donate value</b></td><td>Deposits money on the guild's bank account. All players can donate. Example: <font color=red><BR>/balance donate 100000 </font><BR><B>(You will donate 100k to your guild balance.)</B></td></tr> <tr style=\"background: #D4C0A1;\"><td><b>/balance pick value</b></td><td>Withdraws money from the guild's bank account. Can be used only by the guild leader. Example: <font color=red><BR>/balance pick 100000 </font><BR><B>(You will withdraw 100k from your guild balance.)</B></td></tr> </table> <table width=\"100%\" border=\"0\" cellspacing=\"1\" cellpadding=\"4\"> <tr> <td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Aggressor</b></td> <td style=\"background: #512e0b\" class=\"white\"><b>Information</b></td> <td style=\"background: #512e0b\" class=\"white\" width=\"150\"><b>Enemy</b></td> </tr><tr style=\"background: #F1E0C6;\">"; $count = 0; foreach($SQL->query('SELECT * FROM `guild_wars` WHERE `status` IN (1,4) OR ((`end` >= (UNIX_TIMESTAMP() - 604800) OR `end` = 0) AND `status` IN (0,5));') as $war) { $a = $ots->createObject('Guild'); $a->load($war['guild_id']); if(!$a->isLoaded()) continue; $e = $ots->createObject('Guild'); $e->load($war['enemy_id']); if(!$e->isLoaded()) continue; $alogo = $a->getCustomField('logo_gfx_name'); if(empty($alogo) || !file_exists('guilds/' . $alogo)) $alogo = 'default_logo.gif'; $elogo = $e->getCustomField('logo_gfx_name'); if(empty($elogo) || !file_exists('guilds/' . $elogo)) $elogo = 'default_logo.gif'; $count++; $main_content .= "<tr style=\"background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\"> <td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$a->getId()."\"><img src=\"guilds/".$alogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$a->getName()."</a></td> <td align=\"center\">"; switch($war['status']) { case 0: { $main_content .= "<b>Pending acceptation</b><br />Invited on " . date("M d Y, H:i:s", $war['begin']) . " for " . ($war['end'] > 0 ? (($war['end'] - $war['begin']) / 86400) : "unspecified") . " days. The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment.")."<br />Will expire in three days."; break; } case 3: { $main_content .= "<s>Canceled invitation</s><br />Sent invite on " . date("M d Y, H:i:s", $war['begin']) . ", canceled on " . date("M d Y, H:i:s", $war['end']) . "."; break; } case 2: { $main_content .= "Rejected invitation<br />Invited on " . date("M d Y, H:i:s", $war['begin']) . ", rejected on " . date("M d Y, H:i:s", $war['end']) . "."; break; } case 1: { $main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred; font-weight: bold;\">On a brutal war</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ($war['end'] > 0 ? ", will end up at " . date("M d Y, H:i:s", $war['end']) : "") . ".<br />The frag limit is set to " . $war['frags'] . " frags, " . ($war['payment'] > 0 ? "with payment of " . $war['payment'] . " bronze coins." : "without any payment."); break; } case 4: { $main_content .= "<font size=\"6\"><span style=\"color: red;\">" . $war['guild_kills'] . "</span> : <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span></font><br /><br /><span style=\"color: darkred;\">Pending end</span><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", signed armstice on " . date("M d Y, H:i:s", $war['end']) . ".<br />Will expire after reaching " . $war['frags'] . " frags. ".($war['payment'] > 0 ? "The payment is set to " . $war['payment'] . " bronze coins." : "There's no payment set."); break; } case 5: { $main_content .= "<i>Ended</i><br />Began on " . date("M d Y, H:i:s", $war['begin']) . ", ended on " . date("M d Y, H:i:s", $war['end']) . ". Frag statistics: <span style=\"color: red;\">" . $war['guild_kills'] . "</span> to <span style=\"color: lime;\">" . $war['enemy_kills'] . "</span>."; break; } default: { $main_content .= "Unknown, please contact with gamemaster."; break; } } $main_content .= "<br /><br /><a onclick=\"show_hide('war-details:" . $war['id'] . "'); return false;\" style=\"cursor: pointer;\">» Details «</a></td> <td align=\"center\"><a href=\"?subtopic=guilds&action=show&guild=".$e->getId()."\"><img src=\"guilds/".$elogo."\" width=\"64\" height=\"64\" border=\"0\"/><br />".$e->getName()."</a></td> </tr> <tr id=\"war-details:" . $war['id'] . "\" style=\"display: none; background: " . (is_int($count / 2) ? $config['site']['darkborder'] : $config['site']['lightborder']) . ";\"> <td colspan=\"3\">"; if(in_array($war['status'], array(1,4,5))) { $deaths = $SQL->query('SELECT `pd`.`id`, `pd`.`date`, `gk`.`guild_id` AS `enemy`, `p`.`name`, `pd`.`level` FROM `guild_kills` gk LEFT JOIN `player_deaths` pd ON `gk`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `gk`.`war_id` = ' . $war['id'] . ' AND `p`.`deleted` = 0 ORDER BY `pd`.`date` DESC')->fetchAll(); if(!empty($deaths)) { foreach($deaths as $death) { $killers = $SQL->query('SELECT `p`.`name` AS `player_name`, `p`.`deleted` AS `player_exists`, `k`.`war` AS `is_war` FROM `killers` k LEFT JOIN `player_killers` pk ON `k`.`id` = `pk`.`kill_id` LEFT JOIN `players` p ON `p`.`id` = `pk`.`player_id` WHERE `k`.`death_id` = ' . $death['id'] . ' ORDER BY `k`.`final_hit` DESC, `k`.`id` ASC')->fetchAll(); $count = count($killers); $i = 0; $others = false; $main_content .= date("j M Y, H:i", $death['date']) . " <span style=\"font-weight: bold; color: " . ($death['enemy'] == $war['guild_id'] ? "red" : "lime") . ";\">+</span> <a href=\"index.php?subtopic=characters&name=" . urlencode($death['name']) . "\"><b>".$death['name']."</b></a> "; foreach($killers as $killer) { $i++; if($killer['is_war'] != 0) { if($i == 1) $main_content .= "killed at level <b>".$death['level']."</b> by "; else if($i == $count && $others == false) $main_content .= " and by "; else $main_content .= ", "; if($killer['player_exists'] == 0) $main_content .= "<a href=\"index.php?subtopic=characters&name=".urlencode($killer['player_name'])."\">"; $main_content .= $killer['player_name']; if($killer['player_exists'] == 0) $main_content .= "</a>"; } else $others = true; if($i == $count) { if($others == true) $main_content .= " and few others"; $main_content .= ".<br />"; } } } } else $main_content .= "<center>There were no frags on this war so far.</center>"; } else $main_content .= "<center>This war did not began yet.</center>"; $main_content .= "</td> </tr>"; } if($count == 0) $main_content .= "<tr style=\"background: ".$config['site']['darkborder'].";\"> <td colspan=\"3\">Currently there are no active wars.</td> </tr>"; $main_content .= "</table>"; $main_content .= '<div align="right"><small><b>Customized by: <a href="http://www.xtibia.com/forum/user/240289-walef-xavier">Walef Xavier</a></b></small></div><br />'; ?> Agora vá em Xampp/Htdocs/index.php e add o seguinte: case "wars"; $subtopic = "wars"; $topic = "Guild Wars"; include("wars.php"); break; Agora para finalizar a parte do site vá em Xampp/Htdocs/Layout/Tibiacom/layout.php e add o seguinte: <a href='?subtopic=wars'> <div id='submenu_wars' class='Submenuitem' onMouseOver='MouseOverSubmenuItem(this)' onMouseOut='MouseOutSubmenuItem(this)'> <div class='LeftChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div> <div id='ActiveSubmenuItemIcon_polls' class='ActiveSubmenuItemIcon' style='background-image:url(<?PHP echo $layout_name; ?>/images/menu/icon-activesubmenu.gif);'></div> <div class='SubmenuitemLabel'><font color=red>Guild Wars</font></div> <div class='RightChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div> </div> </a> Agora vamos para seu Ot: Va em GlobalEvents/scripts/start.lua e add o seguinte: db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";") db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";") Agora vá em Lib e crie um arquivo .lua chamado 101-war,dentro add o seguinte: WAR_GUILD = 0 WAR_ENEMY = 1 Agora para finalizar vamos colocar os comandos em Talkactions ! Vá em Talkactions/scripts e crie dois arquivos chamados war.lua e balance.lua,dentro add o seguinte: War.lua function onSay(cid, words, param, channel) local guild = getPlayerGuildId(cid) if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0) return true end local t = string.explode(param, ",") if(not t[2]) then doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0) return true end local enemy = getGuildId(t[2]) if(not enemy) then doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0) return true end if(enemy == guild) then doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0) return true end local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy) if(tmp:getID() ~= -1) then enemyName = tmp:getDataString("name") tmp:free() end if(isInArray({"accept", "reject", "cancel"}, t[1])) then