GOD Vini 1 Postado Janeiro 9, 2008 Share Postado Janeiro 9, 2008 (editado) Como todos sabem você tem que pagar uma taxa de entrada para Halvar antes de poder lutar. Greenhorn Nivel: Facil Taxa: 1000 gp Scrapper Nivel: Medio Taxa: 5000 gp Warlord Nivel: Dificil Taxa: 10000 gp Começando com o Script vá até: data\movements\scripts\Svargrond.lua -- Svargrond Arena by Arthur1408 -- masterpos É A LOCAção do primeiro lugar que o player será teletransportado. It is TWO squares south of the MIDDLE of the FIRST room (see screen shot) local masterpos ={x=325, y=98, z=7, stackpos=1} -- this must match the position in the NPC script local timeLimit = 600 -- this is the time limit in seconds (600 = 10 minutes) this has to match the timeLimit in the arenaNPC.lua script aswell. -- you shouldnt need to edit any more of the script. local stone1pos = {x = masterpos.x-5, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone2pos = {x = masterpos.x-19, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone3pos = {x = masterpos.x-33, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone4pos = {x = masterpos.x-47, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone5pos = {x = masterpos.x-41, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone6pos = {x = masterpos.x-27, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone7pos = {x = masterpos.x-13, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone8pos = {x = masterpos.x-21, y = masterpos.y-28, z = masterpos.z, stackpos = 1} local stone9pos = {x = masterpos.x-35, y = masterpos.y-28, z = masterpos.z, stackpos = 1} local stone10pos = {x = masterpos.x-29, y = masterpos.y-41, z = masterpos.z, stackpos = 1} local function doCheckStoneId(stonepos) local stone = getThingfromPos(stonepos) if stone.itemid ~= 1354 then doCreateItem(1354,1,stonepos) end if stone.actionid == 6000 then doSetItemActionId(stone.uid,5999) end end local function doChange(cid, pos, creature, tpos) local stone = getThingfromPos(pos) doSetItemActionId(stone.uid,6000) local pos = getThingPos(stone.uid) monster = doSummonCreature(creature, pos) doTeleportThing(cid,tpos) doSendAnimatedText(tpos,"Fight!",198) doSendMagicEffect(pos,10) end function onStepIn(cid, item, pos) playerID = getGlobalStorageValue(9000) local function arenaOver(cid) -- if the player leaves, dies, logs out, wins, or is teleported out: setGlobalStorageValue(3000,-1) -- if the arena is in use or not setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy) setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not setPlayerStorageValue(cid,2999,-1) -- dont mind this (addEvent) end local function doCheckLvl(cid, storage) if getPlayerStorageValue(cid, storage) == 1 then -- easy monsters = {"Frostfur", "Bloodpaw", "Bovinus", "Achad", "Colerian the Barbarian", "The Hairy One", "Axeitus Headbanger", "Rocky", "Cursed Gladiator", "Orcus the Cruel"} elseif getPlayerStorageValue(cid, storage) == 2 then -- medium monsters = {"Avalanche", "Kreebosh the Exile", "The Dark Dancer", "The Hag", "Slim", "Grimgor Guteater", "Drasilla", "Spirit of Earth", "Spirit of Water", "Spirit of Fire"} elseif getPlayerStorageValue(cid, storage) == 3 then -- hard monsters = {"Webster", "Darakan the Executioner", "Norgle Glacierbeard", "The Pit Lord", "Svoren The Mad", "The Masked Marauder", "Gnorre Chyllson", "Fallen Mooh'Tah Master Ghar", "Deathbringer", "The Obliverator"} end end local function doCheckStone(stonepos) local stone = getThingfromPos(stonepos) if stone.actionid ~= 6000 and stone.itemid == 1354 then return 0 elseif stone.actionid == 6000 or stone.itemid ~= 1354 then return 1 end end local function roomBusy(cid, pos) doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) doSendMagicEffect(pos,10) doPlayerSendTextMessage(cid, 22, "The arena is in use right now, wait your turn!") end doCheckLvl(cid, 5029) if item.actionid == 2002 then doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) doCheckStoneId(stone1pos) doCheckStoneId(stone2pos) doCheckStoneId(stone3pos) doCheckStoneId(stone4pos) doCheckStoneId(stone5pos) doCheckStoneId(stone6pos) doCheckStoneId(stone7pos) doCheckStoneId(stone8pos) doCheckStoneId(stone9pos) doCheckStoneId(stone10pos) arenaOver(cid) doCreatureAddHealth(monster,-10000) -- might give an error if someone leaves after the monster is dead elseif item.actionid == 2003 then -- tp leading from the reward room to the NPC area doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) elseif item.actionid == 2004 and doCheckStone(stone1pos) == 0 then -- from the npc room, teleports you to room one if (getGlobalStorageValue(3000) == 1 and hasAddedEvent ~= 1) then local passArgs = {cid=cid, npos=npos} setPlayerStorageValue(cid,5030,1) setGlobalStorageValue(3001,1) local npos = masterpos if getPlayerStorageValue(cid,2999) == -1 then addEvent(after1second,1000,passArgs) setPlayerStorageValue(cid,2999,1) end else -- player was tped past the exp doors or logged in there or something doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) doPlayerSendTextMessage(cid, 22, "Please talk to the NPC before entering the arena.") setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy) setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not end elseif item.actionid == 2005 and doCheckStone(stone2pos) == 0 then -- this takes you to room 2 if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-14, y = masterpos.y, z = masterpos.z} local mpos = {x=npos.x, y=npos.y-4, z=npos.z} doChange(cid, mpos, monsters[2], npos) if getThingfromPos(stone1pos) ~= 1354 then