- 0
suporte scripts INIT.LUA GAMESTORE TFS 1.2 ADD DESCRIÇÃO NO ITEM
-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.
-
Conteúdo Similar
-
- 0 respostas
- 1131 visualizações
-
- 4 respostas
- 1800 visualizações
-
- 3 respostas
- 1587 visualizações
-
- 0 respostas
- 1396 visualizações
-
- 3 respostas
- 1537 visualizações
-

Pergunta
Session Start 125
Olá, gostaria de adicionar uma descrição no item comprado no store ingame...
MAS NAO CONSEGUI de jeito algum... to me perdendo pq ele adiciona o item dentro de uma parcel...
segue o script
-- Please don't edit those information!GameStore = { ModuleName = "GameStore", Developer = "Mattyx14", Version = "0.3", LastUpdated = "[CEST] 29-05-2016 07:15PM"}--== Enums ==--GameStore.OfferTypes = { OFFER_TYPE_NONE = 0, -- (this will disable offer) OFFER_TYPE_ITEM = 1, OFFER_TYPE_STACKABLE = 2, OFFER_TYPE_OUTFIT = 3, OFFER_TYPE_OUTFIT_ADDON = 4, OFFER_TYPE_MOUNT = 5, OFFER_TYPE_NAMECHANGE = 6, OFFER_TYPE_SEXCHANGE = 7, OFFER_TYPE_PROMOTION = 8}GameStore.ClientOfferTypes = { CLIENT_STORE_OFFER_OTHER = 0, CLIENT_STORE_OFFER_NAMECHANGE = 1}GameStore.HistoryTypes = { HISTORY_TYPE_NONE = 0, HISTORY_TYPE_GIFT = 1, HISTORY_TYPE_REFUND = 2}GameStore.States = { STATE_NONE = 0, STATE_NEW = 1, STATE_SALE = 2, STATE_TIMED = 3}GameStore.StoreErrors = { STORE_ERROR_PURCHASE = 0, STORE_ERROR_NETWORK = 1, STORE_ERROR_HISTORY = 2, STORE_ERROR_TRANSFER = 3, STORE_ERROR_INFORMATION = 4}GameStore.ServiceTypes = { SERVICE_STANDERD = 0, SERVICE_OUTFITS = 3, SERVICE_MOUNTS = 4}GameStore.SendingPackets = { S_CoinBalance = 0xDF, -- 223 S_StoreError = 0xE0, -- 224 S_RequestPurchaseData = 0xE1, -- 225 S_CoinBalanceUpdating = 0xF2, -- 242 S_OpenStore = 0xFB, -- 251 S_StoreOffers = 0xFC, -- 252 S_OpenTransactionHistory = 0xFD, -- 253 S_CompletePurchase = 0xFE -- 254}GameStore.RecivedPackets = { C_StoreEvent = 0xE9, -- 233 C_TransferCoins = 0xEF, -- 239 C_OpenStore = 0xFA, -- 250 C_RequestStoreOffers = 0xFB, -- 251 C_BuyStoreOffer = 0xFC, -- 252 C_OpenTransactionHistory = 0xFD, -- 253 C_RequestTransactionHistory = 0xFE, -- 254}GameStore.DefaultValues = { DEFAULT_VALUE_ENTRIES_PER_PAGE = 16}GameStore.DefaultDescriptions = { OUTFIT = {"This outfit looks nice. Only high-class people are able to wear it!", "An outfit that was created to suit you. We are sure you'll like it.", "Legend says only smart people should wear it, otherwise you will burn!"}, MOUNT = {"This is a fantastic mount that helps to become faster, try it!", "The first rider of this mount became the leader of his country! legends say that."}, NAMECHANGE = {"Are you hunted? Tired of that? Get a new name, a new life!", "A new name to suit your needs!"}, SEXCHANGE = {"Bored of your character's sex? Get a new sex for him now!!"}}--==Parsing==--GameStore.isItsPacket = function(byte) for k, v in pairs(GameStore.RecivedPackets) do if v == byte then return true end end return falseendfunction onRecvbyte(player, msg, byte) if byte == GameStore.RecivedPackets.C_StoreEvent then -- Not Used! elseif byte == GameStore.RecivedPackets.C_TransferCoins then parseTransferCoins(player, msg) elseif byte == GameStore.RecivedPackets.C_OpenStore then parseOpenStore(player, msg) elseif byte == GameStore.RecivedPackets.C_RequestStoreOffers then parseRequestStoreOffers(player, msg) elseif byte == GameStore.RecivedPackets.C_BuyStoreOffer then parseBuyStoreOffer(player, msg) elseif byte == GameStore.RecivedPackets.C_OpenTransactionHistory then parseOpenTransactionHistory(player, msg) elseif byte == GameStore.RecivedPackets.C_RequestTransactionHistory then parseRequestTransactionHistory(player, msg) end return trueendfunction parseTransferCoins(player, msg) local reciver = msg:getString() local amount = msg:getU32() if reciver:lower() == player:getName():lower() then return addPlayerEvent(sendStoreError, 350, player, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "You can't transfer coins to