local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild if(t[1] == "cancel") then query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy end tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0") if(tmp:getID() == -1) then doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end if(t[1] == "accept") then local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment") _tmp:free() if(state) then doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0) return true end db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild) end query = "UPDATE `guild_wars` SET " local msg = "accepted " .. enemyName .. " invitation to war." if(t[1] == "reject") then query = query .. "`end` = " .. os.time() .. ", `status` = 2" msg = "rejected " .. enemyName .. " invitation to war." elseif(t[1] == "cancel") then query = query .. "`end` = " .. os.time() .. ", `status` = 3" msg = "canceled invitation to a war with " .. enemyName .. "." else query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1" end query = query .. " WHERE `id` = " .. tmp:getDataInt("id") if(t[1] == "accept") then doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD) doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY) end tmp:free() db.query(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE) return true end if(t[1] == "invite") then local str = "" tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)") if(tmp:getID() ~= -1) then if(tmp:getDataInt("status") == 0) then if(tmp:getDataInt("guild_id") == guild) then str = "You have already invited " .. enemyName .. " to war." else str = enemyName .. " have already invited you to war." end else str = "You are already on a war with " .. enemyName .. "." end tmp:free() end if(str ~= "") then doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0) return true end local frags = tonumber(t[3]) if(frags ~= nil) then frags = math.max(10, math.min(1000, frags)) else frags = 100 end local payment = tonumber(t[4]) if(payment ~= nil) then payment = math.max(100000, math.min(1000000000, payment)) tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment tmp:free() if(state) then doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0) return true end db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild) else payment = 0 end local begining, ending = os.time(), tonumber(t[5]) if(ending ~= nil and ending ~= 0) then ending = begining + (ending * 86400) else ending = 0 end db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");") doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE) return true end if(not isInArray({"end", "finish"}, t[1])) then return false end local status = (t[1] == "end" and 1 or 4) tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status) if(tmp:getID() ~= -1) then local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id") tmp:free() doGuildRemoveEnemy(guild, enemy) doGuildRemoveEnemy(enemy, guild) db.query(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return true end if(status == 4) then doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1") if(tmp:getID() ~= -1) then if(tmp:getDataInt("end") > 0) then tmp:free() doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id") tmp:free() db.query(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return true end doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end balance.lua local function isValidMoney(value) if(value == nil) then return false end return (value > 0 and value <= 99999999999999) end function onSay(cid, words, param, channel) local guild = getPlayerGuildId(cid) if(guild == 0) then return false end local t = string.explode(param, ' ', 1) if(getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER and isInArray({ 'pick' }, t[1])) then if(t[1] == 'pick') then local money = { tonumber(t[2]) } if(not isValidMoney(money[1])) then doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0) return true end local result = db.getResult('SELECT `balance` FROM `guilds` WHERE `id` = ' .. guild) if(result:getID() == -1) then return false end money[2] = result:getDataLong('balance') result:free() if(money[1] > money[2]) then doPlayerSendChannelMessage(cid, '', 'The balance is too low for such amount.', TALKTYPE_CHANNEL_W, 0) return true end if(not db.query('UPDATE `guilds` SET `balance` = `balance` - ' .. money[1] .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;')) then return false end doPlayerAddMoney(cid, money[1]) doPlayerSendChannelMessage(cid, '', 'You have just picked ' .. money[1] .. ' money from your guild balance.', TALKTYPE_CHANNEL_W, 0) else doPlayerSendChannelMessage(cid, '', 'Invalid sub-command.', TALKTYPE_CHANNEL_W, 0) end elseif(t[1] == 'donate') then local money = tonumber(t[2]) if(not isValidMoney(money)) then doPlayerSendChannelMessage(cid, '', 'Invalid amount of money specified.', TALKTYPE_CHANNEL_W, 0) return true end if(getPlayerMoney(cid) < money) then doPlayerSendChannelMessage(cid, '', 'You don\'t have enough money.', TALKTYPE_CHANNEL_W, 0) return true end if(not doPlayerRemoveMoney(cid, money)) then return false end db.query('UPDATE `guilds` SET `balance` = `balance` + ' .. money .. ' WHERE `id` = ' .. guild .. ' LIMIT 1;') doPlayerSendChannelMessage(cid, '', 'You have transfered ' .. money .. ' money to your guild balance.', TALKTYPE_CHANNEL_W, 0) else local result = db.getResult('SELECT `name`, `balance` FROM `guilds` WHERE `id` = ' .. guild) if(result:getID() == -1) then return false end doPlayerSendChannelMessage(cid, '', 'Current balance of guild ' .. result:getDataString('name') .. ' is: ' .. result:getDataLong('balance') .. ' bronze coins.', TALKTYPE_CHANNEL_W, 0) result:free() end return true end Agora vá em Talkactions/talkactions.xml e add as duas tags: <talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/> <talkaction words="/balance" channel="0" event="script" value="balance.lua" desc="(Guild channel command) Balance management."/> Pronto,seu Guild War Systema está instalado...mas para funcionar necessitará das tabelas na sua database e do Tfs 0.4 .Vou posta-los abaixo,respectivamente. . Tabelas . Para quem ainda não sabe add tabelas a sua database,vou ensinar: Acesse seu phpmyadmin,digite sua senha (caso tenha),clique no nome da sua database a esquerda,assim que carregar a sua database clique em SQL lá em cima...Aparecerá um espaço em branco lá voce irá add as seguintes tabelas...e depois clicar em Executar. CREATE TABLE IF NOT EXISTS `guild_wars` ( `id` INT NOT NULL AUTO_INCREMENT, `guild_id` INT NOT NULL, `enemy_id` INT NOT NULL, `begin` BIGINT NOT NULL DEFAULT '0', `end` BIGINT NOT NULL DEFAULT '0', `frags` INT UNSIGNED NOT NULL DEFAULT '0', `payment` BIGINT UNSIGNED NOT NULL DEFAULT '0', `guild_kills` INT UNSIGNED NOT NULL DEFAULT '0', `enemy_kills` INT UNSIGNED NOT NULL DEFAULT '0', `status` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0', PRIMARY KEY (`id`), KEY `status` (`status`), KEY `guild_id` (`guild_id`), KEY `enemy_id` (`enemy_id`) ) ENGINE=InnoDB; ALTER TABLE `guild_wars` ADD CONSTRAINT `guild_wars_ibfk_1` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE, ADD CONSTRAINT `guild_wars_ibfk_2` FOREIGN KEY (`enemy_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE; ALTER TABLE `guilds` ADD `balance` BIGINT UNSIGNED NOT NULL AFTER `motd`; CREATE TABLE IF NOT EXISTS `guild_kills` ( `id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY, `guild_id` INT NOT NULL, `war_id` INT NOT NULL, `death_id` INT NOT NULL ) ENGINE = InnoDB; ALTER TABLE `guild_kills` ADD CONSTRAINT `guild_kills_ibfk_1` FOREIGN KEY (`war_id`) REFERENCES `guild_wars` (`id`) ON DELETE CASCADE, ADD CONSTRAINT `guild_kills_ibfk_2` FOREIGN KEY (`death_id`) REFERENCES `player_deaths` (`id`) ON DELETE CASCADE, ADD CONSTRAINT `guild_kills_ibfk_3` FOREIGN KEY (`guild_id`) REFERENCES `guilds` (`id`) ON DELETE CASCADE; ALTER TABLE `killers` ADD `war` INT NOT NULL DEFAULT 0; Pronto o Guild Wars System está totalmente instalado...falta apenas o Tfs 0.4 ! O meu The Forggoten Server 0.4 também comprei do mesmo cara que me vendeu o GWS,tenho um também que comprei na ChaitoSoft,mais conversei com eles por Msn e não permitirão que eu postasse pra ninguem,rsrs. Então vou postar o link do download e o scan: TFS 0.4 DEV Scan Ai está a DEV.... Também será necessario usar o items.xml e items.otb , a não ser que o que vc tenha seja compativel com o distro. Item.xml e otb Scan Obs: Este distro não carrega scripts que tenha a função "dbExecute.query",sempre que tiver mude para "db.query" .Todo o script ja está configurado para funcionar assim,não se preucupe. Só isso,obrigado a todos...que Deus Abençoe voces sempre !
    1 ponto
  8. Galerath