doCreateItem(1354,1,stone1pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2006 and doCheckStone(stone3pos) == 0 then if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-28, y = masterpos.y, z = masterpos.z} local mpos = {x=npos.x, y=npos.y-4, z=npos.z} doChange(cid, mpos, monsters[3], npos) if getThingfromPos(stone2pos) ~= 1354 then doCreateItem(1354,1,stone2pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2007 and doCheckStone(stone4pos) == 0 then if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-42, y = masterpos.y, z = masterpos.z} local mpos = {x=npos.x, y=npos.y-4, z=npos.z} doChange(cid, mpos, monsters[4], npos) if getThingfromPos(stone3pos) ~= 1354 then doCreateItem(1354,1,stone3pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2008 and doCheckStone(stone5pos) == 0 then if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-36, y = masterpos.y-13, z = masterpos.z} local mpos = {x=npos.x, y=npos.y-4, z=npos.z} doChange(cid, mpos, monsters[5], npos) if getThingfromPos(stone4pos) ~= 1354 then doCreateItem(1354,1,stone4pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2009 and doCheckStone(stone6pos) == 0 then if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-22, y = masterpos.y-13, z = masterpos.z} local mpos = {x=npos.x, y=npos.y-4, z=npos.z} doChange(cid, mpos, monsters[6], npos) if getThingfromPos(stone5pos) ~= 1354 then doCreateItem(1354,1,stone5pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2010 and doCheckStone(stone7pos) == 0 then if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-8, y = masterpos.y-13, z = masterpos.z} local mpos = {x=npos.x, y=npos.y-4, z=npos.z} doChange(cid, mpos, monsters[7], npos) if getThingfromPos(stone6pos) ~= 1354 then doCreateItem(1354,1,stone6pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2011 and doCheckStone(stone8pos) == 0 then if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-16, y = masterpos.y-26, z = masterpos.z} local mpos = {x=npos.x, y=npos.y-4, z=npos.z} doChange(cid, mpos, monsters[8], npos) if getThingfromPos(stone7pos) ~= 1354 then doCreateItem(1354,1,stone7pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2012 and doCheckStone(stone9pos) == 0 then if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-30, y = masterpos.y-26, z = masterpos.z} local mpos = {x=npos.x, y=npos.y-4, z=npos.z} doChange(cid, mpos, monsters[9], npos) if getThingfromPos(stone8pos) ~= 1354 then doCreateItem(1354,1,stone8pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2013 and doCheckStone(stone10pos) == 0 then -- leads to room ten if getPlayerStorageValue(cid,9000) == playerID then local npos = {x = masterpos.x-24, y = masterpos.y-39, z = masterpos.z} local mpos = {x = npos.x, y = npos.y-4, z = npos.z} doChange(cid, mpos, monsters[10], npos) if getThingfromPos(stone9pos) ~= 1354 then doCreateItem(1354,1,stone9pos) end else doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) setPlayerStorageValue(cid,5029,-1) setPlayerStorageValue(cid,3002,-1) setPlayerStorageValue(cid,2999,-1) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") end elseif item.actionid == 2014 then local npos = {x = masterpos.x+12, y = masterpos.y-20, z = masterpos.z-1} -- exit if getThingfromPos(stone10pos) ~= 1354 then doCreateItem(1354,1,stone10pos) end if getPlayerStorageValue(cid,5029) == 1 then -- easy mode setPlayerStorageValue(cid,3001,2) elseif getPlayerStorageValue(cid,5029) == 2 then -- medium mode setPlayerStorageValue(cid,3001,3) elseif getPlayerStorageValue(cid,5029) == 3 then -- hard mode setPlayerStorageValue(cid,3001,4) end doTeleportThing(cid, npos) doPlayerSay(cid, "Respect and honor to you, champion!", 16) doSendMagicEffect(npos,10) arenaOver(cid) elseif item.actionid == 3011 then -- room to the right of the NPC this will start the time limit if isPlayer(cid) == TRUE then --make more efficient with (and) later if getPlayerAccess(cid) < 3 then -- makes sure the player is not a monster/GM if getPlayerStorageValue(cid, 3002) ~= 1 or getGlobalStorageValue(3000) ~= 1 then doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") arenaOver(cid) elseif getPlayerStorageValue(cid, 2998) ~= 1 then uniqueID = getGlobalStorageValue(9000) local passArgs = {cid = cid, monster = monster, uniqueID = uniqueID} addEvent(afterTimeLimit,timeLimit,passArgs) setPlayerStorageValue(cid,2998,1) end end end elseif doCheckStone(stone10pos) == 1 then -- confused yet? roomBusy(cid, pos) elseif doCheckStone(stone9pos) == 1 then roomBusy(cid, pos) elseif doCheckStone(stone8pos) == 1 then roomBusy(cid, pos) elseif doCheckStone(stone7pos) == 1 then roomBusy(cid, pos) elseif doCheckStone(stone6pos) == 1 then roomBusy(cid, pos) elseif doCheckStone(stone5pos) == 1 then roomBusy(cid, pos) elseif doCheckStone(stone4pos) == 1 then roomBusy(cid, pos) elseif doCheckStone(stone3pos) == 1 then roomBusy(cid, pos) elseif doCheckStone(stone2pos) == 1 then roomBusy(cid, pos) elseif doCheckStone(stone1pos) == 1 then roomBusy(cid, pos) end end function onAddItem(moveitem, tileitem, pos) local function doRemoveStone(stonepos) repeat local stone1 = getThingfromPos(stonepos) if stone1.itemid == 1354 then doRemoveItem(stone1.uid,1) end until stone1.itemid ~= 1354 end local function doCheckBody(moveitem, stonepos, monster) local stone = getThingfromPos(stonepos) if (moveitem.itemid == 6324 and stone.itemid == 1354) then doRemoveStone(stonepos) doRemoveItem(moveitem.uid,1) doSendMagicEffect(stonepos,2) if getGlobalStorageValue(3000) == 1 then doSendAnimatedText(pos,"Victory!",198) else