yourself.") end local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(reciver:lower()) .. "") if not resultId then return addPlayerEvent(sendStoreError, 350, player, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "We couldn't find that player.") end local accountId = result.getDataInt(resultId, "account_id") if accountId == player:getAccountId() then return addPlayerEvent(sendStoreError, 350, player, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "You cannot transfer coin to a character in the same account.") end db.asyncQuery("UPDATE `accounts` SET `coins` = `coins` + " .. amount .. " WHERE `id` = " .. accountId) player:removeCoinsBalance(amount) addPlayerEvent(sendStorePurchaseSuccessful, 550, player, "You have transfered " .. amount .. " coins to " .. reciver .. " successfully") -- Adding history for both reciver/sender GameStore.insertHistory(accountId, GameStore.HistoryTypes.HISTORY_TYPE_NONE, player:getName() .. " transfered you this amount.", amount) GameStore.insertHistory(player:getAccountId(), GameStore.HistoryTypes.HISTORY_TYPE_NONE, "You transfered this amount to " .. reciver, -1 * amount) -- negative endfunction parseOpenStore(player, msg) openStore(player) local serviceType = msg:getByte() local category = GameStore.Categories and GameStore.Categories[1] or nil if serviceType == GameStore.ServiceTypes.SERVICE_OUTFITS then category = GameStore.getCategoryByName("outfits") elseif serviceType == GameStore.ServiceTypes.SERVICE_MOUNTS then category = GameStore.getCategoryByName("mounts") end if category then addPlayerEvent(sendShowStoreOffers, 350, player, category) endendfunction parseRequestStoreOffers(player, msg) local serviceType = GameStore.ServiceTypes.SERVICE_STANDERD if player:getClient().version >= 1092 then serviceType = msg:getByte() end local categoryName = msg:getString() local category = GameStore.getCategoryByName(categoryName) if category then addPlayerEvent(sendShowStoreOffers, 350, player, category) endendfunction parseBuyStoreOffer(player, msg) local offerId = msg:getU32() local productType = msg:getByte() local offer = GameStore.getOfferById(offerId) if offer then -- If we don't add type, or offer type is fake if not offer.type or offer.type == GameStore.OfferTypes.OFFER_TYPE_NONE then return addPlayerEvent(sendStoreError, 250, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "The offer is either fake or corrupt.") end -- If no thing id, if offer.type ~= GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE and not offer.thingId then return addPlayerEvent(sendStoreError, 250, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "The offer is either fake or corrupt.") end -- We remove coins before doing everything, if it fails, we add coins back! if not player:canRemoveCoins(offer.price) then return addPlayerEvent(sendStoreError, 250, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "We couldn't remove coins from your account, try again later.") end -- count is used in type(item), so we need to show (i.e 10x crystal coins) local offerCountStr = offer.count and (offer.count .. "x ") or "" -- The message which we will send to player! local message = "You have purchased " .. offerCountStr .. offer.name .. " for " .. offer.price .. " coins." -- If offer is item. if offer.type == GameStore.OfferTypes.OFFER_TYPE_ITEM then local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > offer.count then for t = 1,offer.count do inbox:addItem(offer.thingId, offer.count or 1) end else return addPlayerEvent(sendStoreError, 250, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "Please make sure you have free slots in your store inbox.") end -- If offer is Stackable. elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_STACKABLE then local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > 0 then local parcel = inbox:addItem(2596, 1) local packagename = ''.. offer.count..'x '.. offer.name ..' package.' if parcel then parcel:setAttribute(ITEM_ATTRIBUTE_NAME, packagename) for e = 1,offer.count do parcel:addItem(offer.thingId, 1) end end else return addPlayerEvent(sendStoreError, 250, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "Please make sure you have free slots in your store inbox.") end -- If offer is outfit/addon elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT or offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then local outfitLookType if player:getSex() == PLAYERSEX_MALE then outfitLookType = offer.thingId.male else outfitLookType = offer.thingId.female end if not outfitLookType then return addPlayerEvent(sendStoreError, 250, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "This outfit seems not to suit your sex, we are sorry for that!") end player:addOutfitAddon(outfitLookType, offer.addon or 0) -- If offer is mount elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_MOUNT then player:addMount(offer.thingId) -- If offer is name change elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE then -- If player typed name yet! if productType == GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_NAMECHANGE then local newName = msg:getString() local resultId = db.storeQuery("SELECT * FROM `players` WHERE `name` = " .. db.escapeString(newName) .. "") if resultId ~= false then return addPlayerEvent(sendStoreError, 650, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "This name is already used, please try again!") end local result = GameStore.canChangeToName(newName) if not result.ability then return addPlayerEvent(sendStoreError, 650, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, result.reason) end newName = newName:lower():gsub("(%l)(%w*)", function(a, b) return string.upper(a) .. b end) db.asyncQuery("UPDATE `players` SET `name` = " .. db.escapeString(newName) .. " WHERE `id` = " .. player:getGuid()) message = "You have successfully changed you name, you must relog to see changes." -- If not, we ask him to do! else return addPlayerEvent(sendRequestPurchaseData, 250, player, offer.id, GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_NAMECHANGE) end -- If offer is sex change elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE then player:toggleSex() -- If offer is promotion elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PROMOTION then if not GameStore.addPromotionToPlayer(player, offer.thingId) then return false end -- You can add whatever offer types to suit your needs! else -- ToDo implement purchase function return addPlayerEvent(sendStoreError, 250, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "This offer is fake, please contact admin.") end -- Removing coins player:removeCoinsBalance(offer.price) -- We add this purchase to history! GameStore.insertHistory(player:getAccountId(), GameStore.HistoryTypes.HISTORY_TYPE_NONE, offerCountStr .. offer.name, offer.price * -1) -- Send to client that purchase is successful! return addPlayerEvent(sendStorePurchaseSuccessful, 650, player, message) end -- If we didn't found the offer or error happened addPlayerEvent(sendStoreError, 350, player, GameStore.StoreErrors.STORE_ERROR_INFORMATION, "We couldn't locate this offer, please try again later.")end-- Both functions use same formula!function parseOpenTransactionHistory(player, msg) local page = 1 GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE = msg:getByte() sendStoreTransactionHistory(player, page, GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE)endfunction parseRequestTransactionHistory(player, msg) local page = msg:getU16() sendStoreTransactionHistory(player, page, GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE)end--==Sending==--function openStore(player) if not GameStore.Categories then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_OpenStore) msg:addByte(0x00) msg:addU16(#GameStore.Categories) for k, category in ipairs(GameStore.Categories) do