    [9.31] Cyclopses (640Kb!)

    I've worked my ass off for about 2 weeks to get this shit done, you can ask any friend of mine. Every time I made progress I whined their asses off about it! :3 It's quite big, as the title says, it's 640kb... Pictures: Minimaps: (it's not all of them, but the most) Download: Click me!
    1 ponto
  9. Fonte: Otland - Doggynub Modificações e tradução de algumas falas do npc e do MOD: Hudsin Testado em tfs 0.4 O que faz o script: Sistema de guerra entre 2 times(vermelho e azul),para que a war se inicie é necessário 2 times de 20 players(pode ser mudado no script) além de todos que forem participar precisar falar com o npc Eventer. Atualizações: 1- GM pode resetar o evento. 2- Players nao pode mudar a cor do outfit durante o evento. 3- Cada 40 segundos é enviado a mensagem avisando quantos players estão participando. Crie um novo npc em npc/Eventer.xml: <?xml version="1.0" encoding="UTF-8"?> <npc name="Eventer" script="event.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="129" head="79" body="113" legs="105" feet="86" addons="0"/> <parameters> <parameter key="message_greet" value="Ola |PLAYERNAME|. Para entrar na batalha diga {Battle} e para sair diga leave."/> <parameter key="message_farewell" value="Good bye."/> <parameter key="message_walkaway" value="Farewell then.." /> </parameters> </npc> Agora em npc/script crie Event.lua e cole: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end --[[start edit]]-- local mingroup = 4 --(updated) minimum group to reset the event local joined = 10000 ---must be like the storage in mod local maxPlayerEachTeam = 20 ---must be like max number in mod local team1Name = "Blue" ---must be like team number i mod local team2Name = "Red" local minlevel = 130 --(added) min lvl for a player to join. --[[storage like in the mod file]]-- local running1 = 12000 --just add a non ussed storage local running2 = 12001 --just add a non ussed storage local sto = 12223 --just add a non ussed storage --[[storage end]]-- --[[End of edit]]-- local function getBlue() return getGlobalStorageValue(9888) end local function removeBlue() return setGlobalStorageValue(9888, getGlobalStorageValue(9888) - 1) end local function addBlue() return setGlobalStorageValue(9888, getGlobalStorageValue(9888) + 1) end local function resetBlue() return setGlobalStorageValue(9888,0) end local function getRed() return getGlobalStorageValue(9887) end local function removeRed() return setGlobalStorageValue(9887, getGlobalStorageValue(9887) - 1) end local function addRed() return setGlobalStorageValue(9887, getGlobalStorageValue(9887) + 1) end local function resetRed() return setGlobalStorageValue(9887,0) end --[[script start]]-- function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if getPlayerGroupId(cid) >= mingroup then npcHandler:say("Oh! Hail, sire. Do you want to reset my event?", cid) talkState[talkUser] = 1 if msgcontains(msg, 'yes') and talkState[talkUser] == 1 then resetBlue() resetRed() setGlobalStorageValue(running1,-1) setGlobalStorageValue(running2,-1) setGlobalStorageValue(sto,-1) npcHandler:say("Event was reseted, sire.", cid) doBroadcastMessage("Eventer: Meu evento foi resetado por ordens do "..getCreatureName(cid)..". Para participar fale comigo outra vez,estou na arena pvp.") for _,cid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(cid, joined) > 0 then setPlayerStorageValue(cid, joined,-1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) end end elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then npcHandler:say("As You wish, sire.", cid) talkState[talkUser] = 0 end else if msgcontains(msg, 'battle') then if getGlobalStorageValue(running2) == 1 then npcHandler:say("Ja tem batalha em andamento,tente mais tarde.", cid) elseif getPlayerLevel(cid) < minlevel then npcHandler:say("Apenas level 130+ pode participar.",cid) else npcHandler:say("Voce esta preparado para a abatalha? Por enquanto temos " .. getBlue() .. "/" .. maxPlayerEachTeam .. " players no {" .. team1Name .. "} team e " .. getRed() .. "/" .. maxPlayerEachTeam .. " players no {" .. team2Name .. "} team,vc quer escolher algum?", cid) talkState[talkUser] = 1 end elseif msgcontains(msg, 'yes') and talkState[talkUser] == 1 then if getPlayerStorageValue(cid, joined) ~= 1 and getPlayerStorageValue(cid, joined) ~= 2 then npcHandler:say("Vc quer ser do {" .. team1Name .. "} team ou {" .. team2Name .. "} team?", cid) talkState[talkUser] = 2 else npcHandler:say("Vc esta cadastrado!", cid) talkState[talkUser] = 0 end elseif msgcontains(msg, 'no') and talkState[talkUser] == 1 then npcHandler:say("Okay then.", cid) talkState[talkUser] = 0 elseif msgcontains(msg, team1Name) and talkState[talkUser] == 2 then if getBlue() ~= maxPlayerEachTeam then --fixed setPlayerStorageValue(cid, joined, 1) addBlue() npcHandler:say("Vc entrou no " .. team1Name .. " team! Quando ambas equipes tiverem " .. maxPlayerEachTeam .. " os players serao teleportados para arena de batalha.", cid) talkState[talkUser] = 0 else npcHandler:say("{" .. team1Name .. "} team esta cheio, entre no {" .. team2Name .. "} team ou espere alguem sair do {" .. team1Name .. "} team.", cid) --fixed talkState[talkUser] = 1 end elseif msgcontains(msg, team2Name) and talkState[talkUser] == 2 then if getRed() ~= maxPlayerEachTeam then --fixed setPlayerStorageValue(cid, joined, 2) --fixed addRed() npcHandler:say("Vc esta no " .. team2Name .. " team! Quando ambas equipes tiverem " .. maxPlayerEachTeam .. " os players serao teleportados para arena de batalha.", cid) talkState[talkUser] = 0 else npcHandler:say("{" .. team2Name .. "} team esta cheio, entre no {" .. team1Name .. "} team ou espere alguem sair do {" .. team2Name .. "} team.", cid) talkState[talkUser] = 1 end elseif msgcontains(msg, 'leave') then npcHandler:say("Vc quer sair da lista de espera para batalha?", cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 3 then if getPlayerStorageValue(cid,joined) == 1 then setPlayerStorageValue(cid, joined, -1) -- fixed removeBlue() npcHandler:say("Vc saiu da batalha.", cid) doBroadcastMessage("Event: " .. getPlayerName(cid) .. " saiu da batalha " .. team1Name .. " e " .. team2Name .. "!") elseif getPlayerStorageValue(cid,joined) == 2 then --fixed setPlayerStorageValue(cid,joined,-1) removeRed() npcHandler:say("Vc saiu da batalha.", cid) doBroadcastMessage("Event: " .. getPlayerName(cid) .. " saiu da batalha " .. team1Name .. " e " .. team2Name .. "!") else npcHandler:say("Vc nao esta cadastrado!", cid) end talkState[talkUser] = 0 -- moved end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Agora para instalar o MOD crie um novo arquivo Event.xml na pasta mods de seu ot e coloque o seguinte codigo: <?xml version="1.0" encoding="UTF-8"?> <mod name="Team Event" version="1.0" author="Damadgerz" contact="support@lualand.net" enabled="yes"> <description> This is a full auto Team BattleEvent(missing part for site) : 1- Player will get the ability to talk to the npc event starter to start the event every x times(time between each event) 2- players will go to npc and say battle and then join their desired team(you adjust team names) , they also have ability to leave team 3- You have ability to set max players per each team, npc will not tp the players to arena except when both teams are full 4- Script automatically set the place of event to a pvp arena (players no lose items,levels,geet msg who killed them).Place cant be a non-pvp area. 5- if player logged out they will automatically be lifted out from event. 