doCheckStoneId(stone1pos) doCheckStoneId(stone2pos) doCheckStoneId(stone3pos) doCheckStoneId(stone4pos) doCheckStoneId(stone5pos) doCheckStoneId(stone6pos) doCheckStoneId(stone7pos) doCheckStoneId(stone8pos) doCheckStoneId(stone9pos) doCheckStoneId(stone10pos) end elseif moveitem.itemid == 3058 or moveitem.itemid == 3065 then --doRemoveItem(moveitem.uid,1) -- server needs time to add the bp and shit (i guess) to the body so we use addEvent to do it 1 second later otherwise - crash local dPos = getThingPos(moveitem.uid) local passArgs = {dPos = dPos} addEvent(removeCorpse,1000,passArgs) doCreatureAddHealth(monster,-10000) --local pos = getThingPos(monster) doCheckStoneId(stone1pos) doCheckStoneId(stone2pos) doCheckStoneId(stone3pos) doCheckStoneId(stone4pos) doCheckStoneId(stone5pos) doCheckStoneId(stone6pos) doCheckStoneId(stone7pos) doCheckStoneId(stone8pos) doCheckStoneId(stone9pos) doCheckStoneId(stone10pos) setGlobalStorageValue(3000,-1) -- if the arena is in use or not doSetItemActionId(stone.uid,5999) end end if tileitem.actionid == 3001 then doCheckBody(moveitem, stone1pos, monster) elseif tileitem.actionid == 3002 then doCheckBody(moveitem, stone2pos, monster) elseif tileitem.actionid == 3003 then doCheckBody(moveitem, stone3pos, monster) elseif tileitem.actionid == 3004 then doCheckBody(moveitem, stone4pos, monster) elseif tileitem.actionid == 3005 then doCheckBody(moveitem, stone5pos, monster) elseif tileitem.actionid == 3006 then doCheckBody(moveitem, stone6pos, monster) elseif tileitem.actionid == 3007 then doCheckBody(moveitem, stone7pos, monster) elseif tileitem.actionid == 3008 then doCheckBody(moveitem, stone8pos, monster) elseif tileitem.actionid == 3009 then doCheckBody(moveitem, stone9pos, monster) elseif tileitem.actionid == 3010 then doCheckBody(moveitem, stone10pos, monster) end end function after1second(passArgs) -- this will check the players position after the NPC has checked its storages and decided to tp it or not (i know its inefficient but it works and is flawless) local Ppos = getPlayerPosition(passArgs.cid) if (Ppos.x > masterpos.x+22) then -- player was not teleported by the NPC and doesnt need to be in that area. doTeleportThing(passArgs.cid,{x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) doPlayerSendTextMessage(passArgs.cid, 22, "Please talk to the NPC before entering the arena.") else local stone = getThingfromPos(stone1pos) doSetItemActionId(stone.uid,6000) local pos = getThingPos(stone.uid) monster = doSummonCreature(monsters[1], {x=pos.x+5, y=pos.y-2, z=pos.z}) doSendAnimatedText(npos,"Fight!",198) doSendMagicEffect({x=pos.x+5, y=pos.y-2, z=pos.z},10) end end function removeCorpse(passArgs) local dPos = passArgs.dPos local body = getThingfromPos({x=dPos.x, y=dPos.y, z=dPos.z, stackpos=255}) -- FINALLY doRemoveItem(body.uid,1) end function afterTimeLimit(passArgs) doCreatureAddHealth(passArgs.monster,-10000) end Em vermelho coloque a primeira posição que o "Player" será teletransportado. Agora em data\movements\scripts\Svargrond login.lua coloque: -- Umby -- masterpos is the location that the player will first be teleported to. It is TWO squares south of the MIDDLE of the FIRST room (see screen shot) local masterpos = {x=325, y=98, z=7, stackpos=1} -- this must match the position in the NPC script -- you shouldnt need to edit any more of the script. local stone1pos = {x = masterpos.x-5, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone2pos = {x = masterpos.x-19, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone3pos = {x = masterpos.x-33, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone4pos = {x = masterpos.x-47, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone5pos = {x = masterpos.x-41, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone6pos = {x = masterpos.x-27, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone7pos = {x = masterpos.x-13, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone8pos = {x = masterpos.x-21, y = masterpos.y-28, z = masterpos.z, stackpos = 1} local stone9pos = {x = masterpos.x-35, y = masterpos.y-28, z = masterpos.z, stackpos = 1} local stone10pos = {x = masterpos.x-29, y = masterpos.y-41, z = masterpos.z, stackpos = 1} function onStepIn(cid, item, pos) playerID = getGlobalStorageValue(9000) local function doCheckStoneId(stonepos) local stone = getThingfromPos(stonepos) if stone.itemid ~= 1354 then doCreateItem(1354,1,stonepos) end if stone.actionid == 6000 then doSetItemActionId(stone.uid,5999) end end local function arenaOver(cid) -- if the player leaves, dies, logs out, wins, or is teleported out: setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy) setPlayerStorageValue(cid,3002,-1) -- player should be in the arena or not setPlayerStorageValue(cid,2999,-1) -- dont mind this (addEvent) end if (item.actionid >= 3001 and item.actionid <= 3010) then if isPlayer(cid) == TRUE then --make more efficient with (and) later if getPlayerAccess(cid) < 3 then -- makes sure the player is not a monster/GM if (getPlayerStorageValue(cid, 3002) ~= 1 or getGlobalStorageValue(3000) ~= 1) then -- player is not supposed to be in arena and must have logged in doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) doPlayerSendTextMessage(cid, 22, "You may not log into the arena.") arenaOver(cid) elseif (getPlayerStorageValue(cid, 9000) ~= playerID) then -- this means the player probably logged off and waited for someone else to start the arena, then logged in. (its gotta be flawless!) doTeleportThing(cid, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) doPlayerSendTextMessage(cid, 22, "You are not supposed to be in the arena at the moment.") arenaOver(cid) end end elseif (isCreature(cid) == TRUE and getGlobalStorageValue(3000) ~= 1) then -- if the timer runs out this will remove the creature doCreatureAddHealth(cid,-10000) doCheckStoneId(stone1pos) doCheckStoneId(stone2pos) doCheckStoneId(stone3pos) doCheckStoneId(stone4pos) doCheckStoneId(stone5pos) doCheckStoneId(stone6pos) doCheckStoneId(stone7pos) doCheckStoneId(stone8pos) doCheckStoneId(stone9pos) doCheckStoneId(stone10pos) end end end Em vermelho coloque a primeira posição que o "Player" será teletransportado. Agora pra terminar coloque em movements: data\movements\movements.xml !