msg:addString(category.name) msg:addString(category.description) if player:getClient().version >= 1093 then msg:addByte(category.state or GameStore.States.STATE_NONE) end msg:addByte(#category.icons) for m, icon in ipairs(category.icons) do msg:addString(icon) end msg:addString(category.parentCategory) end msg:sendToPlayer(player) sendCoinBalanceUpdating(player, true)endfunction sendShowStoreOffers(player, category) local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_StoreOffers) msg:addString(category.name) msg:addU16(category.offers and #category.offers or 0x00) if category.offers then for k, offer in ipairs(category.offers) do msg:addU32(offer.id and offer.id or 0xFFFF) -- we later detect this number! local name = "" if offer.type == GameStore.OfferTypes.OFFER_TYPE_ITEM and offer.count then name = offer.count .. "x " end if offer.type == GameStore.OfferTypes.OFFER_TYPE_STACKABLE and offer.count then name = offer.count .. "x " end name = name .. (offer.name or "Something Special") msg:addString(name) msg:addString(offer.description or GameStore.getDefaultDescription(offer.type)) msg:addU32(offer.price and offer.price or 0xFFFF) msg:addByte(offer.state or GameStore.States.STATE_NONE) -- default is none local disabled, disabledReason = 0, "" if offer.disabled == true or not offer.type then disabled = 1 end if offer.type ~= GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE and not offer.thingId then disabled = 1 end if disabled == 1 and offer.disabledReason then -- dynamic disable disabledReason = offer.disabledReason end if disabled ~= 1 then if offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT or offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then local outfitLookType if player:getSex() == PLAYERSEX_MALE then outfitLookType = offer.thingId.male else outfitLookType = offer.thingId.female end if outfitLookType then if offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT and player:hasOutfit(outfitLookType) then disabled = 1 disabledReason = "You already have this outfit." elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then if player:hasOutfit(outfitLookType) then if player:hasOutfit(outfitLookType, offer.addon) then disabled = 1 disabledReason = "You already have this addon." end else disabled = 1 disabledReason = "You don't have the outfit, you can't buy the addon." end end else disabled = 1 disabledReason = "The offer is fake." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_MOUNT then local hasMount = player:hasMount(offer.thingId) if hasMount == true then disabled = 1 disabledReason = "You already have this mount." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PROMOTION then if GameStore.canAddPromotionToPlayer(player, offer.thingId).ability == false then disabled = 1 disabledReason = "You can't get this promotion" end end end msg:addByte(disabled) if disabled == 1 and player:getClient().version >= 1093 then msg:addString(disabledReason) end msg:addByte(#offer.icons) for k, icon in ipairs(offer.icons) do msg:addString(icon) end msg:addU16(0) -- We still don't support SubOffers! end end msg:sendToPlayer(player)endfunction sendStoreTransactionHistory(player, page, entriesPerPage) local entries = GameStore.retrieveHistoryEntries(player:getAccountId()) -- this makes everything easy! if #entries == 0 then return addPlayerEvent(sendStoreError, 250, player, GameStore.StoreErrors.STORE_ERROR_HISTORY, "You don't have any entries yet.") end local toSkip = (page - 1) * entriesPerPage for i = 1, toSkip do table.remove(entries, 1) -- we remove first! end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_OpenTransactionHistory) msg:addU16(page) msg:addByte(#entries > entriesPerPage and 0x01 or 0x00) msg:addByte(#entries >= entriesPerPage and entriesPerPage or #entries) for k, entry in ipairs(entries) do if k >= entriesPerPage then break end