Ai amigos,tipo eu criei umas magias,dai so que quando vo usar no serv,elas nao saiem e saiem no default como fala normal.
10:28 RaiDoUu Sz [676]: super hell granade
spells.xml botei assim
<instant name="Super Hell Granade" words="Super Hell Granade" needtarget="1" direction="1" lvl="200" maglv="130" mana="10000" soul="0" exhaustion="1" prem="0" enabled="1" script="scripts/super hell granade.lua"><vocation name="shenron"/><vocation name="shenron2"/><vocation name="shenron3"/><vocation name="shenron4"/><vocation name="shenron5"/><vocation name="shenron Gt"/><vocation name="shenron2 Gt"/><vocation name="shenron3 Gt"/><vocation name="shenron4 Gt"/><vocation name="shenron5 Gt"/><vocation name="shenron6 Gt"/></instant>
E no super hell granade.lua assim.
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -.5, 0, -1.5, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -4.5, 0, -1.5, 0)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -4.8, 0, -1.8, 0)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 10)
setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 46)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -4.8, 0, -1.8, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, parameters.combat6, parameters.var)
end
local function onCastSpell7(parameters)
doCombat(parameters.cid, parameters.combat7, parameters.var)
end
local function onCastSpell8(parameters)
doCombat(parameters.cid, parameters.combat8, parameters.var)
end
local function onCastSpell9(parameters)
doCombat(parameters.cid, parameters.combat9, parameters.var)
end
local function onCastSpell10(parameters)
doCombat(parameters.cid, parameters.combat10, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 900, parameters)
addEvent(onCastSpell5, 1200, parameters)
addEvent(onCastSpell6, 1500, parameters)
addEvent(onCastSpell7, 1800, parameters)
addEvent(onCastSpell8, 2100, parameters)
addEvent(onCastSpell9, 2400, parameters)
addEvent(onCastSpell10, 2700, parameters)
end
Obrigado pela ajuda ai aos que puderem.