-- Arena Svargrond --><movevent event="AddItem" tileitem="1" actionid="3001" script="Svargrond.lua" /> -- room one <movevent event="AddItem" tileitem="1" actionid="3002" script="Svargrond.lua" /> <movevent event="AddItem" tileitem="1" actionid="3003" script="Svargrond.lua" /> <movevent event="AddItem" tileitem="1" actionid="3004" script="Svargrond.lua" /> <movevent event="AddItem" tileitem="1" actionid="3005" script="Svargrond.lua" /> <movevent event="AddItem" tileitem="1" actionid="3006" script="Svargrond.lua" /> <movevent event="AddItem" tileitem="1" actionid="3007" script="Svargrond.lua" /> <movevent event="AddItem" tileitem="1" actionid="3008" script="Svargrond.lua" /> <movevent event="AddItem" tileitem="1" actionid="3009" script="Svargrond.lua" /> <movevent event="AddItem" tileitem="1" actionid="3010" script="Svargrond.lua" /> -- room ten <movevent event="StepIn" actionid="2002" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2003" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2004" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2005" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2006" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2004" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2007" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2008" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2009" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2010" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2011" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2012" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2013" script="Svargrond.lua" /> <movevent event="StepIn" actionid="2014" script="Svargrond.lua" /> <movevent event="StepIn" actionid="3011" script="Svargrond.lua" /> <movevent event="StepIn" actionid="3001" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3002" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3003" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3004" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3005" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3006" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3007" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3008" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3009" script="Svargrond login.lua" /> <movevent event="StepIn" actionid="3010" script="Svargrond login.lua" /> <!-- Svargrond storages player storages 5029 = this tells the arena which monsters to use - which "level" the player has choosen to attempt. 5030 = if this value is 1, and you are supposed to be in the arnea, it will teleport you into the first room. (it is set to 1 by the begining teleport - causing the half second delay) 3002 = this says if the player should be in the arena or not, might be unnecessary. 2998 = this will make sure that addEvent will only happen once 2999 = this will make sure that the player wont end up with 2 monsters in the first room. 9000 = since we cant store names as values we use a random number between 1-15000 to make each player unique to the arena. (this will match the global 9000) 3001 = this tells the NPC which arena difficulties the player has completed. if the player completes level 1, the storage is 2. if the player completes level 3, the storage is 4. also tells the reward room what room to let the player in. global storages 3000 = if the arena is in use or not - if this is not == 1, monsters and players will be removed from the arena (excluding GM's) 3001 = this is basically the same as player 5030 it makes the NPC teleport you into the arnea rather the tile (that way no one gets in without the NPC's focus). 9000 = playerID - this tells the script which player is supposed to be in the arena (if someone were to logout in the arena, and wait until someone else started the arena to login, they would be identified by this value) tile action IDs 3001 - 3010 = these are the 10 arena rooms. every tile in the room should have the according action ID. (first = 3001, last = 3010) it is what tells the arena to remove the stone when the monster's corpse touches the ground. 2005 - 2014 = these tiles are the teleports behind the stones in each 10 rooms. the last one takes you into the reward room and the first one takes you to the second room. 3011 = the room to the right of the NPC should have this action ID on every walkable tile. 2002 = this is the action ID of the tile UNDER the teleports that allow you to leave the arena by will. (teleports to the south) 2003 = this is the action ID of the tile UNDER the teleport which takes the player from the reward room back into the NPC area when they have finished the arena and taken their reward(this is so that you dont have to set any co ords to match your map). 