6- players in same team cant attack each others even with spells 7- each team will have a uniform 8-you choose where the first team be tped and where the second team be tped 9-when event start, you set a max time for event.So if ppl couldnt kill each other( if players in first team = players in second team when event times finish) They will automatically be sent to temple and no one will take reward and broadcast 10 -during event if max time didnt finish and player of team 1 killed all of those of team2 then players of team1 will be tped to temple broadcasting they won by killing all other members and will recieve a random reward taht you set 11 -Then the event will be on hold untill time between each event pass(you set that) , and when it pass a auto broadcast is made every minute to tell player that event is open. </description> <config name="tutorial_m"><![CDATA[ running1 = 12000 --just add a non ussed storage running2 = 12001 --just add a non ussed storage joined = 10000 --just add a non ussed storage sto = 12223 --just add a non ussed storage check = 5454 -- empty storage redpotision = {x=19068, y=18978, z=7} --place where the red team player be teleported to blueposition = {x=19060, y=19052, z=7} --place where the blue team player be teleported to stoptime = 2 --in minutes team1name = "Blue" --just put the name without <team> team2name = "Red" timebetween = 5 -- time between each event arena = { frompos = {x=19068,y=18978,z=7}, topos = {x=19060,y=19052,z=7} } ----Put you event area here conf = { rewards_id = {2472}, -- Rewards ID maxplayers = 20 ---maxplayers per team } ]]></config> <lib name="football-lib"><![CDATA[ function getBlue() return getGlobalStorageValue(9888) end function removeBlue() return setGlobalStorageValue(9888, getGlobalStorageValue(9888) - 1) end function addBlue() return setGlobalStorageValue(9888, getGlobalStorageValue(9888) + 1) end function resetBlue() return setGlobalStorageValue(9888,0) end function getRed() return getGlobalStorageValue(9887) end function removeRed() return setGlobalStorageValue(9887, getGlobalStorageValue(9887) - 1) end function addRed() return setGlobalStorageValue(9887, getGlobalStorageValue(9887) + 1) end function resetRed() return setGlobalStorageValue(9887,0) end function onStop() if getGlobalStorageValue(running1) == 1 then setGlobalStorageValue(running1, -1) setGlobalStorageValue(sto,1) end return true end function onStopp() if getGlobalStorageValue(running2) > 0 then setGlobalStorageValue(running2,-1) doBroadcastMessage("Event : event is started again , go talk to the Evnet's Npc.") end end ]]></lib> <event type="login" name="Tutorial Login" event="script"><![CDATA[ domodlib('football-lib') domodlib('tutorial_m') function onLogin(cid) if getPlayerStorageValue(cid,check) > 0 then if isInRange(getCreaturePosition(cid), arena.frompos, arena.topos) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) setPlayerStorageValue(cid,check,-1) else setPlayerStorageValue(cid,check,-1) end end registerCreatureEvent(cid, "Log") registerCreatureEvent(cid, "Arena") registerCreatureEvent(cid, "Attk") return true end ]]></event> <event type="combat" name="Attk" event="script"><![CDATA[ domodlib('tutorial_m') domodlib('football-lib') function onCombat(cid, target) if getPlayerStorageValue(cid, joined) == 1 and getPlayerStorageValue(target, joined) == 1 then return false end if getPlayerStorageValue(cid, joined) == 2 and getPlayerStorageValue(target, joined) == 2 then return false end return true end ]]></event> <event type="logout" name="Log" event="script"><![CDATA[ domodlib('football-lib') domodlib('tutorial_m') function onLogout(cid) if getPlayerStorageValue(cid,joined) == 1 then doBroadcastMessage(""..getPlayerName(cid).." have left the War-Event") setPlayerStorageValue(cid,joined,-1) setPlayerStorageValue(cid,check,1) removeBlue() return true end if getPlayerStorageValue(cid,joined) == 2 then doBroadcastMessage(""..getPlayerName(cid).." have left the War-Event") setPlayerStorageValue(cid,check,1) removeRed() return true end return true end ]]></event> <event type="statschange" name="Arena" event="script"><![CDATA[ domodlib('football-lib') domodlib('tutorial_m') local corpse_ids = { [0] = 3065, -- female [1] = 3058 -- male } function onStatsChange(cid, attacker, type, combat, value) if combat == COMBAT_HEALING then return true end if getCreatureHealth(cid) > value then return true end if isInRange(getCreaturePosition(cid), arena.frompos, arena.topos) then doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".\n[War-Event kill]") doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) doRemoveConditions(cid, FALSE) doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid)) doCreatureAddMana(cid, getCreatureMaxMana(cid) - getCreatureMana(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").." in the war event.") if isPlayer(attacker) then doPlayerSendTextMessage(attacker, MESSAGE_STATUS_CONSOLE_BLUE, "You killed "..getCreatureName(cid).." in the war event.") end if getPlayerStorageValue(cid,joined) == 1 then removeBlue() setPlayerStorageValue(cid,10000,-1) elseif getPlayerStorageValue(cid,joined) == 2 then removeRed() setPlayerStorageValue(cid,10000,-1) end end return true end ]]></event> <globalevent name="reset" type="start" event="script"><![CDATA[ domodlib('football-lib') domodlib('tutorial_m') function onStartup() resetBlue() resetRed() setGlobalStorageValue(running1,-1) setGlobalStorageValue(running2,-1) setGlobalStorageValue(sto,-1) return true end ]]></globalevent> <globalevent name="TeamBattle" interval="7" event="script"><![CDATA[ domodlib('football-lib') domodlib('tutorial_m') local bmale = createConditionObject(CONDITION_OUTFIT) setConditionParam(bmale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(bmale, {lookType = math.random(128,134), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3}) local bfemale = createConditionObject(CONDITION_OUTFIT) setConditionParam(bfemale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(bfemale, {lookType = math.random(136,142), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3}) local rmale = createConditionObject(CONDITION_OUTFIT) setConditionParam(rmale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(rmale, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3}) local rfemale = createConditionObject(CONDITION_OUTFIT) setConditionParam(rfemale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(rfemale, {lookType = math.random(136,142),lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3}) function onThink(interval, lastExecution) local random_item = conf.rewards_id[math.random(1, #conf.rewards_id)] if (getBlue() == conf.maxplayers and getRed() == conf.maxplayers) then if (getGlobalStorageValue(running1) == -1 and getGlobalStorageValue(sto) == -1) then setGlobalStorageValue(running1,1) doBroadcastMessage("The Team Battle Event have started.And will end in "..stoptime.." minutes, unless one of the teams has killed all the oponents") addEvent(onStop, stoptime * 60 * 1000) for _, cid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(cid, joined) == 1 then if getPlayerSex(cid) == 1 then doAddCondition(cid, bmale) elseif getPlayerSex(cid) ~= 1 then doAddCondition(cid, bfemale) end doTeleportThing(cid, blueposition, FALSE) doSendMagicEffect(blueposition, 10) elseif getPlayerStorageValue(cid, joined) == 2 then if getPlayerSex(cid) == 1 then doAddCondition(cid, rmale) elseif getPlayerSex(cid) ~= 1 then doAddCondition(cid, rfemale) end doTeleportThing(cid, redpotision, FALSE) doSendMagicEffect(redpotision, 10) end end end end if getGlobalStorageValue(running1) == 1 then setGlobalStorageValue(running2,1) if (getBlue() >= 1 and getRed() < 1) then addEvent(onStopp, timebetween * 60 * 1000) doBroadcastMessage("The War-Event has finished as the " ..team1name.. " team has killed all players in oponnent team ,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes") elseif (getBlue() < 1 and getRed() >= 1) then doBroadcastMessage("The War-Event has finished as the " ..team2name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes") addEvent(onStopp, timebetween * 60 * 1000) end for _, cid in ipairs(getPlayersOnline()) do if (getBlue() >= 1 and getRed() < 1) then if getPlayerStorageValue(cid,joined) == 1 then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) doRemoveConditions(cid, FALSE) doPlayerAddItem(cid, random_item, 1) doRemoveConditions(cid, FALSE) doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1) setPlayerStorageValue(cid, joined,-1) setGlobalStorageValue(running1,-1) resetBlue() end end if (getBlue() < 1 and getRed() >= 1) then if getPlayerStorageValue(cid,joined) == 2 