msg:addU32(entry.time) msg:addByte(entry.mode) msg:addU32(entry.amount) msg:addString(entry.description) end msg:sendToPlayer(player)endfunction sendStorePurchaseSuccessful(player, message) local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CompletePurchase) msg:addByte(0x00) msg:addString(message) msg:addU32(player:getCoinsBalance()) msg:addU32(player:getCoinsBalance()) msg:sendToPlayer(player)endfunction sendStoreError(player, errorType, message) local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_StoreError) msg:addByte(errorType) msg:addString(message) msg:sendToPlayer(player)endfunction sendCoinBalanceUpdating(player, updating) local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CoinBalanceUpdating) msg:addByte(0x00) msg:sendToPlayer(player) if updating == true then sendUpdateCoinBalance(player) endendfunction sendUpdateCoinBalance(player) local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CoinBalanceUpdating) msg:addByte(0x01) msg:addByte(GameStore.SendingPackets.S_CoinBalance) msg:addByte(0x01) msg:addU32(player:getCoinsBalance()) msg:addU32(player:getCoinsBalance()) msg:sendToPlayer(player)endfunction sendRequestPurchaseData(player, offerId, type) local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_RequestPurchaseData) msg:addU32(offerId) msg:addByte(type) msg:sendToPlayer(player)end--==GameStoreFunctions==--GameStore.getCategoryByName = function(name) for k, category in ipairs(GameStore.Categories) do if category.name:lower() == name:lower() then return category end end return nilendGameStore.getOfferById = function(id) for Cat_k, category in ipairs(GameStore.Categories) do if category.offers then for Off_k, offer in ipairs(category.offers) do if offer.id == id then return offer end end end end return nilendGameStore.insertHistory = function(accountId, mode, description, amount) return db.asyncQuery(string.format("INSERT INTO `store_history`(`account_id`, `mode`, `description`, `coin_amount`, `time`) VALUES (%s, %s, %s, %s, %s)", accountId, mode, db.escapeString(description), amount, os.time()))endGameStore.retrieveHistoryEntries = function(accountId) local entries = {} local resultId = db.storeQuery("SELECT * FROM `store_history` WHERE `account_id` = " .. accountId .. " ORDER BY `time` DESC") if resultId ~= false then repeat local entry = { mode = result.getDataInt(resultId, "mode"), description = result.getDataString(resultId, "description"), amount = result.getDataInt(resultId, "coin_amount"), time = result.getDataInt(resultId, "time"), } table.insert(entries, entry) until not result.next(resultId) result.free(resultId) end return entriesendGameStore.getDefaultDescription = function(offerType) local t, descList = GameStore.OfferTypes if offerType == t.OFFER_TYPE_OUTFIT or offerType == t.OFFER_TYPE_OUTFIT_ADDON then descList = GameStore.DefaultDescriptions.OUTFIT elseif offerType == t.OFFER_TYPE_MOUNT then descList = GameStore.DefaultDescriptions.MOUNT elseif offerType == t.OFFER_TYPE_NAMECHANGE then descList = GameStore.DefaultDescriptions.NAMECHANGE elseif offerType == t.OFFER_TYPE_SEXCHANGE then descList = GameStore.DefaultDescriptions.SEXCHANGE else return "" end return descList[math.floor(math.random(1, #descList))] or ""endGameStore.canChangeToName = function(name) local result = { ability = false } if name:len() < 3 or name:len() > 14 then result.reason = "Your new name's length should be lower than 3 or higher than 14." return result end -- just copied from znote aac. local words = {"owner", "gamemaster", "hoster", "admin", "staff", "tibia", "account", "god", "anal", "ass", "fuck", "sex", "hitler", "pussy", "dick", "rape", "cm", "gm", "tutor", "counsellor"} local split = name:split(" ") for k, word in ipairs(words) do for k, nameWord in ipairs(split) do if nameWord:lower() == word then result.reason = "You can't use word \"" .. word .. "\" in your new name." return result end end end if MonsterType(name) then result.reason = "Your new name \"" .. name .. "\" can't be a monster's name." return result elseif Npc(name) then result.reason = "Your new name \"" .. name .. "\" can't be a npc's name." return result end local letters = "{}|_*+-=<>0123456789@#%^&()/*\\.,:;~!