2004 = this is the action ID of the tile UNDER the teleports which teleport you into the arena (which should be set to 0,0,0 co ords.) --> Agora vamos ao Npc: data\npc\Arena NPC.xml <npc name="Halvar" script="data/npc/scripts/arena NPC.lua" autowalk="25" floorchange="0" access="3" level="1" maglevel="1"><health now="150" max="150"/> <look type="143" head="3" body="77" legs="97" feet="116" addons="1" corpse="2212"/> <parameters> </parameters> </npc> data/npc/scripts/arena NPC.lua -- Umby local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false -- masterpos is the location that the player will first be teleported to. It is TWO squares south of the MIDDLE of the FIRST room (see screen shot) local masterpos = {x=325, y=98, z=7, stackpos=1} -- this must match the position in the movement script local timeLimit = 600 -- this is the time limit in seconds (600 = 10 minutes) this has to match the timeLimit in the Svargrond.lua script aswell. local arenaCost = {1000, 5000, 10000} -- this is the ammount of gp it costs to start the arena (first, second, third.) -- you shouldnt need to edit any more of the script. local stone1pos = {x = masterpos.x-5, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone2pos = {x = masterpos.x-19, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone3pos = {x = masterpos.x-33, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone4pos = {x = masterpos.x-47, y = masterpos.y-2, z = masterpos.z, stackpos = 1} local stone5pos = {x = masterpos.x-41, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone6pos = {x = masterpos.x-27, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone7pos = {x = masterpos.x-13, y = masterpos.y-15, z = masterpos.z, stackpos = 1} local stone8pos = {x = masterpos.x-21, y = masterpos.y-28, z = masterpos.z, stackpos = 1} local stone9pos = {x = masterpos.x-35, y = masterpos.y-28, z = masterpos.z, stackpos = 1} local stone10pos = {x = masterpos.x-29, y = masterpos.y-41, z = masterpos.z, stackpos = 1} local npcpos = {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z} local playerID = getGlobalStorageValue(9000) function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureTurn(creature) end local function arenaOver(cid) -- if the player leaves, dies, logs out, wins, or is teleported out: setGlobalStorageValue(3000,-1) -- if the arena is in use or not setGlobalStorageValue(9000,-1) -- if the arena is in use or not arenaStatus = 0 arenaStatus1 = 0 setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy) setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not setPlayerStorageValue(cid,9000,-1) -- reset the player ID focus = 0 talk_start = 0 end local function arenaStartFirstLvl(cid) setGlobalStorageValue(3000,1) -- if the arena is in use or not setPlayerStorageValue(cid,5029,1) -- set the player arena status (hard med easy) setPlayerStorageValue(cid,3002,1) -- if the player is still in the arena or not doTeleportThing(cid, {x=masterpos.x+24,y=masterpos.y-1,z=masterpos.z}) arenaStatus = arenaStatus1 end local function arenaStartSecondLvl(cid) setGlobalStorageValue(3000,1) -- if the arena is in use or not setPlayerStorageValue(cid,5029,2) -- set the player arena status (hard med easy) setPlayerStorageValue(cid,3002,1) -- if the player is still in the arena or not doTeleportThing(cid, {x = masterpos.x+24, y = masterpos.y-1, z = masterpos.z}) arenaStatus = arenaStatus1 end local function arenaStartThirdLvl(cid) setGlobalStorageValue(3000,1) -- if the arena is in use or not setPlayerStorageValue(cid,5029,3) -- set the player arena status (hard med easy) setPlayerStorageValue(cid,3002,1) -- if the player is still in the arena or not doTeleportThing(cid, {x = masterpos.x+24, y = masterpos.y-1, z = masterpos.z}) arenaStatus = arenaStatus1 end local function doCheckStone(stonepos) local stone = getThingfromPos(stonepos) if stone.itemid ~= 1354 then doCreateItem(1354,1,stonepos) end if stone.actionid == 6000 then doSetItemActionId(stone.uid,5999) end end function onCreatureDisappear(cid, pos) if getGlobalStorageValue(3000) ~= 1 then arenaStatus = 0 arenaStatus1 = 0 setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy) setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not focus = 0 end end function onCreatureSay(cid, type, msg) msg = string.lower(msg) cname = creatureGetName(cid) if (msgcontains(msg, 'hi') and (focus == 0) and getDistanceToCreature(cid) < 4 and getGlobalStorageValue(3000) ~= 1) then selfSay('Hello competitor! Do you want to fight in the arena or shall I explain the rules first?') talk_state = 0 arenaStatus = 0 focus = cid talk_start = os.clock() setGlobalStorageValue(3000,-1) setPlayerStorageValue(cid,5030,-1) setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy) setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not setPlayerStorageValue(cid,2998,-1) -- resets so that the time limit will start setPlayerStorageValue(cid,9000,-1) -- playerID reset so no one has the same one when they start (unless you win the lottery often) setPlayerStorageValue(cid,2999,-1) -- this makes sure the player isnt tped into the arena twice by being an idiot and stepping on the start teleport more then once in 0.5 seconds (might sound confusing) elseif (msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 and getGlobalStorageValue(3000) == 1 and getPlayerStorageValue(cid,5029) == 1 and getPlayerStorageValue(cid,3002) > 0) then setPlayerStorageValue(cid,5029,-1) -- reset the player arena status (hard med easy) setPlayerStorageValue(cid,3002,-1) -- if the player is still in the arena or not selfSay('Someone is currently participating in the arena. Please wait your turn.') elseif (msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 and getGlobalStorageValue(3000) == 1) then