then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doRemoveConditions(cid, FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) doRemoveConditions(cid, FALSE) doPlayerAddItem(cid, random_item, 1) doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1) setGlobalStorageValue(running1,-1) setPlayerStorageValue(cid, joined,-1) resetRed() end end end end return true end ]]></globalevent> <globalevent name="Team" interval="3" event="script"><![CDATA[ domodlib('football-lib') domodlib('tutorial_m') function onThink(interval, lastExecution) local random_item = conf.rewards_id[math.random(1, #conf.rewards_id)] if getGlobalStorageValue(sto) == 1 then if (getRed() > getBlue()) then doBroadcastMessage("The War-Event has finished as the " ..team2name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes") for _, cid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(cid,joined) == 2 then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) doRemoveConditions(cid, FALSE) doPlayerAddItem(cid, random_item, 1) doRemoveConditions(cid, FALSE) doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1) setPlayerStorageValue(cid, joined,-1) end if getPlayerStorageValue(cid,joined) == 1 then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) doPlayerSendTextMessage(cid,24, "Your team has lost in the war event war event") setPlayerStorageValue(cid, joined,-1) doRemoveConditions(cid, FALSE) end end addEvent(onStopp, timebetween * 60 * 1000) end if (getRed() < getBlue()) then doBroadcastMessage("The War-Event has finished as the " ..team1name.. " team has killed all players in oponnent team,they will recieve their rewards.Event will be reopened in ".. timebetween .." minutes") for _, cid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(cid,joined) == 1 then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) doPlayerAddItem(cid, random_item, 1) doRemoveConditions(cid, FALSE) doRemoveConditions(cid, FALSE) doCreatureSay(cid, "You have won a "..getItemNameById(random_item).." as a reward from war event", TALKTYPE_ORANGE_1) setPlayerStorageValue(cid, joined,-1) end if getPlayerStorageValue(cid,joined) == 2 then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doRemoveConditions(cid, FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) doPlayerSendTextMessage(cid,24, "Your team has lost in the war event war event") setPlayerStorageValue(cid, joined,-1) end end addEvent(onStopp, timebetween * 60 * 1000) end if (getRed() == getBlue()) then for _, cid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(cid,joined) == 2 or getPlayerStorageValue(cid,joined) == 1 then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), FALSE) doRemoveConditions(cid, FALSE) doSendMagicEffect(getCreaturePosition(cid), 10) doRemoveConditions(cid, FALSE) setPlayerStorageValue(cid, joined,-1) doBroadcastMessage("Event max time ended.And niether of the teams won the event.Event will be reopened in ".. timebetween .." minutes") end end addEvent(onStopp, timebetween * 60 * 1000) end resetBlue() resetRed() setGlobalStorageValue(sto, -1) end return true end ]]></globalevent> <globalevent name="Broad" interval="90" event="script"><![CDATA[ domodlib('football-lib') domodlib('tutorial_m') function onThink(interval, lastExecution) if getGlobalStorageValue(running2) == -1 then doBroadcastMessage("O evento de batalha está aberto.O npc Eventer precisa de 2 times de 20 pessoas para iniciar a batalhe,ele esta na Arena Pvp que vai por teleport de Carlin. Ja tem "..getBlue().." players no blue team vs "..getRed().." players no Red team,o time vencedor sera premiado.") return true end return true end ]]></globalevent> <globalevent name="Karim" interval="40000" event="script"><![CDATA[ domodlib('football-lib') domodlib('tutorial_m') function onThink(interval, lastExecution) if getGlobalStorageValue(running1) > 0 then local blue = {} local green = {} for _, pid in ipairs(getPlayersOnline()) do if isInRange(getCreaturePosition(pid),arena.frompos, arena.topos) then if getPlayerStorageValue(pid, joined) == 1 then table.insert(blue,getCreatureName(pid)) elseif getPlayerStorageValue(pid, joined) == 2 then table.insert(green,getCreatureName(pid)) end end end local greenn = table.concat(green,', ') local bluee = table.concat(blue,', ') for _, tid in ipairs(getPlayersOnline()) do if getPlayerStorageValue(tid, joined) > 0 then doPlayerSendTextMessage(tid,19,'<<!-- Players left --!>>\n '..team1name..' team ('..#blue..') : '..bluee..'.\n '..team2name..' team ('..#green..') : '..greenn..'.') end end end return true end ]]></globalevent> </mod> Aqui você pode editar a recompensa: rewards_id = {2472}, -- Rewards ID Para adicionar mais ficaria assim: rewards_id = {ID DO ITEM,ID DO ITEM,ID DO ITEM}, -- Rewards ID espero que gostem e comentem! bjs :XTibia_smile: :tux:
    1 ponto
  10. Olá pessoal! Hoje vou ensinar a vocês como criar um cliente 100% próprio para seu servidor de tibia. Bom, um cliente próprio de tibia nada mais é do que um cliente com várias coisas alteradas. Nesse tutorial vou ensinar a mudar e criar: - A Tela principal. - A Cor e a Forma dos botões. - O ip (Os jogadores não precisarão de mult-ip-change para entrar no seu server) - A Imagem dos Itens. - Mudar o Idioma. - Um Icone. - Um instalador. Existem vários tipos de arquivos que servem para editar seu cliente de tibia, aqui vou colocar os que eu recomendo, mas você está livre para escolher outros. Lembrando que você deve baixar o pacote que irei disponibilizar e um cliente de tibia com qualquer versão. Pacote de Criação Cliente Próprio Pacote de Criação Cliente Próprio (Rapid-Share) Baixe Qualquer Cliente de Tibia - Clique para Escolher SCAN Vá até o site No-ipe crie uma conta. Depois de ter criado, logue-se, e clique em Add a Host. Agora você precisa criar um host para que as pessoas entrem no server pelo cliente. Lembrando que só pode ter 19 letras, então coloque um nome fácil. Ex: svclient.no-ip.info Feito isso, clique em Create Host. Pronto! Seu ip está criado! Agora baixe o No-ip DUC. Esse programa serve para atualizar o seu ip, ou seja, toda vez que reiniciar seu computador, abra esse programa, coloque sua senha, selecione seu ip, clique em Save e depois clique em Refresh Now. Agora que você já tem seu ip criado, vá na pasta do pacote, e extraia e execute o Client Creator. Clique em Arquivo e Selecione o Tibia.exe da pasta que você criou para o seu cliente. Agora volte para o cliente creator, e onde está escrito Seu ip, coloque o ip que você criou (no meu caso, ipaqui.no-ip.info). E então clique em Alterar. Pronto! Seu Cliente agora não precisa de Multi-ip-Change! Bom, primeiramente baixe o: Download Depois de Baixar, instale-o e rode-o. Bem, para começar, renomeie o Arquivo .exe do seu cliente. Depois de Renomear, volte ao Intall Creator, e clique no icone a direita de Source Directories. Agora clique nos ... e selecione a pasta do seu cliente. --------------------------------------------------------------------------------------------- Agora, no lado esquerdo, provavelmente apareceram 5 itens, selecione o executavél. Agora, a direita, clique na aba Shortcut. Em Desktop shortcut name, coloque o nome do executavél do seu arquivo. Em Command line options, deixe em branco. E em Icon file, clique nos ... e selecione seu icone. Agora, vá na aba Wizard Texts. Aqui você editará todos os escritos de todas as etapas, mais você também pode deixar assim. Agora na mesma aba, em Replace #Title macro by, coloque o nome do cliente. Agora na aba Window, você escolhe o tipo da janela da instalção, ou seja, se é full screen, ou normal. Selecione a que você achar melhor. Em installer icon, você pode mudar o ícone do instalador, mais eu recomendo não mudar, pois ele só suporta gráficos com uma definição muito ruim. Em Wizard Template, em left bitmap você escolhe a imagem da esquerda, em top bitmap você escolhe a imagem do topo. Para pré-visualizar, clique em preview. Agora vá na aba Options, e em installation directory, escreva: #Program Files#\nome do seu cliente Agora vá na aba Build, e clique em Build Agora, selecione o desktop, e salve lá. Aguarde alguns instantes e pronto! Você criou um instalador para seu cliente! Créditos: Jakiin
    1 ponto
  11. Delaks