\"$" for i = 1, letters:len() do local c = letters:sub(i, i) for i = 1, name:len() do local m = name:sub(i, i) if m == c then result.reason = "You can't use this letter \"" .. c .. "\" in your new name." return result end end end result.ability = true return resultendGameStore.canAddPromotionToPlayer = function(player, promotion, send) local result = { ability = true } local vocation = player:getVocation() -- Working -- local vocationCopy, baseVocation = vocation, vocation vocation = vocation:getDemotion() while vocation do baseVocation = vocation vocation = vocation:getDemotion() end local baseVocationsCount = GameStore.BaseVocationsCount or 4 local newVocId = (baseVocationsCount * promotion) + baseVocation:getId() if not Vocation(newVocId) then if send then addPlayerEvent(sendStoreError, 350, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "The offer is fake, please report it!") end result.ability = false return result end -- If promotion is less than player's voc, or player don't have previous promotion if newVocId <= vocationCopy:getId() then if send then addPlayerEvent(sendStoreError, 350, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "You already have this promotion!") end result.ability = false return result end if (newVocId - baseVocationsCount) ~= vocationCopy:getId() then if send then addPlayerEvent(sendStoreError, 350, player, GameStore.StoreErrors.STORE_ERROR_NETWORK, "You need higher promotion to get his one.") end result.ability = false return result end result.vocId = newVocId return resultendGameStore.addPromotionToPlayer = function(player, promotion) local result = GameStore.canAddPromotionToPlayer(player, promotion, true) if result.ability == false then return false end local basics = { health = 185, mana = 40, cap = 500 } player:setVocation(result.vocId) local newVoc = player:getVocation() player:setMaxHealth(basics.health + (newVoc:getHealthGain() * player:getLevel())) player:setMaxMana(basics.mana + (newVoc:getManaGain() * player:getLevel())) player:setCapacity(basics.cap + (newVoc:getCapacityGain() * player:getLevel())) player:addHealth(player:getMaxHealth()) player:addMana(player:getMaxMana()) player:sendTextMessage(MESSAGE_INFO_DESCR, "You have been promoted to " .. newVoc:getName()) return trueend--==Player==--function Player.getCoinsBalance(self) resultId = db.storeQuery("SELECT `coins` FROM `accounts` WHERE `id` = " .. self:getAccountId()) if not resultId then return 0 end return result.getDataInt(resultId, "coins")endfunction Player.setCoinsBalance(self, coins) db.asyncQuery("UPDATE `accounts` SET `coins` = " .. coins .. " WHERE `id` = " .. self:getAccountId()) return trueendfunction Player.canRemoveCoins(self, coins) if self:getCoinsBalance() < coins then return false end return trueendfunction Player.removeCoinsBalance(self, coins) if self:canRemoveCoins(coins) then return self:setCoinsBalance(self:getCoinsBalance() - coins) end return falseendfunction Player.addCoinsBalance(self, coins, update) self:setCoinsBalance(self:getCoinsBalance() + coins) if update then sendCoinBalanceUpdating(self, true) end return trueendfunction Player.toggleSex(self) local currentSex = self:getSex() local playerOutfit = self:getOutfit() if currentSex == PLAYERSEX_FEMALE then self:setSex(PLAYERSEX_MALE) playerOutfit.lookType = 128 else self:setSex(PLAYERSEX_FEMALE) playerOutfit.lookType = 136 end self:setOutfit(playerOutfit)endDo shop só foi adicionar item:setatribute
mas aqui ta complicado...
Link para o comentário
https://xtibia.com/forum/topic/242182-initlua-gamestore-tfs-12-add-descri%C3%A7%C3%A3o-no-item/Compartilhar em outros sites
3 respostass a esta questão
Posts Recomendados