selfSay('Someone is currently participating in the arena. Please wait your turn.') elseif (focus == cid and getPlayerStorageValue(cid,3002) < 0) then talk_start = os.clock() if msgcontains(msg, 'rules') or msgcontains(msg, 'rule') or msgcontains(msg, 'first') then selfSay('What do you want to know? Something about the three different difficulties, the general rules or the prices? Maybe you also want to know what happens when you die?') elseif msgcontains(msg, 'die') or msgcontains(msg, 'death') then selfSay('It would be better not to die! In every pit there is an emergency exit to the south. If you die in a pit... well... your corpse and backpack are gone, so enter at your own risk.') elseif msgcontains(msg, 'different') or msgcontains(msg, 'difficulties') or msgcontains(msg, 'level') or msgcontains(msg, 'lvl') then selfSay('There are three difficulties: Greenhorn, Scrapper and Warlord. On each challenge you will be confronted with ten monsters increasing in strength.') elseif talk_state == 0 and (msgcontains(msg, 'greenhorn') or msgcontains(msg, 'green') or msgcontains(msg, 'horn')) then selfSay('That is the easiest way in our arena. The fee is 1000 gold. We were setting this up for of our children to challenge some easy monsters and train them for the future.') elseif talk_state == 0 and (msgcontains(msg, 'scrapper') or msgcontains(msg, 'scrap')) then selfSay('The most common difficulty for us. The fee is 5000 gold. So if you are experienced in fighting middle class monsters this is your challenge!') elseif talk_state == 0 and (msgcontains(msg, 'warlord') or msgcontains(msg, 'war') or msgcontains(msg, 'lord')) then selfSay('Only the strongest among us will take this challenge. The fee is 10000 gold. If you pass that I promise you the respect of all citizens here. You will be a hero!') elseif msgcontains(msg, 'price') or msgcontains(msg, 'prices') or msgcontains(msg, 'cost') or msgcontains(msg, 'offer') then selfSay('The fee is 1,000/5,000/10,000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack.') elseif msgcontains(msg, 'general') then selfSay('Basically you pay me a fee, and you are sent into an arena with 10 different stages. If you succeed you will be rewarded accordingly.') elseif talk_state == 1 and (msgcontains(msg, 'greenhorn') or msgcontains(msg, 'green') or msgcontains(msg, 'horn')) then if getPlayerStorageValue(cid,3001) < 2 then selfSay('The fee is 1,000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the low difficulty?') arenaStatus1 = 1 doCheckStone(stone1pos) doCheckStone(stone2pos) doCheckStone(stone3pos) doCheckStone(stone4pos) doCheckStone(stone5pos) doCheckStone(stone6pos) doCheckStone(stone7pos) doCheckStone(stone8pos) doCheckStone(stone9pos) doCheckStone(stone10pos) elseif getPlayerStorageValue(cid,3001) == 2 or getPlayerStorageValue(cid,3001) == 3 then selfSay('You have already completed the arena on this difficulty.') elseif getPlayerStorageValue(cid,3001) == 4 then selfSay('You may not enter the arena after finishing it.') end elseif talk_state == 1 and (msgcontains(msg, 'scrapper') or msgcontains(msg, 'scrap')) then if getPlayerStorageValue(cid,3001) == -1 then selfSay('You have to complete the \'Greenhorn\' difficulty before you may attempt the \'Scrapper\' difficulty.') elseif getPlayerStorageValue(cid,3001) == 3 then selfSay('You have already completed the arena on this difficulty.') elseif getPlayerStorageValue(cid,3001) == 4 then selfSay('You may not enter the arena after finishing it.') elseif getPlayerStorageValue(cid,3001) == 2 then selfSay('The fee is 5,000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the medium difficulty?') arenaStatus1 = 2 doCheckStone(stone1pos) doCheckStone(stone2pos) doCheckStone(stone3pos) doCheckStone(stone4pos) doCheckStone(stone5pos) doCheckStone(stone6pos) doCheckStone(stone7pos) doCheckStone(stone8pos) doCheckStone(stone9pos) doCheckStone(stone10pos) end elseif talk_state == 1 and (msgcontains(msg, 'warlord') or msgcontains(msg, 'war') or msgcontains(msg, 'lord')) then if getPlayerStorageValue(cid,3001) == -1 then selfSay('You have to complete the \'Greenhorn\' difficulty before you may attempt the \'Warlord\' difficulty.') elseif getPlayerStorageValue(cid,3001) == 2 then selfSay('You have to complete the \'Scrapper\' difficulty before you may attempt the \'Warlord\' difficulty.') elseif getPlayerStorageValue(cid,3001) == 4 then selfSay('You may not enter the arena after finishing it.') elseif getPlayerStorageValue(cid,3001) == 3 then selfSay('The fee is 10,000 gold for one try. Remember that if you die, it is YOUR problem and you won\'t be able to get back to your corpse and your backpack. Do you really want to participate in the arena in the high difficulty?') arenaStatus1 = 3 doCheckStone(stone1pos) doCheckStone(stone2pos) doCheckStone(stone3pos) doCheckStone(stone4pos) doCheckStone(stone5pos) doCheckStone(stone6pos) doCheckStone(stone7pos) doCheckStone(stone8pos) doCheckStone(stone9pos) doCheckStone(stone10pos) end elseif msgcontains(msg, 'fight') or msgcontains(msg, 'start') or msgcontains(msg, 'begin') then selfSay('So you agree to the rules and want to participate in the challenge? Which difficulty do you choose, Greenhorn, Scrapper or Warlord?') talk_state = 1 elseif msgcontains(msg, 'no') then selfSay('Well get back to me when you\'d like to attempt the arena.') talk_state = 0 elseif msgcontains(msg, 'bye') then selfSay('See ya next time.') focus = 0 talk_state = 0 talk_start = 0 elseif talk_state == 1 and msgcontains(msg, 'yes') then if arenaStatus1 == 1 then --first if (doPlayerRemoveMoney(focus, arenaCost[1]) == TRUE) then selfSay('As you wish!') talk_state = 0 arenaStartFirstLvl(focus) setGlobalStorageValue(3001,-1) -- this will turn to 1 and make the NPC tp the player in when they step on the entrance TP local rand = math.random(1, 15000) -- this will make the player unique hopefully setGlobalStorageValue(9000,rand) setPlayerStorageValue(cid,9000,(getGlobalStorageVa lue(9000))) -- i cant believe it was so easy and i wasted 3 days else selfSay('You dont have enough gold to attempt this difficulty.') talk_state = 0 end elseif arenaStatus1 == 2 then --second if (doPlayerRemoveMoney(focus, arenaCost[2]) == TRUE) then selfSay('As you wish!') talk_state = 0 arenaStartSecondLvl(focus) setGlobalStorageValue(3001,-1) -- this will turn to 1 and make the NPC tp the player in when they step on the entrance TP local rand = math.random(1, 15000) -- this will make the player unique hopefully setGlobalStorageValue(9000,rand) setPlayerStorageValue(cid,9000,(getGlobalStorageVa lue(9000))) -- i cant believe it was so easy and i wasted 3 days else selfSay('You dont have enough gold to attempt this difficulty.') talk_state = 0 end elseif arenaStatus1 == 3 then --third if (doPlayerRemoveMoney(focus, arenaCost[3]) == TRUE) then selfSay('As you wish!') talk_state = 0 arenaStartThirdLvl(focus) setGlobalStorageValue(3001,-1) -- this will turn to 1 and make the NPC tp the player in when they step on the entrance TP local rand = math.random(1, 15000) -- this will make the player unique hopefully setGlobalStorageValue(9000,rand) setPlayerStorageValue(cid,9000,(getGlobalStorageVa lue(9000))) -- i cant believe it was so easy and i wasted 3 days else selfSay('You dont have enough gold to attempt this difficulty.') talk_state = 0 end end end end end function onThink() doNpcSetCreatureFocus(focus) if focus > 0 then if (getGlobalStorageValue(3001) == 1 and getPlayerStorageValue(focus,5030) == 1) then -- this is going to be what teleports the player into the arena to make sure that no one gets in without the NPC's focus also makes sure the player stepped on the teleport and not someone else doTeleportThing(focus, {x = masterpos.x, y = masterpos.y, z = masterpos.z}) doSendMagicEffect({x = masterpos.x, y = masterpos.y, z = masterpos.z},10) setGlobalStorageValue(3001,-1) setPlayerStorageValue(focus,5030,-1) elseif (getPlayerStorageValue(focus,3002) == 1 and (os.clock() - talk_start) > timeLimit) then -- player ran out of time while in the arena doTeleportThing(focus, {x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z}) doSendMagicEffect({x = masterpos.x+21, y = masterpos.y-2, z = masterpos.z},10) doCheckStone(stone1pos) doCheckStone(stone2pos) doCheckStone(stone3pos) doCheckStone(stone4pos) doCheckStone(stone5pos) doCheckStone(stone6pos) doCheckStone(stone7pos) doCheckStone(stone8pos) doCheckStone(stone9pos) doCheckStone(stone10pos) doPlayerSendTextMessage(focus, 22, "Time is up! Sorry, you took too long. Thanks and Good luck next time!") arenaOver(focus) elseif (getGlobalStorageValue(3000) ~= 1 and arenaStatus ~= nil and arenaStatus > 0) then -- this is a backup and will make sure to set the focus to 0 after the player completes the arena. doCheckStone(stone1pos) doCheckStone(stone2pos) doCheckStone(stone3pos) doCheckStone(stone4pos) doCheckStone(stone5pos) doCheckStone(stone6pos) doCheckStone(stone7pos) doCheckStone(stone8pos) doCheckStone(stone9pos) doCheckStone(stone10pos) arenaOver(focus) elseif (getGlobalStorageValue(3000) == 1 and getPlayerByName(getPlayerName(focus)) == 0) then -- player must have logged out while in the arena doCheckStone(stone1pos) doCheckStone(stone2pos) doCheckStone(stone3pos) doCheckStone(stone4pos) doCheckStone(stone5pos) doCheckStone(stone6pos) doCheckStone(stone7pos) doCheckStone(stone8pos) doCheckStone(stone9pos) doCheckStone(stone10pos) setGlobalStorageValue(3000,-1) -- if the arena is in use or not arenaStatus = 0 arenaStatus1 = 0 focus = 0 elseif (arenaStatus > 0 and getPlayerStorageValue(focus, 3002) == -1) then -- this is a backup doCheckStone(stone1pos) doCheckStone(stone2pos) doCheckStone(stone3pos) doCheckStone(stone4pos) doCheckStone(stone5pos) doCheckStone(stone6pos) doCheckStone(stone7pos) doCheckStone(stone8pos) doCheckStone(stone9pos) doCheckStone(stone10pos) arenaOver(focus) elseif (getGlobalStorageValue(3000) == 1 and (((npcpos.x-getPlayerPosition(focus).x) > 85) or ((npcpos.x-getPlayerPosition(focus).x) < -30) or ((npcpos.y-getPlayerPosition(focus).y) > 50) or ((npcpos.y-getPlayerPosition(focus).y) < -13) or (getPlayerPosition(focus).z ~= npcpos.z))) then -- player must have been teleported out ( will not remove the monster if u tp the player out so dont) doCheckStone(stone1pos) doCheckStone(stone2pos) doCheckStone(stone3pos) doCheckStone(stone4pos) doCheckStone(stone5pos) doCheckStone(stone6pos) doCheckStone(stone7pos) doCheckStone(stone8pos) doCheckStone(stone9pos) doCheckStone(stone10pos) end end end Downloads - Monstros Arena - - Todos em um (Monstros, Mapa, Scripts) - Depois de colar a arena no seu mapa, você terá que editar "masterpos". Masterpos é a primeiro lugar que o "Player" será teletransportado. certifique-se de adicionar em seu map editor: MapEditorFolder\creatures.xml <creature looktype="127" name="Arena NPC" type="npc"/> Testado em Evolutions,porém pode ser colocado em outras versoes. Créditos:-Arthur1408 (Tutum) -Umby Espero que curtam //GOD Vini Editado Janeiro 9, 2008 por GOD Vini Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/ Compartilhar em outros sites More sharing options...