    Subwat Kamikaze V23 Atualizado

    Beleza galera,estou aqui postando a nova versão Subwat Kamikaze V23.Agora com muitas coisas novas! ATUALIZAÇÔES SUBWAT KAMIKAZE V23 Novas houses com o teleport no templo. Novas hunts com o telport no templo. Novos monsters. Retirado alguns bugs. Reformado os lugares dos itens no templo. Retirado todo o gelo. Colocado grama na city principal e com mais natureza. Novo piso na área de eventos. Novo piso na Super Vip. Reformado o piso do templo. Novas spells IMAGENS TEMPLO SUPER VIP TELEPORTS NOVOS TELEPORTS DOWNLOAD SEM ERRO: http://www.4shared.com/rar/cfUYHBJD/Subwat_Kamikaze_V23_3.html? SCAN:https://www.virustot...sis/1346091759/ Intão é isso galera,comentem com o que voces acharam,e sempre estou trazedo atualizações!Obrigado,de um rep se puder.Flw.
    1 ponto
  12. Augusto

    [js]scripts Bem Legais

    Ae galera, tava navegando pela net hoje e achei uns scripts bem legais, e fiz uma lista Este código bloqueia o click direito do mouse e deixa uma mensagem para o visitante <script language=JavaScript><!-- function down() { if (event.button==2) { alert("Para a nossa e a sua segurança bloqueamos o click direito do mouse em nossa página - WmHacker"); } } function up() { if (event.button==2) { alert("DESISTE KRA !!!"); document.write("<body bgcolor='000000' text='CC0000'><center><I><B>HA HA HA HA HA HA, QUE COMANDO MAIS VELHO...NÃO ADIANTA ESTES COMANDOS SÃO MUITO VELHOS....</I></B></h1><br></center><br><br>"); document.write('<a href="javascript:history.back()"><center><b>Voltar</b></center></a>'); } } document.onmousedown=down; document.onmouseup=up; // --></script> <script></script> Este código não deixa o visitante selecionar nenhuma palavra que tenha em seu site <script language="JavaScript1.2"> <!-- function disableselect(e ){ return false } function reEnable(){ return true } document.onselectstart=new Function ("return false") if (window.sidebar){ document.onmousedown=disableselect document.onclick=reEnable } //--> </script> Este código muda a cor da barra de rolagem de seu site <style type="text/css">body { scrollbar-face-color: #000000; scrollbar-highlight-color: #000000; scrollbar-shadow-color: #00FF00; scrollbar-3dlight-color: #00FF00; scrollbar-arrow-color: #00FF00; scrollbar-track-color: #000000 } </style> Este código mostra todo o conteúdo que tenha no HD do visitante (Truque Hacker) <script language="JavaScript"><!-- // EAB22AC3-30C1-11CF-A7EB-0000C05BAE0B if (navigator.appName == 'Microsoft Internet Explorer'){ document.write('<br>') document.write('<center>') document.write('<object id="browserIcons" classid="clsid:8856F961-340A-11D0-A96B-00C04FD705A2" align="baseline" border="0" width="420" height="180">') document.write('<param name="Location" value="c:">') document.write('<param name="AlignLeft" value="1">') document.write('<param name="AutoSize" value="0">') document.write('<param name="AutoSizePercentage" value="100">') document.write('<param name="AutoArrange" value="0">') document.write('<param name="NoClientEdge" value="false">') document.write('<param name="ViewMode" value="4">') document.write('</object>') document.write('</center>') document.write('<center><font SIZE="2" face="Verdana,Arial">Será que estou vendo seu HD ?</font></center>') } // --></script> Bom é só isso, vc pode ver mais Aki Espero ter ajudado //Trevor
    1 ponto
  13. ddk

    Dbofe (Dragon Ball) Dedicado.

