local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 30000)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, 25)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, 25)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, 25)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, 25)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, 25)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setConditionParam(c