Loginoob 0 Postado Janeiro 9, 2008 Share Postado Janeiro 9, 2008 Boa Cara Tomara Que Fumfa No Meu Ot Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-458619 Compartilhar em outros sites More sharing options...
linkay 0 Postado Janeiro 10, 2008 Share Postado Janeiro 10, 2008 Cara Desculpe por isso UM LIXO Muito confuso sem titulos tah uma ####### Agora pra uma pessoa que sabe o que tem que fazer é bom por causa dos scripts Organize isso, Coloque cores nos scripts e ficara Otimo Aceite isso como um conselho nao como um critica agora se achar que isso foi uma critica apenas ignore =D Cya linkay Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-459001 Compartilhar em outros sites More sharing options...
GOD Vini 1 Postado Janeiro 10, 2008 Autor Share Postado Janeiro 10, 2008 @linkay Se você nao conseguiu entender os script olhe embaixo do topico,baixe os arquivos prontos. Creio que ficara mais facil para você. //GOD Vini Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-459154 Compartilhar em outros sites More sharing options...
Loginoob 0 Postado Janeiro 11, 2008 Share Postado Janeiro 11, 2008 diabo bugo tudo aki vai ta ##### :47_47: Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-459683 Compartilhar em outros sites More sharing options...
Maxi'mus 0 Postado Janeiro 11, 2008 Share Postado Janeiro 11, 2008 parece ser bom... vo da uma editada no map.. ( falto as actions de quando vc mata o mosntro sai akela pedra enorme da frente do portal =/ ) vo ageitah isso aki + tarde.. vlw Atenciosamente // Maxi'mus Wizzard Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-459781 Compartilhar em outros sites More sharing options...
Pedr1nh0 0 Postado Janeiro 14, 2008 Share Postado Janeiro 14, 2008 (editado) Nossa cara ainda bem que vc pos pra download...pq sempre que eu vo fazer a mao só da #####...hauhahau Po cara ta excelente...gostei demais!!! Cara akele negocio do mapa la que eu nao entendi muito bem...eu quero construi o meu proprio mais eu nao sei onde eu mudo as coisas e tudo mais...poderia explica??? Editado Janeiro 14, 2008 por Pedr1nh0 Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-460914 Compartilhar em outros sites More sharing options...
Enioscripter 0 Postado Janeiro 17, 2008 Share Postado Janeiro 17, 2008 arena rox! vo usa rno meu ot valeu! Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-463056 Compartilhar em outros sites More sharing options...
hell_eyser 0 Postado Janeiro 20, 2008 Share Postado Janeiro 20, 2008 Boa... Aqui funfo certinho ! Cya Then! Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-464613 Compartilhar em outros sites More sharing options...
MarcolinoGOD 1 Postado Janeiro 24, 2008 Share Postado Janeiro 24, 2008 Aqui funcionou mais ou menos! Eu tive que mudar o mapa porque tem umas parte que ta tudo em preto ai eu editei e funfo tudo mas tenho umas perguntas! Onde coloco as actions? Você vai dizer que ja estão todas postas mais é que eu mechi aki e não ta dando! Então se puder me falar onde eu coloco cada uma eu agradeço... Obrigado! Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-466900 Compartilhar em outros sites More sharing options...
eumemoss 0 Postado Fevereiro 7, 2008 Share Postado Fevereiro 7, 2008 bem isso q eu precisava =D vlw Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-476034 Compartilhar em outros sites More sharing options...
GM Volcano 1 Postado Fevereiro 10, 2008 Share Postado Fevereiro 10, 2008 (editado) 0.o :confused: Grandinhu hein !? + Valew a pena =] ---------------------- @DaNDaNrOxX Isto eh uma arena de duelos, ou melhor, de desafios..o cara entra la e desafia as parada, se ele ganhar ele recebe algo.. Editado Fevereiro 12, 2008 por GM Volcano Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-478033 Compartilhar em outros sites More sharing options...
DaNDaNrOxX 15 Postado Fevereiro 10, 2008 Share Postado Fevereiro 10, 2008 (editado) Noossa muito bom ^^ vou ver se consigo por no meu ot! vlw :smile_positivo: Editado Fevereiro 13, 2008 por DaNDaNrOxX Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-478053 Compartilhar em outros sites More sharing options...
taygra 0 Postado Fevereiro 24, 2008 Share Postado Fevereiro 24, 2008 parabens ta otimo, mas... o seu mapa ta com bug nas bordas e o npc ta muito confuso... sua arena fico perfeita mais n da pra coipar -.- por causa do bug ai buga o mpaa todo. t+ Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-486133 Compartilhar em outros sites More sharing options...
scrow 0 Postado Fevereiro 28, 2008 Share Postado Fevereiro 28, 2008 Mano.... c eh mt zuado -.-" voce so copio i colo ae, vc nao explico "P.N" nota 0 pro c Link para o comentário https://xtibia.com/forum/topic/73855-arena-svargrond/#findComment-488706 Compartilhar em outros sites More sharing options...
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