    Retirado motivo servidor e muito ruim!
    1 ponto
  14. Skymagnum

    Leilão System

    Olá, galerinha vim trazer o sistema de leilão primeiramente vá em /data/talkactions/scripts crie um arquivo chamado leilao.lua e adicione isso dentro function onSay(cid, words, param) config = { acess = 4, time = 5, storage = {25601,25602,650213} } function getWinnerLeilao() local w = tostring(getGlobalStorageValue(config.storage[1])):gsub(':', ''):explode(',') if not getPlayerByNameWildcard(w[4]) then local item = doCreateItemEx(w[1]-1, w[2]) local x = doItemSetAttribute(item, "description", "Item comprado em leilão por "..w[3].." gps.") doPlayerSendMailByName(w[4], item) else local x = doPlayerAddItem(getPlayerByNameWildcard(w[4]), w[1], w[2]) doItemSetAttribute(x, "description", "Item comprado em leilão por "..w[3].." gps.") end doBroadcastMessage("O item ["..getItemNameById(w[1]).." : "..w[2].."] Foi vendido para o jogador "..w[4].." por "..w[3].." gps!") setGlobalStorageValue(config.storage[1],-1) setGlobalStorageValue(config.storage[2],-1) for _, pid in pairs(getPlayersOnline()) do setPlayerStorageValue(pid, config.storage[3], -1) end return db.executeQuery("DELETE FROM `player_storage` WHERE `key` = "..config.storage[3]) end if words == "/leilao" then if getPlayerAccess(cid) < config.acess then doPlayerSendTextMessage(cid, 28, "Você não pode executar essa ação.") return true end local t = string.explode(param, ",") if not tonumber(getGlobalStorageValue(config.storage[1])) then doPlayerSendTextMessage(cid, 27, "Já há um leilão ativo no momento.") return true elseif not tonumber(t[1]) or not tonumber(t[2]) or not tonumber(t[3]) then doPlayerSendTextMessage(cid, 28, "Faltou parametro.")return true elseif not isItemMovable(t[1]) then doPlayerSendTextMessage(cid, 28, "Você não pode adicionar esse item no leilão.")return true end setGlobalStorageValue(config.storage[1], ":"..t[1]..",:"..(isItemStackable(t[1]) and t[2] or 1)..",:"..t[3]..",:"..getCreatureName(cid)) setGlobalStorageValue(config.storage[2], os.time()+ config.time*60) doBroadcastMessage("[Leilão] O item ["..getItemNameById(t[1]).." : "..(isItemStackable(t[1]) and t[2] or 1).."] Está em leilão até "..os.date("%X ", getGlobalStorageValue(config.storage[2])).."\nLance Minimo: "..t[3].." gps.") addEvent(getWinnerLeilao, config.time*1000*60) elseif words == "!lance" then if tonumber(getGlobalStorageValue(config.storage[1])) then doPlayerSendTextMessage(cid, 27, "Não tem nenhum leilão ativo no momento.") return true end local s = tostring(getGlobalStorageValue(config.storage[1])):gsub(':', ''):explode(',') if param == "lista" then doShowTextDialog(cid,s[1], "Item: "..getItemNameById(s[1]).."\n\nQuantidade: "..s[2].."\n\nMaior lance atual: "..s[3].."\n\nJogador: "..s[4].."\n\nPrazo Final: "..os.date("%X ", getGlobalStorageValue(config.storage[2]))) return true elseif not tonumber(param) or tonumber(param) <= 0 or tonumber(param) > 9999999 then doPlayerSendTextMessage(cid, 28, "digite um número válido.") return true end local li = getPlayerStorageValue(cid, config.storage[3]) < 0 and 0 or getPlayerStorageValue(cid, config.storage[3]) local conta = (li + tonumber(param)) if conta <= tonumber(s[3]) then doPlayerSendTextMessage(cid, 28, "você tem que dar um lance maior que "..s[3].." gps") return true elseif not doPlayerRemoveMoney(cid, tonumber(param)) then doPlayerSendTextMessage(cid, 28, "você não tem gps suficientes para dar um lance") return true end setPlayerStorageValue(cid, config.storage[3], conta) setGlobalStorageValue(config.storage[1], ":"..s[1]..",:"..s[2]..",:"..conta..",:"..getCreatureName(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Parabéns, agora você deu o maior lance de "..conta.." gps no item [Nome: "..getItemNameById(s[1]).."] [Count: "..s[2].."]") end return true end talkactions.xml <talkaction words="/leilao;!lance" script="leilao.lua"/> Como usar GOD fala /leilao item, quantidade, lançe minimo player fala !lance lançe player fala !lance lista para ver as info do leilão Créditos Eu Vodkart Imagens
    1 ponto
  15. Critical

    Red Skull

    E aí galera, um amigo meu está com erro no red skull, o que está ocorrendo? É simples, modificamos no Config.Lua, mas o servidor não obedece, continua matando três pessoas e pegando red skull, não importa se colocamos mais ou menos frags para pegar, alguém sabe o motivo? Agradeço desde já. Atenciosamente, Critical.
    1 ponto
  16. caotic

    Tabelas

    Tabelas são estruturas de facil edição e são ultilizadas para diminuição e simplificação de um script lua. Muitos pessoas tem duvidas sobre elas vamos resolver todas elas: <-------------------------------------------------------------------------------------------------------------------------------------------------------------> Vamos ver uma tabela vazia. Para adicionar um valor na tab usamos table.insert Para ver a quantidade de valores na tabela usamos #tab print(#tab) que retornaria 0 ja que não existe nenhum valor na tabela Outros exemplo e usar a estrutura for para a repetição dos valores na tabelas. <-------------------------------------------------------------------------------------------------------------------------------------------------------------> Considere outra tabela Esta tabela apresenta as seguintes string(rad e leg) Sendo Para acessar o valor delas podemos defenir sua posição por numeros crescentes. Logo podemos fazer assim: print(tab[1]) Que retornaria rad ou print(tab[2) Que retornaria leg <-------------------------------------------------------------------------------------------------------------------------------------------------------------> Vamos agora em uma estrutura mais complexa. local transf = { ["Morte"] = {level = 1, type = "(Dark)", health = 2222, addlevel = 10, looktype = 300, spell = exori, addmana = 2000}, ["Demon"] = {level = 1, type = "(Demonio)", health = 22622, addlevel = 20, looktype = 35, spell = exori, addmana = 1800}, ["Dragon"] = {level = 1, type = "(Dragon)", health = 22622, addlevel = 20, looktype = 34, spell = exori, addmana = 1222} } Esta tabela veem do Sistema de Transformação logo e usada num script de Opentibia. Para colocar uma string em um valor da tabela simplesmente colocamos "..." ou '...' normalmente. Se quisermos adicionar um numero não ultilizamos ".." nem '..' ja que não e uma string. Para acessar uma coluna corresponde da tabela ultilizamos a seguinte maneira: local transflevel = transf[Valor].level Logo se o valor for "Demon" o script acessaria a coluna tal: ["Demon"] = {level = 1, type = "(Demonio)", health = 22622, addlevel = 20, looktype = 35, spell = exori, addmana = 1800}, Exemplo de um valor: local transflevel = transf[param].level Como pode observar escolhi param de talkactions. Logo se o player falar Demon a coluna seria do "Demon" <-------------------------------------------------------------------------------------------------------------------------------------------------------------> Funçoes Tables
    1 ponto
  17. The Forgotten Server Version: 0.2.7 (Mystic Spirit) As alterações podem ser encontrados no doc / changelog. Versão 0.2.6 foi uma versão de desenvolvimento privado, pelo que esta versão vem com quatro vezes como muitos reparos, otimizações, mudanças e tudo. The Forgotten Server v0.2.7 Mystic Spirit console.rar The Forgotten Server v0.2.7 Mystic Spirit GUI.rar The Forgotten Server v0.2.7 Mystic Spirit sources.rar
    1 ponto
  18. Deadpool

    Pod Beta 0.0

    Vllw Abrigado Por Posta Aqui
    1 ponto
  19. pessoa93

    Sql Erro

    Isso não é erro. É o sistema de segurança contra roubo de contas. Isso se chama Encriptação SHA1. Caso queria abaixar a segurança do seu servidor para poder ver as senhas faça: Mude no config.lua isso: encryptionType = "sha1" para encryptionType = "plain" lembrando que: só novas contas serão afetadas e contas antigas não poderão ser mais acessadas, sendo assim precisando de um reset. abraços.
    1 ponto
  20. Slicer

    [Encerrado] [Pokemon] Dúvidas? - Pda

    @fstatk I tried it here and it worked! i don't know if the npcs are still walking on the walls but, now can't do Blink to walls... ^^ ty again.. @off gogo refazer o reflect --'
    1 ponto
  21. de nada xD QUANDO EU PRECISA AVISO ^^
    1 ponto
  22. Stigal

    Pod Beta 0.0

    kkk pego meu abraço '-' Bom Tou Ajudando Agora o Cacaiu Com As Sprites Dos Addons Caso Queirao Adicionar Manualmente: Download Dos Addons: http://www.4shared.com/rar/xRKlSsAq/Pokemon_Addons_-_Stigal.html? Abraço *-* <MEU MEU MEU MEU .-.
    1 ponto
  23. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local msg = string.lower(msg) local storage,pos = 15551,{x=1083, y=919, z=7} if isInArray({"lutar","fight","entrar","participar"}, msg) then npcHandler:say("HAHAHAHA, um mero academico quer mesmo lutar contra um Chunin, sabes que nao tem chance, esta mesmo preparado? {yes}", cid) talkState[talkUser] = 1 elseif isInArray({"yes","sim"}, msg) and talkState[talkUser] == 1 then if getPlayerStorageValue(cid, storage) <= 0 then npcHandler:say("Então vá!", cid) talkState[talkUser] = 0 doTeleportThing(cid, pos) else npcHandler:say("Você já terminou a missão", cid) talkState[talkUser] = 0 end elseif msg == "no" then selfSay("Hahahaha, sabia que voce era fraco, fuja seu verme, fuja pra bem longe", cid) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) tile function onStepIn(cid, item, position, fromPosition) local storage = 15551 if item.actionid == 28530 and getPlayerStorageValue(cid, storage) > 0 then doTeleportThing(cid, fromPosition, true) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"você não pode passar aqui.") doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE) return true end return true end movements.xml <movevent type="StepIn" actionid="28530" event="script" value="nome do seu script.lua"/>
    1 ponto
  24. @ZerefShirou tu seta uma storage na hora q solta um atk, com qual atk eh e usa no exp.lua?... eu fiz no pokemon moves ms.. e fiz uma parte pra moves com target... e outra pro resto... achu q fico bom... aumento bastante os scripts... mas... hehe e tb n vo participar ^^ vontade deu... soh q soh pessimo em duel... entao nem rolaria ms.. kkk edit.. o problema tb eh q se n me engano, ms q o atk n pegue no poke, ele ainda reflete... n?.. ;x -isso me deu trabalho-
    1 ponto
  25. Vodkart

    Doplayerremovefrag(Cid, Count)

    Sobre: É para remover certa quantidade de frags o jogador, a maioria dos script de clean frag removia todos =/ function doPlayerRemoveFrag(cid, count) -- by vodka local query,t,k = db.getResult("SELECT `kill_id` FROM `player_killers` WHERE `player_id` = "..getPlayerGUID(cid)),{},0 if (query:getID() ~= -1) then repeat local gs = db.getResult("SELECT `unjustified` FROM `killers` WHERE `id` = "..query:getDataInt("kill_id")) if (gs:getDataInt("unjustified") ~= 0) then table.insert(t, query:getDataInt("kill_id")) k = k +1 end until not query:next() or k >= count query:free() end for _, frag in pairs(t) do db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` = "..frag) end return true end uma talk de exemplo: function onSay(cid, words, param, channel) local amount = 2 if getPlayerFrags(cid) < amount then doPlayerSendCancel(cid,"You don't remover your frags.") return true end doPlayerRemoveFrag(cid, amount) doCreatureSay(cid, "Your frags and skulls is cleaned!", 19) doSendMagicEffect(getPlayerPosition(cid), 26) return true end
    1 ponto
  26. local specialDescriptions = { [1] = {[0] = "a titan", [1] = "a titan"}, [2] = {[0] = "a demigoddess", [1] = "a demigod"}, [3] = {[0] = "a goddess", [1] = "a god"} } local storage = 8181 function onLook(cid, thing, position, lookDistance) if not isPlayer(thing.uid) then return true end local n = getCreatureStorage(thing.uid, storage) if not specialDescriptions[n] then return true end local sex = getPlayerSex(thing.uid) if not specialDescriptions[n][sex] then return true end doPlayerSetSpecialDescription(thing.uid, "\n".. (sex == 0 and "She" or "He") .." is ".. specialDescriptions[n][sex] ..".") return true end Siga o mesmo procedimento passado pelo notle2012, só trocando o script. O meu funcionará um pouco diferente, você só precisa ir colocando valores maiores em uma única storage. Se a storage do jogador for igual a 1, então ele terá o título titan, caso seja igual a 2, passa a ser demigoddess/demigod, e por aí vai. Abraços.
    1 ponto
  27. explique melhor a sua duvida, nao entendi metade doque postou.
    1 ponto
  28. Mais uma quentinha! Não quis detalhar muito, o que acharam?
    1 ponto
  29. Wolkw

    Pode Ser Uma Grande Idea !

    Ae Galera , do bem , . hoje vou estar postando uma forma de fazer muito sucesso ! um tibia inovador porém agente pode coloquar como patrocinador xtibia , esse tibia eu estava pensando se voces podesse fazer um tibia RPG , mais aquele RPG - Real Life entende tipo do GTA multiplayer Exemplo: o seu personagem , vai ter que trabalha , comer , durmir , estudar , uma especie de The Sims no Tibia mais não the sims e sim um tibia Real Life , Eu queria que voces podesem fazer um para podemos jogar porem esse tibia seria muito , mais muito divertido , e com uma area tipo apocalipse zumbi , podendo o personagem se casar e namorar e fazer muitas outras necessitades , quem apoia dar um rep + ae ! que tambem ajuda fiz minha conta hoje aqui e comecei a jogar tibia a pouco tempo portanto nao sei fazer nada ! e nem jogar muito bem por que se eu soubesse eu ia fazer sozinho esse projeto e ele sera muito inovador , espero que vocês atendem esse pedido meu entende ! Contato Msn : lukinhas-50001@hotmail.com Intão é isso galera ! pode ser uma grande chance ! Obrigado ! ÕõR Tio Dâ um Rep + AE
    1 ponto
  30. Mimizinha

    [8.60] Desert War 0.6

    muito bom o server , pra que gosta de war , muito bom mesmo ;] beijos s2'
    1 ponto
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